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Demonio007

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  1. .Qual servidor ou website você utiliza como base? GesiorACC 2012 modificado by Natanael Beckman Qual o motivo deste tópico? Não consigo passar do step 4 e 5 Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: account.php <?php if(!defined('INITIALIZED')) exit; class Account extends ObjectData { const LOADTYPE_ID = 'id'; const LOADTYPE_NAME = 'name'; const LOADTYPE_MAIL = 'email'; public static $table = 'accounts'; public $data = array('name' => null, 'vip_time' => null, 'guild_points' => null, 'backup_points' => null, 'password' => null, 'premdays' => null, 'lastday' => null, 'email' => null, 'key' => null, 'group_id' => null, 'create_ip' => null, 'create_date' => null, 'premium_points' => null, 'page_access' => null, 'location' => null, 'rlname' => null, 'email_new' => null, 'email_new_time' => null, 'email_code' => null, 'next_email' => null, 'last_post' => null, 'flag' => null, 'vote' => null); public static $fields = array('id', 'vip_time', 'guild_points', 'backup_points', 'name', 'password', 'premdays', 'lastday', 'email', 'key', 'group_id', 'create_ip', 'create_date', 'premium_points', 'page_access', 'location', 'rlname', 'email_new', 'email_new_time', 'email_code', 'next_email', 'last_post', 'flag', 'vote'); public $players; public $playerRanks; public $guildAccess; public $bans; public function __construct($search_text = null, $search_by = self::LOADTYPE_ID) { if($search_text != null) $this->load($search_text, $search_by); } public function load($search_text, $search_by = self::LOADTYPE_ID) { if(in_array($search_by, self::$fields)) $search_string = $this->getDatabaseHandler()->fieldName($search_by) . ' = ' . $this->getDatabaseHandler()->quote($search_text); else new Error_Critic('', 'Wrong Account search_by type.'); $fieldsArray = array(); foreach(self::$fields as $fieldName) $fieldsArray[$fieldName] = $this->getDatabaseHandler()->fieldName($fieldName); $this->data = $this->getDatabaseHandler()->query('SELECT ' . implode(', ', $fieldsArray) . ' FROM ' . $this->getDatabaseHandler()->tableName(self::$table) . ' WHERE ' . $search_string)->fetch(); } public function loadById($id) { $this->load($id, 'id'); } public function loadByName($name) { $this->load($name, 'name'); } public function loadByEmail($mail) { $this->load($mail, 'email'); } public function save($forceInsert = false) { if(!isset($this->data['id']) || $forceInsert) { $keys = array(); $values = array(); foreach(self::$fields as $key) if($key != 'id') { $keys[] = $this->getDatabaseHandler()->fieldName($key); $values[] = $this->getDatabaseHandler()->quote($this->data[$key]); } $this->getDatabaseHandler()->query('INSERT INTO ' . $this->getDatabaseHandler()->tableName(self::$table) . ' (' . implode(', ', $keys) . ') VALUES (' . implode(', ', $values) . ')'); $this->setID($this->getDatabaseHandler()->lastInsertId()); } else { $updates = array(); foreach(self::$fields as $key) if($key != 'id') $updates[] = $this->getDatabaseHandler()->fieldName($key) . ' = ' . $this->getDatabaseHandler()->quote($this->data[$key]); $this->getDatabaseHandler()->query('UPDATE ' . $this->getDatabaseHandler()->tableName(self::$table) . ' SET ' . implode(', ', $updates) . ' WHERE ' . $this->getDatabaseHandler()->fieldName('id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id'])); } } public function getPlayers($forceReload = false) { if(!isset($this->players) || $forceReload) { $this->players = new DatabaseList('Player'); $this->players->setFilter(new SQL_Filter(new SQL_Field('account_id'), SQL_Filter::EQUAL, $this->getID())); $this->players->addOrder(new SQL_Order(new SQL_Field('name'))); } return $this->players; } public function getGuildRanks($forceReload = false) { if(!isset($this->playerRanks) || $forceReload) { $this->playerRanks = new DatabaseList('AccountGuildRank'); $filterAccount = new SQL_Filter(new SQL_Field('account_id', 'players'), SQL_Filter::EQUAL, $this->getID()); $filterPlayer = new SQL_Filter(new SQL_Field('rank_id', 'players'), SQL_Filter::EQUAL, new SQL_Field('id', 'guild_ranks')); $filterGuild = new SQL_Filter(new