Preciso de alterar este script de uma spell pra Paladin, no momento a magia so pode ser usada com 5 assassin star na mão direita ... dai gasta as cinco ... 
  
Gostaria de colocar ela pra usar com bolt, arrow's, star's tudo contavel que paladin use pra atacar ! 
Resultando a perda de 5 a cada magia ... 
  
O Script segue a baixo : 
 
exori flux.xml 
 
 
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) 
 
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) 
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) 
 
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) 
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) 
 
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0) 
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) 
 
local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 0) 
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) 
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) 
 
 
local arr = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 
 
local area1 = createCombatArea(arr) 
local area2 = createCombatArea(arr) 
local area3 = createCombatArea(arr) 
local area4 = createCombatArea(arr) 
local area5 = createCombatArea(arr) 
 
setCombatArea(combat1, area1) 
setCombatArea(combat2, area2) 
setCombatArea(combat3, area3) 
setCombatArea(combat4, area4) 
setCombatArea(combat5, area5) 
 
local mana = 350 
local amount = 5 
local ammunition = {7368, 7368} 
 
function onCastSpell(cid, var) 
 
local ammo = getPlayerSlotItem(cid, CONST_SLOT_LEFT) or getPlayerSlotItem(cid, CONST_SLOT_RIGHT) 
 
if getCreatureMana(cid) >= mana then 
if isInArray(ammunition, ammo.itemid)== TRUE and doRemoveItem(ammo.uid, amount) == TRUE then 
 
local function onCastSpell1(parameters) 
doCombat(parameters.cid, parameters.combat1, parameters.var) 
end 
 
local function onCastSpell2(parameters) 
doCombat(parameters.cid, parameters.combat2, parameters.var) 
end 
 
local function onCastSpell3(parameters) 
doCombat(parameters.cid, parameters.combat3, parameters.var) 
end 
 
local function onCastSpell4(parameters) 
doCombat(parameters.cid, parameters.combat4, parameters.var) 
end 
 
local function onCastSpell5(parameters) 
doCombat(parameters.cid, parameters.combat5, parameters.var) 
end 
 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } 
 
addEvent(onCastSpell1, 100, parameters) 
addEvent(onCastSpell2, 600, parameters) 
addEvent(onCastSpell3, 1200, parameters) 
addEvent(onCastSpell4, 1500, parameters) 
addEvent(onCastSpell5, 2000, parameters) 
 
doCombat(cid, combat1, var) 
doCreatureAddMana(cid, -mana) 
doPlayerAddSpentMana(cid, mana) 
else 
local pPos = getCreaturePosition(cid) 
doPlayerSendTextMessage(cid,22,"You need ".. amount .." of assassin star in your right hand.") 
doSendMagicEffect(pPos, CONST_ME_POFF) 
end 
else 
local pPos = getCreaturePosition(cid) 
doPlayerSendTextMessage(cid,22,"You need ".. mana .." of mana.") 
doSendMagicEffect(pPos, CONST_ME_POFF) 
end 
return TRUE 
end