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Jack Zika

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  1. Gostei
    Jack Zika recebeu reputação de Nerivalhs em Contagem regressiva no site   
    http://countingdownto.com/
  2. Gostei
    Jack Zika recebeu reputação de murilo103 em (Resolvido)[PEDIDO] MUSIC BOX [MONTARIAS] TFS 1.0   
    Bom gostaria que o item music box [id:18511] funcionasse igual no global. Gostaria que ele pudesse ser utilizado para domar qualquer montaria. Aqui está meu tamming.lua
     
  3. Gostei
    Jack Zika recebeu reputação de JuniorCesaaar em (Resolvido)[PEDIDO] MUSIC BOX [MONTARIAS] TFS 1.0   
    PERFEITO REP+! OBRIGADO DE CORAÇÃO!
  4. Gostei
    Jack Zika deu reputação a Nogard em (Resolvido)[AJUDA] EDITAR SCRIPT FACIL! PORÉM NÃO SEI! [tfs 1.0]   
    function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerStorageValue(cid, 646432) == 1 then doPlayerSendCancel(cid, 'Você já utilizou o item.') return true end if getPlayerLevel(cid) >= 200 then doPlayerAddExp(cid, 500000, true, true) doPlayerSendTextMessage(cid, 19, "voce ganhou seu bonus.") doSendMagicEffect(getCreaturePosition(cid), 28) doRemoveItem(item.uid,1) setPlayerStorageValue(cid, 646432, 1) else doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE,"Você precisa de level 200 para usar este item.") end return TRUE end
  5. Gostei
    Jack Zika deu reputação a luanluciano93 em (Resolvido)[ACTION] Ajuda com Action[tfs1.0]   
    doPlayerRemoveItem(cid, itemuid, 1)
  6. Gostei
    Jack Zika deu reputação a Elwyn em (Resolvido)[AJUDA] PROBLEMA COM NPCS [tfs 1.0]   
    https://gist.github.com/gugahoa/be77c5d37cd6e8f96a3c
     
    Se quiser eu coloco o código aqui.
    O player vai receber o aviso de "You don't have enought capacity." enquanto estiver com exhaust. Eu botei o exhaust para durar 1s, se quiser por mais é só alterar em:

