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  1. mas teu vip é os.time() ou só joga storage 13540? se der me mostra o script onde adc vip no seu ot.
  2. Parabéns, seu tópico de conteúdo foi aprovado! Muito obrigado pela sua contribuição, nós do Tibia King agradecemos. Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP.
  3. MODS use assim: <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Simple Task" version="4.0" author="Vodkart" contact="tibiaking.com" enabled="yes"> <config name="task_func"><![CDATA[ task_sys = { [1] = {name = "Trolls", start = 176201, monsters_list = {"Troll","Troll champion"}, level = 8, count = 120, points = 2, items = {{2448,1}}, reward = {{2645,1}}, exp = 100000, money = 20000}, [2] = {name = "rotworms", start = 176202, monsters_list = {"rotworm","carrion worm","Rotworm Queen"}, level = 8, count = 150, points = 2, items = {{2530,1}}, reward = {{2520,1}}, exp = 100000, money = 30000}, [3] = {name = "cyclops", start = 176203, monsters_list = {"cyclops","cyclops smith","cyclops drone"}, level = 8, count = 130, points = 2, items = {{2490,1}}, reward = {{2466,1}}, exp = 100000, money = 40000}, [4] = {name = "Dragon", start = 176204, monsters_list = {"dragon"}, level = 8, count = 150, points = 3, items = {{2397,1}}, reward = {{2195,1}}, exp = 150000, money = 50000}, [5] = {name = "Dragon Lord", start = 176205, monsters_list = {"Dragon Lord"}, level = 300, count = 200, points = 3, items = {{2528,3}}, reward = {{2470,1}}, exp = 150000, money = 60000}, [6] = {name = "Behemoth", start = 176206, monsters_list = {"Behemoth"}, level = 8, count = 150, points = 3, items = {{5930,3}}, reward = {{8889,1}}, exp = 150000, money = 70000}, [7] = {name = "Lizard Dragons" ,start = 176220, monsters_list = {"Lizard Chosen","Lizard Dragon Priest","Lizard High Guard","Lizard Legionnaire", "Lizard Zaogun"}, level = 8, count = 350, points = 3, items = {{11297,3}}, reward = {{2493,1}}, exp = 150000, money = 80000}, [8] = {name = "Defiler", start = 176208, monsters_list = {"Defiler"}, level = 8, count = 300, points = 3, items = {{6500,4}}, reward = {{2494,1}}, exp = 150000, money = 90000}, [9] = {name = "Hellfire Fighter", start = 176209, monsters_list = {"Hellfire Fighter"}, level = 8, count = 350, points = 4, items = {{2136,4}}, reward = {{2538,1}}, exp = 250000, money = 100000}, [10] = {name = "Hydra", start = 176210, monsters_list = {"Hydra"}, level = 100, count = 600, points = 4, items = {{4850,5}}, reward = {{6391,1}}, exp = 250000, money = 100000}, [11] = {name = "Medusa", start = 176211, monsters_list = {"Medusa"}, level = 100, count = 650, points = 5, items = {{2536,5}}, reward = {{2517,1}}, exp = 250000, money = 150000}, [12] = {name = "Frost Dragon", start = 176212, monsters_list = {"Frost Dragon"}, level = 100, count = 800, points = 5, items = {{1976,7}}, reward = {{1992,1}}, exp = 250000, money = 150000}, [13] = {name = "Warlock" ,start = 176213, monsters_list = {"Warlock"}, level = 200, count = 800, points = 5, items = {{2656,7}}, reward = {{2343,1}}, exp = 350000, money = 200000}, [14] = {name = "Grim Reaper" ,start = 176214, monsters_list = {"Grim Reaper"}, level = 250, count = 700, points = 6, items = {{2521,9}}, reward = {{2499,1}}, exp = 350000, money = 200000}, [15] = {name = "Demon" ,start = 176215, monsters_list = {"Demon"}, level = 300, count = 1000, points = 6, items = {{5954,9}}, reward = {{2644,1}}, exp = 450000, money = 300000}, [16] = {name = "Medusa Vip" ,start = 176216, monsters_list = {"Medusa Vip"}, level = 350, count = 1200, points = 6, items = {{7887,11}}, reward = {{6132,1}}, exp = 450000, money = 300000}, [17] = {name = "Hydra Vip" ,start = 176217, monsters_list = {"Hydra Vip"}, level = 350, count = 1200, points = 6, items = {{2498,11}}, reward = {{2527,1}}, exp = 550000, money = 400000}, [18] = {name = "Grim Reaper Vip" ,start = 176218, monsters_list = {"Grim Reaper Vip"}, level = 350, count = 1200, points = 8, items = {{6300,15}}, reward = {{2518,1}}, exp = 550000, money = 400000}, [19] = {name = "Warlock Vip" ,start = 176219, monsters_list = {"Warlock Vip"}, level = 350, count = 1200, points = 8, items = {{2466,15}}, reward = {{2519,1}}, exp = 650000, money = 500000}, [20] = {name = "Frost Dragon Vip" ,start = 176220, monsters_list = {"Frost Dragon Vip"}, level = 350, count = 1200, points = 8, items = {{2492,19}}, reward = {{8932,1}}, exp = 650000, money = 500000}, [21] = {name = "Demon Vip" ,start = 176221, monsters_list = {"Demon Vip"}, level = 350, count = 2000, points = 10, items = {{2418,19}}, reward = {{8926,1}}, exp = 750000, money = 600000}, [22] = {name = "Dragon Lord Vip II" ,start = 176222, monsters_list = {"Dragon Lord Vip II"}, level = 450, count = 1500, points = 10, items = {{2414,25}}, reward = {{2444,1}}, exp = 750000, money = 600000}, [23] = {name = "Frost Dragon Vip II" ,start = 176223, monsters_list = {"Frost Dragon Vip II"}, level = 450, count = 1500, points = 10, items = {{7290,25}}, reward = {{7367,1}}, exp = 850000, money = 700000}, [24] = {name = "Grim Reaper Vip II" ,start = 176224, monsters_list = {"Grim Reaper Vip II"}, level = 450, count = 1500, points = 10, items = {{5909,30}}, reward = {{7367,1}}, exp = 850000, money = 700000}, [25] = {name = "Hydra Vip II" ,start = 176225, monsters_list = {"Hydra Vip II"}, level = 450, count = 1500, points = 10, items = {{2476,30}}, reward = {{7414,1}}, exp = 2500000, money = 1000000}, [26] = {name = "Medusa Vip II" ,start = 176226, monsters_list = {"Medusa Vip II"}, level = 450, count = 1500, points = 10, items = {{2143,75}}, reward = {{2495,1},{2471,1}}, exp = 2500000, money = 1000000}, [27] = {name = "Lord Of Demon" ,start = 176227, monsters_list = {"Lord Of Demon"}, level = 500, count = 6666, points = 10, items = {{2462,120}}, reward = {{9969,5},{2366,1}}, exp = 10000000, money = 1000000}, [28] = {name = "Bossing Of Baiak" ,start = 176228, monsters_list = {"Bossing Of Baiak"}, level = 500, count = 30, points = 10, items = {{5903,5}}, reward = {{9969,5},{2366,1}}, exp = 20000000, money = 3000000}, [29] = {name = "Arabian" ,start = 176229, monsters_list = {"Arabian"}, level = 500, count = 30, points = 10, items = {{10521,10}}, reward = {{2523,1},{2263,1}}, exp = 20000000, money = 3000000}, [30] = {name = "Shadow Warrior" ,start = 176230, monsters_list = {"Shadow Warrior"}, level = 500, count = 70, points = 10, items = {{5875,25}}, reward = {{2298,1},{11114,1}}, exp = 20000000, money = 3000000}, [31] = {name = "Castle Guardian" ,start = 176231, monsters_list = {"Castle Guardian"}, level = 600, count = 25, points = 25, items = {{2520,100}}, reward = {{9969,15},{2366,2}}, exp = 20000000, money = 5000000} } daily_task = { [1] = {name = "Hydra Vip" ,monsters_list = {"Hydra Vip"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [2] = {name = "Grim Reaper Vip" ,monsters_list = {"Grim Reaper Vip"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [3] = {name = "Grim Reaper Vip II" ,monsters_list = {"Grim Reaper Vip II"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [4] = {name = "Frost Dragon Vip" ,monsters_list = {"Frost Dragon Vip"}, count = 750, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [5] = {name = "Dragon Lord Vip II" ,monsters_list = {"Dragon Lord Vip II"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [6] = {name = "Frost Dragon Vip II" ,monsters_list = {"Frost Dragon Vip II"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [7] = {name = "Frost Dragon" ,monsters_list = {"Frost Dragon"}, count = 300, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [8] = {name = "Hydra" ,monsters_list = {"Hydra"}, count = 700, points = 3, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [9] = {name = "Demon Vip" ,monsters_list = {"Demon Vip"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [10] = {name = "Hydra Vip II" ,monsters_list = {"Hydra Vip II"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [11] = {name = "Medusa Vip" ,monsters_list = {"Medusa Vip"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000}, [12] = {name = "Warlock Vip" ,monsters_list = {"Warlock Vip"}, count = 700, points = 4, reward = {{9969,1}}, exp = 3000000, money = 3000000} } task_sys_storages = {176601, 176602, 176603, 176604, 176605, 176606, 176607, 176608} -- task, points, count, daily task, daily count, daily time , daily start, contador function getTaskMission(cid) return getPlayerStorageValue(cid,task_sys_storages[1]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[1]) end function getDailyTaskMission(cid) return getPlayerStorageValue(cid,task_sys_storages[4]) < 0 and 1 or getPlayerStorageValue(cid,task_sys_storages[4]) end function getTaskPoints(cid) return getPlayerStorageValue(cid,task_sys_storages[2]) < 0 and 0 or getPlayerStorageValue(cid,task_sys_storages[2]) end function doRandomDailyTask(cid) local t = { [{6,100}] = {1,3}, [{101,200}] = {4,6}, [{201,300}] = {7,9}, [{301,math.huge}] = {10,12} } for a , b in pairs(t) do if getPlayerLevel(cid) >= a[1] and getPlayerLevel(cid) <= a[2] then return math.random(b[1], b[2]) end end return 0 end function GetRankTask(cid) local ranks = { [{0, 40}] = "Leite com Pera", [{41, 80}] = "Iniciante", [{81, 120}] = "Intermediario", [{121, 200}] = "Fodao", [{201, math.huge}] = "Supremo Lord" } for v , r in pairs(ranks) do if getTaskPoints(cid) >= v[1] and getTaskPoints(cid) <= v[2] then return r end end return 0 end function getItemsFromList(items) local str = '' if table.maxn(items) > 0 then for i = 1, table.maxn(items) do str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1]) if i ~= table.maxn(items) then str = str .. ', ' end end end return str end function doRemoveItemsFromList(cid,items) local count = 0 if table.maxn(items) > 0 then for i = 1, table.maxn(items) do if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then count = count + 1 end end end if count == table.maxn(items) then for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end else return false end return true end function getMonsterFromList(monster) local str = '' if #monster > 0 then for i = 1, #monster do str = str .. monster[i] if i ~= #monster then str = str .. ', ' end end end return str end function GiveRewardsTask(cid, items) local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID for _, i_i in ipairs(items) do local item, amount = i_i[1],i_i[2] if isItemStackable(item) or amount == 1 then doAddContainerItem(backpack, item, amount) else for i = 1, amount do doAddContainerItem(backpack, item, 1) end end end end function isSummon(cid) if(not isCreature(cid)) then return false end return getCreatureMaster(cid) ~= cid end function getDeathsAndKills(cid, type) -- by vodka local query,d = db.getResult("SELECT `player_id` FROM "..(tostring(type) == "kill" and "`player_killers`" or "`player_deaths`").." WHERE `player_id` = "..getPlayerGUID(cid)),0 if (query:getID() ~= -1) then repeat d = d+1 until not query:next() query:free() end return d end ]]></config> <event type="login" name="TaskLogin" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "KillTask") registerCreatureEvent(cid, "TaskLook") return true end]]></event> <talkaction words="/task;!task" event="buffer"><![CDATA[ domodlib('task_func') param,task,daily = param:lower(), getTaskMission(cid), getDailyTaskMission(cid) if isInArray({"counter","contador"},param) then setPlayerStorageValue(cid, task_sys_storages[8], getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Task System] O contador foi "..(getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and "ativado" or "desativado")..".") return true elseif isInArray({"daily","diaria"},param) then if not daily_task[daily] or getPlayerStorageValue(cid, task_sys_storages[7]) <= 0 then doPlayerSendCancel(cid, "Desculpe, Mas você não está em nenhuma Daily Task.") return true elseif getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily_task[daily].count then doPlayerSendCancel(cid,"Desculpe, Mas Você não terminou a Daily Task a tempo! Por favor volte ao npc e comece uma nova Daily Task!") return true end return doShowTextDialog(cid, 8983, "[->] CURRENT DAILY TASK INFO [<-]\n\nNome: "..daily_task[daily].name.."\nProgresso: ["..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[5])).."/"..daily_task[daily].count.."]\nPrazo para entrega: "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).."\nMonstros para caçar: "..getMonsterFromList(daily_task[daily].monsters_list).."\n\n[->] CURRENT TASK REWARDS [<-]\n\nMoney: "..(daily_task[daily].money > 0 and daily_task[daily].money or 0).."