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Rayo

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  1. Estranho,aqui funcionou e não deu erro nenhum cara. Usei TFS 1.2
  2. @Icaro Simoes ,Fiz aqui a alteração,testei e agora funcionou: local combat = createCombatObject() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onCastSpell(cid, var) local summon = getCreatureSummons(cid) local health_summon = 2000 -- quantidade a ser curada if summon > 0 then doCreatureAddHealth(summon,health_summon) doCreatureAddHealth(getCreatureMaster(cid), 1600) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Você não invocou nenhum summon.") end end
  3. Coloca ai o seu config.lua
  4. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    @bpm91 não existe função "BlockMove" para permitir não mover o item.
  5. Testa ai: local combat = createCombatObject() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onCastSpell(cid, var) local summon = getCreatureSummons(cid) local health_summon = 2000 -- quantidade a ser curada if #summon > 0 then doCreatureAddHealth(#summon[1],health_summon) doCreatureAddHealth(getCreatureMaster(cid), 1600) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Você não invocou nenhum summon.") end end
  6. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    @bpm91 tipo,pq você não muda a quest? ao invés de iniciar a quest clicando no parchment, você coloca para ser no tumulo.
  7. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Qual versão do TFS você utiliza?
  8. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Testa ai,não mude nada! local cfg = { playerStorage = 60999, globalStorage = 60999, time = 60 * 60 * 24, -- Tempo em segundos positions = { {x=33060, y=31623, z=15}, {x=33066, y=31623, z=15}, {x=33060, y=31627, z=15}, {x=33066, y=31627, z=15} } } local id_item = 1951 -- id do item function isCooldownReady() return os.time() > getGlobalStorageValue(cfg.globalStorage) end function onUse(cid, item, frompos, item2, topos) local pos_item = {x = 33063, y = 31624, z = 15} -- coloque a posição EXATA que o item fica if getTileItemById(pos_item, id_item).uid > 0 then if not isCooldownReady() then return true end for _, t in pairs(cfg.positions) do doSummonCreature("Demon", t) end setPlayerStorageValue(cid, cfg.playerStorage, 1) setGlobalStorageValue(cfg.globalStorage, os.time() + cfg.time) else doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "Coloque-me onde eu estava!") end return true end
  9. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Pq você tá colocando o } após 31624?.. não pode
  10. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Qual o id do parchment e a posição exata dele?
  11. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Arrumei, lembre-se de mudar o id_item e pos_item. local cfg = { playerStorage = 60999, globalStorage = 60999, time = 60 * 60 * 24, -- Tempo em segundos positions = { {x=33060, y=31623, z=15}, {x=33066, y=31623, z=15}, {x=33060, y=31627, z=15}, {x=33066, y=31627, z=15} } } local id_item = 0 -- id do item function isCooldownReady() return os.time() > getGlobalStorageValue(cfg.globalStorage) end function onUse(cid, item, frompos, item2, topos) local pos_item = {x = 0, y = 0, z = 0} -- coloque a posição EXATA que o item fica if getTileItemById(pos_item, id_item).uid > 0 then if not isCooldownReady() then return true end for _, t in pairs(cfg.positions) do doSummonCreature("Demon", t) end setPlayerStorageValue(cid, cfg.playerStorage, 1) setGlobalStorageValue(cfg.globalStorage, os.time() + cfg.time) end doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "Coloque-me onde eu estava!") return true end
