
Tudo que Gnius postou
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Comando himichou igual do otpokemon
Se não sabe oque estou me referindo,prefiro que fique quieto. Estou pedindo a script e não sua opnião UP
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Bug No personagem na hora de morrer
Faça oque falei,quando o player bugar v ai na sua database/players/ e ve o player que está com bug,após isso vê o health e o healthmax dele,e me manda um print.
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Bug No personagem na hora de morrer
Todas vocation ocorre isso ou tem alguma vocation especifica? Se o bug ocorrer vai na sua database/players/ e ve o player que está com bug,após isso vê o health e o healthmax dele,e me manda um print.
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Bug No personagem na hora de morrer
Mostre um print mostrando o problema,não faço ideia doque isso pode ta ocorrendo.
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(Resolvido)Erro Npc Reborn
Coloque a minha resposta como "A melhor Resposta" clicando no joinha no lado esquerdo da minha foto. E quanto ao outro tópico,responda oque eu pedi lá pra você pra que eu possar te ajudar.
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(Resolvido)Erro Npc Reborn
Alterei essa linha: elseif msgcontains(msg, 'reborn') and (getPlayerLevel(cid) < 200 and getPlayerStorageValue(cid,30023) ~= 4) or (getPlayerLevel(cid) > 1000 and getPlayerStorageValue(cid,30023) ~= 4) then Para essa elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 200 and getPlayerStorageValue(cid,30023) ~= 4 then
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(Resolvido)Erro Npc Reborn
Tente local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('???') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Olá! Se voce está pronto, diga "reborn".') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! Hey!.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30023) == 4 then selfSay('Desculpe, mas voce já é rebornado.') focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 200 and getPlayerStorageValue(cid,30023) ~= 4 then selfSay('Apenas level 200 até 1000 podem rebornar.') focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') then selfSay('Realmente quer isto?') talk_state = 2 --_GOKU_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 8 then doReborn(cid,1,10,9) talk_state = 0 --_VEGETA_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 23 then doReborn(cid,1,25,24) talk_state = 0 --_PICCOLO_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 36 then doReborn(cid,1,42,37) talk_state = 0 --_C17_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 49 then doReborn(cid,1,50,50) talk_state = 0 --_GOHAN_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 63 then doReborn(cid,1,62,64) talk_state = 0 --_TRUNKS_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 75 then doReborn(cid,1,74,76) talk_state = 0 --_CELL_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 87 then doReborn(cid,1,81,88) talk_state = 0 --_FREEZA_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 101 then doReborn(cid,1,88,102) talk_state = 0 --_MAJIN BOO_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 117 then doReborn(cid,1,98,118) talk_state = 0 --_BROLY_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 131 then doReborn(cid,1,113,132) talk_state = 0 --_C18_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 144 then doReborn(cid,1,50,145) talk_state = 0 --_UUB_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 156 then doReborn(cid,1,128,157) talk_state = 0 --_GOTEN_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 170 then doReborn(cid,1,142,171) talk_state = 0 --_CHIBI TRUNKS_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 184 then doReborn(cid,1,151,185) talk_state = 0 --_COOLER_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 197 then doReborn(cid,1,153,198) talk_state = 0 --_DENDE_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 210 then doReborn(cid,1,169,211) talk_state = 0 --_TSUFUL_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 222 then doReborn(cid,1,180,223) talk_state = 0 --_BARDOCK_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 235 then doReborn(cid,1,194,236) talk_state = 0 --_KURIRIN_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 248 then doReborn(cid,1,205,249) talk_state = 0 --_PAN_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 260 then doReborn(cid,1,212,261) talk_state = 0 --_KAIO_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 272 then doReborn(cid,1,221,273) talk_state = 0 --_VIDEL_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 284 then doReborn(cid,1,227,285) talk_state = 0 --_JANEMBA_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 296 then doReborn(cid,1,234,297) talk_state = 0 --_TENSHINHAN_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 308 then doReborn(cid,1,246,309) talk_state = 0 --_JENK_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 320 then doReborn(cid,1,257,321) talk_state = 0 --_RADITZ_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 332 then doReborn(cid,1,265,333) talk_state = 0 --_C16_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 344 then doReborn(cid,1,277,345) talk_state = 0 --_TURLES_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 356 then doReborn(cid,1,285,357) talk_state = 0 --_BULMA_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 