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jotape1322

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  1. Curtir
    jotape1322 recebeu reputação de BrunoWots em (Resolvido)exercise dummy   
    .Qual servidor ou website você utiliza como base? 
    1.3
    Qual o motivo deste tópico? 
    seguinte, o script ta funcionando lindo e perfeito, exceto quando eu estou treinando e deslogo o char sem parar de treinar, ai quando eu relogo o char ele fala pra mim que eu já estou treinando daí não consigo treinar mais, sei que tem algo a ver com o storage do player que ta setado como treinando preciso que quando ele deslogue ele mude esse storage
    Está surgindo algum erro? Se sim coloque-o aqui. 
     
    Você tem o código disponível? Se tiver publique-o aqui: 
    local skills = { [32384] = {id=SKILL_SWORD,voc=4}, -- KNIGHT [32385] = {id=SKILL_AXE,voc=4}, -- KNIGHT [32386] = {id=SKILL_CLUB,voc=4}, -- KNIGHT [32387] = {id=SKILL_DISTANCE,voc=3,range=CONST_ANI_SIMPLEARROW}, -- PALADIN [32388] = {id=SKILL_MAGLEVEL,voc=2,range=CONST_ANI_SMALLICE}, -- DRUID [32389] = {id=SKILL_MAGLEVEL,voc=1,range=CONST_ANI_FIRE}, -- SORCERER [32124] = {id=SKILL_SWORD,voc=4}, -- KNIGHT [32125] = {id=SKILL_AXE,voc=4}, -- KNIGHT [32126] = {id=SKILL_CLUB,voc=4}, -- KNIGHT [32127] = {id=SKILL_DISTANCE,voc=3,range=CONST_ANI_SIMPLEARROW}, -- PALADIN [32128] = {id=SKILL_MAGLEVEL,voc=2,range=CONST_ANI_SMALLICE}, -- DRUID [32129] = {id=SKILL_MAGLEVEL,voc=1,range=CONST_ANI_FIRE} -- SORCERER } local houseDummies = {32143, 32144, 32145, 32146, 32147, 32148} local freeDummies = {32142, 32149} local skillRateDefault = configManager.getNumber(configKeys.RATE_SKILL) local magicRateDefault = configManager.getNumber(configKeys.RATE_MAGIC) local function removeExerciseWeapon(player, exercise) exercise:remove(1) player:sendTextMessage(MESSAGE_INFO_DESCR, "Your training weapon vanished.") stopEvent(training) player:setStorageValue(Storage.isTraining,0) end local function start_train(pid,start_pos,itemid,fpos, bonusDummy, dummyId) local player = Player(pid) if player ~= nil then if Tile(fpos):getItemById(dummyId) then local pos_n = player:getPosition() if start_pos:getDistance(pos_n) == 0 and getTilePzInfo(pos_n) then if player:getItemCount(itemid) >= 1 then local exercise = player:getItemById(itemid,true) if exercise:isItem() then if exercise:hasAttribute(ITEM_ATTRIBUTE_CHARGES) then local charges_n = exercise:getAttribute(ITEM_ATTRIBUTE_CHARGES) if charges_n >= 1 then exercise:setAttribute(ITEM_ATTRIBUTE_CHARGES,(charges_n-1)) local voc = player:getVocation() if skills[itemid].id == SKILL_MAGLEVEL then local magicRate = getRateFromTable(magicLevelStages, player:getMagicLevel(), magicRateDefault) if not bonusDummy then player:addManaSpent(math.ceil(500*magicRate)) else player:addManaSpent(math.ceil(500*magicRate)*1.1) -- 10% end else local skillRate = getRateFromTable(skillsStages, player:getEffectiveSkillLevel(skills[itemid].id), skillRateDefault) if not bonusDummy then player:addSkillTries(skills[itemid].id, 7*skillRate) else player:addSkillTries(skills[itemid].id, (7*skillRate)*1.1) -- 10% end end fpos:sendMagicEffect(CONST_ME_HITAREA) if skills[itemid].range then pos_n:sendDistanceEffect(fpos, skills[itemid].range) end if exercise:getAttribute(ITEM_ATTRIBUTE_CHARGES) == 0 then removeExerciseWeapon(player, exercise) else local training = addEvent(start_train, voc:getAttackSpeed(), pid,start_pos,itemid,fpos,bonusDummy,dummyId) player:setStorageValue(Storage.isTraining,1) end else removeExerciseWeapon(player, exercise) end end end end else player:sendTextMessage(MESSAGE_INFO_DESCR, "Your training has stopped.") stopEvent(training) player:setStorageValue(Storage.isTraining,0) end else stopEvent(training) player:sendTextMessage(MESSAGE_INFO_DESCR, "Your training has stopped.") player:setStorageValue(Storage.isTraining, 0) end else