  12. Que tipo de alteração?pode enviar uma mensagem!
  13. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Eu fiz aqui,mas não testei. O que eu fiz foi colocar uma validação,ele verifica se o item está na posição que você definiu,caso esteja em posição diferente,ele não inicia o script e manda uma mensagem dizendo que "Coloque-me onde eu estava!". local cfg = { playerStorage = 60999, globalStorage = 60999, time = 60 * 60 * 24, -- Tempo em segundos positions = { {x=33060, y=31623, z=15}, {x=33066, y=31623, z=15}, {x=33060, y=31627, z=15}, {x=33066, y=31627, z=15} } id_item = 0 -- id do item } function isCooldownReady() return os.time() > getGlobalStorageValue(cfg.globalStorage) end function onUse(cid, item, frompos, item2, topos) local pos = {x = 0, y = 0, z = 0} -- coloque a posição EXATA que o item fica if getTileItemById(pos, id_item).uid > 0 then if not isCooldownReady() then return true end for _, t in pairs(cfg.positions) do doSummonCreature("Demon", t) end setPlayerStorageValue(cid, cfg.playerStorage, 1) setGlobalStorageValue(cfg.globalStorage, os.time() + cfg.time) end doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "Coloque-me onde eu estava!") return true end
  14. Ok,tamo junto!
  15. Qual versão do TFS você usa?
  16. Você configurou o seu servidor web/apache/xampp para permitir o acesso externo? Assista este vídeo: Há outros vídeos também: https://www.youtube.com/results?search_query=configurando+no-ip+otserver
  17. Eu fiz aqui rapidinho e não testei,testa ai: local combat = createCombatObject() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onCastSpell(cid, var) local summon = getCreatureSummons(cid)[1] local health_summon = 2000 -- quantidade a ser curada if (getCreatureMaster(cid)) then summon:addHealth(health_summon) doCreatureAddHealth(getCreatureMaster(cid), 1600) return doCombat(cid, combat, var) end end
  18. Há vários modelos prontos, verifique este do fórum da otland: https://otland.net/threads/npc-thats-sells-donation-items-for-custom-items.182313/
  19. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Como assim?Dê um exemplo
  20. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Como assim cara?Não entendi o problema.
  21. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Não testei,veja se funciona: <?php if(!defined('INITIALIZED')) exit; class Player extends ObjectData { const LOADTYPE_ID = 'id'; const LOADTYPE_NAME = 'name'; const LOADTYPE_ACCOUNT_ID = 'account_id'; public static $table = 'players'; public $data = array('name' => null, 'world_id' => null, 'group_id' => null, 'account_id' => null, 'level' => null, 'vocation' => null, 'health' => null, 'healthmax' => null, 'experience' => null, 'lookbody' => null, 'lookfeet' => null, 'lookhead' => null, 'looklegs' => null, 'looktype' => null, 'lookaddons' => null, 'maglevel' => null, 'mana' => null, 'manamax' => null, 'manaspent' => null, 'soul' => null, 'town_id' => null, 'posx' => null, 'posy' => null, 'posz' => null, 'conditions' => null, 'cap' => null, 'sex' => null, 'lastlogin' => null, 'lastip' => null, 'save' => null, 'skull' => null, 'skulltime' => null, 'rank_id' => null, 'guildnick' => null, 'lastlogout' => null, 'blessings' => null, 'balance' => null, 'stamina' => null, 'direction' => null, 'loss_experience' => null, 'loss_mana' => null, 'loss_skills' => null, 'loss_containers' => null, 'loss_items' => null, 'premend' => null, 'online' => null, 'marriage' => null, 'promotion' => null, 'deleted' => null, 'description' => null, 'create_ip' => null, 'create_date' => null, 'comment' => null, 'hide_char' => null, 'signature' => null, 'reset' => null); public static $fields = array('id', 'name', 'world_id', 'group_id', 'account_id', 'level', 'vocation', 'health', 'healthmax', 'experience', 'lookbody', 'lookfeet', 'lookhead', 'looklegs', 'looktype', 'lookaddons', 'maglevel', 'mana', 'manamax', 'manaspent', 'soul', 'town_id', 'posx', 'posy', 'posz', 'conditions', 'cap', 'sex', 'lastlogin', 