        Player(cid):setStorageValue(11002, os.time() + 1)  
    Você está usando isso porque comprar muito item com container em pouco tempo trava o servidor? Se sim, talvez eu tenha uma solução melhor.
  7. Gostei
    Jack Zika deu reputação a Qwizer em AJUDA SCRIPT FACIL! [TFS 1.0]   
    function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 6324 or itemEx.itemid == 6325 then            if getPlayerStorageValue(cid, 1060) >= 1 then         doCreatureSay(cid, "NOOOoooooooo...!", TALKTYPE_ORANGE_1) doCreatureSay(cid, "This should have dealt the deathblow to the snake things' ambitions.", TALKTYPE_ORANGE_1)                 doTeleportThing(cid, {x = 33052, y = 31084, z = 14})                 setPlayerStorageValue(cid, 2060, 1)                 setPlayerStorageValue(cid, 1060, 0) elseif itemEx.itemid == 6324 or itemEx.itemid == 6325 then            if getPlayerStorageValue(cid, 2060) >= 1 then         doCreatureSay(cid, "NOOOoooooooo...!", TALKTYPE_ORANGE_1) doCreatureSay(cid, "This should have dealt the deathblow to the snake things' ambitions.", TALKTYPE_ORANGE_1)                 doTeleportThing(cid, {x = 33098, y = 31084, z = 14})                 setPlayerStorageValue(cid, 3060, 1)                 setPlayerStorageValue(cid, 2060, 0) elseif itemEx.itemid == 6324 or itemEx.itemid == 6325 then            if getPlayerStorageValue(cid, 3060) >= 1 then         doCreatureSay(cid, "NOOOoooooooo...!", TALKTYPE_ORANGE_1) doCreatureSay(cid, "This should have dealt the deathblow to the snake things' ambitions.", TALKTYPE_ORANGE_1)                 doTeleportThing(cid, {x = 33101, y = 31117, z = 14})                 setPlayerStorageValue(cid, 4060, 1)                 setPlayerStorageValue(cid, 3060, 0) elseif itemEx.itemid == 6324 or itemEx.itemid == 6325 then            if getPlayerStorageValue(cid, 4060) >= 1 then         doCreatureSay(cid, "NOOOoooooooo...!", TALKTYPE_ORANGE_1) doCreatureSay(cid, "This should have dealt the deathblow to the snake things' ambitions.", TALKTYPE_ORANGE_1)                 doTeleportThing(cid, {x = 33072, y = 31153, z = 15})                 setPlayerStorageValue(cid, 5060, 1)                 setPlayerStorageValue(cid, 4060, 0) elseif itemEx.itemid == 6324 or itemEx.itemid == 6325 then            if getPlayerStorageValue(cid, 8060) >= 1 then         doCreatureSay(cid, "NOOOoooooooo...!", TALKTYPE_ORANGE_1) doCreatureSay(cid, "This should have dealt the deathblow to the snake things' ambitions.", TALKTYPE_ORANGE_1)                 doTeleportThing(cid, {x = 33076, y = 31173, z = 8})                 setPlayerStorageValue(cid, 5060, 0)                 setPlayerStorageValue(cid, 8060, 0) end end end end end end end quando usa o cetro no corpo e teleportado para fora e so podere entrar no próximo boss.
  8. Gostei
    Jack Zika deu reputação a MauroelBrizola em (Resolvido)[PEDIDO] MUSIC BOX [MONTARIAS] TFS 1.0   
    Esta ai... adaptei o script postado para funcionar como Music Box, doma todos os que estão configurados.
     
    Se precisar de ajuda para configurar alguma outra mount ( O script suporta domar itens, monstros e até NPCs... ) só pedir.
     