stopEvent(training) if player then player:sendTextMessage(MESSAGE_INFO_DESCR, "Your training has stopped.") player:setStorageValue(Storage.isTraining,0) end end return true end function onUse(player, item, fromPosition, target, toPosition, isHotkey) local start_pos = player:getPosition() if player:getStorageValue(Storage.isTraining) == 1 then player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already training.") return false end if target:isItem() then if isInArray(houseDummies,target:getId()) then if not skills[item.itemid].range and (start_pos:getDistance(target:getPosition()) > 1) then player:sendTextMessage(MESSAGE_INFO_DESCR, "Get closer to the dummy.") stopEvent(training) return true end player:sendTextMessage(MESSAGE_INFO_DESCR, "You started training.") start_train(player:getId(),start_pos,item.itemid,target:getPosition(), true, target:getId()) elseif isInArray(freeDummies, target:getId()) then if not skills[item.itemid].range and (start_pos:getDistance(target:getPosition()) > 1) then player:sendTextMessage(MESSAGE_INFO_DESCR, "Get closer to the dummy.") stopEvent(training) return true end player:sendTextMessage(MESSAGE_INFO_DESCR, "You started training.") start_train(player:getId(),start_pos,item.itemid,target:getPosition(), false, target:getId()) end end return true end    
    Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. 

     
    sendo que ele não está treinando
    resolvido, em login lua na function onlogin adicionei
            player:setStorageValue(Storage.isTraining,0)
    e toda vez que ele loga ele seta o storage do trainer pra 0
  2. Curtir
    jotape1322 deu reputação a Kralifezik1 em Ajuda com para Liberar Acessos Script Login.lua Help   
    carai muito obrigado irmao 
  3. Obrigado
    jotape1322 recebeu reputação de Kralifezik1 em Ajuda com para Liberar Acessos Script Login.lua Help   
    aqui tem meu login.lua da mesma base que a sua, aqui no meu ta funcionando, não estão todas as quests ai mas da pra vc ter uma noção
    function Player.sendTibiaTime(self, hours, minutes) -- TODO: Migrate to protocolgame.cpp local msg = NetworkMessage() msg:addByte(0xEF) msg:addByte(hours) msg:addByte(minutes) msg:sendToPlayer(self) msg:delete() return true end local function onMovementRemoveProtection(cid, oldPos, time) local player = Player(cid) if not player then return true end local playerPos = player:getPosition() if (playerPos.x ~= oldPos.x or playerPos.y ~= oldPos.y or playerPos.z ~= oldPos.z) or player:getTarget() then player:setStorageValue(Storage.combatProtectionStorage, 0) return true end addEvent(onMovementRemoveProtection, 1000, cid, oldPos, time - 1) end local playerLogin = CreatureEvent("PlayerLogin") function playerLogin.onLogin(player) local items = { {2120, 1}, {2148, 3} } if player:getLastLoginSaved() == 0 then local backpack = player:addItem(1988) if backpack then for i = 1, #items do backpack:addItem(items[i][1], items[i][2]) end end player:addItem(2050, 1, true, 1, CONST_SLOT_AMMO) else player:sendTextMessage(MESSAGE_STATUS_DEFAULT, string.format("Your last visit in ".. SERVER_NAME ..": %s.", os.date("%d. %b %Y %X", player:getLastLoginSaved()))) --In Service of Yalahar player:setStorageValue(Storage.InServiceofYalahar.Questline, 5) player:setStorageValue(Storage.InServiceofYalahar.Mission01, 6) player:setStorageValue(Storage.InServiceofYalahar.Mission02, 8) player:setStorageValue(Storage.InServiceofYalahar.Mission03, 6) player:setStorageValue(Storage.InServiceofYalahar.Mission04, 6) player:setStorageValue(Storage.InServiceofYalahar.Mission05, 8) player:setStorageValue(Storage.InServiceofYalahar.Mission06, 5) player:setStorageValue(Storage.InServiceofYalahar.Mission07, 5) player:setStorageValue(Storage.InServiceofYalahar.Mission08, 4) player:setStorageValue(Storage.InServiceofYalahar.Mission09, 2) player:setStorageValue(Storage.InServiceofYalahar.Mission10, 