Sr. Fir3elemente, uma boa noite.
Como expliquei antes mesmo de fazer a pergunta, não sou aprofundado em scripts, principalmente em arquivos tão complexos como esse. Agradeço por sanar minha duvida, sobre onde se localizava o arquivo de blessings, agora, caso não seja nenhum encomodo, eu gostaria que o senhor me ajudasse a editar os valores das blessings, pois sinceramente eu estou completamente perdido, ja li de cima a baixo todo o arquivo e não tenho uma sombra de certeza de onde eu devo editar.
Desculpe minha ingenuidade no assunto. Agradeço.
Segue meu arquivo "player.cpp".
PS: EU GOSTARIA DE AUMENTAR/DIMINUIR O QUANTO CADA BLESS PROTEGE O PLAYER EM QUESTÃO.
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <
[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include <bitset>
#include "bed.h"
#include "chat.h"
#include "combat.h"
#include "configmanager.h"
#include "creatureevent.h"
#include "events.h"
#include "game.h"
#include "iologindata.h"
#include "monster.h"
#include "movement.h"
#include "outputmessage.h"
#include "scheduler.h"
#include "weapons.h"
extern ConfigManager g_config;
extern Game g_game;
extern Chat* g_chat;
extern Vocations g_vocations;
extern MoveEvents* g_moveEvents;
extern Weapons* g_weapons;
extern CreatureEvents* g_creatureEvents;
extern Events* g_events;
MuteCountMap Player::muteCountMap;
uint32_t Player::playerAutoID = 0x10000000;
Player::Player(ProtocolGame_ptr p) :
Creature(), inventory(), varSkills(), varStats(), inventoryAbilities()
{
client = p;
isConnecting = false;
accountNumber = 0;
setVocation(0);
capacity = 40000;
mana = 0;
manaMax = 0;
manaSpent = 0;
soul = 0;
guildLevel = 0;
guild = nullptr;
level = 1;
levelPercent = 0;
magLevelPercent = 0;
magLevel = 0;
experience = 0;
damageImmunities = 0;
conditionImmunities = 0;
conditionSuppressions = 0;
group = nullptr;
lastLoginSaved = 0;
lastLogout = 0;
lastIP = 0;
lastPing = OTSYS_TIME();
lastPong = lastPing;
MessageBufferTicks = 0;
MessageBufferCount = 0;
nextAction = 0;
windowTextId = 0;
writeItem = nullptr;
maxWriteLen = 0;
editHouse = nullptr;
editListId = 0;
shopOwner = nullptr;
purchaseCallback = -1;
saleCallback = -1;
pzLocked = false;
bloodHitCount = 0;
shieldBlockCount = 0;
lastAttackBlockType = BLOCK_NONE;
addAttackSkillPoint = false;
lastAttack = 0;
blessings = 0;
inMarket = false;
lastDepotId = -1;
chaseMode = CHASEMODE_STANDSTILL;
fightMode = FIGHTMODE_ATTACK;
bedItem = nullptr;
tradePartner = nullptr;
tradeState = TRADE_NONE;
tradeItem = nullptr;
walkTask = nullptr;
walkTaskEvent = 0;
actionTaskEvent = 0;
nextStepEvent = 0;
lastFailedFollow = 0;
lastWalkthroughAttempt = 0;
lastToggleMount = 0;
wasMounted = false;
sex = PLAYERSEX_FEMALE;
town = nullptr;
accountType = ACCOUNT_TYPE_NORMAL;
premiumDays = 0;
idleTime = 0;
skullTicks = 0;
setParty(nullptr);
bankBalance = 0;
inbox = new Inbox(ITEM_INBOX);
inbox->incrementReferenceCounter();
offlineTrainingSkill = -1;
offlineTrainingTime = 0;
lastStatsTrainingTime = 0;
ghostMode = false;
staminaMinutes = 2520;
lastQuestlogUpdate = 0;
inventoryWeight = 0;
}
Player::~Player()
{
for (Item* item : inventory) {
if (item) {
item->setParent(nullptr);
item->decrementReferenceCounter();
}
}
for (const auto& it : depotLockerMap) {
it.second->removeInbox(inbox);
it.second->decrementReferenceCounter();
}
inbox->decrementReferenceCounter();
setWriteItem(nullptr);
setEditHouse(nullptr);
}
bool Player::setVocation(uint16_t vocId)
{
Vocation* voc = g_vocations.getVocation(vocId);
if (!voc) {
return false;
}
vocation = voc;
Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT);
if (condition) {
condition->setParam(CONDITION_PARAM_HEALTHGAIN, vocation->getHealthGainAmount());
condition->setParam(CONDITION_PARAM_HEALTHTICKS, vocation->getHealthGainTicks() * 1000);
condition->setParam(CONDITION_PARAM_MANAGAIN, vocation->getManaGainAmount());
condition->setParam(CONDITION_PARAM_MANATICKS, vocation->getManaGainTicks() * 1000);
}
return true;
}
bool Player::isPushable() const
{
if (hasFlag(PlayerFlag_CannotBePushed)) {
return false;
}
return Creature::isPushable();
}
std::string Player::getDescription(int32_t lookDistance) const
{
std::ostringstream s;
if (lookDistance == -1) {
s << "yourself.";
if (group->access) {
s << " You are " << group->name << '.';
} else if (vocation->getId() != VOCATION_NONE) {
s << " You are " << vocation->getVocDescription() << '.';
} else {
s << " You have no vocation.";
}
} else {
s << name;
if (!group->access) {
s << " (Level " << level << ')';
}
s << '.';
if (sex == PLAYERSEX_FEMALE) {
s << " She";
} else {
s << " He";
}
if (group->access) {
s << " is " << group->name << '.';
} else if (vocation->getId() != VOCATION_NONE) {
s << " is " << vocation->getVocDescription() << '.';
} else {
s << " has no vocation.";
}
}
if (party) {
if (lookDistance == -1) {
s << " Your party has ";
} else if (sex == PLAYERSEX_FEMALE) {
s << " She is in a party with ";
} else {
s << " He is in a party with ";
}
size_t memberCount = party->getMemberCount() + 1;
if (memberCount == 1) {
s << "1 member and ";
} else {
s << memberCount << " members and ";
}
size_t invitationCount = party->getInvitationCount();
if (invitationCount == 1) {
s << "1 pending invitation.";
} else {
s << invitationCount << " pending invitations.";
}
}
if (guild) {
const GuildRank* rank = guild->getRankByLevel(guildLevel);
if (rank) {
if (lookDistance == -1) {
s << " You are ";
} else if (sex == PLAYERSEX_FEMALE) {
s << " She is ";
} else {
s << " He is ";
}
s << rank->name << " of the " << guild->getName();
if (!guildNick.empty()) {
s << " (" << guildNick << ')';
}
size_t memberCount = guild->getMemberCount();
if (memberCount == 1) {
s << ", which has 1 member, " << guild->getMembersOnline().size() << " of them online.";
} else {
s << ", which has " << memberCount << " members, " << guild->getMembersOnline().size() << " of them online.";
}
}
}
return s.str();
}
Item* Player::getInventoryItem(slots_t slot) const
{
if (slot < CONST_SLOT_FIRST || slot > CONST_SLOT_LAST) {
return nullptr;
}
return inventory[slot];
}
void Player::addConditionSuppressions(uint32_t conditions)
{
conditionSuppressions |= conditions;
}
void Player::removeConditionSuppressions(uint32_t conditions)
{
conditionSuppressions &= ~conditions;
}
Item* Player::getWeapon(slots_t slot, bool ignoreAmmo) const
{
Item* item = inventory[slot];
if (!item) {
return nullptr;
}
WeaponType_t weaponType = item->getWeaponType();
if (weaponType == WEAPON_NONE || weaponType == WEAPON_SHIELD || weaponType == WEAPON_AMMO) {
return nullptr;
}
if (!ignoreAmmo && weaponType == WEAPON_DISTANCE) {
const ItemType& it = Item::items[item->getID()];
if (it.ammoType != AMMO_NONE) {
Item* ammoItem = inventory[CONST_SLOT_AMMO];
if (!ammoItem || ammoItem->getAmmoType() != it.ammoType) {
return nullptr;
}
item = ammoItem;
}
}
return item;
}
Item* Player::getWeapon(bool ignoreAmmo/* = false*/) const
{
Item* item = getWeapon(CONST_SLOT_LEFT, ignoreAmmo);
if (item) {
return item;
}
item = getWeapon(CONST_SLOT_RIGHT, ignoreAmmo);
if (item) {
return item;
}
return nullptr;
}
WeaponType_t Player::getWeaponType() const
{
Item* item = getWeapon();
if (!item) {
return WEAPON_NONE;
}
return item->getWeaponType();
}
int32_t Player::getWeaponSkill(const Item* item) const
{
if (!item) {
return getSkillLevel(SKILL_FIST);
}
int32_t attackSkill;
WeaponType_t weaponType = item->getWeaponType();
switch (weaponType) {
case WEAPON_SWORD: {
attackSkill = getSkillLevel(SKILL_SWORD);
break;
}
case WEAPON_CLUB: {
attackSkill = getSkillLevel(SKILL_CLUB);
break;
}
case WEAPON_AXE: {
attackSkill = getSkillLevel(SKILL_AXE);
break;
}
case WEAPON_DISTANCE: {
attackSkill = getSkillLevel(SKILL_DISTANCE);
break;
}
default: {
attackSkill = 0;
break;
}
}
return attackSkill;
}
int32_t Player::getArmor() const
{
int32_t armor = 0;
static const slots_t armorSlots[] = {CONST_SLOT_HEAD, CONST_SLOT_NECKLACE, CONST_SLOT_ARMOR, CONST_SLOT_LEGS, CONST_SLOT_FEET, CONST_SLOT_RING};
for (slots_t slot : armorSlots) {
Item* inventoryItem = inventory[slot];
if (inventoryItem) {
armor += inventoryItem->getArmor();
}
}
return static_cast<int32_t>(armor * vocation->armorMultiplier);
}
void Player::getShieldAndWeapon(const Item*& shield, const Item*& weapon) const
{
shield = nullptr;
weapon = nullptr;
for (uint32_t slot = CONST_SLOT_RIGHT; slot <= CONST_SLOT_LEFT; slot++) {
Item* item = inventory[slot];
if (!item) {
continue;
}
switch (item->getWeaponType()) {
case WEAPON_NONE:
break;
case WEAPON_SHIELD: {
if (!shield || (shield && item->getDefense() > shield->getDefense())) {
shield = item;
}
break;
}
default: { // weapons that are not shields
weapon = item;
break;
}
}
}
}
int32_t Player::getDefense() const
{
int32_t baseDefense = 5;
int32_t defenseValue = 0;
int32_t defenseSkill = 0;
int32_t extraDefense = 0;
float defenseFactor = getDefenseFactor();
const Item* weapon;
const Item* shield;
getShieldAndWeapon(shield, weapon);
if (weapon) {
defenseValue = baseDefense + weapon->getDefense();
extraDefense = weapon->getExtraDefense();
defenseSkill = getWeaponSkill(weapon);
}
if (shield && shield->getDefense() >= defenseValue) {
defenseValue = baseDefense + shield->getDefense() + extraDefense;
defenseSkill = getSkillLevel(SKILL_SHIELD);
}
if (defenseSkill == 0) {
return 0;
}
defenseValue = static_cast<int32_t>(defenseValue * vocation->defenseMultiplier);
return static_cast<int32_t>(std::ceil((static_cast<float>(defenseSkill * (defenseValue * 0.015)) + (defenseValue * 0.1)) * defenseFactor));
}
float Player::getAttackFactor() const
{
switch (fightMode) {
case FIGHTMODE_ATTACK: return 1.0f;
case FIGHTMODE_BALANCED: return 1.2f;
case FIGHTMODE_DEFENSE: return 2.0f;
default: return 1.0f;
}
}
float Player::getDefenseFactor() const
{
switch (fightMode) {
case FIGHTMODE_ATTACK: return 1.0f;
case FIGHTMODE_BALANCED: return 1.2f;
case FIGHTMODE_DEFENSE: {
if ((OTSYS_TIME() - lastAttack) < getAttackSpeed()) {
return 1.0f;
}
return 2.0f;
}
default: return 1.0f;
}
}
uint16_t Player::getClientIcons() const
{
uint16_t icons = 0;
for (Condition* condition : conditions) {
if (!isSuppress(condition->getType())) {
icons |= condition->getIcons();
}
}
if (pzLocked) {
icons |= ICON_REDSWORDS;
}
if (_tile->hasFlag(TILESTATE_PROTECTIONZONE)) {
icons |= ICON_PIGEON;
// Don't show ICON_SWORDS if player is in protection zone.
if (hasBitSet(ICON_SWORDS, icons)) {
icons &= ~ICON_SWORDS;
}
}
// Game client debugs with 10 or more icons
// so let's prevent that from happening.