'lastip', 'save', 'skull', 'skulltime', 'rank_id', 'guildnick', 'lastlogout', 'blessings', 'balance', 'stamina', 'direction', 'loss_experience', 'loss_mana', 'loss_skills', 'loss_containers', 'loss_items', 'premend', 'online', 'marriage', 'promotion', 'deleted', 'description', 'create_ip', 'create_date', 'comment', 'hide_char', 'signature', 'reset'); public static $skillFields = array('player_id', 'skillid', 'value', 'count'); public $items; public $storages; public $skills; public $account; public $rank; public function __construct($search_text = null, $search_by = self::LOADTYPE_ID) { if($search_text != null) $this->load($search_text, $search_by); } public function load($search_text, $search_by = self::LOADTYPE_ID) { if(in_array($search_by, self::$fields)) $search_string = $this->getDatabaseHandler()->fieldName($search_by) . ' = ' . $this->getDatabaseHandler()->quote($search_text); else new Error_Critic('', 'Wrong Player search_by type.'); $fieldsArray = array(); foreach(self::$fields as $fieldName) $fieldsArray[] = $this->getDatabaseHandler()->fieldName($fieldName); $this->data = $this->getDatabaseHandler()->query('SELECT ' . implode(', ', $fieldsArray) . ' FROM ' . $this->getDatabaseHandler()->tableName(self::$table) . ' WHERE ' . $search_string)->fetchAll(); } public function loadById($id) { $this->load($id, self::LOADTYPE_ID); } public function loadByName($name) { $this->load($name, self::LOADTYPE_NAME); } public function save($forceInsert = false) { if(!isset($this->data['id']) || $forceInsert) { $keys = array(); $values = array(); foreach(self::$fields as $key) if($key != 'id') { $keys[] = $this->getDatabaseHandler()->fieldName($key); $values[] = $this->getDatabaseHandler()->quote($this->data[$key]); } $this->getDatabaseHandler()->query('INSERT INTO ' . $this->getDatabaseHandler()->tableName(self::$table) . ' (' . implode(', ', $keys) . ') VALUES (' . implode(', ', $values) . ')'); $this->setID($this->getDatabaseHandler()->lastInsertId()); } else { $updates = array(); foreach(self::$fields as $key) $updates[] = $this->getDatabaseHandler()->fieldName($key) . ' = ' . $this->getDatabaseHandler()->quote($this->data[$key]); $this->getDatabaseHandler()->query('UPDATE ' . $this->getDatabaseHandler()->tableName(self::$table) . ' SET ' . implode(', ', $updates) . ' WHERE ' . $this->getDatabaseHandler()->fieldName('id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id'])); } } public function getItems($forceReload = false) { if(!isset($this->items) || $forceReload) $this->items = new ItemsList($this->getID()); return $this->items; } public function saveItems() { if(isset($this->items)) { // if any script changed ID of player, function should save items with new player id $this->items->setPlayerId($this->getID()); $this->items->save(); } else new Error_Critic('', 'Player::saveItems() - items not loaded, cannot save'); } public function loadStorages() { $this->storages = array(); // load all $storages = $this->getDatabaseHandler()->query('SELECT ' . $this->getDatabaseHandler()->fieldName('player_id') . ', ' . $this->getDatabaseHandler()->fieldName('key') . ', ' . $this->getDatabaseHandler()->fieldName('value') . ' FROM ' .$this->getDatabaseHandler()->tableName('player_storage') . ' WHERE ' . $this->getDatabaseHandler()->fieldName('player_id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id']))->fetchAll(); foreach($storages as $storage) { $this->storages[$storage['key']] = $storage['value']; } } public function saveStorages() { if(isset($this->storages)) { $this->getDatabaseHandler()->query('DELETE FROM ' .