Tudo que JcA postou
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Skills em backapack
Acho que na surprise da, mais nas bp não, bom, testa isso: <item id="2365" article="a" name="super backpack"> <attribute key="weight" value="1500" /> <attribute key="containerSize" value="35" /> <attribute key="slotType" value="backpack" /> <attribute key="suppressDrunk" value="1" /> <attribute key="absorbPercentall" value="5" /> <attribute key="skillSword" value="5"/> <attribute key="skillClub" value="5"/> <attribute key="skillAxe" value="5"/> <attribute key="magiclevelpoints" value="5"/> <attribute key="skillDist" value="5" /> </item>
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(Resolvido)Anihiri com problema
Funcionou, achei que a storage fosse implicar em fazer a quest de novo, não implicou, que é o que eu queria. Obrigado mais uma vez!
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Skills em backapack
Acho que não funciona isso em BPS
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Me dê a sua opinião em relação a OTServer Baiak
Pesoal, estou construindo um Baiak, e preciso de algumas opiniões, vamos as perguntas. OTserver Baiak Para você qual seria a EXP ideal? 600~999x (Baiak High) 250~500x (Baiak Middle) 25~250x (Baiak Low) Sobre respawns e seus lifes? Life Padronizado, ou Aleatório (padrão do bixo), em todas as criaturas Life Padronizado nas VIPS, e sala TELEPORTS Aleatório? Resp Lento/Médio/Rapido Level dos Players Max? High = 3000~10000 Middle = 1000~3000 Low = 600~1000 O que é mais importante para sua diversão? Eventos, Quests, Hunts, ou War Você prefere que seja um servidor que seja favorável ao alcançar os objetivos, digo, fácil em conquistar itens, etc de forma individual,? O que você acha que é estupidez em Baiak, ou desnecessário? Mê de mais sugestões/criticas.
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(Resolvido)Anihiri com problema
print("Annihilator: Error 01.")
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(Resolvido)Modificação na Talk
Nossa, não sabia desse recurso, obrigado!
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(Resolvido)Arena inteligente
Script que leva os 2 jogadores (circulo preto) para 2 posiçoes dentro da arena (circulo vermelho), e que, só permita o uso da alavanca se ambos os dois players forem level 300. E o ultimo que ficar na arena, é teleportado para outro sqm, (circulo amarelo), e recebe algumas premiações. Algumas mensagens: Você esta dentro da arena, agora enfrente o inimigo com honra! Você matou o inimigo, e foi o ultimo a ficar na arena, por tanto, ganhou as seguintes premiações:
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(Resolvido)Modificação na Talk
Mostrar as novas vocações no comando !online. Só que mostra apenas as vocações do 1, ao 8. Preciso que mostre do 1 ao 12. --((By Skyligh baiak-sky))-- local config = { showGamemasters = getBooleanFromString(getConfigValue('displayGamemastersWithOnlineCommand')) } function onSay(cid, words, param, channel) local players = getPlayersOnline() local strings = {""} local sorc,druid,paladin,knight,rook = 0,0,0,0,0 local i, position = 1, 1 local added = false for _, pid in ipairs(players) do -- Implementacion por Xafterin. if isSorcerer(pid) then sorc = sorc + 1 elseif isDruid(pid) then druid = druid + 1 elseif isPaladin(pid) then paladin = paladin + 1 elseif isKnight(pid) then knight = knight + 1 elseif isRookie(pid) then rook = rook + 1 end --- if(added) then if(i > (position * 7)) then strings[position] = strings[position] .. "," position = position + 1 strings[position] = "" else strings[position] = i == 1 and "" or strings[position] .. ", " end end if((config.showGamemasters or getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES) or not getPlayerCustomFlagValue(pid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) and (not isPlayerGhost(pid) or getPlayerGhostAccess(cid) >= getPlayerGhostAccess(pid))) then strings[position] = strings[position] .. getCreatureName(pid) .. " [" .. getPlayerLevel(pid) .. "]" i = i + 1 added = true else added = false end end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, (i - 1) .. " ONLINE IN EPIC SERVER:") for i, str in ipairs(strings) do if(str:sub(str:len()) ~= ",") then str = str .. ".".. sorc .." [sorcerer], ".. druid .." [druid], ".. paladin .." [paladin], ".. knight .." [knight] jogando atualmente!" end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, str) end return true end