368 then doReborn(cid,1,296,369) talk_state = 0 --_SHENRON_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 380 then doReborn(cid,1,302,381) talk_state = 0 --_VEGETTO_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 392 then doReborn(cid,1,308,393) talk_state = 0 --_TAPION_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 404 then doReborn(cid,1,321,405) talk_state = 0 --_KAME_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 417 then doReborn(cid,1,335,418) talk_state = 0 --_KING VEGETA_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 429 then doReborn(cid,1,347,430) talk_state = 0 --_KAGOME_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 441 then doReborn(cid,1,357,442) talk_state = 0 --_ZAIKO_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 453 then doReborn(cid,1,368,454) talk_state = 0 --_LORD CHILLED_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 465 then doReborn(cid,1,375,466) talk_state = 0 --_Bills_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 482 then doReborn(cid,1,517,483) talk_state = 0 --_Wiss_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 514 then doReborn(cid,1,653,515) talk_state = 0 --_Goku God_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 526 then doReborn(cid,1,627,527) talk_state = 0 --_Bills Evolution_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 538 then doReborn(cid,1,669,539) talk_state = 0 --_Yamcha_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 550 then doReborn(cid,1,674,551) talk_state = 0 --_Evolution Frezza_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 562 then doReborn(cid,1,700,563) talk_state = 0 --_Evolution Trunks_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 574 then doReborn(cid,1,712,575) talk_state = 0 --_C13_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 586 then doReborn(cid,1,723,587) talk_state = 0 --_Xicor_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 598 then doReborn(cid,1,742,599) talk_state = 0 --_c20_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 613 then doReborn(cid,1,769,614) talk_state = 0 --_Paikuhan_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 625 then doReborn(cid,1,762,626) talk_state = 0 --_Mr Satan_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 638 then doReborn(cid,1,790,639) talk_state = 0 --_C8_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 650 then doReborn(cid,1,782,651) talk_state = 0 --_coller_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 662 then doReborn(cid,1,811,663) talk_state = 0 --_anja marcarita_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 881 then doReborn(cid,1,961,882) talk_state = 0 --_begarmo_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 892 then doReborn(cid,1,967,893) talk_state = 0 --_caulifla_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 903 then doReborn(cid,1,975,904) talk_state = 0 --_dyspo_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 914 then doReborn(cid,1,980,915) talk_state = 0 --_frost_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 680 then doReborn(cid,1,824,681) talk_state = 0 --_Vados_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 692 then doReborn(cid,1,828,693) talk_state = 0 --_Dabura_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 704 then doReborn(cid,1,839,705) talk_state = 0 --_GokuJr_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 719 then doReborn(cid,1,841,720) talk_state = 0 --_Gogetta_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 731 then doReborn(cid,1,852,732) talk_state = 0 --_Hitto_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 743 then doReborn(cid,1,858,745) talk_state = 0 --_Champa_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 759 then doReborn(cid,1,874,760) talk_state = 0 --_Gokublack_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 787 then doReborn(cid,1,900,788) talk_state = 0 --_Botamo_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 775 then doReborn(cid,1,891,776) talk_state = 0 --_Chichi_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 799 then doReborn(cid,1,903,800) talk_state = 0 --_cabba_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 811 then doReborn(cid,1,912,812) talk_state = 0 --_Monaka_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 823 then doReborn(cid,1,922,824) talk_state = 0 --_Zamusu Black Fusion_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 855 then doReborn(cid,1,948,858) talk_state = 0 --_Deus Palhaço_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 868 then doReborn(cid,1,955,869) talk_state = 0 --_Zamusu_-- elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 200 and getPlayerLevel(cid) <= 1000 and getPlayerVocation(cid) == 835 then doReborn(cid,1,934,836) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! Voce deve estar na ultima transformação ou então passou do level 1000.') elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Adeus!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Próximo por favor...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Adeus!') focus = 0 end end end
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Comando himichou igual do otpokemon
Olá galera do TK,gostaria de saber se alguém tem ou poderia montar uma script igual ou parecida com a do otpokemon que no caso vc fala uma palavra que no caso o do otpokemon é himichou e a pedra some e depois de um tempo aparece denovo.
