tenta
function onUse(cid, item, frompos, item2, topos)
-- Beginning of editable Variabels
aidNor = 4211 -- Action id for door where training room is north of door
aidSou = 4212 -- Action id for door where training room is south of door
aidWes = 4213 -- Action id for door where training room is west of door
aidEas = 4214 -- Action id for door where training room is east of door
-- End of editable Variabels
emptyRoom = true
charPos = getPlayerPosition(cid)
if getPlayerLevel(cid) >= 25 then --25 é o level---
if (item.actionid == aidNor) then
if (charPos.y < frompos.y) then
othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z}
else
othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z, stackpos=253}
things = getThingfromPos(othersidePos)
if (things.itemid == 1) then
if (getPlayerLevel(things.uid) > 0) then
emptyRoom = false
end
end
end
elseif (item.actionid == aidSou) then
if (charPos.y > frompos.y) then
othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z}
else
othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z, stackpos=253}
things = getThingfromPos(othersidePos)
if (things.itemid == 1) then
if (getPlayerLevel(things.uid) > 0) then
emptyRoom = false
end
end
end
elseif (item.actionid == aidEas) then
if (charPos.x > frompos.x) then
othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z}
else
othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z, stackpos=253}
things = getThingfromPos(othersidePos)
if (things.itemid == 1) then
if (getPlayerLevel(things.uid) > 0) then
emptyRoom = false
end
end
end
elseif (item.actionid == aidWes) then
if (charPos.x < frompos.x) then
othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z}
else
othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z, stackpos=253}
things = getThingfromPos(othersidePos)
if (things.itemid == 1) then
if (getPlayerLevel(things.uid) > 0) then
emptyRoom = false
end
end
end
end
if (emptyRoom == true) then
doTeleportThing(cid, othersidePos)
doSendMagicEffect(charPos, 2)
doSendMagicEffect(frompos, 12)
doSendMagicEffect(othersidePos, 10)
else
doPlayerSendTextMessage(cid, 22, "Esta sala ja esta ocupada.")
end
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "Você precisa ser level 25+ para completar essa quest.")
end
return 1
end