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(Resolvido)Anihiri com problema
Não deu certo
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(Resolvido)Anihiri com problema
Quando estão posicionados nos devidos sqm e usa alavanca, só não funciona, por nada nessa vida! local config = { daily = "no", -- allow only one enter per day? (like in global Tibia) level = 1000, storage = 30015, entry = { {x = 1375, y = 1256, z = 7}, {x = 1376, y = 1256, z = 7}, {x = 1377, y = 1256, z = 7}, {x = 1378, y = 1256, z = 7} }, destination = { {x = 1919, y = 1375, z = 6}, {x = 1919, y = 1375, z = 6}, {x = 1919, y = 1375, z = 6}, {x = 1919, y = 1375, z = 6} } } config.daily = getBooleanFromString(config.daily) function onUse(cid, item, fromPosition, itemEx, toPosition) if(item.itemid == 1946) then if(config.daily) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTransformItem(item.uid, item.itemid - 1) end return true end if(item.itemid ~= 1945) then return true end local players = {} for _, position in ipairs(config.entry) do local pid = getTopCreature(position).uid if(pid == 0 or not isPlayer(pid) or getCreatureStorage(pid, config.storage) > 0 or getPlayerLevel(pid) < config.level) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end table.insert(players, pid) end for i, pid in ipairs(players) do doSendMagicEffect(config.entry[i], CONST_ME_POFF) doTeleportThing(pid, config.destination[i], false) doSendMagicEffect(config.destination[i], CONST_ME_ENERGYAREA) end doTransformItem(item.uid, item.itemid + 1) return true end
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(Resolvido)Erro no script RemoveBattle
Parece que resolveu sim, obg
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(Resolvido)Erro no script RemoveBattle
Para que serve o time? Esqueci de dizer, esse erro acontece quando o char é kikado pelo kick padrao do jogo, quando fica afk 15 minutos
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(Resolvido)Npc Points Event e Item Points
Você é um cara fora de série, sem mais, funcional!
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(Resolvido)Erro no script RemoveBattle
function onThink(cid, interval) if(getTilePzInfo(getCreaturePosition(cid))) then doRemoveConditions(cid, CONDITION_INFIGHT) end end lib. function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerBuyItem(cid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges) end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function isNumeric(str) return tonumber(str) ~= nil end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(str, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function doPlayerWithdrawAllMoney(cid) return doPlayerWithdrawMoney(cid, getPlayerBalance(cid)) end function doPlayerDepositAllMoney(cid) return doPlayerDepositMoney(cid, getPlayerMoney(cid)) end function doPlayerTransferAllMoneyTo(cid, target) return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid)) end function playerExists(name) return getPlayerGUIDByName(name) ~= nil end function getTibiaTime() local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end return {hours = hours, minutes = minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED) setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000) return doAddCondition(cid, condition) end function getPlayerGroupName(cid) return getGroupInfo(getPlayerGroupId(cid)).name end function getPlayerVocationName(cid) return getVocationInfo(getPlayerVocation(cid)).name end function getPromotedVocation(vid) return getVocationInfo(vid).promotedVocation end function doPlayerRemovePremiumDays(cid, days) return doPlayerAddPremiumDays(cid, -days) end function getPlayerMasterPos(cid) return getTownTemplePosition(getPlayerTown(cid)) end function getHouseOwner(houseId) return getHouseInfo(houseId).owner end function getHouseName(houseId) return getHouseInfo(houseId).name end function getHouseEntry(houseId) return getHouseInfo(houseId).entry end function getHouseRent(houseId) return getHouseInfo(houseId).rent end function getHousePrice(houseId) return getHouseInfo(houseId).price end function getHouseTown(houseId) return getHouseInfo(houseId).town end function getHouseDoorsCount(houseId) return table.maxn(getHouseInfo(houseId).doors) end function getHouseBedsCount(houseId) return table.maxn(getHouseInfo(houseId).beds) end function getHouseTilesCount(houseId) return table.maxn(getHouseInfo(houseId).tiles) end