lordelucas
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Tudo que lordelucas postou
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Opa, tudo bem? Eu queria ver com você sobre o autoloot. No meu server veio um sistema de usar um item e liberar o autoloot por 3 dias.. só que porém ele não está funcionando.
Citarinfo = {
AutomaticDeposit = true,
BlockMonsters = {},
BlockItemsList = {2123,2515},
Max_Slots = {free = 2, premium = 5},
storages = {27000,28001,28002}
}
function getAutoLootTime(cid)
return db.getResult("SELECT `loot_time` FROM `accounts` WHERE `id` = "..getPlayerAccountId(cid)):getDataInt("loot_time")
end
function setAutoLootTime(cid, time)
return db.query("UPDATE `accounts` SET `loot_time` = "..time.." WHERE `id` = "..getPlayerAccountId(cid))
end
function getAutoLootDays(cid)
local days = math.ceil((getAutoLootTime(cid) - os.time())/(86400))
return days <= 0 and 0 or days
end
function addAutoLootDays(cid, days)
local add = (days <= 0 and 1 or days)*86400
local time = getAutoLootDays(cid) == 0 and (os.time() + add) or (getAutoLootTime(cid) + add)
return setAutoLootTime(cid, time)
end
function setPlayerStorageTable(cid, storage, tab)
local tabstr = "&"
for i,x in pairs(tab) do
tabstr = tabstr .. i .. "," .. x .. ";"
end
setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
local tabstr = getPlayerStorageValue(cid, storage)
local tab = {}
if type(tabstr) ~= "string" then
return {}
end
if tabstr:sub(1,1) ~= "&" then
return {}
end
local tabstr = tabstr:sub(2, #tabstr)
local a = string.explode(tabstr, ";")
for i,x in pairs(a) do
local b = string.explode(x, ",")
tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
end
return tab
end
function isInTable(cid, item)
for _,i in pairs(getPlayerStorageTable(cid, info.storages[1]))do
if tonumber(i) == tonumber(item) then
return true
end
end
return false
end
function addItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, info.storages[1]) do
table.insert(x,getPlayerStorageTable(cid, info.storages[1]))
end
if x ~= 0 then
table.insert(x,tonumber(item))
setPlayerStorageTable(cid, info.storages[1], x)
else
setPlayerStorageTable(cid, info.storages[1], {item})
end
end
function removeItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, info.storages[1]) do
table.insert(x,getPlayerStorageTable(cid, info.storages[1]))
end
for i,v in ipairs(x) do
if tonumber(v) == tonumber(item) then
table.remove(x,i)
end
end
return setPlayerStorageTable(cid, info.storages[1], x)
end
function ShowItemsTabble(cid)
local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n\nTime: "..(getAutoLootTime(cid) > 0 and "you have ["..getAutoLootDays(cid).."] days --> ends in "..os.date("%d/%m/%y %X", getAutoLootTime(cid)).."." or "no have Auto Loot time.").."\nGold Collecting: "..(getPlayerStorageValue(cid, info.storages[2]) > 0 and "Activated" or "Disabled")..".\nBalance Total: ["..getPlayerBalance(cid).."] gp's.\nMaximum Slots: ["..#getPlayerStorageTable(cid, info.storages[1]).."/"..(vip.hasVip(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
for i = 1,#getPlayerStorageTable(cid, info.storages[1]) do
n = n + 1
str = str.."Slot "..n.." - "..getItemNameById(getPlayerStorageTable(cid, info.storages[1])).."\n"
end
return doPlayerPopupFYI(cid, str)
end
function getContainerItems(containeruid)
local items = {}
local containers = {}
if type(getContainerSize(containeruid)) ~= "number" then
return false
end
for slot = 0, getContainerSize(containeruid)-1 do
local item = getContainerItem(containeruid, slot)
if item.itemid == 0 then
break
end
if isContainer(item.uid) then
table.insert(containers, item.uid)
end
table.insert(items, item)
end
if #containers > 0 then
for i,x in ipairs(getContainerItems(containers[1])) do
table.insert(items, x)
end
table.remove(containers, 1)
end
return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function doPlayerAddItemStacking(cid, itemid, amount) -- revisado
local item, _G = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid), 0
if #item > 0 then
for _ ,x in pairs(item) do
local ret = getThing(x)
if ret.type < 100 then
doTransformItem(ret.uid, itemid, ret.type+amount)
if ret.type+amount > 100 then
doPlayerAddItem(cid, itemid, ret.type+amount-100)
end
break
else
_G = _G+1
end
end
if _G == #item then
doPlayerAddItem(cid, itemid, amount)
end
else
return doPlayerAddItem(cid, itemid, amount)
end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
local check = false
for i = 0, 255 do
pos.stackpos = i
tile = getTileThingByPos(pos)
if tile.uid > 0 and isCorpse(tile.uid) then
check = true break
end
end
if check == true then
local items = getContainerItems(tile.uid)
for i,x in pairs(items) do
if isInArray(getPlayerStorageTable(cid, info.storages[1]), tonumber(x.itemid)) or getPlayerStorageValue(cid, info.storages[2]) > 0 and isInArray({2148,2152,2160},tonumber(x.itemid)) then
if isItemStackable(x.itemid) then
doPlayerAddItemStacking(cid, x.itemid, x.type)
if info.AutomaticDeposit == true and isInArray({2148,2152,2160}, tonumber(x.itemid)) then
AutomaticDeposit(cid,x.itemid,x.type)
end
else
doPlayerAddItem(cid, x.itemid)
end
doRemoveItem(x.uid)
end
end
end
end