std::bitset<20> icon_bitset(static_cast<uint64_t>(icons));
for (size_t pos = 0, bits_set = icon_bitset.count(); bits_set >= 10; ++pos) {
if (icon_bitset[pos]) {
icon_bitset.reset(pos);
--bits_set;
}
}
return icon_bitset.to_ulong();
}
void Player::updateInventoryWeight()
{
if (hasFlag(PlayerFlag_HasInfiniteCapacity)) {
return;
}
inventoryWeight = 0;
for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
const Item* item = inventory;
if (item) {
inventoryWeight += item->getWeight();
}
}
}
int32_t Player::getPlayerInfo(playerinfo_t playerinfo) const
{
switch (playerinfo) {
case PLAYERINFO_LEVELPERCENT: return levelPercent;
case PLAYERINFO_MAGICLEVEL: return std::max<int32_t>(0, magLevel + varStats[STAT_MAGICPOINTS]);
case PLAYERINFO_MAGICLEVELPERCENT: return magLevelPercent;
case PLAYERINFO_HEALTH: return health;
case PLAYERINFO_MAXHEALTH: return std::max<int32_t>(1, healthMax + varStats[STAT_MAXHITPOINTS]);
case PLAYERINFO_MANA: return mana;
case PLAYERINFO_MAXMANA: return std::max<int32_t>(0, manaMax + varStats[STAT_MAXMANAPOINTS]);
default: return 0;
}
}
void Player::addSkillAdvance(skills_t skill, uint64_t count)
{
uint64_t currReqTries = vocation->getReqSkillTries(skill, skills[skill].level);
uint64_t nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
if (currReqTries >= nextReqTries) {
// player has reached max skill
return;
}
g_events->eventPlayerOnGainSkillTries(this, skill, count);
if (count == 0) {
return;
}
bool sendUpdateSkills = false;
while ((skills[skill].tries + count) >= nextReqTries) {
count -= nextReqTries - skills[skill].tries;
skills[skill].level++;
skills[skill].tries = 0;
skills[skill].percent = 0;
std::ostringstream ss;
ss << "You advanced to " << getSkillName(skill) << " level " << skills[skill].level << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), skills[skill].level);
sendUpdateSkills = true;
currReqTries = nextReqTries;
nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
if (currReqTries >= nextReqTries) {
count = 0;
break;
}
}
skills[skill].tries += count;
uint32_t newPercent;
if (nextReqTries > currReqTries) {
newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries);
} else {
newPercent = 0;
}
if (skills[skill].percent != newPercent) {
skills[skill].percent = newPercent;
sendUpdateSkills = true;
}
if (sendUpdateSkills) {
sendSkills();
}
}
void Player::setVarStats(stats_t stat, int32_t modifier)
{
varStats[stat] += modifier;
switch (stat) {
case STAT_MAXHITPOINTS: {
if (getHealth() > getMaxHealth()) {
Creature::changeHealth(getMaxHealth() - getHealth());
} else {
g_game.addCreatureHealth(this);
}
break;
}
case STAT_MAXMANAPOINTS: {
if (getMana() > getMaxMana()) {
Creature::changeMana(getMaxMana() - getMana());
}
break;
}
default: {
break;
}
}
}
int32_t Player::getDefaultStats(stats_t stat) const
{
switch (stat) {
case STAT_MAXHITPOINTS: return healthMax;
case STAT_MAXMANAPOINTS: return manaMax;
case STAT_MAGICPOINTS: return getBaseMagicLevel();
default: return 0;
}
}
void Player::addContainer(uint8_t cid, Container* container)
{
if (cid > 0xF) {
return;
}
if (container->getID() == ITEM_BROWSEFIELD) {
container->incrementReferenceCounter();
}
auto it = openContainers.find(cid);
if (it != openContainers.end()) {
OpenContainer& openContainer = it->second;
Container* oldContainer = openContainer.container;
if (oldContainer->getID() == ITEM_BROWSEFIELD) {
oldContainer->decrementReferenceCounter();
}
openContainer.container = container;
openContainer.index = 0;
} else {
OpenContainer openContainer;
openContainer.container = container;
openContainer.index = 0;
openContainers[cid] = openContainer;
}
}
void Player::closeContainer(uint8_t cid)
{
auto it = openContainers.find(cid);
if (it == openContainers.end()) {
return;
}
OpenContainer openContainer = it->second;
Container* container = openContainer.container;
openContainers.erase(it);
if (container && container->getID() == ITEM_BROWSEFIELD) {
container->decrementReferenceCounter();
}
}
void Player::setContainerIndex(uint8_t cid, uint16_t index)
{
auto it = openContainers.find(cid);
if (it == openContainers.end()) {
return;
}
it->second.index = index;
}
Container* Player::getContainerByID(uint8_t cid)
{
auto it = openContainers.find(cid);
if (it == openContainers.end()) {
return nullptr;
}
return it->second.container;
}
int8_t Player::getContainerID(const Container* container) const
{
for (const auto& it : openContainers) {
if (it.second.container == container) {
return it.first;
}
}
return -1;
}
uint16_t Player::getContainerIndex(uint8_t cid) const
{
auto it = openContainers.find(cid);
if (it == openContainers.end()) {
return 0;
}
return it->second.index;
}
bool Player::canOpenCorpse(uint32_t ownerId) const
{
return getID() == ownerId || (party && party->canOpenCorpse(ownerId));
}
uint16_t Player::getLookCorpse() const
{
if (sex == PLAYERSEX_FEMALE) {
return ITEM_FEMALE_CORPSE;
} else {
return ITEM_MALE_CORPSE;
}
}
void Player::addStorageValue(const uint32_t key, const int32_t value, const bool isLogin/* = false*/)
{
if (IS_IN_KEYRANGE(key, RESERVED_RANGE)) {
if (IS_IN_KEYRANGE(key, OUTFITS_RANGE)) {
outfits.emplace_back(
value >> 16,
value & 0xFF
);
return;
} else if (IS_IN_KEYRANGE(key, MOUNTS_RANGE)) {
// do nothing
} else {
std::cout << "Warning: unknown reserved key: " << key << " player: " << getName() << std::endl;
return;
}
}
if (value != -1) {
int32_t oldValue;
getStorageValue(key, oldValue);
storageMap[key] = value;
if (!isLogin) {
auto currentFrameTime = g_dispatcher.getDispatcherCycle();
if (lastQuestlogUpdate != currentFrameTime && g_game.quests.isQuestStorage(key, value, oldValue)) {
lastQuestlogUpdate = currentFrameTime;
sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your questlog has been updated.");
}
}
} else {
storageMap.erase(key);
}
}
bool Player::getStorageValue(const uint32_t key, int32_t& value) const
{
auto it = storageMap.find(key);
if (it == storageMap.end()) {
value = -1;
return false;
}
value = it->second;
return true;
}
bool Player::canSee(const Position& pos) const
{
if (!client) {
return false;
}
return client->canSee(pos);
}
bool Player::canSeeCreature(const Creature* creature) const
{
if (creature == this) {
return true;
}
if (creature->isInGhostMode() && !group->access) {
return false;
}
if (!creature->getPlayer() && !canSeeInvisibility() && creature->isInvisible()) {
return false;
}
return true;
}
bool Player::canWalkthrough(const Creature* creature) const
{
if (group->access || creature->isInGhostMode()) {
return true;
}
const Player* player = creature->getPlayer();
if (!player) {
return false;
}
const Tile* playerTile = player->getTile();
if (!playerTile || !playerTile->hasFlag(TILESTATE_PROTECTIONZONE)) {
return false;
}
const Item* playerTileGround = playerTile->getGround();
if (!playerTileGround || !playerTileGround->hasWalkStack()) {
return false;
}
Player* thisPlayer = const_cast<Player*>(this);
if ((OTSYS_TIME() - lastWalkthroughAttempt) > 2000) {
thisPlayer->setLastWalkthroughAttempt(OTSYS_TIME());
return false;
}
if (creature->getPosition() != lastWalkthroughPosition) {
thisPlayer->setLastWalkthroughPosition(creature->getPosition());
return false;
}
thisPlayer->setLastWalkthroughPosition(creature->getPosition());
return true;
}
bool Player::canWalkthroughEx(const Creature* creature) const
{
if (group->access) {
return true;
}
const Player* player = creature->getPlayer();
if (!player) {
return false;
}
const Tile* playerTile = player->getTile();
return playerTile && playerTile->hasFlag(TILESTATE_PROTECTIONZONE);
}
void Player::onReceiveMail()
{
if (isNearDepotBox()) {
sendTextMessage(MESSAGE_EVENT_ADVANCE, "New mail has arrived.");
}
}
bool Player::isNearDepotBox() const
{
const Position& pos = getPosition();
for (int32_t cx = -1; cx <= 1; ++cx) {
for (int32_t cy = -1; cy <= 1; ++cy) {
Tile* tile = g_game.map.getTile(pos.x + cx, pos.y + cy, pos.z);
if (!tile) {
continue;
}
if (tile->hasFlag(TILESTATE_DEPOT)) {
return true;
}
}
}
return false;
}
DepotChest* Player::getDepotChest(uint32_t depotId, bool autoCreate)
{
auto it = depotChests.find(depotId);
if (it != depotChests.end()) {
return it->second;
}
if (!autoCreate) {
return nullptr;
}
DepotChest* depotChest = new DepotChest(ITEM_DEPOT);
depotChest->incrementReferenceCounter();
depotChest->setMaxDepotItems(getMaxDepotItems());
depotChests[depotId] = depotChest;
return depotChest;
}
DepotLocker* Player::getDepotLocker(uint32_t depotId)
{
auto it = depotLockerMap.find(depotId);
if (it != depotLockerMap.end()) {
inbox->setParent(it->second);
return it->second;
}
DepotLocker* depotLocker = new DepotLocker(ITEM_LOCKER1);
depotLocker->setDepotId(depotId);
depotLocker->internalAddThing(Item::CreateItem(ITEM_MARKET));
depotLocker->internalAddThing(inbox);
depotLocker->internalAddThing(getDepotChest(depotId, true));
depotLockerMap[depotId] = depotLocker;
return depotLocker;
}
void Player::sendCancelMessage(ReturnValue message) const
{
sendCancelMessage(getReturnMessage(message));
}
void Player::sendStats()
{
if (client) {
client->sendStats();
lastStatsTrainingTime = getOfflineTrainingTime() / 60 / 1000;
}
}
void Player::sendPing()
{
int64_t timeNow = OTSYS_TIME();
bool hasLostConnection = false;
if ((timeNow - lastPing) >= 5000) {
lastPing = timeNow;
if (client) {
client->sendPing();
} else {
hasLostConnection = true;
}
}
int64_t noPongTime = timeNow - lastPong;
if ((hasLostConnection || noPongTime >= 7000) && attackedCreature && attackedCreature->getPlayer()) {
setAttackedCreature(nullptr);
}
if (noPongTime >= 60000 && canLogout()) {
if (g_creatureEvents->playerLogout(this)) {
if (client) {
client->logout(true, true);
} else {
g_game.removeCreature(this, true);
}
}
}
}
Item* Player::getWriteItem(uint32_t& _windowTextId, uint16_t& _maxWriteLen)
{
_windowTextId = windowTextId;
_maxWriteLen = maxWriteLen;
return writeItem;
}
void Player::setWriteItem(Item* item, uint16_t _maxWriteLen /*= 0*/)
{
windowTextId++;
if (writeItem) {
writeItem->decrementReferenceCounter();
}
if (item) {
writeItem = item;
maxWriteLen = _maxWriteLen;
writeItem->incrementReferenceCounter();
} else {
writeItem = nullptr;
maxWriteLen = 0;
}
}
House* Player::getEditHouse(uint32_t& _windowTextId, uint32_t& _listId)
{
_windowTextId = windowTextId;
_listId = editListId;
return editHouse;
}
void Player::setEditHouse(House* house, uint32_t listId /*= 0*/)
{
windowTextId++;
editHouse = house;
editListId = listId;
}
void Player::sendHouseWindow(House* house, uint32_t listId) const
{
if (!client) {
return;
}
std::string text;
if (house->getAccessList(listId, text)) {
client->sendHouseWindow(windowTextId, text);
}
}
// container
void Player::sendAddContainerItem(const Container* container, const Item* item)
{
if (!client) {
return;
}
for (const auto& it : openContainers) {
const OpenContainer& openContainer = it.second;
if (openContainer.container != container) {
continue;
}
uint16_t slot = openContainer.index;
if (container->getID() == ITEM_BROWSEFIELD) {
uint16_t containerSize = container->size() - 1;
uint16_t pageEnd = openContainer.index + container->capacity() - 1;
if (containerSize > pageEnd) {
slot = pageEnd;
item = container->getItemByIndex(pageEnd);
} else {
slot = containerSize;
}
} else if (openContainer.index >= container->capacity()) {
item = container->getItemByIndex(openContainer.index - 1);
}
client->sendAddContainerItem(it.first, slot, item);
}
}
void Player::sendUpdateContainerItem(const Container* container, uint16_t slot, const Item* newItem)
{
if (!client) {
return;
}
for (const auto& it : openContainers) {
const OpenContainer& openContainer = it.second;
if (openContainer.container != container) {
continue;
}
if (slot < openContainer.index) {
continue;
}
uint16_t pageEnd = openContainer.index + container->capacity();
if (slot >= pageEnd) {
continue;
}
client->sendUpdateContainerItem(it.first, slot, newItem);
}
}
void Player::sendRemoveContainerItem(const Container* container, uint16_t slot)
{
if (!client) {
return;
}
for (auto& it : openContainers) {
OpenContainer& openContainer = it.second;
if (openContainer.container != container) {
continue;
}
uint16_t& firstIndex = openContainer.index;
if (firstIndex > 0 && firstIndex >= container->size() - 1) {
firstIndex -= container->capacity();
sendContainer(it.first, container, false, firstIndex);
}
client->sendRemoveContainerItem(it.first, std::max<uint16_t>(slot, firstIndex), container->getItemByIndex(container->capacity() + firstIndex));
}
}
void Player::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem,
const ItemType& oldType, const Item* newItem, const ItemType& newType)
{
Creature::onUpdateTileItem(tile, pos, oldItem, oldType, newItem, newType);
if (oldItem != newItem) {
onRemoveTileItem(tile, pos, oldType, oldItem);
}
if (tradeState != TRADE_TRANSFER) {
if (tradeItem && oldItem == tradeItem) {
g_game.internalCloseTrade(this);
}
}
}
void Player::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType,
const Item* item)
{
Creature::onRemoveTileItem(tile, pos, iType, item);
if (tradeState != TRADE_TRANSFER) {
checkTradeState(item);
if (tradeItem) {
const Container* container = item->getContainer();
if (container && container->isHoldingItem(tradeItem)) {
g_game.internalCloseTrade(this);
}
}
}
}
void Player::onCreatureAppear(Creature* creature, bool isLogin)
{
Creature::onCreatureAppear(creature, isLogin);
if (isLogin && creature == this) {
for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) {
Item* item = inventory[slot];
if (item) {
item->startDecaying();
g_moveEvents->onPlayerEquip(this, item, static_cast<slots_t>(slot), false);
}
}
for (Condition* condition : storedConditionList) {
addCondition(condition);
}
storedConditionList.clear();
BedItem* bed = g_game.getBedBySleeper(guid);
if (bed) {
bed->wakeUp(this);
}
std::cout << name << " has logged in." << std::endl;
if (guild) {
guild->addMember(this);
}
int32_t offlineTime;
if (getLastLogout() != 0) {
// Not counting more than 21 days to prevent overflow when multiplying with 1000 (for milliseconds).