function getItemNameById(itemid) return getItemDescriptionsById(itemid).name end function getItemPluralNameById(itemid) return getItemDescriptionsById(itemid).plural end function getItemArticleById(itemid) return getItemDescriptionsById(itemid).article end function getItemName(uid) return getItemDescriptions(uid).name end function getItemPluralName(uid) return getItemDescriptions(uid).plural end function getItemArticle(uid) return getItemDescriptions(uid).article end function getItemText(uid) return getItemDescriptions(uid).text end function getItemSpecialDescription(uid) return getItemDescriptions(uid).special end function getItemWriter(uid) return getItemDescriptions(uid).writer end function getItemDate(uid) return getItemDescriptions(uid).date end function getTilePzInfo(pos) return getTileInfo(pos).protection end function getTileZoneInfo(pos) local tmp = getTileInfo(pos) if(tmp.pvp) then return 2 end if(tmp.nopvp) then return 1 end return 0 end function doShutdown() return doSetGameState(GAMESTATE_SHUTDOWN) end function doSummonCreature(name, pos, displayError) local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError) if(not cid) then cid = doCreateNpc(name, pos, displayError) end return cid end function getOnlinePlayers() local tmp = getPlayersOnline() local players = {} for i, cid in ipairs(tmp) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) if(not isPlayer(cid)) then return false end return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) return isCreature(cid) and cid >= AUTOID_NPCS end function doPlayerSetExperienceRate(cid, value) return doPlayerSetRate(cid, SKILL__LEVEL, value) end function doPlayerSetMagicRate(cid, value) return doPlayerSetRate(cid, SKILL__MAGLEVEL, value) end function doPlayerAddLevel(cid, amount, round) local experience, level = 0, getPlayerLevel(cid) if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) for i = 1, amount do doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic')) end return true end function doPlayerAddSkill(cid, skill, amount, round) if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill')) end function getPartyLeader(cid) local party = getPartyMembers(cid) if(type(party) ~= 'table') then return 0 end return party[1] end function isInParty(cid) return type(getPartyMembers(cid)) == 'table' end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doPlayerResetIdleTime(cid) return doPlayerSetIdleTime(cid, 0) end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function getBooleanFromString(input) local tmp = type(input) if(tmp == 'boolean') then return input end if(tmp == 'number') then return input > 0 end local str = string.lower(tostring(input)) return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0)) end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doRemoveThing(uid) if(isCreature(uid)) then return doRemoveCreature(uid) end return doRemoveItem(uid) end function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max) end function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max) end function doChangeTypeItem(uid, subtype) local thing = getThing(uid) if(thing.itemid < 100) then return false end local subtype = subtype or 1 return doTransformItem(thing.uid, thing.itemid, subtype) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getFluidSourceType(itemid) local item = getItemInfo(itemid) return item and item.fluidSource or false end function getDepotId(uid) return getItemAttribute(uid, "depotid") or false end function getItemDescriptions(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return { name = getItemAttribute(uid, "name") or item.name, plural = getItemAttribute(uid, "pluralname") or item.plural, article = getItemAttribute(uid, "article") or item.article, special = getItemAttribute(uid, "description") or "", text = getItemAttribute(uid, "text") or "", writer = getItemAttribute(uid, "writer") or "", date = getItemAttribute(uid, "date") or 0 } end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count --[[if(precision) then return weight end local t = string.explode(tostring(weight), ".") if(table.maxn(t) == 2) then return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2)) end]]-- return weight end function getItemWeaponType(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end return getItemInfo(thing.itemid).weaponType end function getItemRWInfo(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item, flags = getItemInfo(thing.itemid), 