1) --ape player:setStorageValue(Storage.TheApeCity,1) --zao player:setStorageValue(Storage.TheNewFrontier.Questline, 1) player:setStorageValue(Storage.TheNewFrontier.Mission01, 3) player:setStorageValue(Storage.TheNewFrontier.Mission02, 6) player:setStorageValue(Storage.TheNewFrontier.Mission03, 3) player:setStorageValue(Storage.TheNewFrontier.Mission04, 2) player:setStorageValue(Storage.TheNewFrontier.Mission05, 7) player:setStorageValue(Storage.TheNewFrontier.Mission06, 3) player:setStorageValue(Storage.TheNewFrontier.Mission07, 3) player:setStorageValue(Storage.TheNewFrontier.Mission08, 2) player:setStorageValue(Storage.TheNewFrontier.Mission09, 3) player:setStorageValue(Storage.TheNewFrontier.Mission10, 1) player:setStorageValue(Storage.TheNewFrontier.TomeofKnowledge, 12) --Feryst player:setStorageValue(Storage.ThreatenedDreams.Start, 1) player:setStorageValue(Storage.ThreatenedDreams.TroubledMission01, 17) player:setStorageValue(Storage.ThreatenedDreams.TroubledMission02, 1) --Rashid player:setStorageValue(Storage.TravellingTrader.Mission01, 1) player:setStorageValue(Storage.TravellingTrader.Mission01, 2) player:setStorageValue(Storage.TravellingTrader.Mission02, 5) player:setStorageValue(Storage.TravellingTrader.Mission03, 3) player:setStorageValue(Storage.TravellingTrader.Mission04, 3) player:setStorageValue(Storage.TravellingTrader.Mission05, 3) player:setStorageValue(Storage.TravellingTrader.Mission06, 2) player:setStorageValue(Storage.TravellingTrader.Mission07, 1) --Iquin player:setStorageValue(Storage.TheInquisition.Questline, 2) player:setStorageValue(Storage.TheInquisition.Mission01, 7) player:setStorageValue(Storage.TheInquisition.Mission02, 3) player:setStorageValue(Storage.TheInquisition.Mission03, 6) player:setStorageValue(Storage.TheInquisition.Mission04, 3) player:setStorageValue(Storage.TheInquisition.Mission05, 3) player:setStorageValue(Storage.TheInquisition.Mission06, 3) player:setStorageValue(Storage.TheInquisition.Mission07, 1) --WOTE player:setStorageValue(Storage.WrathoftheEmperor.Questline, 1) player:setStorageValue(Storage.WrathoftheEmperor.Mission01, 3) player:setStorageValue(Storage.WrathoftheEmperor.Mission02, 3) player:setStorageValue(Storage.WrathoftheEmperor.Mission03, 3) player:setStorageValue(Storage.WrathoftheEmperor.Mission04, 3) player:setStorageValue(Storage.WrathoftheEmperor.Mission05, 3) player:setStorageValue(Storage.WrathoftheEmperor.Mission06, 4) player:setStorageValue(Storage.WrathoftheEmperor.Mission07, 6) player:setStorageValue(Storage.WrathoftheEmperor.Mission08, 2) player:setStorageValue(Storage.WrathoftheEmperor.Mission09, 2) player:setStorageValue(Storage.WrathoftheEmperor.Mission10, 6) --Imbuiment player:setStorageValue(Storage.ForgottenKnowledge.Tomes, 1) player:setStorageValue(Storage.ForgottenKnowledge.LastLoreKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.TimeGuardianKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.HorrorKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.DragonkingKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.ThornKnightKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.LloydKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.LadyTenebrisKilled, 1) player:setStorageValue(Storage.ForgottenKnowledge.AccessMachine, 1) --SearoutsYalahar player:setStorageValue(Storage.SearoutesAroundYalahar.Darashia, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.AbDendriel, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.Venore, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.Ankrahmun, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.PortHope, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.Thais, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.LibertyBay, 1) player:setStorageValue(Storage.SearoutesAroundYalahar.Carlin, 1) end local playerId = player:getId() DailyReward.init(playerId) player:loadSpecialStorage() if player:getGroup():getId() >= 4 then player:setGhostMode(true) end -- Boosted creature player:sendTextMessage(MESSAGE_LOOT, "Today's boosted creature: " .. BoostedCreature.name .. " \ Boosted creatures yield more experience points, carry more loot than usual and respawn at a faster rate.") -- Bestiary tracker player:refreshBestiaryTracker() -- Stamina nextUseStaminaTime[playerId] = 1 -- EXP Stamina nextUseXpStamina[playerId] = 1 -- Prey Small Window for slot = CONST_PREY_SLOT_FIRST, CONST_PREY_SLOT_THIRD do player:sendPreyData(slot) end -- New prey nextPreyTime[playerId] = { [CONST_PREY_SLOT_FIRST] = 1, [CONST_PREY_SLOT_SECOND] = 1, [CONST_PREY_SLOT_THIRD] = 1 } if (player:getAccountType() == ACCOUNT_TYPE_TUTOR) then local msg = [[:: Tutor Rules 1 *> 3 Warnings you lose the job. 2 *> Without parallel conversations with players in Help, if the player starts offending, you simply mute it. 3 *> Be educated with the players in Help and especially in the Private, try to help as much as possible. 4 *> Always be on time, if you do not have a justification you will be removed from the staff. 5 *> Help is only allowed to ask questions related to tibia. 6 *> It is not allowed to divulge time up or to help in quest. 7 *> You are not allowed to sell items in the Help. 8 *> If the player encounters a bug, ask to go to the website to send a ticket and explain in detail. 9 *> Always keep the Tutors Chat open. (required). 10 *> You have finished your schedule, you have no tutor online, you communicate with some CM in-game or ts and stay in the help until someone logs in, if you can. 11 *> Always keep a good Portuguese in the Help, we want tutors who support, not that they speak a satanic ritual. 12 *> If you see a tutor doing something that violates the rules, take a print and send it to your superiors. " - Commands - Mute Player: /mute nick, 90 (90 seconds) Unmute Player: /unmute nick. - Commands -]] player:popupFYI(msg) end -- Open channels if table.contains({TOWNS_LIST.DAWNPORT, TOWNS_LIST.DAWNPORT_TUTORIAL}, player:getTown():getId())then player:openChannel(3) -- World chat else player:openChannel(3) -- World chat player:openChannel(5) -- Advertsing main end -- Rewards local rewards = #player:getRewardList() if(rewards > 0) then player:sendTextMessage(MESSAGE_INFO_DESCR, string.format("You have %d %s in your reward chest.", rewards, rewards > 1 and "rewards" or "reward")) end -- Update player id local stats = player:inBossFight() if stats then stats.playerId = player:getId() end if player:getStorageValue(Storage.combatProtectionStorage) < 1 then player:setStorageValue(Storage.combatProtectionStorage, 1) onMovementRemoveProtection(playerId, player:getPosition(), 10) end -- Set Client XP Gain Rate local baseExp = 100 if Game.getStorageValue(GlobalStorage.XpDisplayMode) > 0 then baseExp = getRateFromTable(experienceStages, player:getLevel(), configManager.getNumber(configKeys.RATE_EXP)) end local staminaMinutes = player:getStamina() local doubleExp = false --Can change to true if you have double exp on the server local staminaBonus = (staminaMinutes > 2400) and 150 or ((staminaMinutes < 840) and 50 or 100) if doubleExp then baseExp = baseExp * 2 end player:setStaminaXpBoost(staminaBonus) player:setBaseXpGain(baseExp) local worldTime = getWorldTime() local hours = math.floor(worldTime / 60) local minutes = worldTime % 60 player:sendTibiaTime(hours, minutes) if player:getStorageValue(Storage.isTraining) == 1 then --Reset exercise weapon storage player:setStorageValue(Storage.isTraining,0) end return true end playerLogin:register()  
  4. Gostei
    jotape1322 recebeu reputação de Vodkart em (Resolvido)Erro script trade OFF   
    16:45 Você somente pode sacar o total de 74.
    16:45 Você tem que digitar um valor maior que 0.
     
    Muito agradecido, agora funcionou perfeito!
