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dominicky

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  1. desculpe, já coloquei. e ai pessoal? alguém sabe oq esta acontecendo? :/
  2. então pessoal, estou tendo o seguinte erro: o shop esta normal assim, para quem ve não tem erro nenhum, mas quando a pessoa clica em purchase, para comprar o item, meu gesior da tela branca... estava funcionando normalmente antes de usar o gesior 2012, deve ser algum erro de compatibilidade, tentei modificar muita coisa, mas n adiantou nda... alguem pode me ajudar? REP++ codigo shopsystem:
  3. continua dando aquela tela branca :/
  4. > WARNING: The Forgotten Server 0.3.7 by lu.lukinha has been executed as super user! It is recommended to run as a normal user. [23:11:10.898] Continue? (y/N) qq eu faço pra n ter isso?
  5. essa pagina esta funcionando normalmente para o gesior anterior ao 2012, pq n funciona pro 2012? alguem pode converter para o 2012 ou então me dizer o tenho que fazer? dou rep+ para qm me ajudar code: <?PHP if($config['site']['serverinfo_page']) { $stages = simplexml_load_file($config['site']['server_path'].'/data/XML/stages.xml'); $servers = simplexml_load_file($config['site']['server_path'].'/data/XML/servers.xml'); $talkactions = simplexml_load_file($config['site']['server_path'].'/data/talkactions/talkactions.xml'); $main_content .= '<br><center> <table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Status</b></font></td> </tr> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td width="50%"><font class="white">Name</font></td><td><font class="white">Value</font></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Server</td><td>'.(($config['status']['serverStatus_online'] == 1) ? '<font color="grenn"><b>Online</b></font>' : '<font color="red"><b>Offline</b></font>').'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Player Online</td><td>'.$config['status']['serverStatus_players'].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>UpTime</td><td>'.$config['status']['serverStatus_uptime'].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Monster</td><td>'.$config['status']['serverStatus_monsters'].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>NPC</td><td>'.$config['status']['serverStatus_npcs'].'</td> </tr> </table> <br>'; if($config['server']['experienceStages'] == false) $rateExperience .= $config['server']['rateExperience'].'x'; else { $rateExperience .= '<table width="100%">'; foreach($stages as $exp1) { $i = 0; $ots = (int) $exp1["id"]; if($ots > 0) $rateExperience .= '<tr align="center" bgcolor="'.$config['site']['vdarkborder'].'"><td colspan="3"><strong>Experience Stages on '.$config['site']['worlds'][$ots].'</strong></td></tr>'; $rateExperience .= '<tr align="center" bgcolor="'.$config['site']['vdarkborder'].'"><td class="white">From Level</td><td class="white">To Level</td><td class="white">Rate</td></tr>'; foreach($exp1 as $exp) { if(isset($exp["maxlevel"])) $max = $exp["maxlevel"]; else $max = "-"; if(is_int($i/2)) $bgcolor=$config['site']['lightborder']; else $bgcolor=$config['site']['darkborder']; $rateExperience .= '<tr align="center" bgcolor="'.$bgcolor.'"><td>'.$exp["minlevel"].'</td><td>'.$max.'</td><td>'.$exp["multiplier"].'x</td></tr>'; $i++; } } $rateExperience .= '</table>'; } $main_content .= '<table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Rates</b></font></td> </tr> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td><font class="white">Name</font></td><td><font class="white">Value</font></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td width="50%">Experience</td><td>'.$rateExperience.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Skill</td><td>'.$config['server']['rateSkill'].'x</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Magic</td><td>'.$config['server']['rateMagic'].'x</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Loot</td><td>'.$config['server']['rateLoot'].'x</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Spawn</td><td>'.$config['server']['rateSpawn'].'x</td> </tr> </table><br>'; foreach($servers as $server) { $v1 = $server['versionMin']; $v2 = $server['versionMax']; if($v1 == $v2) { $version = str_split($v1); $version = $version[0].'.'.$version[1].$version[2]; } else { $v1 = str_split($v1); $v2 = str_split($v2); $version = $v1[0].'.'.$v1[1].$v1[2].'~'.