\nExperiencia: "..(daily_task[daily].exp > 0 and daily_task[daily].exp or 0).."\nTask Points: "..daily_task[daily].points.."\nItems: "..(#daily_task[daily].reward > 0 and getItemsFromList(daily_task[daily].reward) or "Nenhum item de recompensa")..".") end if not task_sys[task] or getPlayerStorageValue(cid, task_sys[task].start) <= 0 then doPlayerSendCancel(cid, "você não está em nenhuma task.") return true end return doShowTextDialog(cid, 8983, "-> CURRENT TASK ["..getTaskMission(cid).."/"..#task_sys.."] <-\n\nTask Name: "..task_sys[task].name.."\nTask Level: "..task_sys[task].level.."\nTask Progress: ["..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 0 or getPlayerStorageValue(cid, task_sys_storages[3])).."/"..task_sys[task].count.."]\nMonster To Hunt: "..getMonsterFromList(task_sys[task].monsters_list)..".\nItens Para Entrega: "..(#task_sys[task].items > 0 and getItemsFromList(task_sys[task].items) or "Nenhum")..".\n\n[->] CURRENT TASK REWARDS [<-]\n\nReward Money: "..(task_sys[task].money > 0 and task_sys[task].money or 0).."\nReward Experiencia: "..(task_sys[task].exp > 0 and task_sys[task].exp or 0).."\nReward Points: "..task_sys[task].points.."\nRedward Items: "..(#task_sys[task].reward > 0 and getItemsFromList(task_sys[task].reward) or "Nenhum item de recompensa")..".") ]]></talkaction> <event type="kill" name="KillTask" event="script"><![CDATA[ domodlib('task_func') function onKill(cid, target) if isPlayer(cid) and isMonster(target) then local t,daily = task_sys[getTaskMission(cid)], daily_task[getDailyTaskMission(cid)] if t and getPlayerStorageValue(cid, t.start) > 0 and isInArray(t.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then setPlayerStorageValue(cid, task_sys_storages[3], getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[3])+1)) if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[3]) < t.count then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[3]) .. "/" .. t.count .. "] da Task do " .. t.name .. ".") end if getPlayerStorageValue(cid, task_sys_storages[3]) >= t.count then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Task System] Parabéns! Você terminou a Task do "..t.name..", volte ao npc parece receber sua recompensa.") end end if daily and getPlayerStorageValue(cid, task_sys_storages[7]) > 0 and getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() >= 0 and isInArray(daily.monsters_list, getCreatureName(target):lower()) and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then setPlayerStorageValue(cid, task_sys_storages[5], getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and 1 or (getPlayerStorageValue(cid, task_sys_storages[5])+1)) if getPlayerStorageValue(cid, task_sys_storages[8]) <= 0 and getPlayerStorageValue(cid, task_sys_storages[5]) < daily.count then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Daily Task System] defeated Total [" .. getPlayerStorageValue(cid, task_sys_storages[5]) .. "/" .. daily.count .. "] da Task do " .. daily.name .. ".") end if getPlayerStorageValue(cid, task_sys_storages[5]) >= daily.count then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Daily Task System] Parabéns! Você terminou a Task do "..daily.name..", volte ao npc parece receber sua recompensa.") end end end return true end]]></event> <action actionid="60001;60002;60003;60004" event="script"><![CDATA[ domodlib('task_func') function onUse(cid, item, frompos, item2, topos) local t = {[60001] = 20, [60002] = 40, [60003] = 100, [60004] = 200} if not t[item.actionid] then return true end if getTaskPoints(cid) < t[item.actionid] then return doPlayerSendTextMessage(cid,22,"Você só pode passar se tiver " .. t[item.actionid] .. " Task Points.") end doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, topos, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"Welcome, Task Hunter!") return true end]]></action> </mod> EXCLUA TOSOS OS SCRIPTS ANTERIORES DE DESCRIÇÃO DE LOOK EM CREATURESCRIPT E use somente esse: domodlib('task_func') LimiteQuestCount = 30 -- coloque de acordo com a quantidade de quests existente no seu servidr QuestCountSystem = 123419 -- é a storage da system, lembre-se, não deve existe outra igual function getQuestCompletCount(uid, storage) if isPlayer(uid) then if getPlayerStorageValue(uid, storage) == -1 then return 0 end return getPlayerStorageValue(uid, storage) end end function getPlayerFrags(cid) local time = os.time() local times = {today = (time - 86400), week = (time - (7 * 86400))} local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(result:getID() ~= -1) then repeat local content = {date = result:getDataInt("date")} if(content.date > times.today) then table.insert(contents.day, content) elseif(content.date > times.week) then table.insert(contents.week, content) else table.insert(contents.month, content) end until not result:next() result:free() end local size = { day = table.maxn(contents.day), week = table.maxn(contents.week), month = table.maxn(contents.month) } return size.day + size.week + size.month end function onLogin(cid) registerCreatureEvent(cid, "fraglook") return true end function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) and thing.uid ~= cid then doPlayerSetSpecialDescription(thing.uid,' [Frags: '..getPlayerFrags(thing.uid)..']['..(getPlayerPremiumDays(thing.uid) > 0 and 'VIP' or 'FREE')..'], [Critical: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,48913)) or 0))..'], [Dodge: '..math.max(0,(tonumber(getCreatureStorage(thing.uid,48902)) or 0))..']\nQuests Completas: ['..getQuestCompletCount(thing.uid, QuestCountSystem)..'/'..LimiteQuestCount..']\n'..(getPlayerSex(thing.uid) == 0 and 'She' or 'He')..' is a '..GetRankTask(thing.uid)) return true elseif thing.uid == cid then doPlayerSetSpecialDescription(cid,' [Frags: '..getPlayerFrags(cid)..']['..(getPlayerPremiumDays(cid) > 0 and 'VIP' or 'FREE')..'], [Critical: '..math.max(0,(tonumber(getCreatureStorage(cid,48913)) or 0))..'], [Dodge: '..math.max(0,(tonumber(getCreatureStorage(cid,48902)) or 0))..']\nQuests Completas: ['..getQuestCompletCount(cid, QuestCountSystem)..'/'..LimiteQuestCount..']\n'..(getPlayerSex(cid) == 0 and 'She' or 'He')..' is a '..GetRankTask(cid)) local string = 'You see yourself.' if getPlayerFlagValue(cid, PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION) then string = string..' You are '.. getPlayerGroupName(cid) ..'.' elseif getPlayerVocation(cid) ~= 0 then string = string..' You are '.. getPlayerVocationName(cid) ..'.' else string = string..' You have no vocation.' end string = string..getPlayerSpecialDescription(cid)..'' if getPlayerNameByGUID(getPlayerPartner(cid), false, false) ~= nil then string = string..' You are '.. (getPlayerSex(cid) == 0 and 'wife' or 'husband') ..' of '.. getPlayerNameByGUID(getPlayerPartner(cid)) ..'.' end if getPlayerGuildId(cid) > 0 then string = string..' You are ' .. (getPlayerGuildRank(cid) == '' and 'a member' or getPlayerGuildRank(cid)) ..' of the '.. getPlayerGuildName(cid) string = getPlayerGuildNick(cid) ~= '' and string..' ('.. getPlayerGuildNick(cid) ..').' or string..'.' end if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS) then string = string..'\nHealth: ['.. getCreatureHealth(cid) ..' / '.. getCreatureMaxHealth(cid) ..'], Mana: ['.. getCreatureMana(cid) ..' / '.. getCreatureMaxMana(cid) ..'].' string = string..'\nIP: '.. doConvertIntegerToIp(getPlayerIp(cid)) ..'.' end if getPlayerFlagValue(cid, PLAYERCUSTOMFLAG_CANSEEPOSITION) then string = string..'\nPosition: [X:'.. position.x..'] [Y:'.. position.y..'] [Z:'.. position.z..'].' end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, string) return false end return true end
  4. tenta deixar assim então: if isPlayer(cid) and ehMonstro(target) then
  5. sim, deixa assim: if isPlayer(cid) and isMonster(target) then
  6. local function filtrateString(str) if type(str) ~= "string" then return false end local first, last = 0, 0 local second, final = 0, #str for i = 1, #str do if string.byte(str:sub(i,i)) == string.byte('a') then first = i + 2 for t = first, #str do if string.byte(str:sub(t,t)) == string.byte(' ') then last = t - 1 break end end end if string.byte(str:sub(i,i)) == string.byte('b') then second = i + 2 end end return {str:sub(first, last), str:sub(second, final)} end function doPlayerHaveCave(cid) local count = 0 for i = 822081, 822116 do if tonumber(filtrateString(getGlobalStorageValue(i))[1]) == getPlayerAccountId(cid) and tonumber(filtrateString(getGlobalStorageValue(i))[2]) - os.time() > 0 then count = count + 1 end end return count end function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerLevel(cid) > 600 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce e maior que level 600, porem nao pode usar a cave exclusiva.") return false elseif doPlayerHaveCave(cid) > 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce ja possui uma cave propria.") return false end if tonumber(filtrateString(getGlobalStorageValue(822081))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822081, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 1 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822082))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822082, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 2 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822083))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822083, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 3 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822084))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822084, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 4 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822085))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822085, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 5 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822086))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822086, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 6 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822087))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822087, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 7 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822088))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822088, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 8 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822089))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822089, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 9 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822090))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822090, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 10 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822091))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822091, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 11 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822092))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822092, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 12 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822093))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822093, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 13 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822094))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822094, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 14 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822095))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822095, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 15 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822096))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822096, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 16 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822097))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822097, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 17 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822098))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822098, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 18 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822099))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822099, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 19 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822100))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822100, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 20 