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Von Dale

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  1. Von Dale's post in (Resolvido)Deixar runa ser usada apenas em si mesmo was marked as the answer   
    Fiz um improvisado aqui, estou sem tempo para verificar se esta funcionando, verifica ai e me avisa.
     
    data/actions/actions.xml
    <action itemid="ID DA RUNA" script="doubleHeal.lua"/>  
     
    data/actions/scripts/doubleHeal.lua
     
    local storageCoolDown = 95555 local storageTime = 10 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 50) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function onGetFormulaValues(cid, level, maglevel) min = (level * 3 + maglevel * 2.74) + 80 max = (level * 3 + maglevel * 3.8) + 120 return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target == player then if player:getStorageValue(storageCoolDown) < os.time() then player:setStorageValue(storageCoolDown, os.time() + storageTime * 1) local var = {type = 1, number = player:getId()} combat:execute(creature, var) addEvent(function() combat:execute(creature, var) end, 2*1000) else player:sendTextMessage(MESSAGE_STATUS_SMALL, "You must wait 10 seconds to use this rune again.") return false end else player:sendTextMessage(MESSAGE_STATUS_SMALL, "Can be used only on you.") end return true end  

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