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  1. Navegante's post in (Resolvido)advance was marked as the answer   
    Script atualizado:
    local skills = { [0] = {"Fist up!", 29}, [1] = {"Club up!", 29}, -- [SKILL_ID] = {"ANIMATED TEXT", effect no player} [2] = {"Sword up!", 29}, [3] = {"Axe up!", 29}, [4] = {"Dist up!", 29}, [5] = {"Shield up!", 29}, [6] = {"Fish up!", 29}, [7] = {"Magic up!", 31}, [8] = {"Level up!", 30}, } local config = { heal = true, save = true, effect = true } function onAdvance(player, skill, oldLevel, newLevel) if newLevel <= oldLevel then return true end if config.effect then local up = skills[skill] if up then player:say(up[1], TALKTYPE_MONSTER_SAY) player:getPosition():sendMagicEffect(up[2]) end end if config.heal and skill == 8 then player:addHealth(player:getMaxHealth()) end if config.save then player:save() end return true end Crédito: Sttorm
    Participação: tataboy 67

    muito obrigado pela ajuda de ambos!!!

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