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822101))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822101, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 21 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822102))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822102, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 22 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822103))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822103, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 23 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822104))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822104, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 24 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822105))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822105, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 25 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822106))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822106, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 26 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822822))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822822, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 27 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822108))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822108, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 28 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822109))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822109, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 29 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822110))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822110, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 30 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822111))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822111, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 31 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822112))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822112, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 32 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822113))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822113, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 33 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822114))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822114, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 34 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822115))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822115, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 35 e pode upar lá por 4 horas.") elseif tonumber(filtrateString(getGlobalStorageValue(822116))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822116, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 36 e pode upar lá por 4 horas.") else doPlayerSendCancel(cid, "Todas as caves já estão com dono no momento. Tente mais tarde.") end return true end
  7. local function filtrateString(str) if type(str) ~= "string" then return false end local first, last = 0, 0 local second, final = 0, #str local limitedeuso = 49015 local textofinal1 = "Voce ja esta sob efeito da pot de experiencia espere o efeito acabar." for i = 1, #str do if string.byte(str:sub(i,i)) == string.byte('a') then first = i + 2 for t = first, #str do if string.byte(str:sub(t,t)) == string.byte(' ') then last = t - 1 break end end end if string.byte(str:sub(i,i)) == string.byte('b') then second = i + 2 end end return {str:sub(first, last), str:sub(second, final)} end function doPlayerHaveCave(cid) local count = 0 for i = 822081, 822098 do if tonumber(filtrateString(getGlobalStorageValue(i))[1]) == getPlayerAccountId(cid) and tonumber(filtrateString(getGlobalStorageValue(i))[2]) - os.time() > 0 then count = count + 1 end end return count end function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerLevel(cid) > 15000 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce e maior que level 15000, porem nao pode usar a cave exclusiva.") return false elseif doPlayerHaveCave(cid) > 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce ja possui uma cave propria.") return false end if tonumber(filtrateString(getGlobalStorageValue(822081))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822081, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 1 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822082))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822082, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 2 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822083))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822083, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 3 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822084))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822084, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 4 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822085))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822085, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 5 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822086))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822086, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 6 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822087))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822087, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 7 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822088))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822088, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 8 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822089))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822089, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 9 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822090))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822090, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 10 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822091))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822091, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 11 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822092))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822092, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 12 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822093))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822093, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 13 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822094))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822094, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 14 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822095))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822095, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 15 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822096))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822096, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 16 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822097))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822097, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 17 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822098))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822098, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 18 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) else doPlayerSendCancel(cid, "Todas as caves já estão com dono no momento. Tente mais tarde.") end return true end tenta assim
  8. local function filtrateString(str) if type(str) ~= "string" then return false end local first, last = 0, 0 local second, final = 0, #str local limitedeuso = 49015 local textofinal1 = "Voce ja esta sob efeito da pot de experiencia espere o efeito acabar." for i = 1, #str do if string.byte(str:sub(i,i)) == string.byte('a') then first = i + 2 for t = first, #str do if string.byte(str:sub(t,t)) == string.byte(' ') then last = t - 1 break end end end if string.byte(str:sub(i,i)) == string.byte('b') then second = i + 2 end end return {str:sub(first, last), str:sub(second, final)} end function doPlayerHaveCave(cid) local count = 0 for i = 822081, 822098 do if getGlobalStorageValue(i) == getPlayerAccountId(cid) and tonumber(filtrateString(getGlobalStorageValue(i))[2]) - os.time() > 0 then count = count + 1 end end return count end function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerLevel(cid) > 15000 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce e maior que level 15000, porem nao pode usar a cave exclusiva.") return false elseif doPlayerHaveCave(cid) > 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce ja possui uma cave propria.") return false end if tonumber(filtrateString(getGlobalStorageValue(822081))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822081, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 1 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822082))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822082, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 2 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822083))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822083, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 3 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822084))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822084, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 4 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822085))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822085, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 5 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822086))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822086, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 6 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822087))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822087, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 7 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822088))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822088, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 8 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822089))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822089, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 9 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822090))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822090, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 10 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822091))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822091, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 11 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822092))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822092, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 12 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822093))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822093, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 13 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822094))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822094, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 14 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822095))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822095, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 15 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822096))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822096, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 16 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822097))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822097, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 17 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) elseif tonumber(filtrateString(getGlobalStorageValue(822098))[2]) < os.time() then doRemoveItem(item.uid) setGlobalStorageValue(822098, "a "..getPlayerAccountId(cid).." b ".. os.time() + (3600 * 4)) doPlayerSendTextMessage(cid, 25, "Agora você é o dono da cave 18 e pode upar lá por 4 horas.") elseif item.itemid == seuitem and (getPlayerStorageValue(cid, limitedeuso) - os.time() > 0) then doPlayerSendTextMessage(cid,22,textofinal1) else doPlayerSendCancel(cid, "Todas as caves já estão com dono no momento. Tente mais tarde.") end return true end
  9. como assim não funciona? no caso quando você mata um monstro não conta na task? ou é só o comando mesmo?