$v2[0].'.'.$v2[1].$v2[2]; } } ///Queries /// $query = $SQL->query('SELECT `name`, `id`, `level`, `experience` FROM `players` WHERE players.group_id < '.$config['site']['players_group_id_block'].' AND account_id != 1 ORDER BY `level` DESC, `experience` DESC LIMIT 1;')->fetch(); $query2 = $SQL->query('SELECT `id`, `name` FROM `players` ORDER BY `id` DESC LIMIT 1;')->fetch(); $housesfree = $SQL->query('SELECT COUNT(*) FROM `houses` WHERE `owner`=0;')->fetch(); $housesrented = $SQL->query('SELECT COUNT(*) FROM `houses` WHERE `owner`=1;')->fetch(); $banned = $SQL->query('SELECT COUNT(*) FROM `bans` WHERE `id`>0;')->fetch(); $accounts = $SQL->query('SELECT COUNT(*) FROM `accounts` WHERE `id`>0;')->fetch(); $players = $SQL->query('SELECT COUNT(*) FROM `players` WHERE `id`>0;')->fetch(); $guilds = $SQL->query('SELECT COUNT(*) FROM `guilds` WHERE `id`>0;')->fetch(); ///End Queries /// $main_content .= '<table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Info Server</b></font></td> </tr> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td width="50%"><font class="white">Name</font></td><td><font class="white">Value</font></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>World Type</td><td>'.$config['server']['worldType'].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Client Version</td><td>'.$version.'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Server motd</td><td>'.$config['server']['motd'].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Last joined</td><td><a href="?subtopic=characters&name='.urlencode($query2['name']).'">'.$query2['name'].'</a></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Best Level</td><td><a href="index.php?subtopic=characters&name='.urlencode($query['name']).'">'.$query['name'].'</a> ('.$query['level'].')</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Free Houses</td><td>'.$housesfree[0].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Rented Houses:</td><td>'.$housesrented[0].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Banned accounts:</td><td>'.$banned[0].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Accounts in database:</td><td>'.$accounts[0].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Players in database:</td><td>'.$players[0].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Guilds in databese:</td><td>'.$guilds[0].'</td> </tr> </table><br>'; $main_content .= '<table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Commands</b></font></td> </tr>'; $i = 1; $k = 0; foreach($talkactions as $command) { if(empty($command["access"]) or $command["access"] == 0) { if(is_int($k/2)) $bgcolor=$config['site']['lightborder']; else $bgcolor=$config['site']['darkborder']; if(is_int($i/2)) $main_content .= '<td width="50%">'.$command["words"].'</td></tr>'; else { $main_content .= '<tr align="center" bgcolor="'.$bgcolor.'"><td width="50%">'.$command["words"].'</td>'; $k++; } $i++; } } $main_content .= '</table><br>'; $whiteSkullTime = explode("*", $config['server']['whiteSkullTime']); $whiteSkullTime = $whiteSkullTime[0].(count($whiteSkullTime) == 3 ? ' minutes' : ' seconds'); # Info for Red Skull $redSkullLength = explode("*", $config['server']['redSkullLength']); $redSkullLength = $redSkullLength[0].(count($redSkullLength) == 4 ? ' days' : ' hours'); $fragsToRedSkull = 'Daily: '.$config['server']['fragsToRedSkull'].' | Weekly: '.$config['server']['fragsSecondToRedSkull'].' | Monthly: '.$config['server']['fragsThirdToRedSkull']; # Info for Ban $killsBanLength = explode("*", $config['server']['killsBanLength']); $killsBanLength = $killsBanLength[0].(count($killsBanLength) == 4 ? ' days' : ' hours'); $kill_daily = is_numeric($config['server']['dailyFragsToBanishment']) ? $config['server']['dailyFragsToBanishment'] : $config['server']['dailyFragsToRedSkull']; $kill_weekly = is_numeric($config['server']['weeklyFragsToBanishment']) ? $config['server']['weeklyFragsToBanishment'] : $config['server']['weeklyFragsToRedSkull']; $kill_monthly = is_numeric($config['server']['monthlyFragsToBanishment']) ? $config['server']['monthlyFragsToBanishment'] : $config['server']['monthlyFragsToRedSkull']; $fragsToBanishment = 'Daily: '.$kill_daily.' | Weekly: '.$kill_weekly.' | Monthly: '.$kill_monthly; # Info for Black Skull if($config['server']['useBlackSkull'] == true) { $blackSkullLength = explode("*", $config['server']['blackSkullLength']); $blackSkullLength = $blackSkullLength[0].