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niltinho10

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  1. niltinho10 reagiu a uma resposta no tópico: Kingsworld-pbot Versao 2.0
  2. Então, @Carinhah Eu so queria uma spell, que so poderia ser usada caso o player tivesse = 5 assassin ou 5 arrow ou 5 bolt etc, ou seja armas de ataque contável para paladin : Ex : Eu tenho 100 arrow, eu uso essa magia e gastão 5 arrow ou Eu tenho 100 assassin, eu uso a magia e gasto 5 assassin .... assim por diante Dou Rep + Obrigado pela atenção !
  3. Preciso de alterar este script de uma spell pra Paladin, no momento a magia so pode ser usada com 5 assassin star na mão direita ... dai gasta as cinco ... Gostaria de colocar ela pra usar com bolt, arrow's, star's tudo contavel que paladin use pra atacar ! Resultando a perda de 5 a cada magia ... O Script segue a baixo : exori flux.xml local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.4, -180, -0.6, -200) local arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr) local area2 = createCombatArea(arr) local area3 = createCombatArea(arr) local area4 = createCombatArea(arr) local area5 = createCombatArea(arr) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local mana = 350 local amount = 5 local ammunition = {7368, 7368} function onCastSpell(cid, var) local ammo = getPlayerSlotItem(cid, CONST_SLOT_LEFT) or getPlayerSlotItem(cid, CONST_SLOT_RIGHT) if getCreatureMana(cid) >= mana then if isInArray(ammunition, ammo.itemid)== TRUE and doRemoveItem(ammo.uid, amount) == TRUE then local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 1200, parameters) addEvent(onCastSpell4, 1500, parameters) addEvent(onCastSpell5, 2000, parameters) doCombat(cid, combat1, var) doCreatureAddMana(cid, -mana) doPlayerAddSpentMana(cid, mana) else local pPos = getCreaturePosition(cid) doPlayerSendTextMessage(cid,22,"You need ".. amount .." of assassin star in your right hand.") doSendMagicEffect(pPos, CONST_ME_POFF) end else local pPos = getCreaturePosition(cid) doPlayerSendTextMessage(cid,22,"You need ".. mana .." of mana.") doSendMagicEffect(pPos, CONST_ME_POFF) end return TRUE end

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