  10. function onCastSpell(creature, variant) local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) function onGetFormulaValues(player, level, maglevel) if player:getVocation() >= 1 or player:getVocation() <= 4 then min = (level / 5) + (maglevel * 1.4) + 8 max = (level / 5) + (maglevel * 2.2) + 14 elseif player:getVocation() >= 5 or player:getVocation() <= 8 then min = (level / 50) + (maglevel * 10.4) + 80 max = (level / 50) + (maglevel * 20.2) + 140 end return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") return combat:execute(creature, variant) end
  11. function onCastSpell(creature, variant) if getPlayerVocation(cid) >= 1 or getPlayerVocation(cid) <= 4 then combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) function onGetFormulaValues(player, level, maglevel) local min = (level / 5) + (maglevel * 1.4) + 8 local max = (level / 5) + (maglevel * 2.2) + 14 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") elseif getPlayerVocation(cid) >= 5 or getPlayerVocation(cid) <= 8 then combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) function onGetFormulaValues(player, level, maglevel) local min = (level / 50) + (maglevel * 10.4) + 80 local max = (level / 50) + (maglevel * 20.2) + 140 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") end return combat:execute(creature, variant) end
  12. ex: function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey) addEvent(function(playerid) local player = Player(playerid) if not player then return false end player:remove() end, 10000, cid) return true end
  13. -- Internal Use STONE_SKIN_AMULET = 2197 GOLD_POUNCH = 26377 -- No move items with actionID 8000 NOT_MOVEABLE_ACTION = 8000 -- Players cannot throw items on teleports if set to true local blockTeleportTrashing = true titles = { {storageID = 14960, title = " Scout"}, {storageID = 14961, title = " Sentinel"}, {storageID = 14962, title = " Steward"}, {storageID = 14963, title = " Warden"}, {storageID = 14964, title = " Squire"}, {storageID = 14965, title = " Warrior"}, {storageID = 14966, title = " Keeper"}, {storageID = 14967, title = " Guardian"}, {storageID = 14968, title = " Sage"}, {storageID = 14969, title = " Tutor"}, {storageID = 14970, title = " Senior Tutor"}, {storageID = 14971, title = " King"}, } function getTitle(uid) local player = Player(uid) if not player then return false end for i = #titles, 1, -1 do if player:getStorageValue(titles[i].storageID) == 1 then return titles[i].title end end return false end function Player:onBrowseField(position) return true end function getHours(seconds) return math.floor((seconds/60)/60) end function getMinutes(seconds) return math.floor(seconds/60) end function getTime(seconds) local hours, minutes = getHours(seconds), getMinutes(seconds) if (minutes > 59) then minutes = minutes-hours*60 end if (minutes < 10) then minutes = "0" ..minutes end return hours..":"..minutes.. "h" end function Player:onLook(thing, position, distance) local description = "You see " if thing:isItem() then if thing.actionid == 5640 then description = description .. "a honeyflower patch." elseif thing.actionid == 5641 then description = description .. "a banana palm." elseif thing.itemid >= ITEM_HEALTH_CASK_START and thing.itemid <= ITEM_HEALTH_CASK_END or thing.itemid >= ITEM_MANA_CASK_START and thing.itemid <= ITEM_MANA_CASK_END or thing.itemid >= ITEM_SPIRIT_CASK_START and thing.itemid <= ITEM_SPIRIT_CASK_END or thing.itemid >= ITEM_KEG_START and thing.itemid <= ITEM_KEG_END then description = description .. thing:getDescription(distance) local charges = thing:getCharges() if charges then description = string.format("%s\nIt has %d refillings left.", description, charges) end else description = description .. thing:getDescription(distance) end local itemType = thing:getType() if (itemType and itemType:getImbuingSlots() > 0) then local imbuingSlots = "Imbuements: (" for i = 1, itemType:getImbuingSlots() do local specialAttr = thing:getSpecialAttribute(i) local time = 0 if (thing:getSpecialAttribute(i+3)) then time = getTime(thing:getSpecialAttribute(i+3)) end if (specialAttr and specialAttr ~= 0) then if (i ~= itemType:getImbuingSlots()) then imbuingSlots = imbuingSlots.. "" ..specialAttr.." " ..time..", " else imbuingSlots = imbuingSlots.. "" ..specialAttr.." " ..time..")." end else if (i ~= itemType:getImbuingSlots()) then imbuingSlots = imbuingSlots.. "Empty Slot, " else imbuingSlots = imbuingSlots.. "Empty Slot)." end end end description = string.gsub(description, "It weighs", imbuingSlots.. "\nIt weighs") end else description = description .. thing:getDescription(distance) end if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:isPlayer() and thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:isPlayer() and creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end config = { maxItemsPerSeconds = 1, exhaustTime = 2000, } if not pushDelay then pushDelay = { } end function antiPush(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) if toPosition.x == CONTAINER_POSITION then return true end local tile = Tile(toPosition) if not tile then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end local cid = self:getId() if not pushDelay[cid] then pushDelay[cid] = {items = 0, time = 0} end pushDelay[cid].items = pushDelay[cid].items + 1 local currentTime = os.mtime() if pushDelay[cid].time == 0 then pushDelay[cid].time = currentTime elseif pushDelay[cid].time == currentTime then pushDelay[cid].items = pushDelay[cid].items + 1 elseif currentTime > pushDelay[cid].time then pushDelay[cid].time = 0 pushDelay[cid].items = 0 end if pushDelay[cid].items > config.maxItemsPerSeconds then pushDelay[cid].time = currentTime + config.exhaustTime end if pushDelay[cid].time > currentTime then self:sendCancelMessage("You can't move that item so fast.") return false end return true end function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder) -- No move if item count > 20 items local tile = Tile(toPosition) if tile and tile:getItemCount() > 20 then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- SSA exhaust local exhaust = { } if toPosition.x == CONTAINER_POSITION and toPosition.y == CONST_SLOT_NECKLACE and item:getId() == STONE_SKIN_AMULET then local pid = self:getId() if exhaust[pid] then self:sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED) return false else exhaust[pid] = true addEvent(function() exhaust[pid] = false end, 2000, pid) return true end end -- Store Inbox local containerIdFrom = fromPosition.y - 64 local containerFrom = self:getContainerById(containerIdFrom) if (containerFrom) then if (containerFrom:getId() == ITEM_STORE_INBOX and toPosition.y >= 1 and toPosition.y <= 11 and toPosition.y ~= 3) then self:sendCancelMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM) return false end end local containerTo = self:getContainerById(toPosition.y-64) if (containerTo) then if (containerTo:getId() == ITEM_STORE_INBOX) then self:sendCancelMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM) return false end -- Gold Pounch if (containerTo:getId() == GOLD_POUNCH) then if (not (item:getId() == ITEM_CRYSTAL_COIN or item:getId() == ITEM_PLATINUM_COIN or item:getId() == ITEM_GOLD_COIN)) then self:sendCancelMessage("You can move only money to this container.") return false end end end -- No move gold pounch if item:getId() == GOLD_POUNCH then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- No move items with actionID 8000 if item:getActionId() == NOT_MOVEABLE_ACTION then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- Check two-handed weapons if toPosition.x ~= CONTAINER_POSITION then return true end if item:getTopParent() == self and bit.band(toPosition.y, 0x40) == 0 then local itemType, moveItem = ItemType(item:getId()) if bit.band(itemType:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 and toPosition.y == CONST_SLOT_LEFT then moveItem = self:getSlotItem(CONST_SLOT_RIGHT) elseif itemType:getWeaponType() == WEAPON_SHIELD and toPosition.y == CONST_SLOT_RIGHT then moveItem = self:getSlotItem(CONST_SLOT_LEFT) if moveItem and bit.band(ItemType(moveItem:getId()):getSlotPosition(), SLOTP_TWO_HAND) == 0 then return true end end if moveItem then local parent = item:getParent() if parent:getSize() == parent:getCapacity() then self:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM)) return false else return moveItem:moveTo(parent) end end end -- Reward System if toPosition.x == CONTAINER_POSITION then local containerId = toPosition.y - 64 local container = self:getContainerById(containerId) if not container then return true end -- Do not let the player insert items into either the Reward Container or the Reward Chest local itemId = container:getId() if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end local tile = Tile(container:getPosition()) for _, item in ipairs(tile:getItems() or { }) do if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 and item:getName() == container:getName() then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end end end -- Do not let the player move the boss corpse. if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- Players cannot throw items on reward chest local tile = Tile(toPosition) if tile and tile:getItemById(ITEM_REWARD_CHEST) then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end -- Players cannot throw items on teleports if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT) if thing then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end end -- No move parcel very heavy if item:getWeight() > 90000 and item:getId() == ITEM_PARCEL then self:sendCancelMessage('YOU CANNOT MOVE PARCELS TOO HEAVY.') return false end if tile and tile:getItemById(370) then -- Trapdoor self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end --- LIONS ROCK START if