(count($blackSkullLength) == 4 ? ' days' : ' hours'); $black_daily = is_numeric($config['server']['dailyFragsToBlackSkull']) ? $config['server']['dailyFragsToBlackSkull'] : $config['server']['dailyFragsToRedSkull']; $black_weekly = is_numeric($config['server']['weeklyFragsToBlackSkull']) ? $config['server']['weeklyFragsToBlackSkull'] : $config['server']['weeklyFragsToRedSkull']; $black_monthly = is_numeric($config['server']['monthlyFragsToBlackSkull']) ? $config['server']['monthlyFragsToBlackSkull'] : $config['server']['monthlyFragsToRedSkull']; $fragsToBlackSkull = 'Daily: '.$config['server']['fragsToBlackSkull'].' | Weekly: '.$config['server']['fragsSecondToBlackSkull'].' | Monthly: '.$config['server']['fragsThirdToBlackSkull']; $blackSkull = $blackSkullLength; } else { $blackSkull = "Disabled"; $fragsToBlackSkull = "Disabled"; } $main_content .= '<table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Frags</b></font></td> </tr> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td width="50%"><font class="white">Name</font></td><td><font class="white">Value</font></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>White Skull Time</td><td>'.$whiteSkullTime.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Red Skull Time</td><td>'.$redSkullLength.'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Black Skull Time</td><td>'.$blackSkull.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Black Skull Time</td><td>'.$killsBanLength.'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Frags to Red Skull</td><td>'.$fragsToRedSkull.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Frags to Black Skull</td><td>'.$fragsToBlackSkull.'</td> </tr> </table><br>'; $idleKickTime = explode("*", $config['server']['idleKickTime']); $idleKickTime = $idleKickTime[0].(count($idleKickTime) == 4 ? ' hours' : ' minuts'); $pzLocked = explode("*", $config['server']['pzLocked']); $pzLocked = $pzLocked[0].(count($pzLocked) == 3 ? ' minuts' : ' seconds'); if($config['server']['freePremium'] == true) $freePremium = "Free"; else $freePremium = 'Not Free'; if($config['server']['bankSystem'] == true) $bankSystem = "Enabled"; else $bankSystem = "Disabled"; if($config['server']['guildHalls'] == true) $guildHalls = "Enabled"; else $guildHalls = "Disabled"; $main_content .= '<table border="0" cellpadding="4" cellspacing="1" width="95%"> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td colspan="2"><font class="white"><b>Onther information</b></font></td> </tr> <tr bgcolor="'.$config['site']['vdarkborder'].'"> <td width="50%"><font class="white">Name</font></td><td><font class="white">Value</font></td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Premium</td><td>'.$freePremium.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Bank System</td><td>'.$bankSystem.'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Guild halls</td><td>'.$guildHalls.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Kick Time</td><td>'.$idleKickTime.'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>PZ Lock</td><td>'.$pzLocked.'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Protection Level</td><td>'.$config['server']['protectionLevel'].'</td> </tr> <tr bgcolor="'.$config['site']['darkborder'].'"> <td>Level to buy house</td><td>'.$config['server']['levelToBuyHouse'].'</td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td>Level to create guild</td><td>'.$config['site']['guild_need_level'].'</td> </tr> <!-- <tr bgcolor="'.$config['site']['darkborder'].'"> <td></td><td></td> </tr> <tr bgcolor="'.$config['site']['lightborder'].'"> <td></td><td></td> </tr> --> </table><br>'; $main_content .= '</center>'; } else $main_content .= "Invalid subtopic. Can't load page."; ?>
  6. cara, o erro nao é esse, pra mim tanto faz 40 ou 60 segundos... o problema é que n ta rodando esse globalevent, n aparece broadcast nenhum, e tbm nenhum tp... nenhum dos eventos registrados ai começam... sendo que todos estão registrados e com suas devidas libs... o erro é exclusivamente desse script do globalevents, mas n consigo arrumar. essa function closeQL é do script, é para dar close no evento Quest Land...
  7. <globalevent name="events" interval="40000" event="script" value="eventos.lua"/> meu servidor é em miliseconds, poderia me ajudar?