offlineTime = std::min<int32_t>(time(nullptr) - getLastLogout(), 86400 * 21);
} else {
offlineTime = 0;
}
for (Condition* condition : getMuteConditions()) {
condition->setTicks(condition->getTicks() - (offlineTime * 1000));
if (condition->getTicks() <= 0) {
removeCondition(condition);
}
}
g_game.checkPlayersRecord();
IOLoginData::updateOnlineStatus(guid, true);
}
}
void Player::onAttackedCreatureDisappear(bool isLogout)
{
sendCancelTarget();
if (!isLogout) {
sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost.");
}
}
void Player::onFollowCreatureDisappear(bool isLogout)
{
sendCancelTarget();
if (!isLogout) {
sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost.");
}
}
void Player::onChangeZone(ZoneType_t zone)
{
if (zone == ZONE_PROTECTION) {
if (attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) {
setAttackedCreature(nullptr);
onAttackedCreatureDisappear(false);
}
if (!group->access && isMounted()) {
dismount();
g_game.internalCreatureChangeOutfit(this, defaultOutfit);
wasMounted = true;
}
} else {
if (wasMounted) {
toggleMount(true);
wasMounted = false;
}
}
g_game.updateCreatureWalkthrough(this);
sendIcons();
}
void Player::onAttackedCreatureChangeZone(ZoneType_t zone)
{
if (zone == ZONE_PROTECTION) {
if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) {
setAttackedCreature(nullptr);
onAttackedCreatureDisappear(false);
}
} else if (zone == ZONE_NOPVP) {
if (attackedCreature->getPlayer()) {
if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) {
setAttackedCreature(nullptr);
onAttackedCreatureDisappear(false);
}
}
} else if (zone == ZONE_NORMAL) {
// attackedCreature can leave a pvp zone if not pzlocked
if (g_game.getWorldType() == WORLD_TYPE_NO_PVP) {
if (attackedCreature->getPlayer()) {
setAttackedCreature(nullptr);
onAttackedCreatureDisappear(false);
}
}
}
}
void Player::onRemoveCreature(Creature* creature, bool isLogout)
{
Creature::onRemoveCreature(creature, isLogout);
if (creature == this) {
if (isLogout) {
loginPosition = getPosition();
}
lastLogout = time(nullptr);
if (eventWalk != 0) {
setFollowCreature(nullptr);
}
if (tradePartner) {
g_game.internalCloseTrade(this);
}
closeShopWindow();
clearPartyInvitations();
if (party) {
party->leaveParty(this);
}
g_chat->removeUserFromAllChannels(*this);
std::cout << getName() << " has logged out." << std::endl;
if (guild) {
guild->removeMember(this);
}
IOLoginData::updateOnlineStatus(guid, false);
bool saved = false;
for (uint32_t tries = 0; tries < 3; ++tries) {
if (IOLoginData::savePlayer(this)) {
saved = true;
break;
}
}
if (!saved) {
std::cout << "Error while saving player: " << getName() << std::endl;
}
}
}
void Player::openShopWindow(Npc* npc, const std::list<ShopInfo>& shop)
{
shopItemList = shop;
sendShop(npc);
sendSaleItemList();
}
bool Player::closeShopWindow(bool sendCloseShopWindow /*= true*/)
{
// unreference callbacks
int32_t onBuy;
int32_t onSell;
Npc* npc = getShopOwner(onBuy, onSell);
if (!npc) {
shopItemList.clear();
return false;
}
setShopOwner(nullptr, -1, -1);
npc->onPlayerEndTrade(this, onBuy, onSell);
if (sendCloseShopWindow) {
sendCloseShop();
}
shopItemList.clear();
return true;
}
void Player::onWalk(Direction& dir)
{
Creature::onWalk(dir);
setNextActionTask(nullptr);
setNextAction(OTSYS_TIME() + getStepDuration(dir));
}
void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos,
const Tile* oldTile, const Position& oldPos, bool teleport)
{
Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, teleport);
if (hasFollowPath && (creature == followCreature || (creature == this && followCreature))) {
isUpdatingPath = false;
g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID())));
}
if (creature != this) {
return;
}
if (tradeState != TRADE_TRANSFER) {
// check if we should close trade
if (tradeItem && !Position::areInRange<1, 1, 0>(tradeItem->getPosition(), getPosition())) {
g_game.internalCloseTrade(this);
}
if (tradePartner && !Position::areInRange<2, 2, 0>(tradePartner->getPosition(), getPosition())) {
g_game.internalCloseTrade(this);
}
}
// close modal windows
if (!modalWindows.empty()) {
// TODO: This shouldn't be hardcoded
for (uint32_t modalWindowId : modalWindows) {
if (modalWindowId == std::numeric_limits<uint32_t>::max()) {
sendTextMessage(MESSAGE_EVENT_ADVANCE, "Offline training aborted.");
break;
}
}
modalWindows.clear();
}
// leave market
if (inMarket) {
inMarket = false;
}
if (party) {
party->updateSharedExperience();
}
if (teleport || oldPos.z != newPos.z) {
int32_t ticks = g_config.getNumber(ConfigManager::STAIRHOP_DELAY);
if (ticks > 0) {
if (Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_PACIFIED, ticks, 0)) {
addCondition(condition);
}
}
}
}
// container
void Player::onAddContainerItem(const Item* item)
{
checkTradeState(item);
}
void Player::onUpdateContainerItem(const Container* container, const Item* oldItem, const Item* newItem)
{
if (oldItem != newItem) {
onRemoveContainerItem(container, oldItem);
}
if (tradeState != TRADE_TRANSFER) {
checkTradeState(oldItem);
}
}
void Player::onRemoveContainerItem(const Container* container, const Item* item)
{
if (tradeState != TRADE_TRANSFER) {
checkTradeState(item);
if (tradeItem) {
if (tradeItem->getParent() != container && container->isHoldingItem(tradeItem)) {
g_game.internalCloseTrade(this);
}
}
}
}
void Player::onCloseContainer(const Container* container)
{
if (!client) {
return;
}
for (const auto& it : openContainers) {
if (it.second.container == container) {
client->sendCloseContainer(it.first);
}
}
}
void Player::onSendContainer(const Container* container)
{
if (!client) {
return;
}
bool hasParent = container->hasParent();
for (const auto& it : openContainers) {
const OpenContainer& openContainer = it.second;
if (openContainer.container == container) {
client->sendContainer(it.first, container, hasParent, openContainer.index);
}
}
}
// inventory
void Player::onUpdateInventoryItem(Item* oldItem, Item* newItem)
{
if (oldItem != newItem) {
onRemoveInventoryItem(oldItem);
}
if (tradeState != TRADE_TRANSFER) {
checkTradeState(oldItem);
}
}
void Player::onRemoveInventoryItem(Item* item)
{
if (tradeState != TRADE_TRANSFER) {
checkTradeState(item);
if (tradeItem) {
const Container* container = item->getContainer();
if (container && container->isHoldingItem(tradeItem)) {
g_game.internalCloseTrade(this);
}
}
}
}
void Player::checkTradeState(const Item* item)
{
if (!tradeItem || tradeState == TRADE_TRANSFER) {
return;
}
if (tradeItem == item) {
g_game.internalCloseTrade(this);
} else {
const Container* container = dynamic_cast<const Container*>(item->getParent());
while (container) {
if (container == tradeItem) {
g_game.internalCloseTrade(this);
break;
}
container = dynamic_cast<const Container*>(container->getParent());
}
}
}
void Player::setNextWalkActionTask(SchedulerTask* task)
{
if (walkTaskEvent != 0) {
g_scheduler.stopEvent(walkTaskEvent);
walkTaskEvent = 0;
}
delete walkTask;
walkTask = task;
}
void Player::setNextWalkTask(SchedulerTask* task)
{
if (nextStepEvent != 0) {
g_scheduler.stopEvent(nextStepEvent);
nextStepEvent = 0;
}
if (task) {
nextStepEvent = g_scheduler.addEvent(task);
resetIdleTime();
}
}
void Player::setNextActionTask(SchedulerTask* task)
{
if (actionTaskEvent != 0) {
g_scheduler.stopEvent(actionTaskEvent);
actionTaskEvent = 0;
}
if (task) {
actionTaskEvent = g_scheduler.addEvent(task);
resetIdleTime();
}
}
uint32_t Player::getNextActionTime() const
{
return std::max<int64_t>(SCHEDULER_MINTICKS, nextAction - OTSYS_TIME());
}
void Player::onThink(uint32_t interval)
{
Creature::onThink(interval);
sendPing();
MessageBufferTicks += interval;
if (MessageBufferTicks >= 1500) {
MessageBufferTicks = 0;
addMessageBuffer();
}
if (!getTile()->hasFlag(TILESTATE_NOLOGOUT) && !isAccessPlayer()) {
idleTime += interval;
const int32_t kickAfterMinutes = g_config.getNumber(ConfigManager::KICK_AFTER_MINUTES);
if (idleTime > (kickAfterMinutes * 60000) + 60000) {
kickPlayer(true);
} else if (client && idleTime == 60000 * kickAfterMinutes) {
std::ostringstream ss;
ss << "You have been idle for " << kickAfterMinutes << " minutes. You will be disconnected in one minute if you are still idle then.";
client->sendTextMessage(TextMessage(MESSAGE_STATUS_WARNING, ss.str()));
}
}
if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
checkSkullTicks(interval);
}
addOfflineTrainingTime(interval);
if (lastStatsTrainingTime != getOfflineTrainingTime() / 60 / 1000) {
sendStats();
}
}
uint32_t Player::isMuted() const
{
if (hasFlag(PlayerFlag_CannotBeMuted)) {
return 0;
}
int32_t muteTicks = 0;
for (Condition* condition : conditions) {
if (condition->getType() == CONDITION_MUTED && condition->getTicks() > muteTicks) {
muteTicks = condition->getTicks();
}
}
return static_cast<uint32_t>(muteTicks) / 1000;
}
void Player::addMessageBuffer()
{
if (MessageBufferCount > 0 && g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER) != 0 && !hasFlag(PlayerFlag_CannotBeMuted)) {
--MessageBufferCount;
}
}
void Player::removeMessageBuffer()
{
if (hasFlag(PlayerFlag_CannotBeMuted)) {
return;
}
const int32_t maxMessageBuffer = g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER);
if (maxMessageBuffer != 0 && MessageBufferCount <= maxMessageBuffer + 1) {
if (++MessageBufferCount > maxMessageBuffer) {
uint32_t muteCount = 1;
auto it = muteCountMap.find(guid);
if (it != muteCountMap.end()) {
muteCount = it->second;
}
uint32_t muteTime = 5 * muteCount * muteCount;
muteCountMap[guid] = muteCount + 1;
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, muteTime * 1000, 0);
addCondition(condition);
std::ostringstream ss;
ss << "You are muted for " << muteTime << " seconds.";
sendTextMessage(MESSAGE_STATUS_SMALL, ss.str());
}
}
}
void Player::drainHealth(Creature* attacker, int32_t damage)
{
Creature::drainHealth(attacker, damage);
sendStats();
}
void Player::drainMana(Creature* attacker, int32_t manaLoss)
{
Creature::drainMana(attacker, manaLoss);
sendStats();
}
void Player::addManaSpent(uint64_t amount)
{
if (hasFlag(PlayerFlag_NotGainMana)) {
return;
}
uint64_t currReqMana = vocation->getReqMana(magLevel);
uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
if (currReqMana >= nextReqMana) {
// player has reached max magic level
return;
}
g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, amount);
if (amount == 0) {
return;
}
bool sendUpdateStats = false;
while ((manaSpent + amount) >= nextReqMana) {
amount -= nextReqMana - manaSpent;
magLevel++;
manaSpent = 0;
std::ostringstream ss;
ss << "You advanced to magic level " << magLevel << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, magLevel);
sendUpdateStats = true;
currReqMana = nextReqMana;
nextReqMana = vocation->getReqMana(magLevel + 1);
if (currReqMana >= nextReqMana) {
return;
}
}
manaSpent += amount;
uint8_t oldPercent = magLevelPercent;
if (nextReqMana > currReqMana) {
magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana);
} else {
magLevelPercent = 0;
}
if (oldPercent != magLevelPercent) {
sendUpdateStats = true;
}
if (sendUpdateStats) {
sendStats();
}
}
void Player::addExperience(Creature* source, uint64_t exp, bool sendText/* = false*/)
{
uint64_t currLevelExp = Player::getExpForLevel(level);
uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
uint64_t rawExp = exp;
if (currLevelExp >= nextLevelExp) {
// player has reached max level
levelPercent = 0;
sendStats();
return;
}
g_events->eventPlayerOnGainExperience(this, source, exp, rawExp);
if (exp == 0) {
return;
}
experience += exp;
if (sendText) {
std::string expString = std::to_string(exp) + (exp != 1 ? " experience points." : " experience point.");
TextMessage message(MESSAGE_EXPERIENCE, "You gained " + expString);
message.position = _position;
message.primary.value = exp;
message.primary.color = TEXTCOLOR_WHITE_EXP;
sendTextMessage(message);
SpectatorVec list;
g_game.map.getSpectators(list, _position, false, true);
list.erase(this);
if (!list.empty()) {
message.type = MESSAGE_EXPERIENCE_OTHERS;
message.text = getName() + " gained " + expString;
for (Creature* spectator : list) {
spectator->getPlayer()->sendTextMessage(message);
}
}
}
uint32_t prevLevel = level;
while (experience >= nextLevelExp) {
++level;
healthMax += vocation->getHPGain();
health += vocation->getHPGain();
manaMax += vocation->getManaGain();
mana += vocation->getManaGain();
capacity += vocation->getCapGain();
currLevelExp = nextLevelExp;
nextLevelExp = Player::getExpForLevel(level + 1);
if (currLevelExp >= nextLevelExp) {
// player has reached max level
break;
}
}
if (prevLevel != level) {
health = healthMax;
mana = manaMax;
updateBaseSpeed();
setBaseSpeed(getBaseSpeed());
g_game.changeSpeed(this, 0);