self:getStorageValue(lionrock.storages.playerCanDoTasks) - os.time() < 0 then local p, i = lionrock.positions, lionrock.items local checkPr = false if item:getId() == lionrock.items.ruby and toPosition.x == p.ruby.x and toPosition.y == p.ruby.y and toPosition.z == p.ruby.z then -- Ruby self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the ruby on the small socket. A red flame begins to burn.") checkPr = true if lionrock.taskactive.ruby ~= true then lionrock.taskactive.ruby = true end local tile = Tile(p.ruby) if tile:getItemCountById(i.redflame) < 1 then Game.createItem(i.redflame, 1, p.ruby) end end if item:getId() == lionrock.items.sapphire and toPosition.x == p.sapphire.x and toPosition.y == p.sapphire.y and toPosition.z == p.sapphire.z then -- Sapphire self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the sapphire on the small socket. A blue flame begins to burn.") checkPr = true if lionrock.taskactive.sapphire ~= true then lionrock.taskactive.sapphire = true end local tile = Tile(p.sapphire) if tile:getItemCountById(i.blueflame) < 1 then Game.createItem(i.blueflame, 1, p.sapphire) end end if item:getId() == lionrock.items.amethyst and toPosition.x == p.amethyst.x and toPosition.y == p.amethyst.y and toPosition.z == p.amethyst.z then -- Amethyst self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the topaz on the small socket. A yellow flame begins to burn.") checkPr = true if lionrock.taskactive.amethyst ~= true then lionrock.taskactive.amethyst = true end local tile = Tile(p.amethyst) if tile:getItemCountById(i.yellowflame) < 1 then Game.createItem(i.yellowflame, 1, p.amethyst) end end if item:getId() == lionrock.items.topaz and toPosition.x == p.topaz.x and toPosition.y == p.topaz.y and toPosition.z == p.topaz.z then -- Topaz self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the amethyst on the small socket. A violet flame begins to burn.") checkPr = true if lionrock.taskactive.topaz ~= true then lionrock.taskactive.topaz = true end local tile = Tile(p.topaz) if tile:getItemCountById(i.violetflame) < 1 then Game.createItem(i.violetflame, 1, p.topaz) end end if checkPr == true then -- Adding the Fountain which gives present if lionrock.taskactive.ruby == true and lionrock.taskactive.sapphire == true and lionrock.taskactive.amethyst == true and lionrock.taskactive.topaz == true then local fountain = Game.createItem(i.rewardfountain, 1, { x=33073, y=32300, z=9}) fountain:setActionId(41357) local stone = Tile({ x=33073, y=32300, z=9}):getItemById(3608) if stone ~= nil then stone:remove() end self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Something happens at the centre of the room ..."); end -- Removing Item item:remove(1) end end ---- LIONS ROCK END if not antiPush(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) then return false end return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end function hasPendingReport(name, targetName, reportType) local f = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "r") if f then io.close(f) return true else return false end end function Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation) local name = self:getName() if hasPendingReport(name, targetName, reportType) then self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your report is being processed.") return end local file = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "a") if not file then self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "There was an error when processing your report, please contact a gamemaster.") return end io.output(file) io.write("------------------------------\n") io.write("Reported by: " .. name .. "\n") io.write("Target: " .. targetName .. "\n") io.write("Type: " .. reportType .. "\n") io.write("Reason: " .. reportReason .. "\n") io.write("Comment: " .. comment .. "\n") if reportType ~= REPORT_TYPE_BOT then io.write("Translation: " .. translation .. "\n") end io.write("------------------------------\n") io.close(file) self:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("Thank you for reporting %s. Your report will be processed by %s team as soon as possible.", targetName, configManager.getString(configKeys.SERVER_NAME))) return end function Player:onReportBug(message, position, category) local name = self:getName() local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a") if not file then self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.") return true end io.output(file) io.write("------------------------------\n") io.write("Name: " .. name) if category == BUG_CATEGORY_MAP then io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]") end local playerPosition = self:getPosition() io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n") io.write("Comment: " .. message .. "\n") io.close(file) self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".") return true end function Player:onTurn(direction) if self:getGroup():getAccess() and self:getDirection() == direction then local nextPosition = self:getPosition() nextPosition:getNextPosition(direction) self:teleportTo(nextPosition, true) end return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) function useStaminaImbuing(playerId, itemuid) local player = Player(playerId) if not player then return false end local item = Item(itemuid) if not item then return false end for i = 1, item:getType():getImbuingSlots() do if (item:isActiveImbuement(i+3)) then local staminaMinutes = item:getSpecialAttribute(i+3)/60 if (staminaMinutes > 0) then local currentTime = os.time() local timePassed = currentTime - item:getSpecialAttribute(i+6) if timePassed > 0 then if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end item:setSpecialAttribute(i+6, currentTime + 120) else staminaMinutes = staminaMinutes - 1 item:setSpecialAttribute(i+6, currentTime + 60) end end item:setSpecialAttribute(i+3, staminaMinutes*60) if (staminaMinutes <= 0) then player:removeCondition(CONDITION_HASTE, item:getId() + i) player:removeCondition(CONDITION_ATTRIBUTES, item:getId() + i) item:setSpecialAttribute(i, 0, i+3, 0, i+6, 0) end end end end end function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end function useStaminaXp(player) local staminaMinutes = player:getExpBoostStamina() / 60 if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseXpStamina[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseXpStamina[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseXpStamina[playerId] = currentTime + 60 end player:setExpBoostStamina(staminaMinutes * 60) end -- useStaminaPrey function useStaminaPrey(player, name) for i = 1, 3 do if (player:isActiveByName(i-1, name)) then local staminaMinutes = player:getPreyStamina(i-1)/60 if (staminaMinutes > 0) then local playerId = player:getId()+i local currentTime = os.time() local timePassed = currentTime - nextUseStaminaPrey[playerId].Time if timePassed > 0 then if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaPrey[playerId].Time = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaPrey[playerId].Time = currentTime + 60 end end player:setPreyStamina(i-1, staminaMinutes*60) player:sendPreyTimeLeft(i-1, staminaMinutes*60) end end end end function Player:onUseWeapon(normalDamage, elementType, elementDamage) -- Imbuement local weapon = self:getSlotItem(CONST_SLOT_LEFT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = self:getSlotItem(CONST_SLOT_RIGHT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = nil end end for slot = 1, 10 do local nextEquip = self:getSlotItem(slot) if nextEquip and nextEquip:getType():getImbuingSlots() > 0 then for i = 1, nextEquip:getType():getImbuingSlots() do local slotEnchant = nextEquip:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then local percentDamage, enchantPercent = 0, nextEquip:getImbuementPercent(slotEnchant) local typeEnchant = nextEquip:getImbuementType(i) or "" if (typeEnchant ~= "" and typeEnchant ~= "skillShield" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then useStaminaImbuing(self:getId(), nextEquip:getUniqueId()) end if (typeEnchant ~= "hitpointsleech" and typeEnchant ~= "manapointsleech" and typeEnchant ~= "criticaldamage" and typeEnchant ~= "skillShield" and typeEnchant ~= "magiclevelpoints" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then local weaponType = nextEquip:getType():getWeaponType() if weaponType ~= WEAPON_NONE and weaponType ~= WEAPON_SHIELD and weaponType ~= WEAPON_AMMO then percentDamage = normalDamage*(enchantPercent/100) normalDamage = normalDamage - percentDamage elementDamage = nextEquip:getType():getAttack()*(enchantPercent/100) end end if (typeEnchant == "hitpointsleech") then local healAmountHP = normalDamage*(enchantPercent/100) self:addHealth(math.abs(healAmountHP)) elseif (typeEnchant == "manapointsleech") then local healAmountMP = normalDamage*(enchantPercent/100) self:addMana(math.abs(healAmountMP)) end if (typeEnchant == "firedamage") then elementType = COMBAT_FIREDAMAGE elseif (typeEnchant == "earthdamage") then elementType = COMBAT_EARTHDAMAGE elseif (typeEnchant == "icedamage") then elementType = COMBAT_ICEDAMAGE elseif (typeEnchant == "energydamage") then elementType = COMBAT_ENERGYDAMAGE elseif (typeEnchant == "deathdamage") then elementType = COMBAT_DEATHDAMAGE end end end end end return normalDamage, elementType, elementDamage end function Player:onCombatSpell(normalDamage, elementDamage, elementType, changeDamage) -- Imbuement local weapon = self:getSlotItem(CONST_SLOT_LEFT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = self:getSlotItem(CONST_SLOT_RIGHT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = nil end end if normalDamage < 0 then for slot = 1, 10 do local nextEquip = self:getSlotItem(slot) if nextEquip and nextEquip:getType():getImbuingSlots() > 0 then for i = 1, nextEquip:getType():getImbuingSlots() do local slotEnchant = nextEquip:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then local percentDamage, enchantPercent = 0, nextEquip:getImbuementPercent(slotEnchant) local typeEnchant = nextEquip:getImbuementType(i) or "" if (typeEnchant ~= "" and typeEnchant ~= "skillShield" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then useStaminaImbuing(self:getId(), nextEquip:getUniqueId()) end if (typeEnchant == "firedamage" or typeEnchant == "earthdamage" or typeEnchant == "icedamage" or typeEnchant == "energydamage" or typeEnchant == "deathdamage") then local weaponType = nextEquip:getType():getWeaponType() if weaponType ~= WEAPON_NONE and weaponType ~= WEAPON_SHIELD and weaponType ~= WEAPON_AMMO then percentDamage = normalDamage*(enchantPercent/100) normalDamage = normalDamage - percentDamage elementDamage = nextEquip:getType():getAttack()*(enchantPercent/100) end end if (typeEnchant == "firedamage") then elementType = COMBAT_FIREDAMAGE elseif (typeEnchant == "earthdamage") then elementType = COMBAT_EARTHDAMAGE elseif (typeEnchant == "icedamage") then elementType = COMBAT_ICEDAMAGE elseif (typeEnchant == "energydamage") then elementType = COMBAT_ENERGYDAMAGE elseif (typeEnchant == "deathdamage") then elementType = COMBAT_DEATHDAMAGE end end end end end end return normalDamage, elementDamage, elementType, changeDamage end function Player:onMove() local haveImbuingBoots = self:getSlotItem(CONST_SLOT_FEET) and self:getSlotItem(CONST_SLOT_FEET):getType():getImbuingSlots() or 0 if haveImbuingBoots > 0 then local bootsItem = self:getSlotItem(CONST_SLOT_FEET) for slot = 1, haveImbuingBoots do local slotEnchant = bootsItem:getSpecialAttribute(slot) if (slotEnchant and type(slotEnchant) == 'string') then local typeEnchant = bootsItem:getImbuementType(slot) or "" if (typeEnchant == "speed") then useStaminaImbuing(self:getId(), bootsItem:getUniqueId()) end end end end return true end function Player:onEquipImbuement(item) local itemType = item:getType() for i = 1, itemType:getImbuingSlots() do local slotEnchant = item:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then conditionHaste = Condition(CONDITION_HASTE, item:getId() + i) conditionSkill = Condition(CONDITION_ATTRIBUTES, item:getId() + i) local skillValue = item:getImbuementPercent(slotEnchant) local typeEnchant = item:getImbuementType(i) or "" if (typeEnchant == "skillSword") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_SWORD, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillAxe") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_AXE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillClub") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CLUB, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillDist") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_DISTANCE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillShield") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_SHIELD, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "magiclevelpoints") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "speed") then conditionHaste:setParameter(CONDITION_PARAM_TICKS, -1) conditionHaste:setParameter(CONDITION_PARAM_SPEED, self:getSpeed() * (skillValue/100)) self:addCondition(conditionHaste) elseif (typeEnchant == "criticaldamage") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_CHANCE, 10) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_DAMAGE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "hitpointsleech") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_LIFE_LEECH_CHANCE, 100) conditionSkill:setParameter(CONDITION_PARAM_SKILL_LIFE_LEECH_AMOUNT, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "manapointsleech") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_MANA_LEECH_CHANCE, 100) conditionSkill:setParameter(CONDITION_PARAM_SKILL_MANA_LEECH_AMOUNT, skillValue) self:addCondition(conditionSkill) end end end return true end function Player:onDeEquipImbuement(item) for i = 1, item:getType():getImbuingSlots() do self:removeCondition(CONDITION_HASTE, item:getId() + i) self:removeCondition(CONDITION_ATTRIBUTES, item:getId() + i) end return true end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) for i = 1, 3 do if (self:isActive(i-1)) then local bonusInfo = self:getBonusInfo(i-1) if (bonusInfo.Type == 2 and source:getName() == bonusInfo.Name) then exp = exp + math.floor(exp * (bonusInfo.Value/100)) break end end end if (self:getExpBoostStamina() <= 0 and self:getStoreXpBoost() > 0) then self:setStoreXpBoost(0) -- reset xp boost to 0 end -- More compact, after checking before (reset) it only of xp if you have if (self:getStoreXpBoost() > 0) then exp = exp + (exp * (self:getStoreXpBoost()/100)) -- Exp Boost end local party = self:getParty() if (party) then if (party:isSharedExperienceActive() and party:isSharedExperienceEnabled()) then local tableVocs = {} local count = 0 local totalCount = 0 local leaderId = party:getLeader():getVocation():getId() if (leaderId) then tableVocs[leaderId] = 1 count = count + 1 totalCount = totalCount + 1 end for i, v in pairs(party:getMembers()) do local vocId = v:getVocation():getId() if (tableVocs[vocId] == nil) then tableVocs[vocId] = 1 count = count + 1 end totalCount = totalCount + 1 end if (totalCount <= 10 and count >= 4) then exp = exp * 2 end end end -- Prey Stamina Modifier useStaminaPrey(self, source:getName()) -- Exp Boost Modifier useStaminaXp(self) -- Exp stats local staminaMinutes = self:getStamina() local Boost = self:getExpBoostStamina() if staminaMinutes > 2400 and self:isPremium() and Boost > 0 then self:setBaseXpGain(200) -- 200 = 1.0x, 200 = 2.0x, ... premium account elseif staminaMinutes > 2400 and self:isPremium() and Boost <= 0 then self:setBaseXpGain(150) -- 150 = 1.0x, 150 = 1.5x, ... premium account elseif staminaMinutes <= 2400 and staminaMinutes > 840 and self:isPremium() and Boost > 0 then self:setBaseXpGain(150) -- 150 = 1.5x premium account elseif staminaMinutes > 840 and Boost > 0 then self:setBaseXpGain(150) -- 150 = 1.5x free account elseif staminaMinutes <= 840 and Boost > 0 then self:setBaseXpGain(100) -- 50 = 0.5x all players elseif staminaMinutes <= 840 then self:setBaseXpGain(50) -- 50 = 0.5x all players end -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end
  14. o problema está na estruturação do código. function onStepIn(cid, item, position, fromPosition) local pos = {x=397, y=1056, z=7} if getPlayerStorageValue(cid, 8000) == 112 then setPlayerStorageValue(cid, 8000, 113) doPlayerAddExperience(cid, 10000) elseif getPlayerStorageValue(cid, 8000) == 114 then doTeleportThing(cid, pos) end return true end
  15. function onUse(cid, item, frompos, item2, topos) local store,exausted = 986532,2 if item2.itemid == 2739 then doTransformItem(item2.uid,2737) doDecayItem(item2.uid) doCreateItem(2694,1,topos) elseif item2.itemid == 5471 then doTransformItem(item2.uid,5463) doDecayItem(item2.uid) doCreateItem(5467,1,topos) elseif item2.itemid == 806 then if math.random(1,5) == 1 and getPlayerStorageValue(cid, store) - os.time() <= 0 then doSummonCreature("Rotworm", topos) return setPlayerStorageValue(cid, store, os.time()+exausted) else return doSendMagicEffect(topos, 2) end end return true end
  16. mto estranho, testei aqui e funcionou. Teste assim: -- CONFIGURAÇÕES aurastr = 25950 -- storage da aura estr = 25951 -- storage para o exhaust porcentagem = 50 -- chance de curar em cada volta da aura, em porcentagem quantheal = 1 -- porcentagem do hp máximo que cada cura irá curar. (No caso, irá curar 10% do hp máximo cada cura) tempo = 1180 -- tempo para dar uma volta no player (este tempo foi o que achei mais agradável visualmente, é recomendável não mudar) efeitocura = 28 -- número do efeito quando a cura chega ao player (efeito de posição fixa, pode ser identificado com /z no jogo) -- Função que chama a aura function efeitosAura(i,tm,cid) if(isCreature(cid)) then tipoaura = getPlayerStorageValue(cid, 789635) <= 0 and 37 or getPlayerStorageValue(cid, 789635) local atual = getCreaturePosition(cid) local posaura = { {x=(atual.x)-1, y=(atual.y)-1, z=atual.z}, {x=atual.x, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=atual.y, z=atual.z}, {x=(atual.x)+1, y=(atual.y)+1, z=atual.z}, {x=atual.x, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=atual.y, z=atual.z}, } local chances = math.random(100) if(chances<=porcentagem/8 and getCreatureHealth(cid)<getCreatureMaxHealth(cid)) then if(i<=8 and i>1) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, atual, tipoaura) else doSendDistanceShoot({x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, atual, tipoaura) end doSendMagicEffect(atual, efeitocura) end if(i==8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, tipoaura) elseif(i<8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[i+1].x, y=posaura[i+1].y, z=posaura[i+1].z}, tipoaura) end if(i<=8 and getPlayerStorageValue(cid, aurastr)==2) then i = i+1 tm = tempo/8 return addEvent(efeitosAura,tm,i,tm,cid) elseif(i>8 and getPlayerStorageValue(cid, aurastr)==2) then return efeitosAura(1,0,cid) else return TRUE end else return TRUE end end -- Função principal function onLogin(cid) if isPremium(cid) == true and getPlayerGroupId(cid) < 4 then if getPlayerStorageValue(cid, estr) > os.time() then doPlayerSendCancel(cid, "Espere "..(getPlayerStorageValue(cid, estr) - os.time()).." segundos para poder habilitar aura novamente.") elseif(getPlayerStorageValue(cid, aurastr)==-1) and getPlayerPremiumDays(cid) >= 1 then doPlayerSendCancel(cid,"Aura ligada!") setPlayerStorageValue(cid, aurastr, 2) efeitosAura(1,tempo/8,cid) elseif(getPlayerStorageValue(cid, aurastr)==-1) and isPremium(cid) == false then doPlayerSendCancel(cid,"Voce nao tem VIP") end end return TRUE end
  17. testa com uma conta diferente e me avisa
  18. escolheu o efeito da aura pelo comando?
