Lua Script Error: [Spell Interface] data/spells/scripts/support/levitate.lua:onCastSpell data/spells/scripts/support/levitate.lua:13: attempt to call method 'move' (a nil value) stack traceback: [C]: in function 'move' data/spells/scripts/support/levitate.lua:13: in function 'levitate' data/spells/scripts/support/levitate.lua:21: in function
meu spells
<instant group="support" spellid="81" name="Levitate" words="exani hur" lvl="12" mana="50" prem="1" aggressive="0" cooldown="200" groupcooldown="200" params="1" needlearn="0" script="support/levitate.lua">
<vocation name="Sorcerer"/>
<vocation name="Druid"/>
<vocation name="Paladin"/>
<vocation name="Knight"/>
<vocation name="Master Sorcerer"/>
<vocation name="Elder Druid"/>
<vocation name="Royal Paladin"/>
<vocation name="Elite Knight"/>
</instant>
<instant group="support" spellid="10" name="Light" words="utevo lux" lvl="8" mana="20" aggressive="0" selftarget="1" exhaustion="200" groupcooldown="200" needlearn="0" script="support/light.lua">
<vocation name="Sorcerer"/>
<vocation name="Druid"/>
<vocation name="Paladin"/>
<vocation name="Knight"/>
<vocation name="Master Sorcerer"/>
<vocation name="Elder Druid"/>
<vocation name="Royal Paladin"/>
<vocation name="Elite Knight"/>
meu levitate.lua
local function levitate(creature, parameter)
local fromPosition = creature:getPosition()
if parameter == "up" and fromPosition.z ~= 8 or parameter == "down" and fromPosition.z ~= 7 then
local toPosition = creature:getPosition()
toPosition:getNextPosition(creature:getDirection())
local tile = Tile(parameter == "up" and Position(fromPosition.x, fromPosition.y, fromPosition.z - 1) or toPosition)
if not tile or not tile:getGround() and not tile:hasFlag(parameter == "up" and TILESTATE_IMMOVABLEBLOCKSOLID or TILESTATE_BLOCKSOLID) then
tile = Tile(toPosition.x, toPosition.y, toPosition.z + (parameter == "up" and -1 or 1))
if tile and tile:getGround() and not tile:hasFlag(bit.bor(TILESTATE_IMMOVABLEBLOCKSOLID, TILESTATE_FLOORCHANGE)) then
return creature:move(tile, bit.bor(FLAG_IGNOREBLOCKITEM, FLAG_IGNOREBLOCKCREATURE))
end
end
end
return RETURNVALUE_NOTPOSSIBLE
end
function onCastSpell(creature, variant)
local returnValue = levitate(creature, variant:getString())
if returnValue ~= RETURNVALUE_NOERROR then
creature:sendCancelMessage(returnValue)
creature:getPosition():sendMagicEffect(CONST_ME_POFF)
return false
end
creature:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
return true
end
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