
Solutions
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Marco Oliveira's post in (Resolvido)Tile por level was marked as the answerfunction onStepIn(cid, item, position, fromPosition) local min = 150 local max = 200 local lvl = getPlayerLevel(cid) if lvl >= min and lvl <= max then return true else doTeleportThing(cid, fromPosition, true) doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_RED) doPlayerSendCancel(cid,"Somente level maior que " .. min .. " e menor que ".. max .." podem passar aqui.") end return true end
<movevent type="StepIn" actionid="23001" event="script" value="checkLevelOnTile.lua"/>
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Marco Oliveira's post in (Resolvido)COMO COMPILAR OTX OU TFS NO UBUNTU 16.04 was marked as the answerFaça um tópico e me envie o link!