SQL_Field('guild_id', 'guild_ranks'), SQL_Filter::EQUAL, new SQL_Field('id', 'guilds')); $filter = new SQL_Filter($filterAccount, SQL_Filter::CRITERIUM_AND, $filterPlayer); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterGuild); $this->playerRanks->setFilter($filter); } return $this->playerRanks; } public function loadGuildAccess($forceReload = false) { if(!isset($this->guildAccess) || $forceReload) { $this->guildAccess = array(); foreach($this->getGuildRanks($forceReload) as $rank) if($rank->getOwnerID() == $rank->getPlayerID()) $this->guildAccess[$rank->getGuildID()] = Guild::LEVEL_OWNER; elseif(!isset($this->guildAccess[$rank->getGuildID()]) || $rank->getLevel() > $this->guildAccess[$rank->getGuildID()]) $this->guildAccess[$rank->getGuildID()] = $rank->getLevel(); } } public function isInGuild($guildId, $forceReload = false) { $this->loadGuildAccess($forceReload); return isset($this->guildAccess[$guildId]); } public function getGuildLevel($guildId, $forceReload = false) { $this->loadGuildAccess($forceReload); if(isset($this->guildAccess[$guildId])) return $this->guildAccess[$guildId]; else return 0; } public function unban() { $bans = new DatabaseList('Ban'); $filterType = new SQL_Filter(new SQL_Field('type'), SQL_Filter::EQUAL, Ban::TYPE_ACCOUNT); $filterValue = new SQL_Filter(new SQL_Field('value'), SQL_Filter::EQUAL, $this->data['id']); $filterActive = new SQL_Filter(new SQL_Field('active'), SQL_Filter::EQUAL, 1); $filter = new SQL_Filter($filterType, SQL_Filter::CRITERIUM_AND, $filterValue); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterActive); $bans->setFilter($filter); foreach($bans as $ban) { $ban->setActive(0); $ban->save(); } } public function loadBans($forceReload = false) { if(!isset($this->bans) || $forceReload) { $this->bans = new DatabaseList('Ban'); $filterType = new SQL_Filter(new SQL_Field('type'), SQL_Filter::EQUAL, Ban::TYPE_ACCOUNT); $filterValue = new SQL_Filter(new SQL_Field('value'), SQL_Filter::EQUAL, $this->data['id']); $filterActive = new SQL_Filter(new SQL_Field('active'), SQL_Filter::EQUAL, 1); $filter = new SQL_Filter($filterType, SQL_Filter::CRITERIUM_AND, $filterValue); $filter = new SQL_Filter($filter, SQL_Filter::CRITERIUM_AND, $filterActive); $this->bans->setFilter($filter); } } public function isBanned($forceReload = false) { $this->loadBans($forceReload); $isBanned = false; foreach($this->bans as $ban) { if($ban->getExpires() <= 0 || $ban->getExpires() > time()) $isBanned = true; } return $isBanned; } public function getBanTime($forceReload = false) { $this->loadBans($forceReload); $lastExpires = 0; foreach($bans as $ban) { if($ban->getExpires() <= 0) { $lastExpires = 0; break; } if($ban->getExpires() > time() && $ban->getExpires() > $lastExpires) $lastExpires = $ban->getExpires(); } return $lastExpires; } public function delete() { $this->getDatabaseHandler()->query('DELETE FROM ' . $this->getDatabaseHandler()->tableName(self::$table) . ' WHERE ' . $this->getDatabaseHandler()->fieldName('id') . ' = ' . $this->getDatabaseHandler()->quote($this->data['id'])); unset($this->data['id']); } public function setID($value){$this->data['id'] = $value;} public function getID(){return $this->data['id'];} public function setName($value){$this->data['name'] = $value;} public function getName(){return $this->data['name'];} public function setPassword($value) { $this->data['password'] = Website::encryptPassword($value, $this); } public function getPassword(){return $this->data['password'];} public function setPremDays($value){$this->data['premdays'] = $value;} public function getPremDays(){return $this->data['premdays'] - (date("z", time()) + (365 * (date("Y", time()) - date("Y", $this->data['lastday']))) - date("z", $this->data['lastday']));} public function setLastDay($value){$this->data['lastday'] = $value;} public function getLastDay(){return $this->data['lastday'];} public function setMail($value){$this->data['email'] = $value;} public function getMail(){return $this->data['email'];} public function setKey($value){$this->data['key'] = $value;} public function getKey(){return $this->data['key'];} public function setGroupID($value){$this->data['group_id'] = $value;} public