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  1. Curtir
    rollback recebeu reputação de Eduardo Dantas em Error SSA   
    EDITED. axei que tinha funcionado quando fexei o server vonto bugado --'
    todos amulet e rings tbm tão assim OMG
    AGORA SIM DESCOBRI QUE QUANDO O ITEM É FEITO PELO GOD ATÉ AMULETS SAI COM CARGA 100.
  2. Gostei
    rollback recebeu reputação de Arysoooon em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  3. Gostei
    rollback recebeu reputação de Japoneeiiz em Alavanca que venda Mana Potions.   
    ve se esse funciona


    ----- Config ----- local config = { cost = 500, -- Price item_id = 7620, -- Rune/Potion backpack_id = 2001 -- Backpack } local name = getItemNameById(7620) -- Same as item_id above ----- End Config ----- function onUse(cid, item, fromPosition, itemEx, toPosition) if doPlayerRemoveMoney(cid, config.cost) == TRUE then local bp = doPlayerAddItem(cid, config.backpack_id, 1) doSendMagicEffect(fromPosition, CONST_ME_GIFT_WRAPS) doSendAnimatedText(fromPosition, "Comprado", TEXTCOLOR_RED) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "VOcê comprou uma backpack de ".. name .."s por ".. config.cost .." gold.") for i=1,20 do doAddContainerItem(bp, config.item_id, 1) -- You can edit this number, it will give shots per rune. end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa de ".. config.cost .." gold para comprar uma backpack de ".. name .."s.") end return TRUE end
  4. Gostei
    rollback recebeu reputação de KrazzyMan em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  5. Gostei
    rollback recebeu reputação de luanxy em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  6. Gostei
    rollback recebeu reputação de I3reno em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  7. Gostei
    rollback recebeu reputação de boymc em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  8. Gostei
    rollback recebeu reputação de sviniciusimoes em Inovação [ Wand ]   
    Eae galera do TK vim aque trazer um script simples mais bem legal , desculpe se já existe , mais procurei e não axei !

    Oque ele faz é uma wand que se transforma em outro.

    Primerio vamos criar a wand.
    Vá em data/items/item.xml e adicione isso.


    <item id="12279" article="the" name="supreme holy wand"> <attribute key="description" value="This holy wand of light is the best." /> <attribute key="weight" value="1730" /> <attribute key="weaponType" value="wand" /> <attribute key="shootType" value="holy" /> <attribute key="range" value="6" /> </item> <item id="12288" article="the" name="supreme death wand"> <attribute key="description" value="This death wand of dark is the best." /> <attribute key="weight" value="1730" /> <attribute key="weaponType" value="wand" /> <attribute key="shootType" value="death" /> <attribute key="range" value="6" /> </item> enceguida vá em data/weapons/weapons.xml e adicione isso. <wand id="12279" mana="13" min="280" max="350" type="holy" event="function" value="default"> <!-- Holy Wand --> <vocation id="1"/> <vocation id="2"/> </wand> <wand id="12288" mana="13" min="280" max="350" type="death" event="function" value="default"> <!-- Death Wand --> <vocation id="1"/> <vocation id="2"/> </wand> Pronto agora vamos criar um action para poder transformar uma wand na outra ao dar use. Primeiro vá em data/action/action.xml e adicione isso. <action fromid="12279" toid="12288" event="script" value="two_wand.lua"/> depois vá na pasta data/action/scripts e crie um arquivo.xml com o nome de two_wand e adicione isso dentro. -- multiplas wands local ITEM_IDS = { [12279] = 12288, [12288] = 12279, } function onUse(cid, item, fromPosition, itemEx, toPosition) if(not ITEM_IDS[item.itemid]) then return false end doTransformItem(item.uid, ITEM_IDS[item.itemid]) doDecayItem(item.uid) return true end

    Pronto agora só curtir sua nova wand se gostou não custa nada dar um rep+
  9. Gostei
    rollback recebeu reputação de njeffersonm em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  10. Gostei
    rollback recebeu reputação de machine em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  11. Gostei
    rollback recebeu reputação de engradiel em [Resolvido] SHOP por báu   
    axei esse script do VODKART ai tentei editar pra BÁU



    local coin = 8301 local lever = { [6001] = {15,9080}, [6002] = {25,8866}, [6003] = {15,7730}, [6004] = {25,8983} } function onUse(cid,item,fromPosition,itemEx,toPosition) if doPlayerRemoveItem(cid,coin,lever[item.actionid][1]) == FALSE then return doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "você precisa de "..lever[item.actionid][1].." " ..getItemNameById(coin)) end doPlayerAddItem(cid,lever[item.actionid][2]) doPlayerSendTextMessage(cid,22,"você comprou um " .. getItemNameById(lever[item.actionid][2])) doSendMagicEffect(getCreaturePosition(cid), math.random(28,30)) doTransformItem(item.uid, item.itemid == 1740 and 1740 or 1740) return true end

    só que ele não ta contando os coin vip , se um item e 25 points e vc tem 25 points ele pega seus 25 e da o item mais ae quando acaba os points ainda continua dando pra pega o item do bau.
  12. Gostei
    rollback recebeu reputação de glburanix em [Pedido] Hk Para abrir corpo de Lizard Chosen   
    auto 1 listas 'Looting-Chosen' | foreach 'newmessages' $msg if [$msg.content ? 'Loot of a Lizard Chosen:']{opengrounditem xxxx | wait 1}