0 if(item.readable) then flags = 1 end if(item.writable) then flags = flags + 2 end return flags end function getItemLevelDoor(itemid) local item = getItemInfo(itemid) return item and item.levelDoor or false end function isItemStackable(itemid) local item = getItemInfo(itemid) return item and item.stackable or false end function isItemRune(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_RUNE or false end function isItemDoor(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_DOOR or false end function isItemContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_CONTAINER or false end function isItemFluidContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_FLUID or false end function isItemMovable(itemid) local item = getItemInfo(itemid) return item and item.movable or false end function isCorpse(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return item and item.corpseType ~= 0 or false end function getContainerCapById(itemid) local item = getItemInfo(itemid) if(not item or item.group ~= 2) then return false end return item.maxItems end function getMonsterAttackSpells(name) local monster = getMonsterInfo(name) return monster and monster.attacks or false end function getMonsterHealingSpells(name) local monster = getMonsterInfo(name) return monster and monster.defenses or false end function getMonsterLootList(name) local monster = getMonsterInfo(name) return monster and monster.loot or false end function getMonsterSummonList(name) local monster = getMonsterInfo(name) return monster and monster.summons or false end function choose(...) local arg = {...} return arg[math.random(1, table.maxn(arg))] end
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(Resolvido)Npc Points Event e Item Points
Mais se o cara tiver dificuldades para achar o item que ele deseja vendendo? E mais facil os coins kkkkkkk rlx, obrigado
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(Resolvido)Npc Points Event e Item Points
Os players podem vender os coins entre si, era esse o objetivo.
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(Resolvido)Bless Amulet
Um Bless Amulet, o que ele faz? Da as 5 bless se você morrer, e não deixa perder o loot, mesmo normal, pk, red, black... (infinito)
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(Resolvido)Npc Points Event e Item Points
Funcionou, mas, vai faltar 1 scripts e 1 correçao, pra esse sistema de event points fica certo eu acho. Porque? O NPC não vende o item pelos coins 6527 que foi convertido. E um action que quando clica no coin, ele ganha 1 ponto equivalente a quantidade que ele tem, se você tem 50 pontos, converte em 50 coins, ai clica no 50 coins, ganha 50 pontos. Só dor de cabeça pra vc kkkkkkkkkkk, se não quiser fazer tudo bem, dps dou um jeito ai no forum, obg
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(Resolvido)Npc Points Event e Item Points
Fui testar pra ver isso ae, deu crash no server, congela tudo
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JOGAR OT OFFLINE
poe o ip da sua conexao no config.lua do ot
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(Resolvido)Force Login
Valeu, parece que funcionou, só uma ultima dúvida, não tem necessidade de registrar nada no login.lua né? Agora que eu vi um problema, não tem como ignorar o acc manager? Account Manager
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(Resolvido)Force Login
Script que obriga o primeiro login do player no server a nascer nessas coordenadas, apenas o 1 login, junto com uma mensagem pop up tfs 0.4 pos = {x=1129, y=1160, z=6}
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(Resolvido)Talk com erro
<talkaction words="!moneybp" event="script" value="money.lua"/> script function onSay(cid, words, param, channel) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have " .. doNumberFormat(getPlayerMoney(cid)) .. " gold.") return true end Erro anexado. Lib. function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerBuyItem(cid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges) end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function doPlayerAddStamina(cid, minutes) return doPlayerSetStamina(cid, getPlayerStamina(cid) + minutes) end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigValue('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function isNumeric(str) return tonumber(str) ~= nil end function doNumberFormat(i) local str, found = string.gsub(i, "(%d)(%d%d%d)$", "%1,%2", 