g_game.addCreatureHealth(this);
if (party) {
party->updateSharedExperience();
}
g_creatureEvents->playerAdvance(this, SKILL_LEVEL, prevLevel, level);
std::ostringstream ss;
ss << "You advanced from Level " << prevLevel << " to Level " << level << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
if (nextLevelExp > currLevelExp) {
levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
} else {
levelPercent = 0;
}
sendStats();
}
void Player::removeExperience(uint64_t exp, bool sendText/* = false*/)
{
if (experience == 0 || exp == 0) {
return;
}
g_events->eventPlayerOnLoseExperience(this, exp);
if (exp == 0) {
return;
}
uint64_t lostExp = experience;
experience = std::max<int64_t>(0, experience - exp);
if (sendText) {
lostExp -= experience;
std::string expString = std::to_string(lostExp) + (lostExp != 1 ? " experience points." : " experience point.");
TextMessage message(MESSAGE_EXPERIENCE, "You lost " + expString);
message.position = _position;
message.primary.value = lostExp;
message.primary.color = TEXTCOLOR_RED;
sendTextMessage(message);
SpectatorVec list;
g_game.map.getSpectators(list, _position, false, true);
list.erase(this);
if (!list.empty()) {
message.type = MESSAGE_EXPERIENCE_OTHERS;
message.text = getName() + " lost " + expString;
for (Creature* spectator : list) {
spectator->getPlayer()->sendTextMessage(message);
}
}
}
uint32_t oldLevel = level;
uint64_t currLevelExp = Player::getExpForLevel(level);
while (level > 1 && experience < currLevelExp) {
--level;
healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain());
manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain());
capacity = std::max<int32_t>(0, capacity - vocation->getCapGain());
currLevelExp = Player::getExpForLevel(level);
}
if (oldLevel != level) {
health = healthMax;
mana = manaMax;
updateBaseSpeed();
setBaseSpeed(getBaseSpeed());
g_game.changeSpeed(this, 0);
g_game.addCreatureHealth(this);
if (party) {
party->updateSharedExperience();
}
std::ostringstream ss;
ss << "You were downgraded from Level " << oldLevel << " to Level " << level << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
if (nextLevelExp > currLevelExp) {
levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
} else {
levelPercent = 0;
}
sendStats();
}
uint8_t Player::getPercentLevel(uint64_t count, uint64_t nextLevelCount)
{
if (nextLevelCount == 0) {
return 0;
}
uint8_t result = (count * 100) / nextLevelCount;
if (result > 100) {
return 0;
}
return result;
}
void Player::onBlockHit()
{
if (shieldBlockCount > 0) {
--shieldBlockCount;
if (hasShield()) {
addSkillAdvance(SKILL_SHIELD, 1);
}
}
}
void Player::onAttackedCreatureBlockHit(BlockType_t blockType)
{
lastAttackBlockType = blockType;
switch (blockType) {
case BLOCK_NONE: {
addAttackSkillPoint = true;
bloodHitCount = 30;
shieldBlockCount = 30;
break;
}
case BLOCK_DEFENSE:
case BLOCK_ARMOR: {
// need to draw blood every 30 hits
if (bloodHitCount > 0) {
addAttackSkillPoint = true;
--bloodHitCount;
} else {
addAttackSkillPoint = false;
}
break;
}
default: {
addAttackSkillPoint = false;
break;
}
}
}
bool Player::hasShield() const
{
Item* item = inventory[CONST_SLOT_LEFT];
if (item && item->getWeaponType() == WEAPON_SHIELD) {
return true;
}
item = inventory[CONST_SLOT_RIGHT];
if (item && item->getWeaponType() == WEAPON_SHIELD) {
return true;
}
return false;
}
BlockType_t Player::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage,
bool checkDefense /* = false*/, bool checkArmor /* = false*/, bool field /* = false*/)
{
BlockType_t blockType = Creature::blockHit(attacker, combatType, damage, checkDefense, checkArmor, field);
if (attacker) {
sendCreatureSquare(attacker, SQ_COLOR_BLACK);
}
if (blockType != BLOCK_NONE) {
return blockType;
}
if (damage > 0) {
for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) {
if (!isItemAbilityEnabled(static_cast<slots_t>(slot))) {
continue;
}
Item* item = inventory[slot];
if (!item) {
continue;
}
const ItemType& it = Item::items[item->getID()];
if (it.abilities) {
const int16_t& absorbPercent = it.abilities->absorbPercent[combatTypeToIndex(combatType)];
if (absorbPercent != 0) {
damage -= std::ceil(damage * (absorbPercent / 100.));
uint16_t charges = item->getCharges();
if (charges != 0) {
g_game.transformItem(item, item->getID(), charges - 1);
}
}
if (field) {
const int16_t& fieldAbsorbPercent = it.abilities->fieldAbsorbPercent[combatTypeToIndex(combatType)];
if (fieldAbsorbPercent != 0) {
damage -= std::ceil(damage * (fieldAbsorbPercent / 100.));
uint16_t charges = item->getCharges();
if (charges != 0) {
g_game.transformItem(item, item->getID(), charges - 1);
}
}
}
}
}
if (damage <= 0) {
damage = 0;
blockType = BLOCK_ARMOR;
}
}
return blockType;
}
uint32_t Player::getIP() const
{
if (client) {
return client->getIP();
}
return 0;
}
void Player::death(Creature* _lastHitCreature)
{
loginPosition = town->getTemplePosition();
if (skillLoss) {
uint8_t unfairFightReduction = 0;
if (_lastHitCreature) {
Player* lastHitPlayer = _lastHitCreature->getPlayer();
if (!lastHitPlayer) {
Creature* lastHitMaster = _lastHitCreature->getMaster();
if (lastHitMaster) {
lastHitPlayer = lastHitMaster->getPlayer();
}
}
if (lastHitPlayer) {
uint32_t sumLevels = 0;
uint32_t inFightTicks = g_config.getNumber(ConfigManager::PZ_LOCKED);
for (const auto& it : damageMap) {
CountBlock_t cb = it.second;
if ((OTSYS_TIME() - cb.ticks) <= inFightTicks) {
Player* damageDealer = g_game.getPlayerByID(it.first);
if (damageDealer) {
sumLevels += damageDealer->getLevel();
}
}
}
if (sumLevels > level) {
double reduce = level / static_cast<double>(sumLevels);
unfairFightReduction = std::max<uint8_t>(0, std::floor((reduce * 0) + 0));
}
}
}
// Magic level loss
uint64_t sumMana = 0;
uint64_t lostMana = 0;
// sum up all the mana
for (uint32_t i = 1; i <= magLevel; ++i) {
sumMana += vocation->getReqMana(i);
}
sumMana += manaSpent;
double deathLossPercent = getLostPercent() * (unfairFightReduction / 0.);
lostMana = static_cast<uint64_t>(sumMana * deathLossPercent);
while (lostMana > manaSpent && magLevel > 0) {
lostMana -= manaSpent;
manaSpent = vocation->getReqMana(magLevel);
magLevel--;
}
manaSpent -= lostMana;
uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
if (nextReqMana > vocation->getReqMana(magLevel)) {
magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana);
} else {
magLevelPercent = 0;
}
// Skill loss
for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) { // for each skill
uint64_t sumSkillTries = 0;
for (uint16_t c = 11; c <= skills.level; ++c) { // sum up all required tries for all skill levels
sumSkillTries += vocation->getReqSkillTries(i, c);
}
sumSkillTries += skills.tries;
uint32_t lostSkillTries = static_cast<uint32_t>(sumSkillTries * deathLossPercent);
while (lostSkillTries > skills.tries) {
lostSkillTries -= skills.tries;
if (skills.level <= 10) {
skills.level = 10;
skills.tries = 0;
lostSkillTries = 0;
break;
}
skills.tries = vocation->getReqSkillTries(i, skills.level);
skills.level--;
}
skills.tries = std::max<int32_t>(0, skills.tries - lostSkillTries);
skills.percent = Player::getPercentLevel(skills.tries, vocation->getReqSkillTries(i, skills.level));
}
// Level loss
uint64_t expLoss = static_cast<uint64_t>(experience * deathLossPercent);
g_events->eventPlayerOnLoseExperience(this, expLoss);
if (expLoss != 0) {
uint32_t oldLevel = level;
if (vocation->getId() == VOCATION_NONE || level > 7) {
experience -= expLoss;
}
while (level > 1 && experience < Player::getExpForLevel(level)) {
--level;
healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain());
manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain());
capacity = std::max<int32_t>(0, capacity - vocation->getCapGain());
}
if (oldLevel != level) {
std::ostringstream ss;
ss << "You were downgraded from Level " << oldLevel << " to Level " << level << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
uint64_t currLevelExp = Player::getExpForLevel(level);
uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
if (nextLevelExp > currLevelExp) {
levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
} else {
levelPercent = 0;
}
}
std::bitset<6> bitset(blessings);
if (bitset[5]) {
Player* lastHitPlayer;
if (_lastHitCreature) {
lastHitPlayer = _lastHitCreature->getPlayer();
if (!lastHitPlayer) {
Creature* lastHitMaster = _lastHitCreature->getMaster();
if (lastHitMaster) {
lastHitPlayer = lastHitMaster->getPlayer();
}
}
} else {
lastHitPlayer = nullptr;
}
if (lastHitPlayer) {
bitset.reset(5);
blessings = bitset.to_ulong();
} else {
blessings = 32;
}
} else {
blessings = 0;
}
sendStats();
sendSkills();
sendReLoginWindow(unfairFightReduction);
if (getSkull() == SKULL_BLACK) {
health = 40;
mana = 0;
} else {
health = healthMax;
mana = manaMax;
}
auto it = conditions.begin(), end = conditions.end();
while (it != end) {
Condition* condition = *it;
if (condition->isPersistent()) {
it = conditions.erase(it);
condition->endCondition(this);
onEndCondition(condition->getType());
delete condition;
} else {
++it;
}
}
} else {
setLossSkill(true);
auto it = conditions.begin(), end = conditions.end();
while (it != end) {
Condition* condition = *it;
if (condition->isPersistent()) {
it = conditions.erase(it);
condition->endCondition(this);
onEndCondition(condition->getType());
delete condition;
} else {
++it;
}
}
health = healthMax;
g_game.internalTeleport(this, getTemplePosition(), true);
g_game.addCreatureHealth(this);
onThink(EVENT_CREATURE_THINK_INTERVAL);
onIdleStatus();
sendStats();
}
}
bool Player::dropCorpse(Creature* _lastHitCreature, Creature* mostDamageCreature, bool lastHitUnjustified, bool mostDamageUnjustified)
{
if (getZone() == ZONE_PVP) {
setDropLoot(true);
return false;
}
return Creature::dropCorpse(_lastHitCreature, mostDamageCreature, lastHitUnjustified, mostDamageUnjustified);
}
Item* Player::getCorpse(Creature* _lastHitCreature, Creature* mostDamageCreature)
{
Item* corpse = Creature::getCorpse(_lastHitCreature, mostDamageCreature);
if (corpse && corpse->getContainer()) {
std::ostringstream ss;
if (_lastHitCreature) {
ss << "You recognize " << getNameDescription() << ". " << (getSex() == PLAYERSEX_FEMALE ? "She" : "He") << " was killed by " << _lastHitCreature->getNameDescription() << '.';
} else {
ss << "You recognize " << getNameDescription() << '.';
}
corpse->setSpecialDescription(ss.str());
}
return corpse;
}
void Player::addInFightTicks(bool pzlock /*= false*/)
{
if (hasFlag(PlayerFlag_NotGainInFight)) {
return;
}
if (pzlock) {
pzLocked = true;
}
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_INFIGHT, g_config.getNumber(ConfigManager::PZ_LOCKED), 0);
addCondition(condition);
}
void Player::removeList()
{
g_game.removePlayer(this);
for (const auto& it : g_game.getPlayers()) {
it.second->notifyStatusChange(this, VIPSTATUS_OFFLINE);
}
}
void Player::addList()
{
for (const auto& it : g_game.getPlayers()) {
it.second->notifyStatusChange(this, VIPSTATUS_ONLINE);
}
g_game.addPlayer(this);
}
void Player::kickPlayer(bool displayEffect)
{
g_creatureEvents->playerLogout(this);
if (client) {
client->logout(displayEffect, true);
} else {
g_game.removeCreature(this);
}
}
void Player::notifyStatusChange(Player* loginPlayer, VipStatus_t status)
{
if (!client) {
return;
}
auto it = VIPList.find(loginPlayer->guid);
if (it == VIPList.end()) {
return;
}
client->sendUpdatedVIPStatus(loginPlayer->guid, status);
if (status == VIPSTATUS_ONLINE) {
client->sendTextMessage(TextMessage(MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged in."));
} else if (status == VIPSTATUS_OFFLINE) {
client->sendTextMessage(TextMessage(MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged out."));
}
}
bool Player::removeVIP(uint32_t vipGuid)
{
if (VIPList.erase(vipGuid) == 0) {
return false;
}
IOLoginData::removeVIPEntry(accountNumber, vipGuid);
return true;
}
bool Player::addVIP(uint32_t vipGuid, const std::string& vipName, VipStatus_t status)
{
if (guid == vipGuid) {
sendTextMessage(MESSAGE_STATUS_SMALL, "You cannot add yourself.");
return false;
}
if (VIPList.size() >= getMaxVIPEntries() || VIPList.size() == 200) { // max number of buddies is 200 in 9.53
sendTextMessage(MESSAGE_STATUS_SMALL, "You cannot add more buddies.");
return false;
}
auto result = VIPList.insert(vipGuid);
if (!result.second) {
sendTextMessage(MESSAGE_STATUS_SMALL, "This player is already in your list.");
return false;
}
IOLoginData::addVIPEntry(accountNumber, vipGuid, "", 0, false);
if (client) {
client->sendVIP(vipGuid, vipName, "", 0, false, status);
}
return true;
}
bool Player::addVIPInternal(uint32_t vipGuid)
{
if (guid == vipGuid) {
return false;
}
