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cabrera2608

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  1. cabrera2608 alterou sua foto pessoal
  2. I cannot find a solution to this. When my players use diagonals they freeze for about 5 seconds (only when there is little space) in the open field, they use them and no such thing happens. someone goes through the same on your server? here a video from my server using diagonals on another server without so much delay
  3. I have a problem with the container if the backpack is full even though coins can still be stacked potions food etc. if someone has already gone through the same thing as me could you help me fix my problem first of all, Thanks .does not stack if the backpack is full here it does stack even if the backpack is full
  4. hi guys, could someone help me. When the backpack is full and you want to carry items that can be stacked, you do not carry them up, why? Has someone had that problem and managed to solve it? I leave a video of my server and another where if they are stacked correctly I know they are in the sources, but I don't know where I should modify NON-STACKABLE ITEMS here yes stack correctly
  5. Olá boa tarde, eu instalei um sistema War-AntiEntrosa. Tudo funciona corretamente, o detalhe é que, quando entro em guerra 5 vezes, ele não quer mais me teletransportar para a cidade. Eu uso OTX 2.12 Vou deixar os arquivos abaixo. Muito obrigado antiEntrosa.luaanti_entrosa_lib.luaantiEntrosaTalkaction.luaantiEntrosa_logout.lua
  6. cabrera2608 postou uma resposta no tópico em Suporte Tibia OTServer
    Acabei de baixar um console Otx mas o seguinte erro ocorre, os mesmos jogadores recebem PK pelas runas. alguém poderia me ajudar, eu realmente aprecio isso. https://www.youtube.com/watch?v=g1_Bi9T6TSk Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  7. porque quando você tropeça com outro jogador ou wall na diagonal está atrasado em executar a outra ação que é a diagonal? Não sei se estou me explicando bem mas estou lutando muito com esse erro de jogador usando Teclas Diagonais
  8. !bump é normal ele ficar assim tire um tempo para voltar? alguém poderia me ajudar a resolvê-lo porque esse problema é devido?
  9. é apenas o jogador Eu realmente quero saber por que esse problema acontece No começo, o problema eram as teclas diagonais que deslizavam muito rápido, então eu modifiquei a fonte e elas já escorregaram (Normal), mas agora esse problema surgiu: /
  10. mas isso acontece com qualquer item ou jogador mas isso só acontece quando eles abrem o Magebot e ativam as Teclas Diagonais Observe também que só aconteceu na versão mais recente do Otx 2.12 anteriormente havia uma guerra e usava a versão 2.8 e isso não aconteceu comigo, mas como é mais atualizado 2.12, comecei a fazê-lo nesse console
  11. -- The OTX Server Config -- Owner Data ownerName = "" ownerEmail = "" url = "" location = "" -- Messages motd = "Welcome to the OTX Server!" serverName = "OTXSERVER" loginMessage = "Welcome to The OTX Server!" displayGamemastersWithOnlineCommand = false -- MySql sqlType = "sqlite" sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "" sqlFile = "schemas/otxserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 mysqlReconnectionAttempts = 5 encryptionType = "sha1" --// encryptionType can be (plain, md5, sha1, sha256 or sha512). -- World / Ip / Port worldId = 0 ip = "127.0.0.1" worldType = "open" bindOnlyGlobalAddress = false loginPort = 7171 gamePort = "7172" statusPort = 7171 loginOnlyWithLoginServer = false -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 159 newPlayerSpawnPosY = 387 newPlayerSpawnPosZ = 6 newPlayerTownId = 2 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = false generateAccountSalt = true -- Limits on frags / Time fragsLimit = 24 * 60 * 60 fragsSecondLimit = 7 * 24 * 60 * 60 fragsThirdLimit = 30 * 24 * 60 * 60 -- Red Skull Config fragsToRedSkull = 3 fragsSecondToRedSkull = 5 fragsThirdToRedSkull = 10 redSkullLength = 3 * 24 * 60 * 60 -- Black Skull Config fragsToBlackSkull = 6 fragsSecondToBlackSkull = 10 fragsThirdToBlackSkull = 20 blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 blackSkullLength = 6 * 24 * 60 * 60 useBlackSkull = true -- Banishment Config -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanLength = 1 * 24 * 60 * 60 fragsToBanishment = 7 fragsSecondToBanishment = 21 fragsThirdToBanishment = 41 -- Battle -- NOTE: showHealth/ManaChangeForMonsters inherites from showHealth/ManaChange. protectionLevel = 1 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 advancedFragList = true useFragHandler = true noDamageToSameLookfeet = false