1), 0 repeat str, found = string.gsub(ret, "(%d)(%d%d%d),", "%1,%2,", 1) until found == 0 return str end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function doPlayerWithdrawAllMoney(cid) return doPlayerWithdrawMoney(cid, getPlayerBalance(cid)) end function doPlayerDepositAllMoney(cid) return doPlayerDepositMoney(cid, getPlayerMoney(cid)) end function doPlayerTransferAllMoneyTo(cid, target) return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid)) end function playerExists(name) return getPlayerGUIDByName(name) ~= nil end function getTibiaTime() local minutes, hours = getWorldTime(), 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end return {hours = hours, minutes = minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED) setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000) return doAddCondition(cid, condition) end function getPlayerGroupName(cid) return getGroupInfo(getPlayerGroupId(cid)).name end function getPlayerVocationName(cid) return getVocationInfo(getPlayerVocation(cid)).name end function getPromotedVocation(vid) return getVocationInfo(vid).promotedVocation end function doPlayerRemovePremiumDays(cid, days) return doPlayerAddPremiumDays(cid, -days) end function getPlayerMasterPos(cid) return getTownTemplePosition(getPlayerTown(cid)) end function getHouseOwner(houseId) return getHouseInfo(houseId).owner end function getHouseName(houseId) return getHouseInfo(houseId).name end function getHouseEntry(houseId) return getHouseInfo(houseId).entry end function getHouseRent(houseId) return getHouseInfo(houseId).rent end function getHousePrice(houseId) return getHouseInfo(houseId).price end function getHouseTown(houseId) return getHouseInfo(houseId).town end function getHouseDoorsCount(houseId) return table.maxn(getHouseInfo(houseId).doors) end function getHouseBedsCount(houseId) return table.maxn(getHouseInfo(houseId).beds) end function getHouseTilesCount(houseId) return table.maxn(getHouseInfo(houseId).tiles) end function getItemNameById(itemid) return getItemDescriptionsById(itemid).name end function getItemPluralNameById(itemid) return getItemDescriptionsById(itemid).plural end function getItemArticleById(itemid) return getItemDescriptionsById(itemid).article end function getItemName(uid) return getItemDescriptions(uid).name end function getItemPluralName(uid) return getItemDescriptions(uid).plural end function getItemArticle(uid) return getItemDescriptions(uid).article end function getItemText(uid) return getItemDescriptions(uid).text end function getItemSpecialDescription(uid) return getItemDescriptions(uid).special end function getItemWriter(uid) return getItemDescriptions(uid).writer end function getItemDate(uid) return getItemDescriptions(uid).date end function getTilePzInfo(pos) return getTileInfo(pos).protection end function getTileZoneInfo(pos) local tmp = getTileInfo(pos) if(tmp.pvp) then return 2 end if(tmp.nopvp) then return 1 end return 0 end function doShutdown() return doSetGameState(GAMESTATE_SHUTDOWN) end function doSummonCreature(name, pos, displayError) local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError) if(not cid) then cid = doCreateNpc(name, pos, displayError) end return cid end function getOnlinePlayers() local tmp = getPlayersOnline() local players = {} for i, cid in ipairs(tmp) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) if(not isPlayer(cid)) then return false end return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) return isCreature(cid) and cid >= AUTOID_NPCS end function doPlayerSetExperienceRate(cid, value) return doPlayerSetRate(cid, SKILL__LEVEL, value) end function doPlayerSetMagicRate(cid, value) return doPlayerSetRate(cid, SKILL__MAGLEVEL, value) end function doPlayerAddLevel(cid, amount, round) local experience, level = 0, getPlayerLevel(cid) if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) for i = 1, amount do doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic')) end return true end function doPlayerAddSkill(cid, skill, amount, round) if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill')) end function getPartyLeader(cid) local party = getPartyMembers(cid) if(type(party) ~= 'table') then return 0 end return party[1] end function isInParty(cid) return type(getPartyMembers(cid)) == 'table' end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doPlayerResetIdleTime(cid) return doPlayerSetIdleTime(cid, 