if (VIPList.size() >= getMaxVIPEntries() || VIPList.size() == 200) { // max number of buddies is 200 in 9.53
return false;
}
return VIPList.insert(vipGuid).second;
}
bool Player::editVIP(uint32_t vipGuid, const std::string& description, uint32_t icon, bool notify)
{
auto it = VIPList.find(vipGuid);
if (it == VIPList.end()) {
return false; // player is not in VIP
}
IOLoginData::editVIPEntry(accountNumber, vipGuid, description, icon, notify);
return true;
}
// close container and its child containers
void Player::autoCloseContainers(const Container* container)
{
std::vector<uint32_t> closeList;
for (const auto& it : openContainers) {
Container* tmpContainer = it.second.container;
while (tmpContainer) {
if (tmpContainer->isRemoved() || tmpContainer == container) {
closeList.push_back(it.first);
break;
}
tmpContainer = dynamic_cast<Container*>(tmpContainer->getParent());
}
}
for (uint32_t containerId : closeList) {
closeContainer(containerId);
if (client) {
client->sendCloseContainer(containerId);
}
}
}
bool Player::hasCapacity(const Item* item, uint32_t count) const
{
if (hasFlag(PlayerFlag_CannotPickupItem)) {
return false;
}
if (hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this) {
return true;
}
uint32_t itemWeight = item->getContainer() != nullptr ? item->getWeight() : item->getBaseWeight();
if (item->isStackable()) {
itemWeight *= count;
}
return itemWeight <= getFreeCapacity();
}
ReturnValue Player::queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature*) const
{
const Item* item = thing.getItem();
if (item == nullptr) {
return RETURNVALUE_NOTPOSSIBLE;
}
bool childIsOwner = hasBitSet(FLAG_CHILDISOWNER, flags);
if (childIsOwner) {
// a child container is querying the player, just check if enough capacity
bool skipLimit = hasBitSet(FLAG_NOLIMIT, flags);
if (skipLimit || hasCapacity(item, count)) {
return RETURNVALUE_NOERROR;
}
return RETURNVALUE_NOTENOUGHCAPACITY;
}
if (!item->isPickupable()) {
return RETURNVALUE_CANNOTPICKUP;
}
ReturnValue ret = RETURNVALUE_NOERROR;
const int32_t& slotPosition = item->getSlotPosition();
if ((slotPosition & SLOTP_HEAD) || (slotPosition & SLOTP_NECKLACE) ||
(slotPosition & SLOTP_BACKPACK) || (slotPosition & SLOTP_ARMOR) ||
(slotPosition & SLOTP_LEGS) || (slotPosition & SLOTP_FEET) ||
(slotPosition & SLOTP_RING)) {
ret = RETURNVALUE_CANNOTBEDRESSED;
} else if (slotPosition & SLOTP_TWO_HAND) {
ret = RETURNVALUE_PUTTHISOBJECTINBOTHHANDS;
} else if ((slotPosition & SLOTP_RIGHT) || (slotPosition & SLOTP_LEFT)) {
if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
ret = RETURNVALUE_CANNOTBEDRESSED;
} else {
ret = RETURNVALUE_PUTTHISOBJECTINYOURHAND;
}
}
switch (index) {
case CONST_SLOT_HEAD: {
if (slotPosition & SLOTP_HEAD) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_NECKLACE: {
if (slotPosition & SLOTP_NECKLACE) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_BACKPACK: {
if (slotPosition & SLOTP_BACKPACK) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_ARMOR: {
if (slotPosition & SLOTP_ARMOR) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_RIGHT: {
if (slotPosition & SLOTP_RIGHT) {
if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
if (item->getWeaponType() != WEAPON_SHIELD) {
ret = RETURNVALUE_CANNOTBEDRESSED;
} else {
const Item* leftItem = inventory[CONST_SLOT_LEFT];
if (leftItem) {
if ((leftItem->getSlotPosition() | slotPosition) & SLOTP_TWO_HAND) {
ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
} else {
ret = RETURNVALUE_NOERROR;
}
} else {
ret = RETURNVALUE_NOERROR;
}
}
} else if (slotPosition & SLOTP_TWO_HAND) {
if (inventory[CONST_SLOT_LEFT] && inventory[CONST_SLOT_LEFT] != item) {
ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
} else {
ret = RETURNVALUE_NOERROR;
}
} else if (inventory[CONST_SLOT_LEFT]) {
const Item* leftItem = inventory[CONST_SLOT_LEFT];
WeaponType_t type = item->getWeaponType(), leftType = leftItem->getWeaponType();
if (leftItem->getSlotPosition() & SLOTP_TWO_HAND) {
ret = RETURNVALUE_DROPTWOHANDEDITEM;
} else if (item == leftItem && count == item->getItemCount()) {
ret = RETURNVALUE_NOERROR;
} else if (leftType == WEAPON_SHIELD && type == WEAPON_SHIELD) {
ret = RETURNVALUE_CANONLYUSEONESHIELD;
} else if (leftType == WEAPON_NONE || type == WEAPON_NONE ||
leftType == WEAPON_SHIELD || leftType == WEAPON_AMMO
|| type == WEAPON_SHIELD || type == WEAPON_AMMO) {
ret = RETURNVALUE_NOERROR;
} else {
ret = RETURNVALUE_CANONLYUSEONEWEAPON;
}
} else {
ret = RETURNVALUE_NOERROR;
}
}
break;
}
case CONST_SLOT_LEFT: {
if (slotPosition & SLOTP_LEFT) {
if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
WeaponType_t type = item->getWeaponType();
if (type == WEAPON_NONE || type == WEAPON_SHIELD) {
ret = RETURNVALUE_CANNOTBEDRESSED;
} else if (inventory[CONST_SLOT_RIGHT] && (slotPosition & SLOTP_TWO_HAND)) {
ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
} else {
ret = RETURNVALUE_NOERROR;
}
} else if (slotPosition & SLOTP_TWO_HAND) {
if (inventory[CONST_SLOT_RIGHT] && inventory[CONST_SLOT_RIGHT] != item) {
ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
} else {
ret = RETURNVALUE_NOERROR;
}
} else if (inventory[CONST_SLOT_RIGHT]) {
const Item* rightItem = inventory[CONST_SLOT_RIGHT];
WeaponType_t type = item->getWeaponType(), rightType = rightItem->getWeaponType();
if (rightItem->getSlotPosition() & SLOTP_TWO_HAND) {
ret = RETURNVALUE_DROPTWOHANDEDITEM;
} else if (item == rightItem && count == item->getItemCount()) {
ret = RETURNVALUE_NOERROR;
} else if (rightType == WEAPON_SHIELD && type == WEAPON_SHIELD) {
ret = RETURNVALUE_CANONLYUSEONESHIELD;
} else if (rightType == WEAPON_NONE || type == WEAPON_NONE ||
rightType == WEAPON_SHIELD || rightType == WEAPON_AMMO
|| type == WEAPON_SHIELD || type == WEAPON_AMMO) {
ret = RETURNVALUE_NOERROR;
} else {
ret = RETURNVALUE_CANONLYUSEONEWEAPON;
}
} else {
ret = RETURNVALUE_NOERROR;
}
}
break;
}
case CONST_SLOT_LEGS: {
if (slotPosition & SLOTP_LEGS) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_FEET: {
if (slotPosition & SLOTP_FEET) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_RING: {
if (slotPosition & SLOTP_RING) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_AMMO: {
if ((slotPosition & SLOTP_AMMO) || g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
ret = RETURNVALUE_NOERROR;
}
break;
}
case CONST_SLOT_WHEREEVER:
case -1:
ret = RETURNVALUE_NOTENOUGHROOM;
break;
default:
ret = RETURNVALUE_NOTPOSSIBLE;
break;
}
if (ret == RETURNVALUE_NOERROR || ret == RETURNVALUE_NOTENOUGHROOM) {
// need an exchange with source?
const Item* inventoryItem = getInventoryItem(static_cast<slots_t>(index));
if (inventoryItem && (!inventoryItem->isStackable() || inventoryItem->getID() != item->getID())) {
return RETURNVALUE_NEEDEXCHANGE;
}
// check if enough capacity
if (!hasCapacity(item, count)) {
return RETURNVALUE_NOTENOUGHCAPACITY;
}
if (!g_moveEvents->onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), static_cast<slots_t>(index), true)) {
return RETURNVALUE_CANNOTBEDRESSED;
}
}
return ret;
}
ReturnValue Player::queryMaxCount(int32_t index, const Thing& thing, uint32_t count, uint32_t& maxQueryCount,
uint32_t flags) const
{
const Item* item = thing.getItem();
if (item == nullptr) {
maxQueryCount = 0;
return RETURNVALUE_NOTPOSSIBLE;
}
if (index == INDEX_WHEREEVER) {
uint32_t n = 0;
for (int32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; ++slotIndex) {
Item* inventoryItem = inventory[slotIndex];
if (inventoryItem) {
if (Container* subContainer = inventoryItem->getContainer()) {
uint32_t queryCount = 0;
subContainer->queryMaxCount(INDEX_WHEREEVER, *item, item->getItemCount(), queryCount, flags);
n += queryCount;
// iterate through all items, including sub-containers (deep search)
for (ContainerIterator it = subContainer->iterator(); it.hasNext(); it.advance()) {
if (Container* tmpContainer = (*it)->getContainer()) {
queryCount = 0;
tmpContainer->queryMaxCount(INDEX_WHEREEVER, *item, item->getItemCount(), queryCount, flags);
n += queryCount;
}
}
} else if (inventoryItem->isStackable() && item->equals(inventoryItem) && inventoryItem->getItemCount() < 100) {
uint32_t remainder = (100 - inventoryItem->getItemCount());
if (queryAdd(slotIndex, *item, remainder, flags) == RETURNVALUE_NOERROR) {
n += remainder;
}
}
} else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) { // empty slot
if (item->isStackable()) {
n += 100;
} else {
++n;
}
}
}
maxQueryCount = n;
} else {
const Item* destItem = nullptr;
const Thing* destThing = getThing(index);
if (destThing) {
destItem = destThing->getItem();
}
if (destItem) {
if (destItem->isStackable() && item->equals(destItem) && destItem->getItemCount() < 100) {
maxQueryCount = 100 - destItem->getItemCount();
} else {
maxQueryCount = 0;
}
} else if (queryAdd(index, *item, count, flags) == RETURNVALUE_NOERROR) { // empty slot
if (item->isStackable()) {
maxQueryCount = 100;
} else {
maxQueryCount = 1;
}
return RETURNVALUE_NOERROR;
}
}
if (maxQueryCount < count) {
return RETURNVALUE_NOTENOUGHROOM;
} else {
return RETURNVALUE_NOERROR;
}
}
ReturnValue Player::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const
{
int32_t index = getThingIndex(&thing);
if (index == -1) {
return RETURNVALUE_NOTPOSSIBLE;
}
const Item* item = thing.getItem();
if (item == nullptr) {
return RETURNVALUE_NOTPOSSIBLE;
}
if (count == 0 || (item->isStackable() && count > item->getItemCount())) {
return RETURNVALUE_NOTPOSSIBLE;
}
if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) {
return RETURNVALUE_NOTMOVEABLE;
}
return RETURNVALUE_NOERROR;
}
Cylinder* Player::queryDestination(int32_t& index, const Thing& thing, Item** destItem,
uint32_t& flags)
{
if (index == 0 /*drop to capacity window*/ || index == INDEX_WHEREEVER) {
*destItem = nullptr;
const Item* item = thing.getItem();
if (item == nullptr) {
return this;
}
bool autoStack = !((flags & FLAG_IGNOREAUTOSTACK) == FLAG_IGNOREAUTOSTACK);
bool isStackable = item->isStackable();
std::vector<Container*> containers;
for (uint32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; ++slotIndex) {
Item* inventoryItem = inventory[slotIndex];
if (inventoryItem) {
if (inventoryItem == tradeItem) {
continue;
}
if (inventoryItem == item) {
continue;
}
if (autoStack && isStackable) {
// try find an already existing item to stack with
if (queryAdd(slotIndex, *item, item->getItemCount(), 0) == RETURNVALUE_NOERROR) {
if (inventoryItem->equals(item) && inventoryItem->getItemCount() < 100) {
index = slotIndex;
*destItem = inventoryItem;
return this;
}
}
if (Container* subContainer = inventoryItem->getContainer()) {
containers.push_back(subContainer);
}
} else if (Container* subContainer = inventoryItem->getContainer()) {
containers.push_back(subContainer);
}
} else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) { // empty slot
index = slotIndex;
*destItem = nullptr;
return this;
}
}
size_t i = 0;
while (i < containers.size()) {
Container* tmpContainer = containers[i++];
if (!autoStack || !isStackable) {
// we need to find first empty container as fast as we can for non-stackable items
uint32_t n = tmpContainer->capacity() - tmpContainer->size();
while (n) {
if (tmpContainer->queryAdd(tmpContainer->capacity() - n, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) {
index = tmpContainer->capacity() - n;
*destItem = nullptr;
return tmpContainer;
}
n--;
}
for (Item* tmpContainerItem : tmpContainer->getItemList()) {
if (Container* subContainer = tmpContainerItem->getContainer()) {
containers.push_back(subContainer);
}
}
continue;
}
uint32_t n = 0;
for (Item* tmpItem : tmpContainer->getItemList()) {
if (tmpItem == tradeItem) {
continue;
}
if (tmpItem == item) {
continue;
}
// try find an already existing item to stack with
if (tmpItem->equals(item) && tmpItem->getItemCount() < 100) {
index = n;
*destItem = tmpItem;
return tmpContainer;
}
if (Container* subContainer = tmpItem->getContainer()) {
containers.push_back(subContainer);
}
n++;
}
if (n < tmpContainer->capacity() && tmpContainer->queryAdd(n, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) {
index = n;
*destItem = nullptr;
return tmpContainer;
}
}
return this;
}
Thing* destThing = getThing(index);
if (destThing) {
*destItem = destThing->getItem();
}
Cylinder* subCylinder = dynamic_cast<Cylinder*>(destThing);
if (subCylinder) {
index = INDEX_WHEREEVER;
*destItem = nullptr;
return subCylinder;
} else {
return this;
}
}
void Player::addThing(int32_t index, Thing* thing)
{
if (index < CONST_SLOT_FIRST || index > CONST_SLOT_LAST) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
Item* item = thing->getItem();
if (!item) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
item->setParent(this);