    Onde ta xxxx você coloca o ID do corpo do bixo , que seria o choosen

    Ou procura por "loot sea serpent elfbot" no google que vai aparece varias hotkeys de looting.
  13. Gostei
    rollback recebeu reputação de Goomba em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  14. Gostei
    rollback recebeu reputação de Kav Ra em Como que cria um npc de barco   
    Primeiro crie um arquivo.xml na pasta NPC com o nome de Capitao coruja depois coloque isso dentro.


    <npc name="Capitao Coruja" script="data/npc/scripts/coruja.lua" walkinterval="0" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. ! Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?" /> <parameter key="message_decline" value="Vai custar |TOTALCOST| gold coins. Vai viajar? Voce pode ir em outras cidades indo ao tapete do meu primo!"/> </parameters> </npc> enceguida abra a pasta NPC/SCRIPTS crie um arquivo coruja.xml e coloque isso dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'dorion'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Dorion por 110 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 110, destination = {x=31, y=79, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'dorion\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'alfon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para alfon por 115 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 115, destination = {x=114, y=282, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Alfon\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'venonh'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para venonh por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=238, y=370, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'venohn\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 175 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 175, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'Anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'anknor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para anknor por 100 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 100, destination = {x=487, y=261, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'anknor\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'smallville'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para smallville por 190 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 190, destination = {x=1995, y=2394, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'smallville\' for just a small fee.'}) -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! local travelNode = keywordHandler:addKeyword({'goroma'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Goroma por 55 gold coins?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 55, destination = {x=1367, y=195, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'}) keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to \'goroma\' for just a small fee.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new())


    Agora editando o script


    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Voce quer viajar para Yalahar por 210 gold coins?'})
    travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 2, cost = 210, destination = {x=1555, y=2576, z=6} })
    travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})

    keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para {dorion}, {Yalahar}, {Alfon}, {venonh} e {Anknor} por um pequeno custo.'})

    Vermelho é a menssagem que ele vai perguntar para o player
    Amarelo premium = true aque é se pode viajar so premmy ou free tbm pra por free coloca premium = false já pra so premmy premium = true
    Verde level = 2 se precisar de level vc edita pra o lvl que quiser
    cost = 210 , é o preço da viagem.
    destination = {x=1555, y=2576, z=6 voce edita pra onde o player vai ser levado e assim é a mesma coisa em todos.

    Já para editar a menssagem do npc você muda em capitao coruja.xml

    Eu posso te levar para {Dorion}, {yalahar}, {alfon}, {venonh}, {anknor}, {smallville} e {goroma}.. Onde deseja ir?
    Te ajudei? REP+
  15. Gostei
    rollback recebeu reputação de mestrecunha em [CreatureEvent] Anti Account Manager Mage Bomb Crash   
    nem funciona esse script mandei meu rl usa mage bomb no meu ot com o script ele nao funciona
  16. Gostei
    rollback deu reputação a wesleybr em [Project] Nto Master   
    meu projeto eu gostaria de pessoas que entende dessas coisa \/
    Que saiba cria client proprio-
    mexe com script que ajuda eu colocar novos personagem e ajuda colar itens
    Mapper
    qeum entede de cria spells
    saiba cria site so
    Formulario
    Nome:
    Msn:
    Anos:
    experiencia:


  17. Gostei
    rollback deu reputação a HolyField em #12 - Evento: Por que você ainda joga Tibia?   
    HL sem casa,
    Firefield sem brasa,
    Sou eu assim, sem você
    anzol sem minhoca,
    Travel sem esmola,
    Sou eu assim, sem você...
    Porque é que tem que ser assim?
    Se o meu desejo não tem fim
    Eu te quero a todo instante
    Nem mil auto-falantes
    Vão poder falar por mim...
    Rat sem queijinho,
    Tortoise sem ovinho,
    Sou eu assim sem você
    Depot sem espaço,
    Ir na war sem braço,
    Sou eu assim sem você...
    Tô louco prá te ver treinar
    Tô louco prá fazer pão
    Minha skill de aço
    Bateu tirou pedaço
    Fist Fighting é só bater de mão...
    Eu não existo longe de você
    Se a net cai é o meu pior castigo
    Eu conto as horas pra poder jogar,
    Mas os coroa tão de mal comigo
    Por que? Por que?
    Druid sem mana,
    Poison sem exana,
    Sou eu assim, sem você
    Venore sem escada,
    Caçar sem a negada,
    Sou eu assim, sem você...
    Você...
    Porque é que tem que ser assim?
    Se o meu desejo não tem fim
    Eu te quero a todo instante
    Nem mil auto-falantes
    Vão poder falar por mim...
    Eu não existo longe de você
    Se a net cai é o meu pior castigo
    Eu conto as horas prá poder jogar,
    Mas os coroa tão de mal comigo...