  8. dominicky

    gesior Deatlist

    arrumei ja pessoal, para quem estiver com a mesma duvida que eu estava, basta apenas trocar na terceira linha do script o seguinte termo: DESC LIMIT 50'); troque o 50 no final, pelo numero de deaths que vc quer que apareça na deathlist do characters.php
  9. Bom pessoal, não sei oq esta acontecendo, mas este globalevent não esta funcionando, gostaria que alguém ajudasse (uso TFS 0.3.7). Não da nenhum erro na distro nem nada quando abro o server, porem não executa o globalevent em nenhum momento, é como se eu n tivesse adicionado ele em globalevents.xml. Mas esta adicionado td certinho (para rodar a cada 60 segundos). Agradeço desde já. (valendo REP+) código local tpToArena = {x = 31722, y = 32192, z = 6} -- onde os players nascem na arena? local events = { ['citywar'] = {{"Tuesday-16:00", "Thursday-20:00", "Saturday-15:00"}, function() if getGlobalStorageValue(configCW.stats) == -1 then configCW:new() end end}, ['battlefield'] = {{"Tuesday-20:00", "Saturday-20:00"}, function() if getGlobalStorageValue(battlefield.storage) == -1 then doBroadcastMessage("The event BattleField was opened and We are waiting "..getConfigValue("battlefield").." Players! Team divided into "..((getConfigValue("battlefield"))/2).." VS "..((getConfigValue("battlefield"))/2)) setGlobalStorageValue(battlefield.storage, getConfigValue("battlefield")) local tp = doCreateItem(1387, 1, battlefield.tpPos) doItemSetAttribute(tp, "aid", 45000) end end}, ['eforest'] = {{"Sunday-15:00", "Wednesday-20:00", "Friday-18:00", "Saturday-17:00"}, function() if getGlobalStorageValue(configExf.stats) == -1 then doStartExf() end end}, ['questland'] = {{"Thursday-21:00", "Sunday-20:00"}, function() if(getTileItemById(ZE_blockEnterItemPosition, 1387).uid == 0) then doCreateTeleport(1387, tpToArena, ZE_blockEnterItemPosition) doBroadcastMessage("Questland is open! Gate appears on Dp Thais! Many events and surprises await you!", MESSAGE_EVENT_ADVANCE) addEvent(closeQL, 3600*2*1000) end end}, ['zombie'] = {{"Monday-14:00", "Tuesday-17:00", "Wednesday-14:00", "Thursday-14:00", "Friday-16:00", "Saturday-18:00", "Sunday-15:00"}, function() if getStorage(ZE_STATUS) ~= 2 then setZombiesEventPlayersLimit(30) removeZombiesEventBlockEnterPosition() doSetStorage(ZE_STATUS, 1) doBroadcastMessage("Zombie Arena Event teleport is opened. We are waiting for " .. getZombiesEventPlayersLimit() - #getZombiesEventPlayers() .. " players to start.") end end} } function closeQL() local item = getTileItemById(ZE_blockEnterItemPosition, 1387) if(item.uid ~= 0) then doRemoveItem(item.uid) doBroadcastMessage("Questland is Closed! See you later.", MESSAGE_EVENT_ADVANCE) end end function onThink(interval, lastExecution, thinkInterval) for event, info in pairs(events) do if table.find(info[1], os.date("%A-%H:%M")) and getBooleanFromString(getConfigValue(event)) then print("Calendario de eventos. Evento: " .. event) info[2]() end end return true end
  10. estou com uma deathlist aqui que aparece "killed", "crushed", "death", "eliminated" de acordo com o tanto de pessoas que matou o character. esta tudo funcionando certinho e sem erros, porem n tem limite de deaths para aparecer no site, se o player morreu 20x, vai aparecer todas na deathlist gostaria de limitar o numero de deaths que aparecem na deathlist para 10, seria possivel? código (deathlist): //start death list $idgracza = $player->getCustomField("id"); $players_deaths = $SQL->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level` FROM `player_deaths` WHERE `player_deaths`.`player_id` = '.$idgracza.' ORDER BY `date` DESC LIMIT 50'); $players_deaths_count = 0; if(!empty($players_deaths)) { foreach($players_deaths as $death) { $players_deaths_count++; if(is_int($players_deaths_count / 2)) $bgcolor = $config['site']['darkborder']; else $bgcolor = $config['site']['lightborder']; $players_rows .= '<TR BGCOLOR="'.$bgcolor.'"><TD WIDTH="125"><small>'.date("j M Y, H:i",$death['date']).'</small></TD><TD><a href="?subtopic=characters&name='.urlencode($death['name']).'"><b>'.$death['name'].'