inventory[index] = item;
// send to client
sendInventoryItem(static_cast<slots_t>(index), item);
}
void Player::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
{
int32_t index = getThingIndex(thing);
if (index == -1) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
Item* item = thing->getItem();
if (!item) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
item->setID(itemId);
item->setSubType(count);
// send to client
sendInventoryItem(static_cast<slots_t>(index), item);
// event methods
onUpdateInventoryItem(item, item);
}
void Player::replaceThing(uint32_t index, Thing* thing)
{
if (index > CONST_SLOT_LAST) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
Item* oldItem = getInventoryItem(static_cast<slots_t>(index));
if (!oldItem) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
Item* item = thing->getItem();
if (!item) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
// send to client
sendInventoryItem(static_cast<slots_t>(index), item);
// event methods
onUpdateInventoryItem(oldItem, item);
item->setParent(this);
inventory[index] = item;
}
void Player::removeThing(Thing* thing, uint32_t count)
{
Item* item = thing->getItem();
if (!item) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
int32_t index = getThingIndex(thing);
if (index == -1) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
if (item->isStackable()) {
if (count == item->getItemCount()) {
// send change to client
sendInventoryItem(static_cast<slots_t>(index), nullptr);
// event methods
onRemoveInventoryItem(item);
item->setParent(nullptr);
inventory[index] = nullptr;
} else {
uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, item->getItemCount() - count));
item->setItemCount(newCount);
// send change to client
sendInventoryItem(static_cast<slots_t>(index), item);
// event methods
onUpdateInventoryItem(item, item);
}
} else {
// send change to client
sendInventoryItem(static_cast<slots_t>(index), nullptr);
// event methods
onRemoveInventoryItem(item);
item->setParent(nullptr);
inventory[index] = nullptr;
}
}
int32_t Player::getThingIndex(const Thing* thing) const
{
for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
if (inventory == thing) {
return i;
}
}
return -1;
}
size_t Player::getFirstIndex() const
{
return CONST_SLOT_FIRST;
}
size_t Player::getLastIndex() const
{
return CONST_SLOT_LAST + 1;
}
uint32_t Player::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
{
uint32_t count = 0;
for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
Item* item = inventory;
if (!item) {
continue;
}
if (item->getID() == itemId) {
count += Item::countByType(item, subType);
}
if (Container* container = item->getContainer()) {
for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
if ((*it)->getID() == itemId) {
count += Item::countByType(*it, subType);
}
}
}
}
return count;
}
bool Player::removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, bool ignoreEquipped/* = false*/) const
{
if (amount == 0) {
return true;
}
std::vector<Item*> itemList;
uint32_t count = 0;
for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
Item* item = inventory;
if (!item) {
continue;
}
if (!ignoreEquipped && item->getID() == itemId) {
uint32_t itemCount = Item::countByType(item, subType);
if (itemCount == 0) {
continue;
}
itemList.push_back(item);
count += itemCount;
if (count >= amount) {
g_game.internalRemoveItems(std::move(itemList), amount, Item::items[itemId].stackable);
return true;
}
} else if (Container* container = item->getContainer()) {
for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
Item* containerItem = *it;
if (containerItem->getID() == itemId) {
uint32_t itemCount = Item::countByType(containerItem, subType);
if (itemCount == 0) {
continue;
}
itemList.push_back(containerItem);
count += itemCount;
if (count >= amount) {
g_game.internalRemoveItems(std::move(itemList), amount, Item::items[itemId].stackable);
return true;
}
}
}
}
}
return false;
}
std::map<uint32_t, uint32_t>& Player::getAllItemTypeCount(std::map<uint32_t, uint32_t> &countMap) const
{
for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
Item* item = inventory;
if (!item) {
continue;
}
countMap[item->getID()] += Item::countByType(item, -1);
if (Container* container = item->getContainer()) {
for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
countMap[(*it)->getID()] += Item::countByType(*it, -1);
}
}
}
return countMap;
}
Thing* Player::getThing(size_t index) const
{
if (index >= CONST_SLOT_FIRST && index <= CONST_SLOT_LAST) {
return inventory[index];
}
return nullptr;
}
void Player::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
{
if (link == LINK_OWNER) {
// calling movement scripts
g_moveEvents->onPlayerEquip(this, thing->getItem(), static_cast<slots_t>(index), false);
}
bool requireListUpdate = true;
if (link == LINK_OWNER || link == LINK_TOPPARENT) {
const Item* i = (oldParent ? oldParent->getItem() : nullptr);
// Check if we owned the old container too, so we don't need to do anything,
// as the list was updated in postRemoveNotification
assert(i ? i->getContainer() != nullptr : true);
if (i) {
requireListUpdate = i->getContainer()->getHoldingPlayer() != this;
} else {
requireListUpdate = oldParent != this;
}
updateInventoryWeight();
updateItemsLight();
sendStats();
}
if (const Item* item = thing->getItem()) {
if (const Container* container = item->getContainer()) {
onSendContainer(container);
}
if (shopOwner && requireListUpdate) {
updateSaleShopList(item);
}
} else if (const Creature* creature = thing->getCreature()) {
if (creature == this) {
// check containers
std::vector<Container*> containers;
for (const auto& it : openContainers) {
Container* container = it.second.container;
if (!Position::areInRange<1, 1, 0>(container->getPosition(), getPosition())) {
containers.push_back(container);
}
}
for (const Container* container : containers) {
autoCloseContainers(container);
}
}
}
}
void Player::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
{
if (link == LINK_OWNER) {
// calling movement scripts
g_moveEvents->onPlayerDeEquip(this, thing->getItem(), static_cast<slots_t>(index));
}
bool requireListUpdate = true;
if (link == LINK_OWNER || link == LINK_TOPPARENT) {
const Item* i = (newParent ? newParent->getItem() : nullptr);
// Check if we owned the old container too, so we don't need to do anything,
// as the list was updated in postRemoveNotification
assert(i ? i->getContainer() != nullptr : true);
if (i) {
requireListUpdate = i->getContainer()->getHoldingPlayer() != this;
} else {
requireListUpdate = newParent != this;
}
updateInventoryWeight();
updateItemsLight();
sendStats();
}
if (const Item* item = thing->getItem()) {
if (const Container* container = item->getContainer()) {
if (container->isRemoved() || !Position::areInRange<1, 1, 0>(getPosition(), container->getPosition())) {
autoCloseContainers(container);
} else if (container->getTopParent() == this) {
onSendContainer(container);
} else if (const Container* topContainer = dynamic_cast<const Container*>(container->getTopParent())) {
if (const DepotChest* depotChest = dynamic_cast<const DepotChest*>(topContainer)) {
bool isOwner = false;
for (const auto& it : depotChests) {
if (it.second == depotChest) {
isOwner = true;
onSendContainer(container);
}
}
if (!isOwner) {
autoCloseContainers(container);
}
} else {
onSendContainer(container);
}
} else {
autoCloseContainers(container);
}
}
if (shopOwner && requireListUpdate) {
updateSaleShopList(item);
}
}
}
bool Player::updateSaleShopList(const Item* item)
{
uint16_t itemId = item->getID();
if (itemId != ITEM_GOLD_COIN && itemId != ITEM_PLATINUM_COIN && itemId != ITEM_CRYSTAL_COIN) {
auto it = std::find_if(shopItemList.begin(), shopItemList.end(), [itemId](const ShopInfo& shopInfo) { return shopInfo.itemId == itemId && shopInfo.sellPrice != 0; });
if (it == shopItemList.end()) {
const Container* container = item->getContainer();
if (!container) {
return false;
}
const auto& items = container->getItemList();
return std::any_of(items.begin(), items.end(), [this](const Item* containerItem) {
return updateSaleShopList(containerItem);
});
}
}
if (client) {
client->sendSaleItemList(shopItemList);
}
return true;
}
bool Player::hasShopItemForSale(uint32_t itemId, uint8_t subType) const
{
const ItemType& itemType = Item::items[itemId];
return std::any_of(shopItemList.begin(), shopItemList.end(), [&](const ShopInfo& shopInfo) {
return shopInfo.itemId == itemId && shopInfo.buyPrice != 0 && (!itemType.isFluidContainer() || shopInfo.subType == subType);
});
}
void Player::internalAddThing(Thing* thing)
{
internalAddThing(0, thing);
}
void Player::internalAddThing(uint32_t index, Thing* thing)
{
Item* item = thing->getItem();
if (!item) {
return;
}
// index == 0 means we should equip this item at the most appropiate slot (no action required here)
if (index > 0 && index < 11) {
if (inventory[index]) {
return;
}
inventory[index] = item;
item->setParent(this);
}
}
bool Player::setFollowCreature(Creature* creature)
{
if (!Creature::setFollowCreature(creature)) {
setFollowCreature(nullptr);
setAttackedCreature(nullptr);
sendCancelMessage(RETURNVALUE_THEREISNOWAY);
sendCancelTarget();
stopWalk();
return false;
}
return true;
}
bool Player::setAttackedCreature(Creature* creature)
{
if (!Creature::setAttackedCreature(creature)) {
sendCancelTarget();
return false;
}
if (chaseMode == CHASEMODE_FOLLOW && creature) {
if (followCreature != creature) {
// chase opponent
setFollowCreature(creature);
}
} else if (followCreature) {
setFollowCreature(nullptr);
}
if (creature) {
g_dispatcher.addTask(createTask(std::bind(&Game::checkCreatureAttack, &g_game, getID())));
}
return true;
}
void Player::goToFollowCreature()
{
if (!walkTask) {
if ((OTSYS_TIME() - lastFailedFollow) < 2000) {
return;
}
Creature::goToFollowCreature();
if (followCreature && !hasFollowPath) {
lastFailedFollow = OTSYS_TIME();
}
}
}
void Player::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const
{
Creature::getPathSearchParams(creature, fpp);
fpp.fullPathSearch = true;
}
void Player::doAttacking(uint32_t)
{
if (lastAttack == 0) {
lastAttack = OTSYS_TIME() - getAttackSpeed() - 1;
}
if (hasCondition(CONDITION_PACIFIED)) {
return;
}
if ((OTSYS_TIME() - lastAttack) >= getAttackSpeed()) {
bool result = false;
Item* tool = getWeapon();
const Weapon* weapon = g_weapons->getWeapon(tool);
if (weapon) {
if (!weapon->interruptSwing()) {
result = weapon->useWeapon(this, tool, attackedCreature);
} else if (!canDoAction()) {
uint32_t delay = getNextActionTime();
SchedulerTask* task = createSchedulerTask(delay, std::bind(&Game::checkCreatureAttack,
&g_game, getID()));
setNextActionTask(task);
} else {
result = weapon->useWeapon(this, tool, attackedCreature);
}
} else {
result = Weapon::useFist(this, attackedCreature);
}
if (result) {
lastAttack = OTSYS_TIME();
}
}
}
uint64_t Player::getGainedExperience(Creature* attacker) const
{
if (g_config.getBoolean(ConfigManager::EXPERIENCE_FROM_PLAYERS)) {
Player* attackerPlayer = attacker->getPlayer();
if (attackerPlayer && attackerPlayer != this && skillLoss && std::abs(static_cast<int32_t>(attackerPlayer->getLevel() - level)) <= g_config.getNumber(ConfigManager::EXP_FROM_PLAYERS_LEVEL_RANGE)) {
return std::max<uint64_t>(0, std::floor(getLostExperience() * getDamageRatio(attacker) * 0.75));
}
}
return 0;
}
void Player::onFollowCreature(const Creature* creature)
{
if (!creature) {
stopWalk();
}
}
void Player::setChaseMode(chaseMode_t mode)
{
chaseMode_t prevChaseMode = chaseMode;
chaseMode = mode;
if (prevChaseMode != chaseMode) {
if (chaseMode == CHASEMODE_FOLLOW) {
if (!followCreature && attackedCreature) {
// chase opponent
setFollowCreature(attackedCreature);
}
} else if (attackedCreature) {
setFollowCreature(nullptr);
cancelNextWalk = true;
}
}
}
void Player::onWalkAborted()
{
setNextWalkActionTask(nullptr);
sendCancelWalk();
}
void Player::onWalkComplete()
{
if (walkTask) {
walkTaskEvent = g_scheduler.addEvent(walkTask);
walkTask = nullptr;
}
}
void Player::stopWalk()
{
cancelNextWalk = true;
}
void Player::getCreatureLight(LightInfo& light) const
{
if (internalLight.level > itemsLight.level) {
light = internalLight;
} else {
light = itemsLight;
}
}
void Player::updateItemsLight(bool internal /*=false*/)
{
LightInfo maxLight;
LightInfo curLight;
for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
Item* item = inventory;
if (item) {
item->getLight(curLight);
if (curLight.level > maxLight.level) {
maxLight = curLight;
}
}
}
if (itemsLight.level != maxLight.level || itemsLight.color != maxLight.color) {
itemsLight = maxLight;
if (!internal) {
g_game.changeLight(this);
