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CM Ryuuji

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  1. Bom desde ontem, nosso servidor com mais de 300 jogadores está sofrendo um ataque de um grupo de ódio e inveja em relação ao nosso crescimento, não temos idéia do que eles estão fazendo para travar o servidor, mas anexaram o log. Agradeço sua ajuda urgente. Signal caught: SIGSEGV in 11/05 - 05:40:14 Thread 4 (Thread 0x7fffebfff700 (LWP 53190)): #0 pthread_cond_wait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_wait.S:185 No locals. #1 0x00007ffff631150c in std::condition_variable::wait(std::unique_lock<std::mutex>&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #2 0x00005555557112df in DatabaseTasks::threadMain() () No symbol table info available. #3 0x00007ffff6316e6f in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #4 0x00007ffff65e64a4 in start_thread (arg=0x7fffebfff700) at pthread_create.c:456 __res = <optimized out> pd = 0x7fffebfff700 now = <optimized out> unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737152808704, 4796436392901787467, 140737246902782, 140737246902783, 140737144418304, 3, -4796462781682761909, -4796419638551330997}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} not_first_call = <optimized out> pagesize_m1 = <optimized out> sp = <optimized out> freesize = <optimized out> __PRETTY_FUNCTION__ = "start_thread" #5 0x00007ffff5a8bd0f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:97 No locals. Thread 3 (Thread 0x7ffff11bb700 (LWP 53189)): #0 pthread_cond_timedwait@@GLIBC_2.3.2 () at ../sysdeps/unix/sysv/linux/x86_64/pthread_cond_timedwait.S:225 No locals. #1 0x000055555563a550 in Scheduler::threadMain() () No symbol table info available. #2 0x00007ffff6316e6f in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #3 0x00007ffff65e64a4 in start_thread (arg=0x7ffff11bb700) at pthread_create.c:456 __res = <optimized out> pd = 0x7ffff11bb700 now = <optimized out> unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737238513408, 4796436392901787467, 140737488346430, 140737488346431, 140737230123008, 3, -4796404745937174709, -4796419638551330997}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} not_first_call = <optimized out> pagesize_m1 = <optimized out> sp = <optimized out> freesize = <optimized out> __PRETTY_FUNCTION__ = "start_thread" #4 0x00007ffff5a8bd0f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:97 No locals. Thread 2 (Thread 0x7ffff19bc700 (LWP 53188)): #0 0x0000555555637f0c in Reward::getParent() const () No symbol table info available. #1 0x000055555574630f in Item::getTopParent() const () No symbol table info available. #2 0x0000555555746396 in Item::getTile() const () No symbol table info available. #3 0x0000555555643b1a in Thing::getPosition() const () No symbol table info available. #4 0x00005555556584b4 in Player::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) () No symbol table info available. #5 0x0000555555762ae8 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) () No symbol table info available. #6 0x0000555555625550 in Map::moveCreature(Creature&, Tile&, bool) () No symbol table info available. #7 0x00005555557069e4 in Game::internalMoveCreature(Creature&, Tile&, unsigned int) () No symbol table info available. #8 0x00005555556df4e1 in Creature::onCreatureWalk() () No symbol table info available. #9 0x00005555556e0794 in Game::checkCreatureWalk(unsigned int) () No symbol table info available. #10 0x00005555556deec5 in Creature::addEventWalk(bool) () No symbol table info available. #11 0x00005555556df093 in Creature::startAutoWalk(std::forward_list<Direction, std::allocator<Direction> > const&) () No symbol table info available. #12 0x00005555557057c1 in Game::playerAutoWalk(unsigned int, std::forward_list<Direction, std::allocator<Direction> > const&) () No symbol table info available. #13 0x00005555556453eb in Dispatcher::threadMain() () No symbol table info available. #14 0x00007ffff6316e6f in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #15 0x00007ffff65e64a4 in start_thread (arg=0x7ffff19bc700) at pthread_create.c:456 __res = <optimized out> pd = 0x7ffff19bc700 now = <optimized out> unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737246906112, 4796436392901787467, 140737488346430, 140737488346431, 140737238515712, 3, -4796405844911931573, -4796419638551330997}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}} not_first_call = <optimized out> pagesize_m1 = <optimized out> sp = <optimized out> freesize = <optimized out> __PRETTY_FUNCTION__ = "start_thread" #16 0x00007ffff5a8bd0f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:97 No locals. Thread 1 (Thread 0x7ffff7fe5bc0 (LWP 53184)): #0 0x00007ffff5a8c303 in epoll_wait () at ../sysdeps/unix/syscall-template.S:84 No locals. #1 0x00005555555a0669 in main ()
  2. Consegui colocá-lo online, o site está operacional e está tudo bem, o problema é que estou testando e os jogadores não estão atacando, alguém sabe como consertar isso? Eu coloco o modo aberto e hardcore e permanece o mesmo, os usuários não são atacados

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