function getGroupID(){return $this->data['group_id'];} /* * Custom AAC fields * create_ip , INT, default 0 * create_date , INT, default 0 * premium_points , INT, default 0 * page_access, INT, default 0 * location, VARCHAR(255), default '' * rlname, VARCHAR(255), default '' */ public function setCreateIP($value){$this->data['create_ip'] = $value;} public function getCreateIP(){return $this->data['create_ip'];} public function setCreateDate($value){$this->data['create_date'] = $value;} public function getCreateDate(){return $this->data['create_date'];} public function setPremiumPoints($value){$this->data['premium_points'] = $value;} public function getPremiumPoints(){return $this->data['premium_points'];} public function setVipTime($value){$this->data['vip_time'] = $value;} public function getVipTime(){return $this->data['vip_time'];} public function setGuildPoints($value){$this->data['guild_points'] = $value;} public function getGuildPoints(){return $this->data['guild_points'];} public function setBackupPoints($value){$this->data['backup_points'] = $value;} public function getBackupPoints(){return $this->data['backup_points'];} public function setPageAccess($value){$this->data['page_access'] = $value;} public function getPageAccess(){return $this->data['page_access'];} public function setLocation($value){$this->data['location'] = $value;} public function getLocation(){return $this->data['location'];} public function setRLName($value){$this->data['rlname'] = $value;} public function getRLName(){return $this->data['rlname'];} public function setFlag($value){$this->data['flag'] = $value;} public function getFlag(){return $this->data['flag'];} /* * for compability with old scripts */ public function getGroup(){return $this->getGroupID();} public function setGroup($value){$this->setGroupID($value);} public function getEMail(){return $this->getMail();} public function setEMail($value){$this->setMail($value);} public function getPlayersList(){return $this->getPlayers();} public function getGuildAccess($guildID){return $this->getGuildLevel($guildID);} public function isValidPassword($password) { return ($this->data['password'] == Website::encryptPassword($password, $this)); } public function find($name){$this->loadByName($name);} public function findByEmail($email){$this->loadByEmail($email);} public function isPremium(){return ($this->getPremDays() > 0);} public function getLastLogin(){return $this->getLastDay();} } Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  2. @Brunds como configurei errado? fiz tudo certo... o que devo fazer para que isso nao ocorra mais?
  3. .Qual servidor ou website você utiliza como base? gesior 2012 Qual o motivo deste tópico? hackearam meu site e preciso de ajuda Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  4. @Brunds acho que alguem hack meu site kkkk
  5. @Brunds após ter colocado o novo php com o erro 91 corrigido, deu este erro
  6. @Brunds obrigado! aproveita e me da uma ajuda ai, por favor
  7. Então amigos do Tk, preciso da ajuda de voces para inserir uma Query para solucionar este problema no meu site... Estou a dias procurando esta solucao e nao encontro, conto com voces!
  8. Está acontecendo isso tanto nos Topfrags quanto nas Topguilds. Me ajudem por favor
  9. Demonio007 postou uma resposta no tópico em Tutoriais Websites
    esta dando esse erro no meu site Warning: Invalid argument supplied for foreach() in C:\xampp\htdocs\pages\fraggers.php on line 52Warning: Invalid argument supplied for foreach() in C:\xampp\htdocs\pages\fraggers.php on line 135 me ajudem por favor! inclusive tem outros erros que incluem esse "foreach", rep ++++ para quem me ajudar
  10. Demonio007 postou uma resposta no tópico em Formação de Equipe
    Então pessoal... Estou recrutando pessoas para formar uma equipe de otserver. Tentei iniciar sozinho mas como não sei de tudo necessito da ajuda de quem estiver afim de formar uma equipe boa ecom a intenção de obter o melhor Otserver de todos os tempos. Entrem em contato comigo o quanto antes no skype: Mateus Ziito Possuo dedicado de 12gb ram Site "Sustenta o fogo que a vitoria é nossa" by: Alte. Barroso Abaixo algumas screenshots....
