Blazera 8.60
blazera.net
SOBRE O BLAZERA
Um fresh start em um servidor 8.6 clássico, com real map, focado na experiência raiz do Tibia. | Classic Real Map • Fresh Start • Client 8.6 • Old School Gameplay • Active Community
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Aragllov's post in nao consigo soltar magic wall black skull ajuda was marked as the answerMagic wall não é runa de suporte, vc pode colocar como suporte e ver se funciona
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Aragllov's post in (Resolvido)Movements script was marked as the answerUsa esse script como exemplo:
local messages = { {'Gnomedix: So let the examination begin! Now don\'t move. Don\'t be afraid. The good doctor gnome won\'t hurt you - hopefully!', CONST_ME_LOSEENERGY}, {'Gnomedix: Now! Now! Don\'t panic! It\'s all over soon!'}, {'Gnomedix: Let me try a bigger chisel!', CONST_ME_POFF}, {'Gnomedix: We\'re almost don... holy gnome! What\'s THIS???'}, {'Gnomedix: I need a drill! Gnomenursey, quick!'}, {'Gnomedix: Hold still now! This might tickle a little..', CONST_ME_STUN}, {'Gnomedix: Take this, you evil ... whatever you are!'}, {'Gnomedix: I got it! Yikes! What was that? Uhm, well ... you passed the ear examination. Talk to Gnomaticus for your next test.', CONST_ME_BLOCKHIT} } local function sendTextMessages(cid, index, position) local player = Player(cid) if not player then return true end if index ~= player:getStorageValue(Storage.BigfootBurden.GnomedixMsg) then return false end local playerposuid = Tile(player:getPosition()):getGround() playerposuid = playerposuid:getUniqueId() if playerposuid ~= 3123 then return false end player:sendTextMessage(MESSAGE_EVENT_ADVANCE, messages[index][1]) if messages[index][2] then position:sendMagicEffect(messages[index][2]) end player:setStorageValue(Storage.BigfootBurden.GnomedixMsg, player:getStorageValue(Storage.BigfootBurden.GnomedixMsg) + 1) if index == 8 then position.y = position.y + 1 Game.createMonster('Strange Slime', position) player:setStorageValue(Storage.BigfootBurden.QuestLine, 11) end end local condition = Condition(CONDITION_OUTFIT) condition:setTicks(2000) condition:setOutfit({lookType = 33}) -- skeleton looktype function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if item.actionid == 9200 then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 8 then player:addCondition(condition) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) end elseif item.actionid == 9201 then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 8 then player:addCondition(condition) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) player:setStorageValue(Storage.BigfootBurden.QuestLine, 10) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You have been succesfully g-rayed. Now let Doctor Gnomedix inspect your ears!') end elseif item.uid == 3123 then if player:getStorageValue(Storage.BigfootBurden.QuestLine) ~= 10 then return true end player:setStorageValue(Storage.BigfootBurden.GnomedixMsg, 1) position:sendMagicEffect(CONST_ME_LOSEENERGY) for i = player:getStorageValue(Storage.BigfootBurden.GnomedixMsg), #messages do addEvent(sendTextMessages, (i - 1) * 4000, player.uid, i, player:getPosition()) end end return true end
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Aragllov's post in (Resolvido)-=[TFS]=- 0.4 8.60 [SCRIPT] alavanca puxa e ganha cada item de uma alavanca diferente mais alavanca tem mesmo id was marked as the answeractions.xml
<action fromaid="60000" toaid="60007" script="local do arquivo/nome do arquivo.lua" /> OBS: Se estiver na pasta script coloque apenas o nome do arquivo e insira as respectvas actions nas alavancas pelo RME
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Aragllov's post in (Resolvido)Eu tenho script que tem a função TALKTYPE_ORANGE_2 eu queria que fosse verde was marked as the answerMESSAGE_STATUS_CONSOLE_GREEN
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Aragllov's post in (Resolvido)Eu queria que a mensagem em verde só aparecesse no server log nao aparecesse na tela client tibia como broadcast was marked as the answerMuda isso:
return doBroadcastMessage(mensagens[math.random(#mensagens)], MESSAGE_STATUS_CONSOLE_GREEN) Pra isso:
return doBroadcastMessage(mensagens[math.random(#mensagens)], MESSAGE_EVENT_ADVANCE)
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Aragllov's post in (Resolvido)NPC Barco was marked as the answerResolvido. Fuçando por dias sem entender porra nenhuma de lua, consegui fazer dar certo.
Troquei:
travelNode
Por:
travelKeyword