  5. Gostei
    jotape1322 deu reputação a Vodkart em (Resolvido)Erro script trade OFF   
    ué, testa assim
     
     
    local config = { level_add = 20, max_ofertas = 5, ofertas_pz = true, itens_bloqueados = {2165, 2152, 2148, 2160, 2166, 2167, 2168, 2169, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209, 2210, 2211, 2212, 2213, 2214, 2215, 2343, 2433, 2640, 6132, 6300, 6301, 9932, 9933} } function onSay(player, words, param) if (param == 'saldo') then local consulta = db.storeQuery("SELECT * FROM `players` WHERE `id` = " .. player:getGuid() .. ";") local saldo = result.getNumber(consulta, "auction_balance") player:sendTextMessage(MESSAGE_INFO_DESCR, "Seu saldo é de " .. saldo .. " gps de suas vendas no mercado!") player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Seu saldo é de " .. saldo .. " gps de suas vendas no mercado!") return true end if(param == '') or (param == 'info') then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Comandos para utilizar este sistema:\n!oferta saldo\nUse este comando para verificar o saldo de suas vendas.\n!oferta add, nomedoitem, preço, qtd\nexemplo: !oferta add,plate armor,500,1\n\n\n!oferta comprar,id_da_compra\nexemplo: !oferta comprar,1943\n\n\n!oferta remover,id_da_compra\nexemplo: !oferta remover,1943\n\n\n!oferta sacar, qtd\nexemplo: !oferta sacar, 1000.\n") return true end local split = param:split(",") if split[2] == nil then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Parâmetros necessários. Use !oferta info para mais informações!") return false end split[2] = split[2]:gsub("^%s*(.-)$", "%1") _BUSCA_DB = db.storeQuery("SELECT * FROM `auction_system` WHERE `player` = " .. player:getGuid()) if(split[1] == "add") then if(not tonumber(split[3]) or (not tonumber(split[4]))) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use somente números.") return true end if(string.len(split[3]) > 7 or (string.len(split[4]) > 3)) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Este preço ou a quantidade itens é muito alta.") return true end local itemType, item_s = ItemType(split[2]), ItemType(split[2]):getId() if(not item_s) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "O item "..itemType.." não existe!") return true end if(player:getLevel() < config.level_add) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas vcê precisa de level igual ou superior a (" .. config.level_add .. ") para continuar.") return true end if(isInArray(config.itens_bloqueados, item_s)) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Você não pode adicionar este item.") return true end if(player:getItemCount(item_s) < tonumber(split[4])) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você não tem este item.") return true end local amount, tmp_BUSCA_DB = 0, _BUSCA_DB while tmp_BUSCA_DB ~= false do tmp_BUSCA_DB = result.next(_BUSCA_DB) amount = amount + 1 end if _BUSCA_DB ~= false then local limit = amount >= config.max_ofertas if limit then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você atingiu o limite máximo(" .. config.max_ofertas .. ") de publicações de venda de itens.") return true end if(config.SendOffersOnlyInPZ) then if(not getTilePzInfo(player:getPosition())) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você só pode usar este comando estando em protection zone.") return true end end end if(tonumber(split[4]) < 1 or (tonumber(split[3]) < 1)) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você precisa informar um número maior que 0.") return true end local itemcount, costgp = math.floor(split[4]), math.floor(split[3]) player:removeItem(item_s, itemcount) db.query("INSERT INTO `auction_system` (`player`, `item_name`, `item_id`, `count`, `cost`, `date`) VALUES (" .. player:getGuid() .. ", \"" .. split[2] .. "\", " .. item_s .. ", " .. itemcount .. ", " .. costgp ..", " .. os.time() .. ")") player:sendTextMessage(MESSAGE_INFO_DESCR, "Parabéns! Você adicionou para à venda " .. itemcount .." " .. split[2] .." por " .. costgp .. " gps!") end if(split[1] == "comprar") then _BUSCA_DB = db.storeQuery("SELECT * FROM `auction_system` WHERE `id` = ".. tonumber(split[2])) local player_id, player_vendas, item_ids, costs, item_names, counts = player:getGuid(), result.getNumber(_BUSCA_DB, "player"), result.getNumber(_BUSCA_DB, "item_id"), result.getNumber(_BUSCA_DB, "cost"), result.getString(_BUSCA_DB, "item_name"), result.getNumber(_BUSCA_DB, "count") if(not tonumber(split[2])) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas somente números são aceitos.") return true end if(_BUSCA_DB ~= false) then local total_custo = costs - player:getMoney() if(player:getMoney() < costs) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você não possuí a quantia necessária para comprar. São necessários: "..costs.."gps para comprar o item: "..item_names..". Você tem: " .. player:getMoney() .. "gps. Você precisa de: "..total_custo.." gps.") return true end if(player_id == player_vendas) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas você não pode comprar seu próprio item.") return true end if player:removeMoney(costs) then if(isItemStackable((item_ids))) then player:addItem(item_ids, counts) else for i = 1, counts do player:addItem(item_ids, 1) end end db.query("DELETE FROM `auction_system` WHERE `id` = " .. split[2] .. ";") player:sendTextMessage(MESSAGE_INFO_DESCR, "Parabéns! Você comprou " .. counts .. " ".. item_names .. " por " .. costs .. " gps com sucesso!") db.query("UPDATE `players` SET `auction_balance` = `auction_balance` + " .. costs .. " WHERE `id` = " .. player_vendas .. ";") end else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas o ID "..split[2].." não existe!.") end end if(split[1] == "remover") then local _BUSCA_DB = db.storeQuery("SELECT * FROM `auction_system` WHERE `id` = ".. tonumber(split[2])) local player_id, player_vendas, item_ids, costs, item_names, counts = player:getGuid(), result.getNumber(_BUSCA_DB, "player"), result.getNumber(_BUSCA_DB, "item_id"), result.getNumber(_BUSCA_DB, "cost"), result.getString(_BUSCA_DB, "item_name"), result.getNumber(_BUSCA_DB, "count") if((not tonumber(split[2]))) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas somente números são aceitos.") return true end if(config.SendOffersOnlyInPZ) then if(not getTilePzInfo(player:getPosition())) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you remove offerts from database.") return true end end if(_BUSCA_DB ~= false) then if(player_id == player_vendas) then db.query("DELETE FROM `auction_system` WHERE `id` = " .. split[2] .. ";") if(isItemStackable(item_ids)) then player:addItem(item_ids, counts) else for i = 1, counts do player:addItem(item_ids, 1) end end player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns! A oferta "..split[2].." foi removida com sucesso do mercado.\nVocê recebeu: "..counts.." "..item_names..".") else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas essa oferta não é sua.") end result.free(resultado) else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas este ID não existe.") end end if(split[1] == "sacar") then if((not tonumber(split[2]))) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Desculpe, mas somente números são aceitos.") return true end local balance = db.storeQuery("SELECT * FROM `players` WHERE `id` = " .. player:getGuid() .. ";") local auction_balance = result.getNumber(balance, "auction_balance") <= 0 and 0 or result.getNumber(balance, "auction_balance") if(auction_balance < 1) then player:sendTextMessage(MESSAGE_INFO_DESCR, "Você não possuí saldo suficiente para sacar.") result.free(balance) return true elseif tonumber(split[2]) <= 0 or tonumber(split[2]) > auction_balance then player:sendTextMessage(MESSAGE_INFO_DESCR,tonumber(split[2]) <= 0 and "Você tem que digitar um valor maior que 0." or "Você somente pode sacar o total de "..auction_balance..".") result.free(balance) return true end local tz = auction_balance - tonumber(split[2]) player:sendTextMessage(MESSAGE_INFO_DESCR, "Você sacou " .. split[2] .. " gps de suas vendas no mercado! Seu saldo é de: "..tz.."gps.") player:addMoney(tz) db.query("UPDATE `players` SET `auction_balance` = ".. tz .." WHERE `id` = " .. player:getGuid() .. ";") result.free(balance) end return true end  
  6. Obrigado
    jotape1322 deu reputação a Vodkart em (Resolvido)Erro script trade OFF   
    nessa linha:
     
    for i = 1, count do  
    o certo seria
     
    for i = 1, counts do  
  7. Gostei
    jotape1322 recebeu reputação de Vodkart em (Resolvido)Erro script trade OFF   
    Problema resolvido, muita gratidão!
    estou com outro problema, quando o player vai sacar o valor das vendas se ele saca o valor certo nao acontece nada, mas se ele bota um valor maior do que tem disponivel o cliente da debug e não consigo mais logar no char, preciso reiniciar o server para conseguir logar novamente

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