$this->getDatabaseHandler()->tableName('player_storage') . ' WHERE ' . $this->getDatabaseHandler()->fieldName('player_id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id'])); foreach($this->storages as $key => $value) { //save each $this->getDatabaseHandler()->query('INSERT INTO ' . $this->getDatabaseHandler()->tableName('player_storage') . ' (' . $this->getDatabaseHandler()->fieldName('player_id') . ', ' . $this->getDatabaseHandler()->fieldName('key') . ', ' . $this->getDatabaseHandler()->fieldName('value') . ', ) VALUES (' . $this->getDatabaseHandler()->quote($this->data['id']) . ', ' . $this->getDatabaseHandler()->quote($key) . ', ' . $this->getDatabaseHandler()->quote($value) . ')'); } } else new Error_Critic('', 'Player::saveStorages() - storages not loaded, cannot save'); } public function getStorage($key) { if(!isset($this->storages)) { $this->loadStorages(); } if(isset($this->storages[$key])) return $this->storages[$key]; else return null; } public function getStorages() { if(!isset($this->storages)) { $this->loadStorages(); } return $this->storages; } public function setStorage($key, $value) { if(!isset($this->storages)) { $this->loadStorages(); } $this->storages[$key] = $value; } public function removeStorage($key) { if(!isset($this->storages)) { $this->loadStorages(); } if(isset($this->storages[$key])) unset($this->storages[$key]); } public function loadSkills() { $fieldsArray = array(); foreach(self::$skillFields as $fieldName) $fieldsArray[] = $this->getDatabaseHandler()->fieldName($fieldName); $skills = $this->getDatabaseHandler()->query('SELECT ' . implode(', ', $fieldsArray) . ' FROM ' . $this->getDatabaseHandler()->fieldName('player_skills') . ' WHERE ' . $this->getDatabaseHandler()->fieldName('player_id') . ' = ' . $this->getDatabaseHandler()->quote($this->getID()))->fetchAll(); $this->skills = array(); foreach($skills as $skill) $this->skills[$skill['skillid']] = $skill; } public function getSkills($forceReload = false) { if(!isset($this->skills) || $forceReload) $this->loadSkills(); return $this->skills; } public function getSkill($id, $forceReload = false) { if(!isset($this->skills) || $forceReload) $this->loadSkills(); if(isset($this->skills[$id])) return $this->skills[$id]['value']; else new Error_Critic('', 'Player::getSkill() - Skill ' . htmlspecialchars($id) . ' does not exist'); } public function setSkill($id, $value) { $this->skills[$id]['value'] = $value; } public function getSkillCount($id, $forceReload = false) { if(!isset($this->skills) || $forceReload) $this->loadSkills(); if(isset($this->skills[$id])) return $this->skills[$id]['count']; else new Error_Critic('', 'Player::getSkillCount() - Skill ' . htmlspecialchars($id) . ' does not exist'); } public function setSkillCount($id, $count) { $this->skills[$id]['count'] = $count; } public function saveSkills() { if(isset($this->skills)) { $this->getDatabaseHandler()->query('DELETE FROM ' . $this->getDatabaseHandler()->tableName('player_skills') . ' WHERE ' . $this->getDatabaseHandler()->fieldName('player_id') . ' = ' . $this->getDatabaseHandler()->quote($this->getID())); if(count($this->skills) > 0) { $keys = array(); foreach(self::$skillFields as $key) $keys[] = $this->getDatabaseHandler()->fieldName($key); $query = 'INSERT INTO ' . $this->getDatabaseHandler()->tableName('player_skills') . ' (' . implode(', ', $keys) . ') VALUES '; foreach($this->skills as $skill) { $fieldValues = array(); foreach(self::$skillFields as $key) if($key != 'player_id') $fieldValues[] = $this->getDatabaseHandler()->quote($skill[$key]); else $fieldValues[] = $this->getDatabaseHandler()->quote($this->getID()); $this->getDatabaseHandler()->query($query . '(' . implode(', ', $fieldValues) . ')'); } } } else new Error_Critic('', 'Player::saveSkills() - skills not loaded, cannot save'); } public function loadAccount() { $this->account = new Account($this->getAccountID()); } public function getAccount($forceReload = false) { if(!isset($this->account) || $forceReload) $this->loadAccount(); return $this->account; } public function setAccount($account) { $this->account = $account; $this->setAccountID($account->getID()); } public function loadRank() { $this->rank = new GuildRank($this->getRankID()); } public function getRank($forceReload = false) { if(!isset($this->rank) || $forceReload) $this->loadRank(); if($this->data['rank_id'] == 