showHealthChange = true showManaChange = true showHealthChangeForMonsters = true showManaChangeForMonsters = true fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = true loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true recoverManaAfterDeathInPvPZone = true squareColor = 0 broadcastBanishments = false maxViolationCommentSize = 60 violationNameReportActionType = 2 -- OTX Server Extras Features -- Corpse Block -- If set to true, players won't be able to immediately throw fields on top of corpses after killing the monster allowCorpseBlock = false -- Push creatures -- If set to false, players won't be able to push creatures while other actions are exhausted(for example potions) allowIndependentCreaturePush = true -- Battle optionalWarAttackableAlly = true fistBaseAttack = 7 criticalHitChance = 7 noDamageToGuildMates = false -- if true then no damage, if false then damage noDamageToPartyMembers = false -- if true then no damage, if false then damage -- Rook System rookLevelTo = 5 rookLevelToLeaveRook = 8 rookTownId = 1 useRookSystem = true -- Monsters Attack Config -- set monsterAttacksOnlyDamagePlayers to false if you want monster's attacks to damage other nearby monsters monsterAttacksOnlyDamagePlayers = true -- Paralyze delay paralyzeDelay = 1500 -- GUI premiumDaysToAddByGui = 10 -- Depot and Miscellaneous -- set playerFollowExhaust to 2000 if someone causes lags and kicks by following unreachable creatures too often useCapacity = true defaultDepotSize = 500 defaultDepotSizePremium = 1000 enableProtectionQuestForGM = true cleanItemsInMap = false playerFollowExhaust = 2000 -- 8.7x + config monsterSpawnWalkback = true allowBlockSpawn = true classicEquipmentSlots = true -- Summons and monsters NoShareExpSummonMonster = false -- Others enableLootBagDisplay = false highscoreDisplayPlayers = 10 updateHighscoresAfterMinutes = 60 attackImmediatelyAfterLoggingIn = false exhaustionNPC = true exhaustionInSecondsNPC = 0.5 delayLastPushStep = true optionalProtection = false -- Advanced Version -- Note: If you use another protocol than the one we set as you will have functional failures. -- Supported (860) = 8.60 manualVersionConfig = false versionMin = 860 versionMax = 860 versionMsg = "Only clients with protocol 8.60 allowed!" -- ConfigSpells -- Note: set noAttackHealingSimultaneus to true if you want the attack and healing spells to have the same exhausted noAttackHealingSimultaneus = false -- Connection config loginTries = 20 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 200 displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = 0 statusTimeout = 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false premiumPlayerSkipWaitList = true packetsPerSecond = 50 loginProtectionTime = 10 -- Death List and Blessings -- Function retroPVP true change it: -- deathAssistCount to 1 -- useFairfightReduction to false -- fairFightTimeRange = 30 deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 maxDeathRecords = 5 multipleNames = false -- Retro PVP retroPVP = false deathAssistCount = 20 -- Blessings blessings = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecrement = 5 eachBlessReduction = 8 useFairfightReduction = true fairFightTimeRange = 60 pvpBlessingThreshold = 40 -- Guilds -- NOTE: externalGuildWarsManagement supports Automatic Account Creator(webpage or whatever you want) externalGuildWarsManagement = false ingameGuildManagement = true levelToFormGuild = 20 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 20 housesPerAccount = 1 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 1000 houseRentPeriod = "weekly" houseCleanOld = 8 * 24 * 60 * 60 guildHalls = true houseSkipInitialRent = true houseProtection = true -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 timeBetweenCustomActions = 500 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 999 tradeLimit = 100 canOnlyRopePlayers = false -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- houseDataStorage usage may be found at how-use-internal-functions.log mapAuthor = "Komic" randomizeTiles = true houseDataStorage = "binary-tilebased" storeTrash = true cleanProtectedZones = true mapName = "forgotten.otbm" -- For Windows(compiled with MSVC) and Linux use: -- OTX Server use default GroundCache -- GroundCache mode save memory: __GROUND_CACHE__ -- forgotten map on normal mode use memory: 361,512 KB -- forgotten map with groundCache mode use memory: 334,124 KB -- Mailbox mailMaxAttempts = 5 mailBlockPeriod = 30 * 60 * 1000 mailAttemptsFadeTime = 5 * 60 * 1000 mailboxDisabledTowns = "" -- Example disable rook depot (temple) "4" -- mailboxDisabledTowns = "4" -- Startup -- For Linux use "-1" is