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Wizard2018

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Tudo que Wizard2018 postou

  1. nem manjo de compilaçao ;/ to lgd, mas infelizmente soh achei otx 7.6 tentei e tbm n deu certo =[
  2. infelizmente eu só achei avesta mas vou dar uma olhada em outros fóruns ver se acho algo, brigado pelo conselho achei tanto OTHire quanto OTX porém não vem com executável pra upa o ot, e são todos mysql tbm '-
  3. cara, tentei outras DB, deu a mesma coisa, depois peguei outro OT pra testar, um q ja fosse SQLite, e todas as DB deu certo, o problema ta no executável eu acho... vo ve se consigo configurar e usar o xampp...
  4. o database que peguei é otxserver.s3db obrigado pela ajuda,, vo fazer as devidas edições aqui e ja retorno com o resultado então, eu copiei e colei o config.lua q vc editou, alterei onde tinha q alterar e apaguei onde vc escreveu as partes de alteração, tudo certinho, porém na hora de abrir o executável, continuou dando o mesmo problema
  5. Olá! Desde já peço desculpas caso eu tenha postado na área errado, e agradeço a ajuda de todos. A situação é aseguinte, eu baixei um OTServ old, porém ele é mysql, tentei ver mil e uns tutoriais de como usar o xampp e tudo mais, porém no champ deu tudo certo, mas na hora de abrir o arquivo executável do OT ele aparece erro ao conectar com o database, tive a ideia de passar para sqlite, que acho muito mais simples, obviamente terei de ver como cria o account manager vulgo 1/1, mas não é o foco da dúvida, o problema é, mesmo passando pra sqlite, e pegando a database.s3db de um outro OTServ já feito em sqlite, ele deu o mesmo erro!! segue abaixo o config.lua, e um print do executável --- DIRECTORY PATH --- DataDir = "data/" --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- World type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 -- How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 -- How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 3 -- amount of kills that leads to red skull KillsToRedSkull = 5 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = false -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = false -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = false -- Top player on a stacked tile will be unable to heal UHTrap = true ---- CONNECTION ---- -- Server ip (the ip that server listens on) IP = "127.0.0.1" -- Server port (the port that server listens on) Port = "7171" -- How many logins attempts until ip is temporary disabled -- Set to 0 to disable LoginTries = 5 -- How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- Allow clones (multiple logins of the same char) AllowClones = false -- Only one player online per account CheckAccounts = true ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "sqlite" --- SQL connection part SQL_DB = "otxserver" -- these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false --- INFO --- -- Login message LoginMsg = "Welcome to Tibia OS" -- Server name ServerName = "" -- World name WorldName = "Tibia-OS" -- Server owner name OwnerName = "Pasturry" -- Server owner email OwnerEmail = "" -- Server url URL = "" -- Server location Location = "Chile" ---- ITEM USAGE ---- -- Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- Map location Map = "data/world/World2.otbm" -- Mapkind -- Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- Rates (experience, skill, magic level, loot and spawn) RateExp = 8 RateSkill = 7 RateMag = 4 RateLoot = 10 RateSpawn = 3 --- SPAWNS --- -- Despawn configs -- How many floors can a monster go from his spawn before despawning DespawnRange = 2 -- How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome To Tibia OS" MOTD_Num = "1" -- Max number of players allowed MaxPlayers = "100" --- OTHER --- -- Accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- Save client debug assertion reports SaveClientDebug = false -- Should the server use account balance system or depot system for paying houses? UseAccBalance = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported RookTempleId = 4 -- if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 4 -- Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save Servesave = 5

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