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BUG BLESS + BUG AUTOLOOT AJUDA !!!!
No autoloot tente <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"> <config name="Loot_func"><![CDATA[ info = { AutomaticDeposit = true, BlockMonsters = {}, BlockItemsList = {2123,2515}, Max_Slots = {free = 2, premium = 5}, Storages = {27000,28001,28002} } function getAutoLootTime(cid) return db.getResult("SELECT `loot_time` FROM `accounts` WHERE `id` = "..getPlayerAccountId(cid)):getDataInt("loot_time") end function setAutoLootTime(cid, time) return db.executeQuery("UPDATE `accounts` SET `loot_time` = "..time.." WHERE `id` = "..getPlayerAccountId(cid)) end function getAutoLootDays(cid) local days = math.ceil((getAutoLootTime(cid) - os.time())/(86400)) return days <= 0 and 0 or days end function addAutoLootDays(cid, days) local add = (days <= 0 and 1 or days)*86400 local time = getAutoLootDays(cid) == 0 and (os.time() + add) or (getAutoLootTime(cid) + add) return setAutoLootTime(cid, time) end function setPlayerStorageTable(cid, storage, tab) local tabstr = "&" for i,x in pairs(tab) do tabstr = tabstr .. i .. "," .. x .. ";" end setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1)) end function getPlayerStorageTable(cid, storage) local tabstr = getPlayerStorageValue(cid, storage) local tab = {} if type(tabstr) ~= "string" then return {} end if tabstr:sub(1,1) ~= "&" then return {} end local tabstr = tabstr:sub(2, #tabstr) local a = string.explode(tabstr, ";") for i,x in pairs(a) do local b = string.explode(x, ",") tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2] end return tab end function isInTable(cid, item) for _,i in pairs(getPlayerStorageTable(cid, info.Storages[1]))do if tonumber(i) == tonumber(item) then return true end end return false end function addItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do table.insert(x,getPlayerStorageTable(cid, info.Storages[1])[i]) end if x ~= 0 then table.insert(x,tonumber(item)) setPlayerStorageTable(cid, info.Storages[1], x) else setPlayerStorageTable(cid, info.Storages[1], {item}) end end function removeItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do table.insert(x,getPlayerStorageTable(cid, info.Storages[1])[i]) end for i,v in ipairs(x) do if tonumber(v) == tonumber(item) then table.remove(x,i) end end return setPlayerStorageTable(cid, info.Storages[1], x) end function ShowItemsTabble(cid) local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nTime: "..(getAutoLootTime(cid) > 0 and "you have ["..getAutoLootDays(cid).."] days --> ends in "..os.date("%d/%m/%y %X", getAutoLootTime(cid)).."." or "no have Auto Loot time.").."\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nBalance Total: ["..getPlayerBalance(cid).."] gp's.\nMaximum Slots: ["..#getPlayerStorageTable(cid, info.Storages[1]).."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n" for i = 1,#getPlayerStorageTable(cid, info.Storages[1]) do n = n + 1 str = str.."Slot "..n.." - "..getItemNameById(getPlayerStorageTable(cid, info.Storages[1])[i]).."\n" end return doPlayerPopupFYI(cid, str) end function getContainerItems(containeruid) local items = {} local containers = {} if type(getContainerSize(containeruid)) ~= "number" then return false end for slot = 0, getContainerSize(containeruid)-1 do local item = getContainerItem(containeruid, slot) if item.itemid == 0 then break end if isContainer(item.uid) then table.insert(containers, item.uid) end table.insert(items, item) end if #containers > 0 then for i,x in ipairs(getContainerItems(containers[1])) do table.insert(items, x) end table.remove(containers, 1) end return items end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function doPlayerAddItemStacking(cid, itemid, amount) -- revisado local item, _G = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid), 0 if #item > 0 then for _ ,x in pairs(item) do local ret = getThing(x) if ret.type < 100 then doTransformItem(ret.uid, itemid, ret.type+amount) if ret.type+amount > 100 then