  11. Demonio007 alterou sua foto pessoal
  12. @Radamanthys Wov desculpe... sim verifiquei diversas vezes
  13. @Radamanthys Wov funcionou, obg... sera que poderia fazer com mais essas duas: 1 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat1, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat3, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat4, COMBAT_FORMULA_DAMAGE, -250, -250, -250, -250) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat5, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat6, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat7, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat8, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat9, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat10, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat11, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat12, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat13, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat14, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat15, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat16, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat17, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat18, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatFormula(combat19, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat20, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr5 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } arr6 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr7 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr9 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr12 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr17 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr18 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 1, 0, 1, 0, 3, 1, 0, 1, 0, 1}, {1, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } arr19 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr20 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 700, parameters) addEvent(onCastSpell5, 900, parameters) addEvent(onCastSpell6, 1100, parameters) addEvent(onCastSpell7, 1300, parameters) addEvent(onCastSpell8, 1500, parameters) addEvent(onCastSpell9, 1700, parameters) addEvent(onCastSpell10, 1900, parameters) addEvent(onCastSpell11, 2100, parameters) addEvent(onCastSpell12, 2300, parameters) addEvent(onCastSpell13, 2500, parameters) addEvent(onCastSpell14, 2700, parameters) addEvent(onCastSpell15, 2900, parameters) addEvent(onCastSpell16, 3100, parameters) addEvent(onCastSpell17, 3300, parameters) addEvent(onCastSpell18, 3500, parameters) addEvent(onCastSpell19, 3700, parameters) addEvent(onCastSpell20, 3900, parameters) end 2 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat2, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat3, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat4, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat5, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat6, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat7, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat8, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat9, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatFormula(combat10, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat11, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat12, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat13, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat14, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat15, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat16 = createCombatObject() setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat16, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat17 = createCombatObject() setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat17, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat18 = createCombatObject() setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA) setCombatFormula(combat18, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat19 = createCombatObject() setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat19, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatFormula(combat20, COMBAT_FORMULA_DAMAGE , -250, -250, -250, -250) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr9 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, } arr11 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr12 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr13 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr14 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr17 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr18 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr19 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr20 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) setCombatArea(combat12, area12) setCombatArea(combat13, area13) setCombatArea(combat14, area14) setCombatArea(combat15, area15) setCombatArea(combat16, area16) setCombatArea(combat17, area17) setCombatArea(combat18, area18) setCombatArea(combat19, area19) setCombatArea(combat20, area20) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, parameters.combat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, parameters.combat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, parameters.combat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, parameters.combat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, parameters.combat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, parameters.combat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, parameters.combat20, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 