
Von Dale
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Von Dale's post in (Resolvido)Deixar runa ser usada apenas em si mesmo was marked as the answerFiz um improvisado aqui, estou sem tempo para verificar se esta funcionando, verifica ai e me avisa.
data/actions/actions.xml
<action itemid="ID DA RUNA" script="doubleHeal.lua"/>
data/actions/scripts/doubleHeal.lua
local storageCoolDown = 95555 local storageTime = 10 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 50) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function onGetFormulaValues(cid, level, maglevel) min = (level * 3 + maglevel * 2.74) + 80 max = (level * 3 + maglevel * 3.8) + 120 return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target == player then if player:getStorageValue(storageCoolDown) < os.time() then player:setStorageValue(storageCoolDown, os.time() + storageTime * 1) local var = {type = 1, number = player:getId()} combat:execute(creature, var) addEvent(function() combat:execute(creature, var) end, 2*1000) else player:sendTextMessage(MESSAGE_STATUS_SMALL, "You must wait 10 seconds to use this rune again.") return false end else player:sendTextMessage(MESSAGE_STATUS_SMALL, "Can be used only on you.") end return true end