}
}
}
void Player::onAddCondition(ConditionType_t type)
{
Creature::onAddCondition(type);
if (type == CONDITION_OUTFIT && isMounted()) {
dismount();
}
sendIcons();
}
void Player::onAddCombatCondition(ConditionType_t type)
{
switch (type) {
case CONDITION_POISON:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are poisoned.");
break;
case CONDITION_DROWN:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drowning.");
break;
case CONDITION_PARALYZE:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are paralyzed.");
break;
case CONDITION_DRUNK:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drunk.");
break;
case CONDITION_CURSED:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are cursed.");
break;
case CONDITION_FREEZING:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are freezing.");
break;
case CONDITION_DAZZLED:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are dazzled.");
break;
case CONDITION_BLEEDING:
sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are bleeding.");
break;
default:
break;
}
}
void Player::onEndCondition(ConditionType_t type)
{
Creature::onEndCondition(type);
if (type == CONDITION_INFIGHT) {
onIdleStatus();
pzLocked = false;
clearAttacked();
if (getSkull() != SKULL_RED && getSkull() != SKULL_BLACK) {
setSkull(SKULL_NONE);
}
}
sendIcons();
}
void Player::onCombatRemoveCondition(Condition* condition)
{
// Creature::onCombatRemoveCondition(condition);
if (condition->getId() > 0) {
// Means the condition is from an item, id == slot
if (g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
Item* item = getInventoryItem(static_cast<slots_t>(condition->getId()));
if (item) {
//25% chance to destroy the item
if (25 >= uniform_random(1, 100)) {
g_game.internalRemoveItem(item);
}
}
}
} else {
if (!canDoAction()) {
const uint32_t delay = getNextActionTime();
const int32_t ticks = delay - (delay % EVENT_CREATURE_THINK_INTERVAL);
if (ticks < 0) {
removeCondition(condition);
} else {
condition->setTicks(ticks);
}
} else {
removeCondition(condition);
}
}
}
void Player::onAttackedCreature(Creature* target)
{
Creature::onAttackedCreature(target);
if (target == this) {
addInFightTicks();
return;
}
if (hasFlag(PlayerFlag_NotGainInFight)) {
return;
}
Player* targetPlayer = target->getPlayer();
if (targetPlayer && !isPartner(targetPlayer) && !isGuildMate(targetPlayer)) {
if (!pzLocked && g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
pzLocked = true;
sendIcons();
}
if (getSkull() == SKULL_NONE && getSkullClient(targetPlayer) == SKULL_YELLOW) {
addAttacked(targetPlayer);
targetPlayer->sendCreatureSkull(this);
} else if (!targetPlayer->hasAttacked(this)) {
if (!pzLocked) {
pzLocked = true;
sendIcons();
}
if (!Combat::isInPvpZone(this, targetPlayer) && !isInWar(targetPlayer)) {
addAttacked(targetPlayer);
if (targetPlayer->getSkull() == SKULL_NONE && getSkull() == SKULL_NONE) {
setSkull(SKULL_WHITE);
}
if (getSkull() == SKULL_NONE) {
targetPlayer->sendCreatureSkull(this);
}
}
}
}
addInFightTicks();
}
void Player::onAttacked()
{
Creature::onAttacked();
addInFightTicks();
}
void Player::onIdleStatus()
{
Creature::onIdleStatus();
if (party) {
party->clearPlayerPoints(this);
}
}
void Player::onPlacedCreature()
{
// scripting event - onLogin
if (!g_creatureEvents->playerLogin(this)) {
kickPlayer(true);
}
}
void Player::onAttackedCreatureDrainHealth(Creature* target, int32_t points)
{
Creature::onAttackedCreatureDrainHealth(target, points);
if (target) {
if (party && !Combat::isPlayerCombat(target)) {
Monster* tmpMonster = target->getMonster();
if (tmpMonster && tmpMonster->isHostile()) {
// We have fulfilled a requirement for shared experience
party->updatePlayerTicks(this, points);
}
}
}
}
void Player::onTargetCreatureGainHealth(Creature* target, int32_t points)
{
if (target && party) {
Player* tmpPlayer = nullptr;
if (target->getPlayer()) {
tmpPlayer = target->getPlayer();
} else if (Creature* targetMaster = target->getMaster()) {
if (Player* targetMasterPlayer = targetMaster->getPlayer()) {
tmpPlayer = targetMasterPlayer;
}
}
if (isPartner(tmpPlayer)) {
party->updatePlayerTicks(this, points);
}
}
}
bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/)
{
bool unjustified = false;
if (hasFlag(PlayerFlag_NotGenerateLoot)) {
target->setDropLoot(false);
}
Creature::onKilledCreature(target, lastHit);
if (Player* targetPlayer = target->getPlayer()) {
if (targetPlayer && targetPlayer->getZone() == ZONE_PVP) {
targetPlayer->setDropLoot(false);
targetPlayer->setLossSkill(false);
} else if (!hasFlag(PlayerFlag_NotGainInFight) && !isPartner(targetPlayer)) {
if (!Combat::isInPvpZone(this, targetPlayer) && hasAttacked(targetPlayer) && !targetPlayer->hasAttacked(this) && !isGuildMate(targetPlayer) && targetPlayer != this) {
if (targetPlayer->getSkull() == SKULL_NONE && !isInWar(targetPlayer)) {
unjustified = true;
addUnjustifiedDead(targetPlayer);
}
if (lastHit && hasCondition(CONDITION_INFIGHT)) {
pzLocked = true;
Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_INFIGHT, g_config.getNumber(ConfigManager::WHITE_SKULL_TIME), 0);
addCondition(condition);
}
}
}
}
return unjustified;
}
void Player::gainExperience(uint64_t gainExp, Creature* source)
{
if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0 || staminaMinutes == 0) {
return;
}
addExperience(source, gainExp, true);
}
void Player::onGainExperience(uint64_t gainExp, Creature* target)
{
if (hasFlag(PlayerFlag_NotGainExperience)) {
return;
}
if (target && !target->getPlayer() && party && party->isSharedExperienceActive() && party->isSharedExperienceEnabled()) {
party->shareExperience(gainExp, target);
// We will get a share of the experience through the sharing mechanism
return;
}
Creature::onGainExperience(gainExp, target);
gainExperience(gainExp, target);
}
void Player::onGainSharedExperience(uint64_t gainExp, Creature* source)
{
gainExperience(gainExp, source);
}
bool Player::isImmune(CombatType_t type) const
{
if (hasFlag(PlayerFlag_CannotBeAttacked)) {
return true;
}
return Creature::isImmune(type);
}
bool Player::isImmune(ConditionType_t type) const
{
if (hasFlag(PlayerFlag_CannotBeAttacked)) {
return true;
}
return Creature::isImmune(type);
}
bool Player::isAttackable() const
{
return !hasFlag(PlayerFlag_CannotBeAttacked);
}
void Player::changeHealth(int32_t healthChange, bool sendHealthChange/* = true*/)
{
Creature::changeHealth(healthChange, sendHealthChange);
sendStats();
}
void Player::changeMana(int32_t manaChange)
{
if (!hasFlag(PlayerFlag_HasInfiniteMana)) {
Creature::changeMana(manaChange);
}
sendStats();
}
void Player::changeSoul(int32_t soulChange)
{
if (soulChange > 0) {
soul += std::min<int32_t>(soulChange, vocation->getSoulMax() - soul);
} else {
soul = std::max<int32_t>(0, soul + soulChange);
}
sendStats();
}
bool Player::canWear(uint32_t lookType, uint8_t addons) const
{
if (group->access) {
return true;
}
const Outfit* outfit = Outfits::getInstance()->getOutfitByLookType(sex, lookType);
if (!outfit) {
return false;
}
if (outfit->premium && !isPremium()) {
return false;
}
if (outfit->unlocked && addons == 0) {
return true;
}
for (const OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType != lookType) {
continue;
}
return (outfitEntry.addons & addons) == addons;
}
return false;
}
bool Player::canLogout()
{
if (isConnecting) {
return false;
}
if (getTile()->hasFlag(TILESTATE_NOLOGOUT)) {
return false;
}
if (getTile()->hasFlag(TILESTATE_PROTECTIONZONE)) {
return true;
}
return !isPzLocked() && !hasCondition(CONDITION_INFIGHT);
}
void Player::genReservedStorageRange()
{
// generate outfits range
uint32_t base_key = PSTRG_OUTFITS_RANGE_START;
for (const OutfitEntry& entry : outfits) {
storageMap[++base_key] = (entry.lookType << 16) | entry.addons;
}
}
void Player::addOutfit(uint16_t lookType, uint8_t addons)
{
for (OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType == lookType) {
outfitEntry.addons |= addons;
return;
}
}
outfits.emplace_back(lookType, addons);
}
bool Player::removeOutfit(uint16_t lookType)
{
for (auto it = outfits.begin(), end = outfits.end(); it != end; ++it) {
OutfitEntry& entry = *it;
if (entry.lookType == lookType) {
outfits.erase(it);
return true;
}
}
return false;
}
bool Player::removeOutfitAddon(uint16_t lookType, uint8_t addons)
{
for (OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType == lookType) {
outfitEntry.addons &= ~addons;
return true;
}
}
return false;
}
bool Player::getOutfitAddons(const Outfit& outfit, uint8_t& addons) const
{
if (group->access) {
addons = 3;
return true;
}
if (outfit.premium && !isPremium()) {
return false;
}
for (const OutfitEntry& outfitEntry : outfits) {
if (outfitEntry.lookType != outfit.lookType) {
continue;
}
addons = outfitEntry.addons;
return true;
}
if (!outfit.unlocked) {
return false;
}
addons = 0;
return true;
}
void Player::setSex(PlayerSex_t newSex)
{
sex = newSex;
}
Skulls_t Player::getSkull() const
{
if (hasFlag(PlayerFlag_NotGainInFight)) {
return SKULL_NONE;
}
return skull;
}
Skulls_t Player::getSkullClient(const Creature* creature) const
{
if (!creature || g_game.getWorldType() != WORLD_TYPE_PVP) {
return SKULL_NONE;
}
const Player* player = creature->getPlayer();
if (player && player->getSkull() == SKULL_NONE) {
if (isInWar(player)) {
return SKULL_GREEN;
}
if (!player->getGuildWarList().empty() && guild == player->getGuild()) {
return SKULL_GREEN;
}
if (player->hasAttacked(this)) {
return SKULL_YELLOW;
}
if (isPartner(player)) {
return SKULL_GREEN;
}
}
return Creature::getSkullClient(creature);
}
bool Player::hasAttacked(const Player* attacked) const
{
if (hasFlag(PlayerFlag_NotGainInFight) || !attacked) {
return false;
}
return attackedSet.find(attacked->guid) != attackedSet.end();
}
void Player::addAttacked(const Player* attacked)
{
if (hasFlag(PlayerFlag_NotGainInFight) || !attacked || attacked == this) {
return;
}
attackedSet.insert(attacked->guid);
}
void Player::clearAttacked()
{
attackedSet.clear();
}
void Player::addUnjustifiedDead(const Player* attacked)
{
if (hasFlag(PlayerFlag_NotGainInFight) || attacked == this || g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
return;
}
sendTextMessage(MESSAGE_EVENT_ADVANCE, "Warning! The murder of " + attacked->getName() + " was not justified.");
skullTicks += g_config.getNumber(ConfigManager::FRAG_TIME);
if (getSkull() != SKULL_BLACK) {
if (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
setSkull(SKULL_BLACK);
} else if (getSkull() != SKULL_RED && g_config.getNumber(ConfigManager::KILLS_TO_RED) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_RED) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
setSkull(SKULL_RED);
}
}
}
void Player::checkSkullTicks(int32_t ticks)
{
int32_t newTicks = skullTicks - ticks;
if (newTicks < 0) {
skullTicks = 0;
} else {
skullTicks = newTicks;
}
if ((skull == SKULL_RED || skull == SKULL_BLACK) && skullTicks < 1000 && !hasCondition(CONDITION_INFIGHT)) {
setSkull(SKULL_NONE);
}
}
bool Player::isPromoted() const
{
uint16_t promotedVocation = g_vocations.getPromotedVocation(vocation->getId());
return promotedVocation == VOCATION_NONE && vocation->getId() != promotedVocation;
}
double Player::getLostPercent() const
{
int32_t blessingCount = std::bitset<5>(blessings).count();
int32_t deathLosePercent = g_config.getNumber(ConfigManager::DEATH_LOSE_PERCENT);
if (deathLosePercent != -1) {
if (isPromoted()) {
deathLosePercent -= 3;
}
deathLosePercent -= blessingCount;
return std::max<int32_t>(0, deathLosePercent) / 100.;
}
double lossPercent;
if (level >= 25) {
double tmpLevel = level + (levelPercent / 100.);
lossPercent = static_cast<double>((tmpLevel + 50) * 50 * ((tmpLevel * tmpLevel) - (5 * tmpLevel) + 8)) / experience;
} else {
lossPercent = 10;
}
if (isPromoted()) {
lossPercent *= 10;
}
return lossPercent * pow(1, blessingCount) / 100;
}
void Player::learnInstantSpell(const std::string& spellName)
{
if (!hasLearnedInstantSpell(spellName)) {
learnedInstantSpellList.push_front(spellName);
}
}
void Player::forgetInstantSpell(const std::string& spellName)
{
learnedInstantSpellList.remove(spellName);
}
bool Player::hasLearnedInstantSpell(const std::string& spellName) const
{
if (hasFlag(PlayerFlag_CannotUseSpells)) {
return false;
}
if (hasFlag(PlayerFlag_IgnoreSpellCheck)) {
return true;
}
for (const auto& learnedSpellName : learnedInstantSpellList) {
if (strcasecmp(learnedSpellName.c_str(), spellName.c_str()) == 0) {
return true;
}
}
return false;
}
bool Player::isInWar(const Player* player) const
{
if (!player || !guild) {
return false;
}
const Guild* playerGuild = player->getGuild();
if (!playerGuild) {
return false;
}