0) { return null; } return $this->rank; } public function setRank($rank = null) { if(isset($rank)) { $this->rank = $rank; $this->setRankID($rank->getID()); } else { $this->rank = new GuildRank(); $this->setRankID(0); } } public function hasGuild() { return $this->getRank()->isLoaded(); } public function removeGuildInvitations() { $this->getDatabaseHandler()->query('DELETE FROM ' . $this->getDatabaseHandler()->tableName('guild_invites') . ' WHERE ' . $this->getDatabaseHandler()->fieldName('player_id') . ' = ' . $this->getDatabaseHandler()->quote($this->getID())); } public function unban() { $bans = new DatabaseList('Ban'); $filterType = new SQL_Filter(new SQL_Field('type'), SQL_Filter::EQUAL, Ban::TYPE_PLAYER); $filterValue = new SQL_Filter(new SQL_Field('value'), SQL_Filter::EQUAL, $this->data['id']); $filterActive = new SQL_Filter(new SQL_Field('active'), SQL_Filter::EQUAL, 1); $filter = new SQL_Filter($filterType, SQL_Filter::CRITERIUM_AND, $filterValue); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterActive); $bans->setFilter($filter); foreach($bans as $ban) { $ban->setActive(0); $ban->save(); } } public function isBanned() { $bans = new DatabaseList('Ban'); $filterType = new SQL_Filter(new SQL_Field('type'), SQL_Filter::EQUAL, Ban::TYPE_PLAYER); $filterParam = new SQL_Filter(new SQL_Field('param'), SQL_Filter::EQUAL, Ban::PLAYERBAN_BANISHMENT); $filterValue = new SQL_Filter(new SQL_Field('value'), SQL_Filter::EQUAL, $this->data['id']); $filterActive = new SQL_Filter(new SQL_Field('active'), SQL_Filter::EQUAL, 1); $filter = new SQL_Filter($filterType, SQL_Filter::CRITERIUM_AND, $filterValue); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterActive); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterParam); $bans->setFilter($filter); $isBanned = false; foreach($bans as $ban) { if($ban->getExpires() <= 0 || $ban->isExpires() > time()) $isBanned = true; } return $isBanned; } public function isNamelocked() { $bans = new DatabaseList('Ban'); $filterType = new SQL_Filter(new SQL_Field('type'), SQL_Filter::EQUAL, Ban::TYPE_PLAYER); $filterParam = new SQL_Filter(new SQL_Field('param'), SQL_Filter::EQUAL, Ban::PLAYERBAN_LOCK); $filterValue = new SQL_Filter(new SQL_Field('value'), SQL_Filter::EQUAL, $this->data['id']); $filterActive = new SQL_Filter(new SQL_Field('active'), SQL_Filter::EQUAL, 1); $filter = new SQL_Filter($filterType, SQL_Filter::CRITERIUM_AND, $filterValue); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterActive); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterParam); $bans->setFilter($filter); return (count($bans) > 0); } public function delete() { $this->db->query('UPDATE ' . $this->getDatabaseHandler()->tableName(self::$table) . ' SET ' . $this->getDatabaseHandler()->fieldName('deleted') . ' = 1 WHERE ' . $this->getDatabaseHandler()->fieldName('id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id'])); unset($this->data['id']); } /* * default tfs 0.3.6 fields */ public function setID($value){$this->data['id'] = $value;} public function getID(){return $this->data['id'];} public function setAccountID($value){$this->data['account_id'] = $value;} public function getAccountID(){return $this->data['account_id'];} public function setWorldID($value){$this->data['world_id'] = $value;} public function getWorldID(){return $this->data['world_id'];} public function setName($value){$this->data['name'] = $value;} public function getName(){return $this->data['name'];} public function setGroupID($value){$this->data['group_id'] = $value;} public function getGroupID(){return $this->data['group_id'];} public function setVocation($value){$this->data['vocation'] = $value;} public function getVocation(){return $this->data['vocation'];} public function setPromotion($value){$this->data['promotion'] = $value;} public function getPromotion(){return $this->data['promotion'];} public function setLevel($value){$this->data['level'] = $value;} public function