    No arquivo actions.xml adicione a seguinte tag:
    <action itemid="18511" script="musicbox.lua"/> Crie o arquivo musicbox.lua em otserver/data/actions/scripts e coloque nele:
    local ACTION_RUN, ACTION_BREAK, ACTION_NONE, ACTION_ALL = 1, 2, 3, 4 local TYPE_MONSTER, TYPE_NPC, TYPE_ACTION, TYPE_UNIQUE = 1, 2, 3, 4 local config = { ["Gnarlhound"] = {NAME = 'Gnarlhound', ID = 32, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The gnarlhound ran away."}, {2, "Oh no! The golem Wrench broke."}, {3, "The gnarlhound has fled."} }, SUCCESS_MSG = "You have tamed the gnarlhound."}, ["Magma Crawler"] = {NAME = 'Magma Crawler', ID = 30, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The magma crawler ran away."}, {2, "Oh no! The glow wine broke."}, {3, "The magma crawler has fled."} }, SUCCESS_MSG = "You have tamed the magma crawler."}, ["Dragonling"] = {NAME = 'Dragonling', ID = 31, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The dragonling ran away."}, {2, "Oh no! The decorative ribbon broke."}, {3, "The dragonling has fled."} }, SUCCESS_MSG = "You have tamed the dragonling."}, ["Ironblight"] = {NAME = 'Ironblight', ID = 29, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The ironblight ran away."}, {2, "Oh no! iron loadstone broke."}, {3, "The ironblight has fled."} }, SUCCESS_MSG = "You have tamed the ironblight."}, ["Shock Head"] = {NAME = 'Shock Head', ID = 42, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The shock head ran away."}, {2, "Oh no! The nightmare horn broke."}, {3, "The shock head has fled."} }, SUCCESS_MSG = "You have tamed the shock head."}, ["Bear"] = {NAME = 'Bear', ID = 3, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The bear ran away."}, {2, "Oh no! The slingshot broke."}, {3, "The bear is trying to hit you with its claws."} }, SUCCESS_MSG = "You have tamed the bear."}, ["Black Sheep"] = {NAME = 'Black Sheep', ID = 4, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The black sheep ran away."}, {2, "Oh no! The reins were torn."}, {3, "The black sheep is trying to run away."} }, SUCCESS_MSG = "You have tamed the sheep."}, ["Midnight Panther"] = {NAME = 'Midnight Panther', ID = 5, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The panther has escaped."}, {2, "The whip broke."} }, SUCCESS_MSG = "You have tamed the panther."}, ["Terror Bird"] = {NAME = 'Terror Bird', ID = 2, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The bird ran away."}, {3, "The terror bird is pecking you."} }, SUCCESS_MSG = "You have tamed the bird."}, ["Boar"] = {NAME = 'Boar', ID = 10, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The boar has run away"}, {3, "The boar attacks you."} }, SUCCESS_MSG = "You have tamed the boar."}, ["Crustacea Gigantica"] = {NAME = 'Crustacea Gigantica', ID = 7, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The crustacea has run away."}, {2, "The crustacea ate the shrimp."} }, SUCCESS_MSG = "You have tamed the crustacea."}, ["Undead Cavebear"] = {NAME = 'Undead Cavebear', ID = 12, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The undead bear has run away."} }, SUCCESS_MSG = "You have tamed the skeleton."}, ["Wailing Widow"] = {NAME = 'Wailing Widow', ID = 1, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The widow has run away."}, {2, "The widow has eaten the sweet bait."} }, SUCCESS_MSG = "You have tamed the widow."}, ["inoperative tin lizzard"] = {NAME = 'inoperative tin lizzard', ID = 8, TYPE = TYPE_ITEM, CHANCE = 100, FAIL_MSG = { {2, "The key broke inside."} }, SUCCESS_MSG = "You have started the Tin Lizzard!"}, ["Draptor"] = {NAME = 'Draptor', ID = 6, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The draptor has run away."}, {3, "The draptor has fled."} }, SUCCESS_MSG = "You have tamed the draptor."}, ["Crystal Wolf"] = {NAME = 'Crystal Wolf', ID = 16, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The wolf has run away."} }, SUCCESS_MSG = "You have tamed the wolf."}, ["Enraged White Deer"] = {NAME = 'Enraged White Deer', ID = 18, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {2, "The cone broke."}, {3, "The deer has fled in fear."} }, SUCCESS_MSG = "You have tamed the deer."}, ["Panda"] = {NAME = 'Panda', ID = 19, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {4, "Panda ate the leaves and ran away."} }, SUCCESS_MSG = "You have tamed the panda."}, ["Dromedary"] = {NAME = 'Dromedary', ID = 20, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "Dromedary has run away."} }, SUCCESS_MSG = "You have tamed the dromedary."}, ["Sandstone Scorpion"] = {NAME = 'Sandstone Scorpion', ID = 21, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The scorpion has vanished."