return isInWarList(playerGuild->getId()) && player->isInWarList(guild->getId());
}
bool Player::isInWarList(uint32_t guildId) const
{
return std::find(guildWarList.begin(), guildWarList.end(), guildId) != guildWarList.end();
}
bool Player::isPremium() const
{
if (g_config.getBoolean(ConfigManager::FREE_PREMIUM) || hasFlag(PlayerFlag_IsAlwaysPremium)) {
return true;
}
return premiumDays > 0;
}
void Player::setPremiumDays(int32_t v)
{
premiumDays = v;
sendBasicData();
}
PartyShields_t Player::getPartyShield(const Player* player) const
{
if (!player) {
return SHIELD_NONE;
}
if (party) {
if (party->getLeader() == player) {
if (party->isSharedExperienceActive()) {
if (party->isSharedExperienceEnabled()) {
return SHIELD_YELLOW_SHAREDEXP;
}
if (party->canUseSharedExperience(player)) {
return SHIELD_YELLOW_NOSHAREDEXP;
}
return SHIELD_YELLOW_NOSHAREDEXP_BLINK;
}
return SHIELD_YELLOW;
}
if (player->party == party) {
if (party->isSharedExperienceActive()) {
if (party->isSharedExperienceEnabled()) {
return SHIELD_BLUE_SHAREDEXP;
}
if (party->canUseSharedExperience(player)) {
return SHIELD_BLUE_NOSHAREDEXP;
}
return SHIELD_BLUE_NOSHAREDEXP_BLINK;
}
return SHIELD_BLUE;
}
if (isInviting(player)) {
return SHIELD_WHITEBLUE;
}
}
if (player->isInviting(this)) {
return SHIELD_WHITEYELLOW;
}
if (player->party) {
return SHIELD_GRAY;
}
return SHIELD_NONE;
}
bool Player::isInviting(const Player* player) const
{
if (!player || !party || party->getLeader() != this) {
return false;
}
return party->isPlayerInvited(player);
}
bool Player::isPartner(const Player* player) const
{
if (!player || !party) {
return false;
}
return party == player->party;
}
bool Player::isGuildMate(const Player* player) const
{
if (!player || !guild) {
return false;
}
return guild == player->guild;
}
void Player::sendPlayerPartyIcons(Player* player)
{
sendCreatureShield(player);
sendCreatureSkull(player);
}
bool Player::addPartyInvitation(Party* party)
{
auto it = std::find(invitePartyList.begin(), invitePartyList.end(), party);
if (it != invitePartyList.end()) {
return false;
}
invitePartyList.push_front(party);
return true;
}
void Player::removePartyInvitation(Party* party)
{
invitePartyList.remove(party);
}
void Player::clearPartyInvitations()
{
for (Party* invitingParty : invitePartyList) {
invitingParty->removeInvite(*this, false);
}
invitePartyList.clear();
}
GuildEmblems_t Player::getGuildEmblem(const Player* player) const
{
if (!player) {
return GUILDEMBLEM_NONE;
}
const Guild* playerGuild = player->getGuild();
if (!playerGuild) {
return GUILDEMBLEM_NONE;
}
if (player->getGuildWarList().empty()) {
if (guild == playerGuild) {
return GUILDEMBLEM_MEMBER;
} else {
return GUILDEMBLEM_OTHER;
}
} else if (guild == playerGuild) {
return GUILDEMBLEM_ALLY;
} else if (isInWar(player)) {
return GUILDEMBLEM_ENEMY;
}
return GUILDEMBLEM_NEUTRAL;
}
uint8_t Player::getCurrentMount() const
{
int32_t value;
if (getStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, value)) {
return value;
}
return 0;
}
void Player::setCurrentMount(uint8_t mount)
{
addStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, mount);
}
bool Player::toggleMount(bool mount)
{
if ((OTSYS_TIME() - lastToggleMount) < 3000 && !wasMounted) {
sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED);
return false;
}
if (mount) {
if (isMounted()) {
return false;
}
if (!group->access && _tile->hasFlag(TILESTATE_PROTECTIONZONE)) {
sendCancelMessage(RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE);
return false;
}
const Outfit* playerOutfit = Outfits::getInstance()->getOutfitByLookType(getSex(), defaultOutfit.lookType);
if (!playerOutfit) {
return false;
}
uint8_t currentMountId = getCurrentMount();
if (currentMountId == 0) {
sendOutfitWindow();
return false;
}
Mount* currentMount = g_game.mounts.getMountByID(currentMountId);
if (!currentMount) {
return false;
}
if (!hasMount(currentMount)) {
setCurrentMount(0);
sendOutfitWindow();
return false;
}
if (currentMount->premium && !isPremium()) {
sendCancelMessage(RETURNVALUE_YOUNEEDPREMIUMACCOUNT);
return false;
}
if (hasCondition(CONDITION_OUTFIT)) {
sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
return false;
}
defaultOutfit.lookMount = currentMount->clientId;
if (currentMount->speed != 0) {
g_game.changeSpeed(this, currentMount->speed);
}
} else {
if (!isMounted()) {
return false;
}
dismount();
}
g_game.internalCreatureChangeOutfit(this, defaultOutfit);
lastToggleMount = OTSYS_TIME();
return true;
}
bool Player::tameMount(uint8_t mountId)
{
if (!g_game.mounts.getMountByID(mountId)) {
return false;
}
const uint8_t tmpMountId = mountId - 1;
const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31);
int32_t value;
if (getStorageValue(key, value)) {
value |= (1 << (tmpMountId % 31));
} else {
value = (1 << (tmpMountId % 31));
}
addStorageValue(key, value);
return true;
}
bool Player::untameMount(uint8_t mountId)
{
if (!g_game.mounts.getMountByID(mountId)) {
return false;
}
const uint8_t tmpMountId = mountId - 1;
const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31);
int32_t value;
if (!getStorageValue(key, value)) {
return true;
}
value &= ~(1 << (tmpMountId % 31));
addStorageValue(key, value);
if (getCurrentMount() == mountId) {
if (isMounted()) {
dismount();
g_game.internalCreatureChangeOutfit(this, defaultOutfit);
}
setCurrentMount(0);
}
return true;
}
bool Player::hasMount(const Mount* mount) const
{
if (isAccessPlayer()) {
return true;
}
if (mount->premium && !isPremium()) {
return false;
}
const uint8_t tmpMountId = mount->id - 1;
int32_t value;
if (!getStorageValue(PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31), value)) {
return false;
}
return ((1 << (tmpMountId % 31)) & value) != 0;
}
void Player::dismount()
{
Mount* mount = g_game.mounts.getMountByID(getCurrentMount());
if (mount && mount->speed > 0) {
g_game.changeSpeed(this, -mount->speed);
}
defaultOutfit.lookMount = 0;
}
bool Player::addOfflineTrainingTries(skills_t skill, uint64_t tries)
{
if (tries == 0 || skill == SKILL_LEVEL) {
return false;
}
bool sendUpdate = false;
uint32_t oldSkillValue, newSkillValue;
long double oldPercentToNextLevel, newPercentToNextLevel;
if (skill == SKILL_MAGLEVEL) {
uint64_t currReqMana = vocation->getReqMana(magLevel);
uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
if (currReqMana >= nextReqMana) {
return false;
}
oldSkillValue = magLevel;
oldPercentToNextLevel = static_cast<long double>(manaSpent * 100) / nextReqMana;
g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, tries);
uint32_t currMagLevel = magLevel;
while ((manaSpent + tries) >= nextReqMana) {
tries -= nextReqMana - manaSpent;
magLevel++;
manaSpent = 0;
g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, magLevel);
sendUpdate = true;
currReqMana = nextReqMana;
nextReqMana = vocation->getReqMana(magLevel + 1);
if (currReqMana >= nextReqMana) {
tries = 0;
break;
}
}
manaSpent += tries;
if (magLevel != currMagLevel) {
std::ostringstream ss;
ss << "You advanced to magic level " << magLevel << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
uint8_t newPercent;
if (nextReqMana > currReqMana) {
newPercent = Player::getPercentLevel(manaSpent, nextReqMana);
newPercentToNextLevel = static_cast<long double>(manaSpent * 100) / nextReqMana;
} else {
newPercent = 0;
newPercentToNextLevel = 0;
}
if (newPercent != magLevelPercent) {
magLevelPercent = newPercent;
sendUpdate = true;
}
newSkillValue = magLevel;
} else {
uint64_t currReqTries = vocation->getReqSkillTries(skill, skills[skill].level);
uint64_t nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
if (currReqTries >= nextReqTries) {
return false;
}
oldSkillValue = skills[skill].level;
oldPercentToNextLevel = static_cast<long double>(skills[skill].tries * 100) / nextReqTries;
g_events->eventPlayerOnGainSkillTries(this, skill, tries);
uint32_t currSkillLevel = skills[skill].level;
while ((skills[skill].tries + tries) >= nextReqTries) {
tries -= nextReqTries - skills[skill].tries;
skills[skill].level++;
skills[skill].tries = 0;
skills[skill].percent = 0;
g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), skills[skill].level);
sendUpdate = true;
currReqTries = nextReqTries;
nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
if (currReqTries >= nextReqTries) {
tries = 0;
break;
}
}
skills[skill].tries += tries;
if (currSkillLevel != skills[skill].level) {
std::ostringstream ss;
ss << "You advanced to " << getSkillName(skill) << " level " << skills[skill].level << '.';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
uint8_t newPercent;
if (nextReqTries > currReqTries) {
newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries);
newPercentToNextLevel = static_cast<long double>(skills[skill].tries * 100) / nextReqTries;
} else {
newPercent = 0;
newPercentToNextLevel = 0;
}
if (skills[skill].percent != newPercent) {
skills[skill].percent = newPercent;
sendUpdate = true;
}
newSkillValue = skills[skill].level;
}
if (sendUpdate) {
sendSkills();
}
std::ostringstream ss;
ss << std::fixed << std::setprecision(2) << "Your " << ucwords(getSkillName(skill)) << " skill changed from level " << oldSkillValue << " (with " << oldPercentToNextLevel << "% progress towards level " << (oldSkillValue + 1) << ") to level " << newSkillValue << " (with " << newPercentToNextLevel << "% progress towards level " << (newSkillValue + 1) << ')';
sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
return sendUpdate;
}
bool Player::hasModalWindowOpen(uint32_t modalWindowId) const
{
return find(modalWindows.begin(), modalWindows.end(), modalWindowId) != modalWindows.end();
}
void Player::onModalWindowHandled(uint32_t modalWindowId)
{
modalWindows.remove(modalWindowId);
}
void Player::sendModalWindow(const ModalWindow& modalWindow)
{
if (!client) {
return;
}
modalWindows.push_front(modalWindow.id);
client->sendModalWindow(modalWindow);
}
void Player::clearModalWindows()
{
modalWindows.clear();
}
uint16_t Player::getHelpers() const
{
uint16_t helpers;
if (guild && party) {
std::unordered_set<Player*> helperSet;
const auto& guildMembers = guild->getMembersOnline();
helperSet.insert(guildMembers.begin(), guildMembers.end());
const auto& partyMembers = party->getMembers();
helperSet.insert(partyMembers.begin(), partyMembers.end());
const auto& partyInvitees = party->getInvitees();
helperSet.insert(partyInvitees.begin(), partyInvitees.end());
helperSet.insert(party->getLeader());
helpers = helperSet.size();
} else if (guild) {
helpers = guild->getMembersOnline().size();
} else if (party) {
helpers = party->getMemberCount() + party->getInvitationCount() + 1;
} else {
helpers = 0;
}
return helpers;
}
void Player::sendClosePrivate(uint16_t channelId)
{
if (channelId == CHANNEL_GUILD || channelId == CHANNEL_PARTY) {
g_chat->removeUserFromChannel(*this, channelId);
}
if (client) {
client->sendClosePrivate(channelId);
}
}
uint64_t Player::getMoney() const
{
std::vector<const Container*> containers;
uint64_t moneyCount = 0;
for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
Item* item = inventory;
if (!item) {
continue;
}
const Container* container = item->getContainer();
if (container) {
containers.push_back(container);
} else {
moneyCount += item->getWorth();
}
}
size_t i = 0;
while (i < containers.size()) {
const Container* container = containers[i++];
for (const Item* item : container->getItemList()) {
const Container* tmpContainer = item->getContainer();
if (tmpContainer) {
containers.push_back(tmpContainer);
} else {
moneyCount += item->getWorth();
}
}
}
return moneyCount;
}
size_t Player::getMaxVIPEntries() const
{
if (group->maxVipEntries != 0) {
return group->maxVipEntries;
} else if (isPremium()) {
return 100;
}
return 20;
}
size_t Player::getMaxDepotItems() const
{
if (group->maxDepotItems != 0) {
return group->maxDepotItems;
} else if (isPremium()) {
return 2000;
}
return 1000;
}
std::forward_list<Condition*> Player::getMuteConditions() const
{
std::forward_list<Condition*> muteConditions;
for (Condition* condition : conditions) {
if (condition->getTicks() <= 0) {
continue;
}
ConditionType_t type = condition->getType();
if (type != CONDITION_MUTED && type != CONDITION_CHANNELMUTEDTICKS && type != CONDITION_YELLTICKS) {
continue;
}
muteConditions.push_front(condition);
}
return muteConditions;
}
void Player::setGuild(Guild* guild)
{
if (guild == this->guild) {
return;
}
Guild* oldGuild = this->guild;
this->guildNick.clear();
this->guild = nullptr;
this->guildLevel = 0;
if (guild) {
const GuildRank* rank = guild->getRankByLevel(1);
if (!rank) {
return;
}
this->guild = guild;
this->guildLevel = 1;
guild->addMember(this);
}
if (oldGuild) {
oldGuild->removeMember(this);
}
}