doPlayerAddItem(cid, itemid, ret.type+amount-100) end break else _G = _G+1 end end if _G == #item then doPlayerAddItem(cid, itemid, amount) end else return doPlayerAddItem(cid, itemid, amount) end end function AutomaticDeposit(cid,item,n) local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1) return doPlayerDepositMoney(cid, deposit) end function corpseRetireItems(cid, pos) local check = false for i = 0, 255 do pos.stackpos = i tile = getTileThingByPos(pos) if tile.uid > 0 and isCorpse(tile.uid) then check = true break end end if check == true then local items = getContainerItems(tile.uid) for i,x in pairs(items) do if isInArray(getPlayerStorageTable(cid, info.Storages[1]), tonumber(x.itemid)) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray({2148,2152,2160},tonumber(x.itemid)) then if isItemStackable(x.itemid) then doPlayerAddItemStacking(cid, x.itemid, x.type) if info.AutomaticDeposit == true and isInArray({2148,2152,2160}, tonumber(x.itemid)) then AutomaticDeposit(cid,x.itemid,x.type) end else doPlayerAddItem(cid, x.itemid) end doRemoveItem(x.uid) end end end end ]]></config> <event type="login" name="LootLogin" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "LootEventKIll") if isPremium(cid) and getPlayerStorageValue(cid, 27001) <= 0 then setPlayerStorageValue(cid, 27001, 1) elseif getPlayerStorageValue(cid, 27001) > 0 and not isPremium(cid) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!") setPlayerStorageValue(cid, 27001, -1) setPlayerStorageValue(cid, info.Storages[1], -1) end return true end]]></event> <event type="kill" name="LootEventKIll" event="script"><![CDATA[ domodlib('Loot_func') function onKill(cid, target, lastHit) if isPlayer(cid) and getAutoLootDays(cid) > 0 and getPlayerStorageValue(cid, info.Storages[3]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then addEvent(corpseRetireItems, 0, cid ,getThingPos(target)) end return true end]]></event> <talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[ domodlib('Loot_func') local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free if not param or param == "" then ShowItemsTabble(cid) return true elseif tonumber(param) then doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true elseif isInArray({"clean","limpar", "clear"}, param) then setPlayerStorageValue(cid, info.Storages[1], -1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true elseif isInArray({"start","stop","on","off"}, param) then setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "Stopped" or "Started")..".") return true elseif isInArray({"money","gold","gps","dinheiro"}, param) then setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true end local item = getItemIdByName(param, false) if not item then doPlayerSendTextMessage(cid, MESSAGE_FIRST, "This item does not exist.") return true end local var = isInTable(cid, item) if isInArray({2148,2152,2160},item) then doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true elseif isInArray(info.BlockItemsList, item) then doPlayerSendTextMessage(cid, MESSAGE_FIRST, "You can not add this item in the list!") return true elseif not var and #getPlayerStorageTable(cid, info.Storages[1]) >= slots then doPlayerSendTextMessage(cid, MESSAGE_FIRST, "max "..slots.." from auto loot") return true end if not var then addItemTable(cid, item) else removeItemTable(cid, item) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list") return true]]></talkaction> <action itemid="7703" event="script"><![CDATA[ domodlib('Loot_func') function onUse(cid, item, fromPosition, itemEx, toPosition) local days = 3 addAutoLootDays(cid, days) doSendMagicEffect(getCreaturePosition(cid), 29) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"You received "..days.." days of AutoLoot, you have "..getAutoLootDays(cid).." auto loot days.") doRemoveItem(item.uid) return true end]]></action> </mod>
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(Resolvido)[Saga System] Bug não remove hp e mana
Quanto de mana e hp é pra ser removido?
