Bom Dia/Tarde/Noite , Eu estou com 1 problema no meu servidor de Dragon Ball Lá dá para combar certinho com 3 magias porem você só consegue combar certo se for na mão pelo bot não da e queria arrumar isso pois creio que facilita muito pros sem dedos virem jogar meu server rs
segue a baixo como eu quero que seja se puderem me ajudar obrg e 1 bjs.
auto 1 listas 'COMBO' | isattacking say " Hell Granade " | isattacking say " Ultimate Ball " | isattacking say " Chybie Makankosappo "
Hell Granade : Você Usa Elá Uma Vez e Sai 7 Tiros
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 34)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -58.3, 0, -59.15, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
function onCastSpell(cid, var)
local parameters = {cid = cid, var = var, combat1 = combat1}
for k = 1, 7 do
addEvent(function()
if isCreature(cid) then
addEvent(onCastSpell1, 0, parameters)
end
end, 1 + ((k-1) * 300))
end
return true
end
Ultimate Ball : Elá era o Combo Impact Apenas Mudei Efeito e Nome
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BROWN)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -400.0, 0, -415.0, 0)
arr1 = {
{0, 3, 0}
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
function onCastSpell(cid, var)
local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+3, y=getThingPosition(getCreatureTarget(cid)).y, z=getThingPosition(getCreatureTarget(cid)).z}
local parameters = { cid = cid, var = var, combat1 = combat1 }
addEvent(onCastSpell1, 0, parameters)
doSendMagicEffect(position1, 245)
return true
end
Chybie Makankosappo : É Uma Magia De Canudo Estilo Kamehameha
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 236)
local arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 239)
local arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{2, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area2 = createCombatArea(arr2)
setCombatArea(combat2, area2)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 237)
local arr3 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 2, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area3 = createCombatArea(arr3)
setCombatArea(combat3, area3)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 238)
local arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 2, 0},
}
local area4 = createCombatArea(arr4)
setCombatArea(combat4, area4)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -435.0, 0, -440.0, 0)
local arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 2, 0, 0},
{0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area5 = createCombatArea(arr5)
setCombatArea(combat5, area5)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -435.0, 0, -440.0, 0)
local arr6 = {
{0, 0, 0, 0, 0, 0 ,0},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{2, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
}
local area6 = createCombatArea(arr6)
setCombatArea(combat6, area6)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -435.0, 0, -440.0, 0)
local arr7 = {
{0, 0, 0, 2, 0},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 0, 0, 0},
}
local area7 = createCombatArea(arr7)
setCombatArea(combat7, area7)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -435.0, 0, -440.0, 0)
local arr8 = {
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 0, 2, 0},
}
local area8 = createCombatArea(arr8)
setCombatArea(combat8, area8)
function cbm6(cid)
if getCreatureLookDirection(cid) == 1 then
doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat5, numberToVariant(cid))
doPlayerSay(cid, 'PPO!', TALKTYPE_ORANGE_1)
elseif getCreatureLookDirection(cid) == 3 then
doCombat(cid, combat2, numberToVariant(cid))
doCombat(cid, combat6, numberToVariant(cid))
doPlayerSay(cid, 'PPO!', TALKTYPE_ORANGE_1)
elseif getCreatureLookDirection(cid) == 0 then
doCombat(cid, combat3, numberToVariant(cid))
doCombat(cid, combat7, numberToVariant(cid))
doPlayerSay(cid, 'PPO!', TALKTYPE_ORANGE_1)
elseif getCreatureLookDirection(cid) == 2 then
doCombat(cid, combat4, numberToVariant(cid))
doCombat(cid, combat8, numberToVariant(cid))
doPlayerSay(cid, 'PPO!', TALKTYPE_ORANGE_1)
end
end
function cbm5(cid)
doPlayerSay(cid, 'Sa', TALKTYPE_ORANGE_1)
addEvent(cbm6,250,cid)
end
function cbm4(cid)
doPlayerSay(cid, 'Ko', TALKTYPE_ORANGE_1)
addEvent(cbm5,250,cid)
end
function cbm3(cid)
doPlayerSay(cid, 'Kan', TALKTYPE_ORANGE_1)
addEvent(cbm4,250,cid)
end
function cbm2(cid)
doPlayerSay(cid, 'Ma', TALKTYPE_ORANGE_1)
addEvent(cbm3,250,cid)
end
function cbm1(cid)
doPlayerSay(cid, 'Chybie...', TALKTYPE_ORANGE_1)
addEvent(cbm2,250,cid)
end
function onCastSpell(cid, var)
if exhaustion.check(cid, 13103) == TRUE then
doPlayerSendCancel(cid, "Podera usar novamente dentro de 5 segundos.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return false
end
addEvent(cbm1,250,cid)
exhaustion.set(cid, 13103, 5.0)
return true
end
RESUMINDO EU QUERO QUE QUANDO EU ATIVAR A HOTKEYS DE COMBO NO MEU PERSONAGEM ELE USE AS 3 NO CASO SE EU USO ELA AGORA FICA USANDO APENAS A DE 7 TIROS