getLevel(){return $this->data['level'];} public function setExperience($value){$this->data['experience'] = $value;} public function getExperience(){return $this->data['experience'];} public function setHealth($value){$this->data['health'] = $value;} public function getHealth(){return $this->data['health'];} public function setHealthMax($value){$this->data['healthmax'] = $value;} public function getHealthMax(){return $this->data['healthmax'];} public function setMana($value){$this->data['mana'] = $value;} public function getMana(){return $this->data['mana'];} public function setManaMax($value){$this->data['manamax'] = $value;} public function getManaMax(){return $this->data['manamax'];} public function setMagLevel($value){$this->data['maglevel'] = $value;} public function getMagLevel(){return $this->data['maglevel'];} public function setManaSpent($value){$this->data['manaspent'] = $value;} public function getManaSpent(){return $this->data['manaspent'];} public function setSex($value){$this->data['sex'] = $value;} public function getSex(){return $this->data['sex'];} public function setTown($value){$this->data['town_id'] = $value;} public function getTown(){return $this->data['town_id'];} public function setPosX($value){$this->data['posx'] = $value;} public function getPosX(){return $this->data['posx'];} public function setPosY($value){$this->data['posy'] = $value;} public function getPosY(){return $this->data['posy'];} public function setPosZ($value){$this->data['posz'] = $value;} public function getPosZ(){return $this->data['posz'];} public function setCapacity($value){$this->data['cap'] = $value;} public function getCapacity(){return $this->data['cap'];} public function setSoul($value){$this->data['soul'] = $value;} public function getSoul(){return $this->data['soul'];} public function setConditions($value){$this->data['conditions'] = $value;} public function getConditions(){return $this->data['conditions'];} public function setLastIP($value){$this->data['lastip'] = $value;} public function getLastIP(){return $this->data['lastip'];} public function setLastLogin($value){$this->data['lastlogin'] = $value;} public function getLastLogin(){return $this->data['lastlogin'];} public function setLastLogout($value){$this->data['lastlogout'] = $value;} public function getLastLogout(){return $this->data['lastlogout'];} public function setSkull($value){$this->data['skull'] = $value;} public function getSkull(){return $this->data['skull'];} public function setSkullTime($value){$this->data['skulltime'] = $value;} public function getSkullTime(){return $this->data['skulltime'];} public function setRankID($value){$this->data['rank_id'] = $value;} public function getRankID(){return $this->data['rank_id'];} public function setGuildNick($value){$this->data['guildnick'] = $value;} public function getGuildNick(){return $this->data['guildnick'];} public function setSave($value = 1){$this->data['save'] = (int) $value;} public function getSave(){return $this->data['save'];} public function setBlessings($value){$this->data['blessings'] = $value;} public function getBlessings(){return $this->data['blessings'];} public function setBalance($value){$this->data['balance'] = $value;} public function getBalance(){return $this->data['balance'];} public function setStamina($value){$this->data['stamina'] = $value;} public function getStamina(){return $this->data['stamina'];} public function setDirection($value){$this->data['direction'] = $value;} public function getDirection(){return $this->data['direction'];} public function setLossExperience($value){$this->data['loss_experience'] = $value;} public function getLossExperience(){return $this->data['loss_experience'];} public function setLossMana($value){$this->data['loss_mana'] = $value;} public function getLossMana(){return $this->data['loss_mana'];} public function setLossSkills($value){$this->data['loss_skills'] = $value;} public function getLossSkills(){return $this->data['loss_skills'];} public