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Bug No personagem na hora de morrer
Poste aqui seu Vocation.xml
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(Resolvido)Fischer sem outfits
local fishing = { ["Magikarp"] = {skill = 0, level = -2}, ["Horsea"] = {skill = 0, level = -8}, ["Poliwag"] = {skill = 0, level = -7}, ["Krabby"] = {skill = 0, level = -5}, ["Goldeen"] = {skill = 0, level = -3}, ["Squirtle"] = {skill = 0, level = -5}, ["Staryu"] = {skill = 0, level = -4}, ["Tentacool"] = {skill = 0, level = -7}, ["Slowpoke"] = {skill = 0, level = -3}, ["Shellder"] = {skill = 0, level = -10}, ["Sell"] = {skill = 0, level = -11}, ["Seaking"] = {skill = 0, level =-7}, ["Gyarados"] = {skill = 0, level = -80}, ["Staryu"] = {skill = 0, level = -8}, ["Omanyte"] = {skill = 0, level = -60}, ["Totodile"] = {skill = 0, level = -15}, ["Chinchou"] = {skill = 0, level = -11}, ["Marill"] = {skill = 0, level = -12}, ["Politoed"] = {skill = 0, level = -10}, ["wopper"] = {skill = 0, level = -12}, ["qwilfish"] = {skill = 0, level = -10}, ["corsola"] = {skill = 0, level = -12}, } local storage = 15458 local storageP = 154580 local bonus = 1 local limite = 80 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" --alterado!! if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, 20) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end setPlayerStorageValue(cid, storageP, -1) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_OUTFIT) return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) setPlayerStorageValue(cid, storageP, 1) doCreatureSetNoMove(cid, true) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if getPlayerStorageValue(cid, storageP) > 0 then doPlayerSendTextMessage(cid, 27, "You are already fishing.") return true end if getPlayerSex(cid) == 1 then if getCreatureOutfit(cid).lookType ~= 520 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'") return false end else if getCreatureOutfit(cid).lookType ~= 521 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end
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Por mensagem em Green
doBroadcastMessage(MESSAGE_STATUS_CONSOLE_GREEN, "[Castle Of Honor] Atenção! A guild "..getPlayerGuildName(cid).." está tentando dominar o castelo, preparem-se!")
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AJUDEM SYSTEM !!!! BLESS + AUTOLOOT
Não encontrei problema no script. Poste o login.lua por favor Me envie seu config.lua também. E no autoloot tente <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"> <config name="Loot_func"><![CDATA[ info = { premium = true, AutomaticDeposit = true, BlockMonsters = {}, BlockItemsList = {2123,2515} } if config.premium and not isPremium(cid) then doPlayerSendCancel(cid, "Apenas Premium Account podem usar autoloot!") return true end function setPlayerStorageTable(cid, storage, tab) local tabstr = "&" for i,x in pairs(tab) do tabstr = tabstr .. i .. "," .. x .. ";" end setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1)) end function getPlayerStorageTable(cid, storage) local tabstr = getPlayerStorageValue(cid, storage) local tab = {} if type(tabstr) ~= "string" then return {} end if tabstr:sub(1,1) ~= "&" then return {} end local tabstr = tabstr:sub(2, #tabstr) local a = string.explode(tabstr, ";") for i,x in pairs(a) do local b = string.explode(x, ",") tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2] end return tab end function isInTable(cid, item) for _,i in pairs(getPlayerStorageTable(cid, 27000))do if tonumber(i) == tonumber(item) then return true end end return false end function addItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, 27000) do table.insert(x,getPlayerStorageTable(cid, 27000)[i]) end if x ~= 0 then table.insert(x,tonumber(item)) setPlayerStorageTable(cid, 27000, x) else setPlayerStorageTable(cid, 27000, {item}) end end function removeItemTable(cid, item) local x = {} for i = 1,#getPlayerStorageTable(cid, 27000) do table.insert(x,getPlayerStorageTable(cid, 27000)[i]) end for i,v in ipairs(x) do if tonumber(v) == tonumber(item) then table.remove(x,i) end end return setPlayerStorageTable(cid, 27000, x) end function ShowItemsTabble(cid) local str,n = "-- My Loot List --\n\n",0 for i = 1,#getPlayerStorageTable(cid, 27000) do n = n + 1 str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n" end return doShowTextDialog(cid, 2529, str) end function getContainerItems(containeruid) local items = {} local containers = {} if type(getContainerSize(containeruid)) ~= "number" then return false end for slot = 0, getContainerSize(containeruid)-1 do local item = getContainerItem(containeruid, slot) if item.itemid == 0 then break end if isContainer(item.uid) then table.insert(containers, item.uid) end table.insert(items, item) end if #containers > 0 then for i,x in ipairs(getContainerItems(containers[1])) do table.insert(items, x) end table.remove(containers, 1) end return items end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end function AutomaticDeposit(cid,item,n) local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1) return doPlayerDepositMoney(cid, deposit) end function corpseRetireItems(cid, pos) local check = false for i = 0, 255 do pos.stackpos = i tile = getTileThingByPos(pos) if tile.uid > 0 and isCorpse(tile.uid) then check = true break end end if check == true then local items = getContainerItems(tile.uid) for i,x in pairs(items) do if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then if isItemStackable(x.itemid) then doPlayerAddItemStacking(cid, x.itemid, x.type) if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then AutomaticDeposit(cid,x.itemid,x.type) end else doPlayerAddItem(cid, x.itemid) end doRemoveItem(x.uid) end end end end ]]></config> <event type="login" name="LootLogin" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "MonsterAttack") return true end]]></event> <event type="death" name="LootEventDeath" event="script"><![CDATA[ domodlib('Loot_func') function onDeath(cid, corpse, deathList) local killer,pos = deathList[1],getCreaturePosition(cid) addEvent(corpseRetireItems,1,killer,pos) return true end]]></event> <event type="combat" name="MonsterAttack" event="script"><![CDATA[ domodlib('Loot_func') if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then registerCreatureEvent(target, "LootEventDeath") end return true]]></event> <talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[ domodlib('Loot_func') local t = string.explode(string.lower(param), ",") if info.OnlyPremium == true and not isPremium(cid) then doPlayerSendCancel(cid, "you must be a premium account.") return true elseif not t[1] then ShowItemsTabble(cid) return true elseif tonumber(t[1]) or tonumber(t[2]) then doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true elseif isInArray({"add","remove"}, tostring(t[1])) then local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false local item = getItemIdByName(tostring(t[2]), false) if not item then doPlayerSendCancel(cid, "This item does not exist.") return true elseif check == true and isInArray(info.BlockItemsList, item) then doPlayerSendCancel(cid, "You can not add this item in the list!") return true elseif isInTable(cid, item) == check then doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true end func(cid, item) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true end return true]]></talkaction> </mod>
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Bug Script
Vai em data/creature scripts/login.lua e poste ele aaqui.
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Bug Script
Faz o seguinte, Vá em data/talkaction/scritps/crie um arquivo chamado testando.lua e cole isso lá dentro local config = { promotion = 1, -- nível de promoção, padrão = 1. Ignore se você não tem novas vocações. minLevel = 20, -- Level pra usar o comando cost = 20000, -- Preço que precisa pra usar o comando premium = "no" -- Premium account para usar o comando } local disabledVocations = {0} config.premium = getBooleanFromString(config.premium) function onSay(cid, words, param) if(isInArray(disabledVocations, getPlayerVocation(cid)) == TRUE) then doPlayerSendCancel(cid, "Your vocation cannot buy promotion.") elseif(config.premium == TRUE and isPremium(cid) == FALSE) then doPlayerSendCancel(cid, "Voce precisa ser donate para comprar promotion.") elseif(getPlayerPromotionLevel(cid) >= config.promotion) then doPlayerSendCancel(cid, "You are already promoted.") elseif(getPlayerLevel(cid) < config.minLevel) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You need level " .. config.minLevel .. " to get promotion.") elseif(doPlayerRemoveMoney(cid, config.cost) ~= TRUE) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You do not have enought money! (Promotion cost " .. config.cost .. " gp.") else setPlayerPromotionLevel(cid, config.promotion) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have been succesful promoted to " .. getVocationInfo(getPlayerVocation(cid)).name .. ".") end return TRUE end E em Data/talkaction/talkaction.xml adicione essa tag <talkaction words="!promotion" script="testando.lua"/> após isso usa o comando !promotion e ve se o bug continua ocorrendo.