default -- daemonize works only on *nix, same as niceLevel daemonize = false defaultPriority = "higher" niceLevel = 5 coresUsed = "-1" -- ("0, 1, 2, 3") -- For QuadCore ONLY Windows startupDatabaseOptimization = true removePremiumOnInit = true confirmOutdatedVersion = false skipItemsVersionCheck = false -- Muted buffer maxMessageBuffer = 4 -- Miscellaneous dataDirectory = "data/" logsDirectory = "data/logs/" disableOutfitsForPrivilegedPlayers = false bankSystem = true spellNameInsteadOfWords = false emoteSpells = true unifiedSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false savePlayerData = true monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false vipListDefaultLimit = 20 vipListDefaultPremiumLimit = 100 -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true addonsOnlyPremium = true -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits -- Tile Limits set to 0 for prevent crash idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = -1 protectionTileLimit = 0 houseTileLimit = 0 tileLimit = 0 -- Premium-related freePremium = false premiumForPromotion = true updatePremiumStateAtStartup = true -- Rates experienceStages = false rateExperience = 5.0 rateExperienceFromPlayers = 0 levelToOfflineTraining = 8 rateSkill = 1.0 rateSkillOffline = 0.5 rateMagic = 1.0 rateMagicOffline = 0.5 rateLoot = 2.0 rateSpawnMin = 1 rateSpawnMax = 1 formulaLevel = 5.0 formulaMagic = 1.0 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina System -- NOTE: The Stamina gain will only start counting after 10 minutes of being offline -- rateStaminaLoss = The amount of Stamina(in minutes) a player will loose after 1 minute of hunting -- rateStaminaGain = The amount of time(in minutes) a player will need to be offline to get 1 minute of Stamina(from 0 stamina to 'staminaRatingLimitTop') -- rateStaminaThresholdGain = The amount of time(in minutes) a player will need to be offline to get 1 minute of Stamina(from 'staminaRatingLimitTop' to full stamina) -- staminaRatingLimitTop = Above this Stamina players will receive 'rateStaminaAboveNormal' times the amount of the exp -- staminaRatingLimitBottom = Below this Stamina players will receive 'rateStaminaUnderNormal' times the amount of the exp -- staminaLootLimit = Below this Stamina players will no longer receive any loot -- rateStaminaAboveNormal = The experience multiplier for players above 'staminaRatingLimitTop' Stamina(1.5 means the player will receive 50% extra experience) -- rateStaminaUnderNormal = The experience multiplier for players below 'staminaRatingLimitBottom' Stamina(0.5 means the player will receive only half the experience) rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 40 * 60 staminaRatingLimitBottom = 14 * 60 staminaLootLimit = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party System experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save globalSaveEnabled = false globalSaveHour = 8 globalSaveMinute = 0 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns minRateSpawn = 1 maxRateSpawn = 3 deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = true -- Logs disableLuaErrors = false adminLogs = true displayPlayersLogging = true prefixChannelLogs = "" runFile = "server/run.log" outputLog = "server/out.log" truncateLogOnStartup = false logPlayersStatements = false -- Manager -- NOTE: managerPassword left blank disables manager. managerPort = 7171 managerLogs = true managerPassword = "" managerLocalhostOnly = true managerConnectionsLimit = 1 -- Admin -- NOTE: adminPassword left blank disables manager. -- Set to anything if you set adminRequireLogin to false. -- adminEncryption available options: rsa1024xtea; -- remember to set correct data! adminPort = 7171 adminPassword = "" adminLocalhostOnly = true adminConnectionsLimit = 1 adminRequireLogin = true adminEncryption = "" adminEncryptionData = "" -- Don't edit use at your own risk saveGlobalStorage = false bufferMutedOnSpellFailure = false você poderia me ajudar a resolver esse erro
  12. Olá amigos, estou fazendo um ot 8.60 Global Baseado na versão mais recente do OTX. O problema que tenho é quando os jogadores usam o Magebot e usar as diagonais, para correr mais rápido, deixo o vídeo Glides very fast Depois de pesquisar as fontes, consegui corrigi-lo Agora, o problema é quando os jogadores deslizam na diagonal, seja em um jogador em uma parede ou em qualquer outra coisa, apenas isso é Frezze, por quê? Deixo um vídeo Dash Frezze Alguém mais fez o mesmo com você e como você o reparou? Eu também deixo o código fonte creature.cpp Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.

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