function setLossContainers($value){$this->data['loss_containers'] = $value;} public function getLossContainers(){return $this->data['loss_containers'];} public function setLossItems($value){$this->data['loss_items'] = $value;} public function getLossItems(){return $this->data['loss_items'];} public function setOnline($value){$this->data['online'] = (int) $value;} public function getOnline(){return (bool) $this->data['online'];} public function setMarriage($value){$this->data['marriage'] = $value;} public function getMarriage(){return $this->data['marriage'];} public function setDeleted($value){$this->data['deleted'] = (int) $value;} public function isDeleted(){return (bool) $this->data['deleted'];} public function setDescription($value){$this->data['description'] = $value;} public function getDescription(){return $this->data['description'];} public function setLookBody($value){$this->data['lookbody'] = $value;} public function getLookBody(){return $this->data['lookbody'];} public function setLookFeet($value){$this->data['lookfeet'] = $value;} public function getLookFeet(){return $this->data['lookfeet'];} public function setLookHead($value){$this->data['lookhead'] = $value;} public function getLookHead(){return $this->data['lookhead'];} public function setLookLegs($value){$this->data['looklegs'] = $value;} public function getLookLegs(){return $this->data['looklegs'];} public function setLookType($value){$this->data['looktype'] = $value;} public function getLookType(){return $this->data['looktype'];} public function setLookAddons($value){$this->data['lookaddons'] = $value;} public function getLookAddons(){return $this->data['lookaddons'];} /* * Custom AAC fields * create_ip , INT, default 0 * create_date , INT, default 0 * hide_char , INT, default 0 * comment , TEXT, default '' */ public function setCreateIP($value){$this->data['create_ip'] = $value;} public function getCreateIP(){return $this->data['create_ip'];} public function setCreateDate($value){$this->data['create_date'] = $value;} public function getCreateDate(){return $this->data['create_date'];} public function setHidden($value){$this->data['hide_char'] = (int) $value;} public function isHidden(){return (bool) $this->data['hide_char'];} public function setComment($value){$this->data['comment'] = $value;} public function getComment(){return $this->data['comment'];} /* * for compability with old scripts */ public function setGroup($value){$this->setGroupID($value);} public function getGroup(){return $this->getGroupID();} public function setWorld($value){$this->setWorldID($value);} public function getWorld(){return $this->getWorldID();} public function isOnline(){return $this->getOnline() == 1;} public function getCreated(){return $this->getCreateDate();} public function setCreated($value){$this->setCreateDate($value);} public function setCap($value){$this->setCapacity($value);} public function getCap(){return $this->getCapacity();} public function isSaveSet(){return $this->getSave();} public function unsetSave(){$this->setSave(0);} public function getTownId(){return $this->getTown();} public function getHideChar(){return $this->isHidden();} public function find($name){$this->loadByName($name);} }
  22. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    Cola aqui o código da página player.php
  23. Rayo postou uma resposta no tópico em Suporte Tibia OTServer
    [01] = {100, 200, 1}, -- Primeiro Numero é o Lv. Minimo | O Segundo numero é o Lv. Maximo | ùltimo número é quantos leveis perde ao morrer. O programador ja deixou a explicação... {100, (é o level mínimo),200 é o level máximo.. , 1(é a quantidade level que o jogador perderá ao morrer entre o level 100 ao 200)
  24. Cara, muda de distro/base..certamente deve ser algum bug na source!
  25. Colega, não vou dizer que "não tem como",mas não vi nenhum tutorial sobre isso pois teria que usar técnicas de engenharia reversa.

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