- AJUDEM SYSTEM !!!! BLESS + AUTOLOOT
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(Resolvido)AJUDA ALGUNS PLAYERS SALVA OUTROS NAO
Verdade,éra a storage.+essa script sua não está dando exhausted no tempo,porém eu já conseguir arrumar. Obrigado
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Bug Script
Qual da ID da vocation que ele ta usando pra não comprar a vocação no npc? Por exemplo Eu tou usando X vocation e vo tentar comprar uma nova vocation no npc, Qual seria essa vocation que seria impedida de comprar no npc?
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(Resolvido)PEDIDO ACTION OU MOVEMENTS QUE REMOVE X LEVEL DE PLAYER
Funcionou,porém já está perdendo os atributos(exp,hp) então eu removi as linhas pra funfar normal. local healthMax = getCreatureMaxHealth(cid) doPlayerAddLevel(cid, -30) doCreatureAddHealth(cid, -1800) setCreatureMaxHealth(cid, (getCreatureMaxHealth(cid)-1800)) doPlayerAddExperience(cid, -25650)
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(Resolvido)AJUDA ALGUNS PLAYERS SALVA OUTROS NAO
Olá galera do TK,o script save (para os players usar) bugou donada,todos podiam usar !save agora algumas pessoas pode outras não,ja testei em 5 conta 4funcionou e 1 não e da esse erro na distro [Error - TalkAction Interface] [31/12/2017 13:42:08] datapack/talkactions/scripts/saveplay.lua:onSay [31/12/2017 13:42:08] Description: [31/12/2017 13:42:08] datapack/talkactions/scripts/saveplay.lua:6: attempt to compare string with number [31/12/2017 13:42:08] stack traceback: [31/12/2017 13:42:08] datapack/talkactions/scripts/saveplay.lua:6: in function <datapack/talkactions/scripts/saveplay.lua:1> Script do save function onSay(cid, words, param, channel) local config = { s = 11548, -- n mexa exhau = 30 -- tempo em seegundos para salvar denovo } if (getPlayerStorageValue(cid, config.s) <= os.time()) then doPlayerSave(cid) setPlayerStorageValue(cid,config.s,os.time()+config.exhau) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Seu Personagem foi salvo.") else doPlayerSendCancel(cid, "Voce tem que esperar " .. config.exhau .. " segundos para salvar novamente.") end return TRUE end
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(Resolvido)PEDIDO ACTION OU MOVEMENTS QUE REMOVE X LEVEL DE PLAYER
Player é teleportado,é deslogado+não perde o exp,nem hp e nem o level.
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(Resolvido)PEDIDO ACTION OU MOVEMENTS QUE REMOVE X LEVEL DE PLAYER
Da o seguinte erro [Error - MoveEvents Interface] [31/12/2017 13:11:00] datapack/movements/scripts/areadarkrai.lua:onStepIn [31/12/2017 13:11:00] Description: [31/12/2017 13:11:00] datapack/movements/scripts/areadarkrai.lua:9: attempt to compare number with nil [31/12/2017 13:11:00] stack traceback: [31/12/2017 13:11:00] datapack/movements/scripts/areadarkrai.lua:9: in function <datapack/movements/scripts/areadarkrai.lua:6>
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(Resolvido)PEDIDO ACTION OU MOVEMENTS QUE REMOVE X LEVEL DE PLAYER
Ganha 60 HP Ganha 855 Quero que tire 30level
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(Resolvido)PEDIDO ACTION OU MOVEMENTS QUE REMOVE X LEVEL DE PLAYER
Pode ser level+attack+health,contanto que perda os level.