  19. hmm ok, erro meu kk -- CONFIGURAÇÕES aurastr = 25950 -- storage da aura estr = 25951 -- storage para o exhaust porcentagem = 50 -- chance de curar em cada volta da aura, em porcentagem quantheal = 1 -- porcentagem do hp máximo que cada cura irá curar. (No caso, irá curar 10% do hp máximo cada cura) tempo = 1180 -- tempo para dar uma volta no player (este tempo foi o que achei mais agradável visualmente, é recomendável não mudar) efeitocura = 28 -- número do efeito quando a cura chega ao player (efeito de posição fixa, pode ser identificado com /z no jogo) -- Função que chama a aura function efeitosAura(i,tm,cid) if(isCreature(cid)) then local tipoaura = getPlayerStorageValue(cid, 789635) <= 0 and 37 or getPlayerStorageValue(cid, 789635) local atual = getCreaturePosition(cid) local posaura = { {x=(atual.x)-1, y=(atual.y)-1, z=atual.z}, {x=atual.x, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=atual.y, z=atual.z}, {x=(atual.x)+1, y=(atual.y)+1, z=atual.z}, {x=atual.x, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=atual.y, z=atual.z}, } local chances = math.random(100) if(chances<=porcentagem/8 and getCreatureHealth(cid)<getCreatureMaxHealth(cid)) then if(i<=8 and i>1) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, atual, tipoaura) else doSendDistanceShoot({x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, atual, tipoaura) end doSendMagicEffect(atual, efeitocura) end if(i==8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, tipoaura) elseif(i<8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[i+1].x, y=posaura[i+1].y, z=posaura[i+1].z}, tipoaura) end if(i<=8 and getPlayerStorageValue(cid, aurastr)==2) then i = i+1 tm = tempo/8 return addEvent(efeitosAura,tm,i,tm,cid) elseif(i>8 and getPlayerStorageValue(cid, aurastr)==2) then return efeitosAura(1,0,cid) else return TRUE end else return TRUE end end -- Função principal function onLogin(cid) if isPremium(cid) == true and getPlayerGroupId(cid) < 4 then if getPlayerStorageValue(cid, estr) > os.time() then doPlayerSendCancel(cid, "Espere "..(getPlayerStorageValue(cid, estr) - os.time()).." segundos para poder habilitar aura novamente.") elseif(getPlayerStorageValue(cid, aurastr)==-1) and getPlayerPremiumDays(cid) >= 1 then doPlayerSendCancel(cid,"Aura ligada!") setPlayerStorageValue(cid, aurastr, 2) efeitosAura(1,tempo/8,cid) elseif(getPlayerStorageValue(cid, aurastr)==-1) and isPremium(cid) == false then doPlayerSendCancel(cid,"Voce nao tem VIP") end end return TRUE end
  20. eu dei um exemplo não fiz a talk. mas está aqui: function onSay(cid, words, param, channel) if not param or not tonumber(param) then doPlayerSendCancel(cid, "escolha somente um numero.") return true elseif tonumber(param) <= 0 or tonumber(param) > 41 then doPlayerSendCancel(cid, "escolha um efeito de 1 a 47.") return true end setPlayerStorageValue(cid, 789635, tonumber(param)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"Você escolheu o efeito número "..param..", relogue!.") return true end e o seu script(onLogin) fica assim: -- CONFIGURAÇÕES aurastr = 25950 -- storage da aura estr = 25951 -- storage para o exhaust porcentagem = 50 -- chance de curar em cada volta da aura, em porcentagem quantheal = 1 -- porcentagem do hp máximo que cada cura irá curar. (No caso, irá curar 10% do hp máximo cada cura) tempo = 1180 -- tempo para dar uma volta no player (este tempo foi o que achei mais agradável visualmente, é recomendável não mudar) tipoaura = getPlayerStorageValue(cid, 789635) <= 0 and 37 or getPlayerStorageValue(cid, 789635) -- caso o jogador nao tenha escolhido um efeito ainda pelo comando o oroginal sera 37 efeitocura = 28 -- número do efeito quando a cura chega ao player (efeito de posição fixa, pode ser identificado com /z no jogo) -- Função que chama a aura function efeitosAura(i,tm,cid) if(isCreature(cid)) then local atual = getCreaturePosition(cid) local posaura = { {x=(atual.x)-1, y=(atual.y)-1, z=atual.z}, {x=atual.x, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=(atual.y)-1, z=atual.z}, {x=(atual.x)+1, y=atual.y, z=atual.z}, {x=(atual.x)+1, y=(atual.y)+1, z=atual.z}, {x=atual.x, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=(atual.y)+1, z=atual.z}, {x=(atual.x)-1, y=atual.y, z=atual.z}, } local chances = math.random(100) if(chances<=porcentagem/8 and getCreatureHealth(cid)<getCreatureMaxHealth(cid)) then if(i<=8 and i>1) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, atual, tipoaura) else doSendDistanceShoot({x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, atual, tipoaura) end doSendMagicEffect(atual, efeitocura) end if(i==8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[1].x, y=posaura[1].y, z=posaura[1].z}, tipoaura) elseif(i<8) then doSendDistanceShoot({x=posaura.x, y=posaura.y, z=posaura.z}, {x=posaura[i+1].x, y=posaura[i+1].y, z=posaura[i+1].z}, tipoaura) end if(i<=8 and getPlayerStorageValue(cid, aurastr)==2) then i = i+1 tm = tempo/8 return addEvent(efeitosAura,tm,i,tm,cid) elseif(i>8 and getPlayerStorageValue(cid, aurastr)==2) then return efeitosAura(1,0,cid) else return TRUE end else return TRUE end end -- Função principal function onLogin(cid) if isPremium(cid) == true and getPlayerGroupId(cid) < 4 then if getPlayerStorageValue(cid, estr) > os.time() then doPlayerSendCancel(cid, "Espere "..(getPlayerStorageValue(cid, estr) - os.time()).." segundos para poder habilitar aura novamente.") elseif(getPlayerStorageValue(cid, aurastr)==-1) and getPlayerPremiumDays(cid) >= 1 then doPlayerSendCancel(cid,"Aura ligada!") setPlayerStorageValue(cid, aurastr, 2) efeitosAura(1,tempo/8,cid) elseif(getPlayerStorageValue(cid, aurastr)==-1) and isPremium(cid) == false then doPlayerSendCancel(cid,"Voce nao tem VIP") end end return TRUE end ,
  21. vc pode salvar o número do efeito que o jogador escolher em uma storage, quando logar vai chegar essa storage, exemplo: tipoaura = getPlayerStorageValue(cid, 789635) <= 0 and 37 or getPlayerStorageValue(cid, 789635) ai na talk quando jogador escolher a efeito, salva assim: if not param or not tonumber(param) then doPlayerSendCancel(cid, "You must choose an number.") return true elseif tonumber(param) <= 0 or tonumber(param) > 65 then -- 65 limit do effect no /x n sei se eh esse msm doPlayerSendCancel(cid, "chosse 1 - 65 effect.") return true end setPlayerStorageValue(cid, 789635, tonumber(param))
  22. vdd fiz na pressa, valeu por avisar! boa observação!