0) end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function getBooleanFromString(input) local tmp = type(input) if(tmp == 'boolean') then return input end if(tmp == 'number') then return input > 0 end local str = string.lower(tostring(input)) return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0)) end function doCopyItem(item, attributes) local attributes = ((type(attributes) == 'table') and attributes or { "aid" }) local ret = doCreateItemEx(item.itemid, item.type) for _, key in ipairs(attributes) do local value = getItemAttribute(item.uid, key) if(value ~= nil) then doItemSetAttribute(ret, key, value) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doRemoveThing(uid) if(isCreature(uid)) then return doRemoveCreature(uid) end return doRemoveItem(uid) end function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max) end function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max) end function doChangeTypeItem(uid, subtype) local thing = getThing(uid) if(thing.itemid < 100) then return false end local subtype = subtype or 1 return doTransformItem(thing.uid, thing.itemid, subtype) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getFluidSourceType(itemid) local item = getItemInfo(itemid) return item and item.fluidSource or false end function getDepotId(uid) return getItemAttribute(uid, "depotid") or false end function getItemDescriptions(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return { name = getItemAttribute(uid, "name") or item.name, plural = getItemAttribute(uid, "pluralname") or item.plural, article = getItemAttribute(uid, "article") or item.article, special = getItemAttribute(uid, "description") or "", text = getItemAttribute(uid, "text") or "", writer = getItemAttribute(uid, "writer") or "", date = getItemAttribute(uid, "date") or 0 } end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count --[[if(precision) then return weight end local t = string.explode(tostring(weight), ".") if(table.maxn(t) == 2) then return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2)) end]]-- return weight end function getItemWeaponType(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end return getItemInfo(thing.itemid).weaponType end function getItemRWInfo(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item, flags = getItemInfo(thing.itemid), 0 if(item.readable) then flags = 1 end if(item.writable) then flags = flags + 2 end return flags end function getItemLevelDoor(itemid) local item = getItemInfo(itemid) return item and item.levelDoor or false end function isItemStackable(itemid) local item = getItemInfo(itemid) return item and item.stackable or false end function isItemRune(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_RUNE or false end function isItemDoor(itemid) local item = getItemInfo(itemid) return item and item.type == ITEM_TYPE_DOOR or false end function isItemContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_CONTAINER or false end function isItemFluidContainer(itemid) local item = getItemInfo(itemid) return item and item.group == ITEM_GROUP_FLUID or false end function isItemMovable(itemid) local item = getItemInfo(itemid) return item and item.movable or false end function isCorpse(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return item and item.corpseType ~= 0 or false end function getContainerCapById(itemid) local item = getItemInfo(itemid) if(not item or item.group ~= 2) then return false end return item.maxItems end function getMonsterAttackSpells(name) local monster = getMonsterInfo(name) return monster and monster.attacks or false end function getMonsterHealingSpells(name) local monster = getMonsterInfo(name) return monster and monster.defenses or false end function getMonsterLootList(name) local monster = getMonsterInfo(name) return monster and monster.loot or false end function getMonsterSummonList(name) local monster = getMonsterInfo(name) return monster and monster.summons or false end function choose(...) local arg = {...} return arg[math.random(1, table.maxn(arg))] end
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(Resolvido)Exana All
Spell que remove todos os magic effect: fire, death, poison, holy, etc
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(Resolvido)[PEDIDO] Comando de Kick MC's
O objetivo é kikar mcs de magebomb do mb ou realmente evitar ataques de acc manager? Se for isso, segue http://www.tibiaking.com/forum/forums/topic/9397-resolvido-anti-mc/