</b></a> '; $killers = $SQL->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists, killers.final_hit AS final_hit FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id WHERE killers.death_id = '".$death['id']."' ORDER BY player_killers.player_id DESC, killers.id ASC")->fetchAll(); $i = 0; //Properly Counting - 4 SQL Queries $getDeathlist = $SQL->query("SELECT player_killers.kill_id from killers,player_killers where killers.death_id = ".$death['id']." and player_killers.kill_id = killers.id")->fetchAll(); $getDeathlist1 = $SQL->query("SELECT id, death_id from killers where final_hit = 1 and death_id = ".$death['id']); $z = 0; $p = 0; foreach($getDeathlist1 as $Deathlist) { $count_m = $SQL->query("SELECT * from environment_killers where kill_id = ".$Deathlist['id'])->fetchAll(); } $z = count($count_m); $p = count($getDeathlist); $count = $z + $p; //Displaying //Killed By Players foreach($killers as $killer) { $i++; if($killer['player_name'] != "") { if($i == 1) { if ($count <= 4){ $players_rows .= "Killed at level <b>".$death['level']."</b> by "; } elseif ($count > 4 and $count < 10){ $players_rows .= "Slain at level <b>".$death['level']."</b> by "; } elseif ($count > 9 and $count < 15){ $players_rows .= "Crushed at level <b>".$death['level']."</b> by "; } elseif ($count > 14){ $players_rows .= "Eliminated at level <b>".$death['level']."</b> by "; } } elseif($i == $count) $players_rows .= " and "; else{ $players_rows .= ", "; } if($killer['monster_name'] != "") $players_rows .= $killer['monster_name']." summoned by "; if($killer['player_exists'] == 0) $players_rows .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">"; $players_rows .= $killer['player_name']; if($killer['player_exists'] == 0) $players_rows .= "</a>"; } else //Killed By Monster (only final hit) { if ($killer['final_hit'] == 1) { if ($i == 1) $players_rows .= "Died at level <b>".$death['level']."</b> by "; else $players_rows .= " and "; $players_rows .= $killer['monster_name']; } } } $players_rows .= '.</TD></TR>'; } } if(!$players_deaths_count == 0) { $main_content .= '<br><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><B>Character Deaths</B></TD></TR></TABLE><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=2 WIDTH=100%>'.$players_rows.'</TABLE>'; } //end
  11. bom pessoal, to precisando de uma globalevent que faça a mesma função do que essa talkaction, só que horarios exatos e com numero de players configuraveis (ex: seg 10h - 20 players, terça 14h - 16 players, quinta 18h - 12 players) e automatico. tipo isso.... eu sei que é dificil mas alguem pode me ajudar? function onSay(cid, words, param) if getGlobalStorageValue(battlefield.storage) ~= -1 then doPlayerSendCancel(cid, "The event is already open.") return true elseif not tonumber(param) or param % 2 ~= 0 then doPlayerSendCancel(cid, "You must choose an even number.") return true end doBroadcastMessage("The event BattleField was opened and We are waiting "..param.." Players! Team divided into "..((param)/2).." VS "..((param)/2)) setGlobalStorageValue(battlefield.storage, tonumber(param)) local tp = doCreateItem(1387, 1, battlefield.tpPos) doItemSetAttribute(tp, "aid", 45000) return true end
  12. e ai pessoal, td bem? vamos la... estou precisando de um script que quando o player entra no servidor pela primeira vez ganhe 3 dias de premium... eu sei que eu estava pedindo isso outro dia, mas agora não é mais vip_time, é premdays, desculpa estar incomodando e tal, mas agradeço desde já!
  13. bom pessoal, desculpa estar revivendo o topico, mas preciso do script com a mesma função só que ao invés de vip_time, agora tem que ser para premdays... alguem pode me ajudar?
  14. bom pessoal, conversei com o string, que é autor de uma das datapacks mais usadas de todas, e ele me perguntou a respeito da existencia de 3 creaturescripts (welcome.lua, vipend.lua e premcheck.lua) para identificar se era a datapack dele. em seguida disse que existem bugs nesta datapack e que poderia destruir o servidor... e ai pessoal? a informação bate? alguem sabe como corrigir esses bugs? POR FAVOR, PRECISO DE AJUDA.

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