local shutdownAtServerSave = true
local cleanMapAtServerSave = false
local function serverSave()
if shutdownAtServerSave then
Game.setGameState(GAME_STATE_SHUTDOWN)
else
Game.setGameState(GAME_STATE_NORMAL)
end
if cleanMapAtServerSave then
cleanMap()
end
saveServer()
end
local function thirdServerSaveWarning()
local storage = 986
Game.broadcastMessage('The Server now is closed!', MESSAGE_STATUS_WARNING)
Game.setGameState(GAME_STATE_CLOSED)
db.executeQuery("DELETE FROM `player_storage` WHERE `key` = "..storage)
addEvent(serverSave, 60000)
end
local function secondServerSaveWarning()
Game.broadcastMessage('The Server will be closed in one minute. See you tomorrow!', MESSAGE_STATUS_WARNING)
addEvent(thirdServerSaveWarning, 60000)
end
local function firstServerSaveWarning()
Game.broadcastMessage('The Server will be closed in 3 minutes. Please go to a safe place.', MESSAGE_STATUS_WARNING)
addEvent(secondServerSaveWarning, 120000)
end
function onTime(interval)
Game.broadcastMessage('The Server will be closed in 5 minutes. Please go to a safe place.', MESSAGE_STATUS_WARNING)
Game.setGameState(GAME_STATE_STARTUP)
addEvent(firstServerSaveWarning, 120000)
return not shutdownAtServerSave
end