700, parameters) addEvent(onCastSpell5, 900, parameters) addEvent(onCastSpell6, 1100, parameters) addEvent(onCastSpell7, 1300, parameters) addEvent(onCastSpell8, 1500, parameters) addEvent(onCastSpell9, 1700, parameters) addEvent(onCastSpell10, 1900, parameters) addEvent(onCastSpell11, 2100, parameters) addEvent(onCastSpell12, 2300, parameters) addEvent(onCastSpell13, 2500, parameters) addEvent(onCastSpell14, 2700, parameters) addEvent(onCastSpell15, 2900, parameters) addEvent(onCastSpell16, 3100, parameters) addEvent(onCastSpell17, 3300, parameters) addEvent(onCastSpell18, 3500, parameters) addEvent(onCastSpell19, 3700, parameters) addEvent(onCastSpell20, 3900, parameters) if isMonster(cid) then doCreatureSay(cid, "BREATH OF DEATH!", TALKTYPE_MONSTER) end end 3 local combatx = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, 255) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat1, COMBAT_FORMULA_DAMAGE, -1000, -1000, -1000, -1000) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat2, COMBAT_FORMULA_DAMAGE, -1000, -1000, -1000, 1000) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49) setCombatFormula(combat2, COMBAT_FORMULA_DAMAGE, -1000, -1000, -1000, 1000) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 3, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local areax = createCombatArea(arr1) setCombatArea(combatx, area1) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end setCombatCallback(combatx, CALLBACK_PARAM_TARGETTILE, "onTargetTile") local function onCastSpell1(parameters) doCombat(parameters.cid, combatx, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell2, 100, parameters) addEvent(onCastSpell3, 80, parameters) end
  14. @KotZletY local spellConfig = { {effect = CONST_ME_GIANTICE, area = createCombatArea({ {1, 1, 1}, {1, 3, 1}, {1, 1, 1}}) }, {effect = CONST_ME_WATERSPLASH, area = createCombatArea({ {0, 1, 0, 0, 0}, {1, 0, 0, 1, 0}, {0, 0, 3, 0, 0}, {0, 0, 1, 0, 1}, {1, 0, 0, 1, 0}}) }, {effect = CONST_ME_GIANTICE, area = createCombatArea({ {0, 0, 1, 0, 1}, {1, 0, 0, 0, 1}, {0, 0, 3, 1, 0}, {0, 1, 0, 0, 1}, {1, 0, 1, 0, 0}}) }, {effect = CONST_ME_SMOKE, area = createCombatArea({ {0, 0, 1, 0, 1}, {1, 0, 0, 0, 1}, {0, 0, 3, 1, 0}, {0, 1, 0, 0, 1}, {1, 0, 1, 0, 0}}) }, {effect = CONST_ME_WATERSPLASH, area = createCombatArea({ {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 3, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}}) }, {effect = CONST_ME_SMOKE, area = createCombatArea({ {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 3, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}}) }, {effect = CONST_ME_WATERSPLASH, area = createCombatArea({ {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 3, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 1}, {1, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}}) } } local combats = {} for k, config in ipairs(spellConfig) do combats[k] = createCombatObject() onTargetTile = function(cid, pos) local basePos = getThingPosition(cid) local fromPos = {x=basePos.x-6, y=basePos.y-8, z=basePos.z} doSendDistanceShoot(fromPos, pos, CONST_ANI_SNOWBALL) end setCombatCallback(combats[k], CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatParam(combats[k], COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combats[k], COMBAT_PARAM_EFFECT, config.effect) setCombatFormula(combats[k], COMBAT_FORMULA_DAMAGE, -500, -500, -500, -500) setCombatArea(combats[k], config.area) end local function castingSpellTime(p) if(isCreature(p[1]) == TRUE) then doCombat(unpack(p)) end end function onCastSpell(cid, var) for k, combat in ipairs(combats) do addEvent(castingSpellTime, (250*k), {cid, combat, var}) end if isMonster(cid) then doCreatureSay(cid, "METEORO DE PEGASUS!", TALKTYPE_MONSTER) end return true end @KotZletY tentei por a sua action em uma magia do meu server so que nao esta funfando aqui o script : local acombat = createCombatObject() local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, 1) setCombatParam(combat, COMBAT_PARAM_EFFECT, 255) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.6,-400, -35.5, 350) local arr = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } local area = createCombatArea(arr) setCombatArea(acombat, area) function onTargetTile(cid, pos) rand = math.random(1 ,8) if rand == 1 then npos = {x = pos.x + 1, y = pos.y, z = pos.z} elseif rand == 2 then npos = {x = pos.x - 1, y = pos.y, z = pos.z} elseif rand == 3 then npos = {x = pos.x, y = pos.y + 1, z = pos.z} elseif rand == 4 then npos = {x = pos.x, y = pos.y - 1, z = pos.z} elseif rand == 5 then npos = {x = pos.x - 1, y = pos.y + 1, z = pos.z} elseif rand == 6 then npos = {x = pos.x + 1, y = pos.y + 1, z = pos.z} elseif rand == 7 then npos = {x = pos.x - 1, y = pos.y - 1, z = pos.z} elseif rand == 8 then npos = {x = pos.x + 1, y = pos.y - 1, z = pos.z} end doSendDistanceShoot(npos, pos, 27) doCombat(cid,combat,positionToVariant(pos)) end setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) local itemid = 2160 -- item que precisa pra usar essa spell if getPlayerItemCount(cid, itemid) >= 1 then doSendMagicEffect(getCreaturePosition(getCreatureTarget(cid)), 352) return doCombat(cid, combat, var) else return false, doPlayerSendCancel(cid, "Você precisa do item: 'Grelho de Puta' para poder usar esse poder.") end end
  15. @KotZletY só mais uma coisa, criei uma magia só que nao consigo soltar com o player apenas com o GoD poderia me ajudar?

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