Ir para conteúdo
Banner com Efeitos

olaia

Membro
  • Registro em

  • Última visita

Solutions

  1. olaia's post in (Resolvido)[BUG] Ditto System was marked as the answer   
    Tive que altera uma coisinha nesse script, agora ta funcionando certinho. vlw...
    Segue ae o script para quem precisar:
     
    local special = specialevo                  --alterado v1.9 \/ peguem ele todo!   local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub"}, [king] = {"Slowpoke", "Poliwhirl"}, [metal] = {"Onix", "Scyther"}, [dragon] = {"Seadra"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"}   }   local specEvos = {   --alterado v1.9 \/ ["Eevee"] = {                [thunder] = "Jolteon",                [water] = "Vaporeon",                [fire] = "Flareon",                [enigma] = "Espeon",                [dark] = "Umbreon",             }, }   function onUse(cid, item, frompos, item2, topos)   local pokeball = getPlayerSlotItem(cid, 8)   if not isMonster(item2.uid) or not isSummon(item2.uid) then    return true end if #getCreatureSummons(cid) > 1 then    return true                           --alterado v1.9 end   if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end   local pevo = poevo[getCreatureName(item2.uid)]   if not isInArray(specialevo, getCreatureName(item2.uid)) then    if not pevo then       doPlayerSendCancel(cid, "This pokemon can't evolve.")       return true    end    if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then       doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")       return true    end    if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then        doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")       return true    end end   local minlevel = 0   if getPokemonName(item2.uid) == "Eevee" then    local eevee = specEvos["Eevee"][item.itemid]    if not eevee then       doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")       return true    end         minlevel = pokes[eevee].level      if getPlayerLevel(cid) < minlevel then       doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")       return true    end      doRemoveItem(item.uid, 1)    doEvolvePokemon(cid, item2, eevee, 0, 0)    return true end   if isInArray(specialevo, getPokemonName(item2.uid)) then    if getPokemonName(item2.uid) == "Poliwhirl" then       local evolution = 0       local theevo = ""              if item.itemid == water then          if getPlayerItemCount(cid, king) >= 1 then             evolution = king theevo = "Politoed"          elseif getPlayerItemCount(cid, punch) >= 1 then evolution = punch theevo = "Poliwrath"          else             doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")             return true          end                    minlevel = pokes[theevo].level                    if getPlayerLevel(cid) < minlevel then             doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true          end          if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 then             doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true          end          doEvolvePokemon(cid, item2, theevo, evolution, water)    elseif item.itemid == punch then          minlevel = pokes["Poliwrath"].level                    if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true          end          if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true          end            local theevo = "Poliwrath"          doEvolvePokemon(cid, item2, theevo, water, punch)    elseif item.itemid == king then          minlevel = pokes["Politoed"].level            if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true          end          if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true          end          local theevo = "Politoed"          doEvolvePokemon(cid, item2, theevo, water, king)       end   elseif getPokemonName(item2.uid) == "Gloom" then        local theevo = ""   local evolution = 0        if item.itemid == leaf then           if getPlayerItemCount(cid, venom) >= 1 then         theevo = "Vileplume" evolution = venom      elseif getPlayerItemCount(cid, sun) >= 1 then              theevo = "Bellossom" evolution = sun           else              doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.") return true      end            minlevel = pokes[theevo].level            if getPlayerLevel(cid) < minlevel then         doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true      end           if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then         doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true      end                      doEvolvePokemon(cid, item2, theevo, evolution, leaf)     elseif item.itemid == venom then           minlevel = pokes["Vileplume"].level             if getPlayerLevel(cid) < minlevel then              doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true           end           if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.") return true           end           doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)                   elseif item.itemid == sun then           minlevel = pokes["Bellossom"].level             if getPlayerLevel(cid) < minlevel then              doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")              return true           end           if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true           end           doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)        end         elseif getPokemonName(item2.uid) == "Slowpoke" then        if item.itemid == enigma then           minlevel = pokes["Slowbro"].level             if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true           end           doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)   elseif item.itemid == king then           minlevel = pokes["Slowking"].level             if getPlayerLevel(cid) < minlevel then              doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true           end           doEvolvePokemon(cid, item2, "Slowking", king, 0)         end   elseif getPokemonName(item2.uid) == "Tyrogue" then         local evolution = ""           evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop") minlevel = pokes[evolution].level   if getPlayerLevel(cid) < minlevel then   doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")   return true end         doEvolvePokemon(cid, item2, evolution, punch, 0) end return true end   local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution   if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then    doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")    return true end   if getPlayerItemCount(cid, stnid) < count then    local str = ""    if count >= 2 then       str = "s"    end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end   minlevel = pokes[evo].level   if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não possui level necessario para evoluir esse pokemon ("..minlevel..").") return true end   local ball = getPlayerSlotItem(cid, 8).uid if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "ehshinyditto") == 1 then doPlayerSendCancel(cid, "evoluir ditto serio mesmo?") return true end if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "ehditto") == 1 then doPlayerSendCancel(cid, "evoluir ditto serio mesmo?") return true end   if count >= 2 then stnid2 = stnid end   doEvolvePokemon(cid, item2, evo, stnid, stnid2) local ball = getPlayerSlotItem(cid, 8).uid doItemEraseAttribute(ball, "boost") doItemSetAttribute(ball, "morta", "no")   doTransformItem(ball, icons[getItemAttribute(ball, "poke")].use)   return TRUE end

Informação Importante

Confirmação de Termo