    Tentei expressar o que sinto pelo tibia, você sai do tibia, mais o tibia não sai de você.
    Eis que Deus disse: Utevo Lux e a luz se fez.
  18. Gostei
    rollback deu reputação a Annezinha em Recentes Trabalhos - Mapping   
  19. Gostei
    rollback recebeu reputação de xxxcrimsxxx em Pedidos de Anti-Nucker   
    Primeiro tem que ta com o server fexado depois va em data/creaturescripts/scripts copia um arquivo que tem la dentro e coloca no mesmo lugar ai vai ficar com nome de copia de taltal depois você renomeia esse arquivo.xml para antimbcrash e abre e apaga tudo que tem dentro e coloca isso e salva.


    local config = { max = 5, text = "Magebomb is not allowed.", group_id = 1 -- it will only kick player whit that id (1=Players, 2=tutor, 3=seniortutors, 4=Gm's, 5=Cm's and 6=God's } local accepted_ip_list = "" -- here put the Ip you whant to be allowed to use Mc/Magebomb.. local function antiMC(p) if #getPlayersByIp(getPlayerIp(p.pid)) >= p.max then doRemoveCreature(p.pid) end return TRUE end function onLogin(cid) if getPlayerGroupId(cid) <= config.group_id then if isInArray(accepted_ip_list,getPlayerIp(cid)) == FALSE then addEvent(antiMC, 1000, {pid = cid, max = config.max+1}) doPlayerPopupFYI(cid, config.text) end end return TRUE end Agora em data/creaturescripts você coloca isso \/ ante do da palavra </creaturescripts> e salva. <event type="login" name="AntiMbLogin" script="antimbcrash.lua"/>
  20. Gostei
    rollback recebeu reputação de keep em [Pedido] Hk Para abrir corpo de Lizard Chosen   
    auto 1 listas 'Looting-Chosen' | foreach 'newmessages' $msg if [$msg.content ? 'Loot of a Lizard Chosen:']{opengrounditem xxxx | wait 1}


    Onde ta xxxx você coloca o ID do corpo do bixo , que seria o choosen

    Ou procura por "loot sea serpent elfbot" no google que vai aparece varias hotkeys de looting.
  21. Gostei
    rollback deu reputação a cdmanga em Comentem-Avaliem-Meu Mapa   
    Ola pessoal, eu fiz um mapa, tentei olhar alguns tutoriais e etc, ele é o meu 1º e gostaria que vocêis me ajudassem a arrumar bugs, e deixa-lo com bom RPG, o mais belo possivel, obrigado desde já
    Porfavor comentem o maximo possivel!

    Foto 1: http://imageshack.us...9/25014106.png/

    Foto 2: http://imageshack.us...2/55052249.png/
  22. Gostei
    rollback recebeu reputação de karlkalvin em [PEDIDO] Talkaction !Luz - /Luz   
    Fiz um improviso aque não sei se funciona tenta por assim.
    vai em spell/scripts cria uma arquivo.xml com nome luz e coloca isso dentro


    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_LIGHT) setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 8) setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215) setConditionParam(condition, CONDITION_PARAM_TICKS, (11 * 60 + 35) * 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Depois em data/spell.xml coloca isso <instant name="Luz" words="!luz" lvl="8" aggressive="0" selftarget="1" exhaustion="1000" needlearn="0" script="luz.lua"> <vocation name="Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/> <vocation name="Knight"/> <vocation name="Master Sorcerer"/> <vocation name="Elder Druid"/> <vocation name="Royal Paladin"/> <vocation name="Elite Knight"/> </instant>
  23. Gostei
    rollback deu reputação a Cat em Nolis Show Off   
  24. Gostei
    rollback recebeu reputação de dezon em [NOVO] Mini City   
    Eae galera to começando agora nesse negocio de maper e tentei cria uma mini cidade aque se gostarem rep+











  25. Gostei
    rollback recebeu reputação de Cat em [NOVO] Mini City   
    Eae galera to começando agora nesse negocio de maper e tentei cria uma mini cidade aque se gostarem rep+











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