}, {2, "Scorpion broken the sceptre."} }, SUCCESS_MSG = "You have tamed the scorpion"}, ["Donkey"] = {NAME = 'Donkey', ID = 13, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The witch has escaped!"} }, SUCCESS_MSG = "You have tamed the mule."}, ["inoperative uniwheel"] = {NAME = 'inoperative uniwheel', ID = 15, TYPE = TYPE_ITEM, CHANCE = 100, FAIL_MSG = { {2, "The oil is having no effect."} }, SUCCESS_MSG = "You have found an Uniwheel."}, ["Slug"] = {NAME = 'Slug', ID = 14, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The slug has run away."}, {3, "The drug had no effect."} }, SUCCESS_MSG = "You have tamed the slug."}, ["Wild Horse"] = {NAME = 'Wild Horse', ID = 17, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The horse runs away."}, {2, "The horse ate the oats."} }, SUCCESS_MSG = "You have tamed the horse."}, ["Manta Ray"] = {NAME = 'Manta Ray', ID = 28, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The manta ray fled."}, {3, "The manta ray is trying to escape."} }, SUCCESS_MSG = "You have tamed the manta ray."}, ["Lady Bug"] = {NAME = 'Lady Bug', ID = 27, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The ladybug got scared and ran away."}, {3, "The ladybug is trying to nibble."} }, SUCCESS_MSG = "You tame a ladybug."}, ["Water Buffalo"] = {NAME = 'Water Buffalo', ID = 35, TYPE = TYPE_MONSTER, CHANCE = 100, FAIL_MSG = { {1, "The water buffalo got scared and ran away."}, {3, "The water buffalo is trying to nibble."} }, SUCCESS_MSG = "You tamed a water buffalo."} } local function doFailAction(cid, mount, pos, item, itemEx) local action, effect = mount.FAIL_MSG[math.random(1, table.maxn(mount.FAIL_MSG))], CONST_ME_POFF if(action[1] == ACTION_RUN) then Creature(itemEx.uid):remove() elseif(action[1] == ACTION_BREAK) then effect = CONST_ME_BLOCKHIT Item(item.uid):remove(1) elseif(action[1] == ACTION_ALL) then Creature(itemEx.uid):remove() Item(item.uid):remove(1) end Position(pos):sendMagicEffect(effect) Player(cid):say(action[2], TALKTYPE_ORANGE_1) return action end function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) if not Monster(itemEx.uid) then return true end local monster = Monster(itemEx.uid) local npc = Npc(itemEx.uid) local targetitem = Item(itemEx.uid) local mount = config[monster:getName()] if mount == nil then return false end if player:hasMount(mount.ID) then player:say("You already own this mount!", TALKTYPE_ORANGE_1) return false end local rand = math.random(1, 100) --Monster Mount if monster ~= nil and mount.TYPE == TYPE_MONSTER then if Creature(itemEx.uid):getMaster() then player:say("You cant tame a summon!", TALKTYPE_ORANGE_1) return true end if mount.NAME == monster:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) monster:remove() toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true else toPosition:sendMagicEffect(CONST_ME_POFF) end --NPC Mount elseif npc ~= nil and mount.TYPE == TYPE_NPC then if mount.NAME == npc:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Item Mount elseif targetitem ~= nil and mount.TYPE == TYPE_ITEM then if mount.NAME == targetitem:getName() then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Action Mount elseif itemEx.actionid > 0 and mount.TYPE == TYPE_ACTION then if(mount.NAME == itemEx.actionid) then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end --Unique Mount elseif itemEx.uid <= 65535 and mount.TYPE == TYPE_UNIQUE then if mount.NAME == itemEx.uid then if rand > mount.CHANCE then doFailAction(cid, mount, toPosition, item, itemEx) return true end player:addMount(mount.ID) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, mount.SUCCESS_MSG) player:say(mount.SUCCESS_MSG, TALKTYPE_ORANGE_1) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Item(item.uid):remove(1) return true end end return false end
  9. Gostei
    Jack Zika deu reputação a Qwizer em [PEDIDO] AO DAR USE EM ITEM, RECEBER ADDON! TFS 1.O   
    function onUse(cid, item, fromPosition, itemEx, toPosition) local storage = 90001 -- storage pra usa so 1x local item = 22715 --id do item q vai clica if getPlayerStorageValue(cid, storage) == -1 and doPlayerRemoveItem(cid, item, 1) then doPlayerAddOutfit(cid, 156, 3) doPlayerAddOutfit(cid, 152, 3) setPlayerStorageValue(cid,storage,1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE,"Voce obteve o addon full do Assassin, nossa equipe agradece sua doaçao.") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_SOUND_PURPLE) end return true end uso esse no meu e funciona. tenta ai

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