  23. executa no seu banco de dados ALTER TABLE `accounts` ADD `guild_points` INTEGER(11) NOT NULL DEFAULT 0; ALTER TABLE `accounts` ADD `guild_points_stats` INT NOT NULL DEFAULT '0'; ALTER TABLE `guilds` ADD `last_execute_points` INT NOT NULL DEFAULT '0'; CREATE TABLE `z_shopguild_offer` ( `id` int(11) NOT NULL auto_increment, `points` int(11) NOT NULL default '0', `itemid1` int(11) NOT NULL default '0', `count1` int(11) NOT NULL default '0', `itemid2` int(11) NOT NULL default '0', `count2` int(11) NOT NULL default '0', `offer_type` varchar(255) default NULL, `offer_description` text NOT NULL, `offer_name` varchar(255) NOT NULL, `pid` INT(11) NOT NULL DEFAULT '0', PRIMARY KEY (`id`)) CREATE TABLE `z_shopguild_history_item` ( `id` int(11) NOT NULL auto_increment, `to_name` varchar(255) NOT NULL default '0', `to_account` int(11) NOT NULL default '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL default '0', `price` int(11) NOT NULL default '0', `offer_id` int(11) NOT NULL default '0', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL default '0', `trans_real` int(11) NOT NULL default '0', PRIMARY KEY (`id`)) CREATE TABLE `z_shopguild_history_pacc` ( `id` int(11) NOT NULL auto_increment, `to_name` varchar(255) NOT NULL default '0', `to_account` int(11) NOT NULL default '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL default '0', `price` int(11) NOT NULL default '0', `pacc_days` int(11) NOT NULL default '0', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL default '0', `trans_real` int(11) NOT NULL default '0', PRIMARY KEY (`id`))
  24. domodlib('task_func') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser,msg, str,rst = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower(),"","" local task,daily, hours = getTaskMission(cid),getDailyTaskMission(cid), 24 if isInArray({"task","tasks","missao","mission"}, msg) then if task_sys[task] then if getPlayerStorageValue(cid, task_sys[task].start) <= 0 then if getPlayerLevel(cid) >= task_sys[task].level then setPlayerStorageValue(cid, task_sys[task].start, 1) npcHandler:say("[Task System] Parabéns, agora você está participando da Task do "..task_sys[task].name.." e deverá matar "..task_sys[task].count.." desta lista: "..getMonsterFromList(task_sys[task].monsters_list)..". "..(#task_sys[task].items > 0 and "Ah e por favor me traga "..getItemsFromList(task_sys[task].items).." para mim." or "").."" , cid) else npcHandler:say("Desculpe, Mas você precisa alcançar level "..task_sys[task].level.." para poder participar da Task dos "..task_sys[task].name.."!", cid) end else npcHandler:say("Desculpe, Mas você atualmente está na task "..task_sys[task].name..". Você pode {entregar} caso já tenha terminado.", cid) end else npcHandler:say("Desculpe, Mas por enquanto não tenho mais nenhuma task para você!", cid) end elseif isInArray({"diaria","daili","daily","dayli","diario"}, msg) then if getPlayerStorageValue(cid, task_sys_storages[6]) - os.time() > 0 then npcHandler:say("Desculpe, você deve esperar até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6])).." para iniciar uma nova task diaria!", cid) return true elseif daily_task[daily] and getPlayerStorageValue(cid, task_sys_storages[5]) >= daily_task[daily].count then npcHandler:say("Desculpe, você tem task para {entregar} !", cid) return true end local r = doRandomDailyTask(cid) if r == 0 then npcHandler:say("Desculpe, mas você não tem level para completar nenhuma Task diaria.", cid) return true end setPlayerStorageValue(cid, task_sys_storages[4], r) setPlayerStorageValue(cid, task_sys_storages[6], os.time()+hours*3600) setPlayerStorageValue(cid, task_sys_storages[7], 1) setPlayerStorageValue(cid, task_sys_storages[5], 0) local dtask = daily_task[r] npcHandler:say("[Daily Task System] Parabéns, agora você está participando da Task Diaria do "..dtask.name.." e deverá matar "..dtask.count.." monstros desta lista: "..getMonsterFromList(dtask.monsters_list).." até "..os.date("%d %B %Y %X ", getPlayerStorageValue(cid,task_sys_storages[6]))..". Boa sorte!" , cid) elseif isInArray({"receber","reward","recompensa","report","reportar","entregar","entrega"}, msg) then local v, k = task_sys[task], daily_task[daily] if v then -- original task if getPlayerStorageValue(cid, v.start) > 0 then if getPlayerStorageValue(cid,task_sys_storages[3]) >= v.count then if #v.items > 0 and not doRemoveItemsFromList(cid, v.items) then npcHandler:say("Desculpe, Mas você também precisa entregar os itens desta lista: "..getItemsFromList(v.items), cid) return true end if v.exp > 0 then doPlayerAddExp(cid, v.exp) str = str.."".. (str == "" and "" or ", ") .." "..v.exp.." de exp" end if v.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+v.points)) str = str.."".. (str == "" and "" or ", ") .." + "..v.points.."task points" end if v.money > 0 then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ", ") ..""..v.money.." gps" end if table.maxn(v.reward) > 0 then GiveRewardsTask(cid, v.reward) str = str.."".. (str == "" and "" or ", ") ..""..getItemsFromList(v.reward) end npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..v.name, cid) setPlayerStorageValue(cid, task_sys_storages[3], 0) setPlayerStorageValue(cid, task_sys_storages[1], (task+1)) if not task_sys[getTaskMission(cid)] then -- end all mission setPlayerStorageValue(cid, 89745, 6) local vocs = { -- [vocation] and outfit [1] = {[0] = 136, [1] = 128}, -- sex 0 female outfit, sex 1 male outfit [2] = {[0] = 142, [1] = 134}, [3] = {[0] = 139, [1] = 129}, [4] = {[0] = 141, [1] = 133} { doPlayerAddOutfit(cid, vocs[getPlayerVocation(cid)][getPlayerSex(cid)], 3) npcHandler:say("Parabens! Você completou todas as quest e recebeu uma outfit nova!", cid) end else npcHandler:say("Desculpe, Mas você ainda não terminou a sua task do "..v.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[3]) < 0 and v.count or -(getPlayerStorageValue(cid,task_sys_storages[3])-v.count)).." Destes monstros terriveis!", cid) end end end if k then -- daily task if getPlayerStorageValue(cid, task_sys_storages[7]) > 0 then if getPlayerStorageValue(cid, task_sys_storages[5]) >= k.count then if k.exp > 0 then doPlayerAddExp(cid, v.exp) rst = rst.."".. (rst == "" and "" or ", ") .." "..k.exp.." de exp" end if k.points > 0 then setPlayerStorageValue(cid, task_sys_storages[2], (getTaskPoints(cid)+k.points)) rst = rst.."".. (rst == "" and "" or ", ") .." + "..k.points.."task points" end if k.money > 0 then doPlayerAddMoney(cid, k.money) rst = rst.."".. (rst == "" and "" or ", ") ..""..k.money.." gps" end if table.maxn(k.reward) > 0 then GiveRewardsTask(cid, k.reward) rst = rst.."".. (rst == "" and "" or ", ") ..""..getItemsFromList(k.reward) end npcHandler:say("Obrigado pela sua ajuda! Recompensas: "..(rst == "" and "nenhuma" or ""..rst.."").." por ter completado a task do "..k.name, cid) setPlayerStorageValue(cid, task_sys_storages[4], 0) setPlayerStorageValue(cid, task_sys_storages[5], 0) setPlayerStorageValue(cid, task_sys_storages[7], 0) else npcHandler:say("Desculpe, Mas você ainda não terminou a sua task diaria do "..k.name..". Preciso que mate mais "..(getPlayerStorageValue(cid, task_sys_storages[5]) < 0 and k.count or -(getPlayerStorageValue(cid,task_sys_storages[5])-k.count)).." Destes monstros!", cid) end end end elseif msg == "no" then selfSay("Tudo bem então", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  25. Vodkart postou uma resposta no tópico em Playground (Off-topic)
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