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ViitinG

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  1. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Manda seu config.lua !
  2. Manda a tag do item.
  3. Tente liberar as portas do modem e do firewall..
  4. Adicione está tag na arrow que desejar em "data/items/items.xml". <attribute key="shootType" value="enchantedspear"/>
  5. Tente mudar para isso : <?xml version="1.0" encoding="UTF-8"?> <weapons> <!-- Rods --> <wand id="2182" level="7" mana="2" min="10" max="15" type="earth" event="function" value="default"> <!-- Snakebite Rod --> <vocation id="2"/> </wand> <wand id="2186" level="13" mana="3" min="10" max="20" type="ice" event="function" value="default"> <!-- Moonlight Rod --> <vocation id="2"/> </wand> <wand id="2185" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Necrotic Rod --> <vocation id="2"/> </wand> <wand id="8911" level="22" mana="5" min="20" max="30" type="ice" event="function" value="default"> <!-- Northwind Rod --> <vocation id="2"/> </wand> <wand id="2181" level="26" mana="8" min="30" max="40" type="earth" event="function" value="default"> <!-- Terra Rod --> <vocation id="2"/> </wand> <wand id="2183" level="33" mana="13" min="40" max="50" type="ice" event="function" value="default"> <!-- Hailstorm Rod --> <vocation id="2"/> </wand> <wand id="8912" level="37" mana="13" min="50" max="60" type="earth" event="function" value="default"> <!-- Springsprout Rod --> <vocation id="2"/> </wand> <wand id="8910" level="42" mana="13" min="60" max="70" type="death" event="function" value="default"> <!-- Underworld Rod --> <vocation id="2"/> </wand> <wand id="7958" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Rod --> <vocation id="2"/> <vocation id="6"/> </wand> <wand id="12609" level="120" mana="20" min="450" max="450" type="holy" event="function" value="default"> <!-- staff of Baiak --> <vocation id="2"/> <vocation id="1"/> </wand> <wand id="7414" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Wand --> <vocation id="2"/> <vocation id="1"/> </wand> <!-- Wands --> <wand id="2190" level="7" mana="2" min="5" max="15" type="energy" event="function" value="default"> <!-- Wand of Vortex --> <vocation id="1"/> </wand> <wand id="2191" level="13" mana="3" min="10" max="20" type="fire" event="function" value="default"> <!-- Wand of Dragonbreath --> <vocation id="1"/> </wand> <wand id="2188" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Wand of Decay --> <vocation id="1"/> </wand> <wand id="8921" level="22" mana="5" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Draconia --> <vocation id="1"/> </wand> <wand id="2189" level="26" mana="8" min="40" max="30" type="energy" event="function" value="default"> <!-- Wand of Cosmic Energy --> <vocation id="1"/> </wand> <wand id="2187" level="33" mana="13" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Inferno --> <vocation id="1"/> </wand> <wand id="8920" level="37" mana="13" min="40" max="50" type="energy" event="function" value="default"> <!-- Wand of Starmstorm --> <vocation id="1"/> </wand> <wand id="8922" level="42" mana="13" min="50" max="60" type="death" event="function" value="default"> <!-- Wand of Voodoo --> <vocation id="1"/> </wand> <wand id="2184" level="100" mana="15" min="79" max="100" type="death" event="function" value="default"> <!-- Wand of Baiak --> <vocation id="1"/> </wand> <wand id="7424" level="100" mana="15" min="750" max="750" type="holy" event="function" value="default"> <!-- DNT Staff --> <vocation id="1"/> <vocation id="2"/> </wand> <!-- Swords --> <melee id="2413" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7385" level="20" unproperly="1" event="function" value="default"/> <melee id="2377" level="20" unproperly="1" event="function" value="default"/> <melee id="11303" level="20" unproperly="1" event="function" value="default"/> <melee id="7408" level="25" unproperly="1" event="function" value="default"/> <melee id="7449" level="25" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2392" level="30" unproperly="1" event="function" value="default"/> <melee id="2407" level="30" unproperly="1" event="function" value="default"/> <melee id="2438" level="30" unproperly="1" event="function" value="default"/> <melee id="7407" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7406" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2451" level="35" unproperly="1" event="function" value="default"/> <melee id="7404" level="40" unproperly="1" event="function" value="default"/> <melee id="7386" level="40" unproperly="1" event="function" value="default"/> <melee id="2446" level="45" unproperly="1" event="function" value="default"/> <melee id="7402" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7383" level="50" unproperly="1" event="function" value="default"/> <melee id="7391" level="50" unproperly="1" event="function" value="default"/> <melee id="11300" level="50" unproperly="1" event="function" value="default"/> <melee id="11301" level="55" unproperly="1" event="function" value="default"/> <melee id="7416" level="55" unproperly="1" event="function" value="default"/> <melee id="2393" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7384" level="60" unproperly="1" event="function" value="default"/> <melee id="7382" level="60" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7417" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7403" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7418" level="70" unproperly="1" event="function" value="default"/> <melee id="7405" level="70" unproperly="1" event="function" value="default"/> <melee id="7390" level="75" unproperly="1" event="function" value="default"/> <melee id="6528" level="75" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2400" level="80" unproperly="1" event="function" value="default"/> <melee id="8930" level="100" unproperly="1" event="function" value="default"/> <melee id="12610" level="100" unproperly="1" event="function" value="default"/> <melee id="8932" level="100" unproperly="1" event="function" value="default"/> <melee id="2408" level="120" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8931" level="140" unproperly="1" event="function" value="default"/> <melee id="2390" level="140" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Fire --> <melee id="7745" level="50" unproperly="1" event="function" value="default"/> <melee id="7746" level="60" unproperly="1" event="function" value="default"/> <melee id="7747" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7748" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7764" level="50" unproperly="1" event="function" value="default"/> <melee id="7765" level="60" unproperly="1" event="function" value="default"/> <melee id="7766" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7767" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7855" level="50" unproperly="1" event="function" value="default"/> <melee id="7856" level="60" unproperly="1" event="function" value="default"/> <melee id="7857" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7858" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7870" level="50" unproperly="1" event="function" value="default"/> <melee id="7871" level="60" unproperly="1" event="function" value="default"/> <melee id="7872" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7873" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Axes --> <melee id="2429" level="20" unproperly="1" event="function" value="default"/> <melee id="2435" level="20" unproperly="1" event="function" value="default"/> <melee id="2425" level="20" unproperly="1" event="function" value="default"/> <melee id="2430" level="25" unproperly="1" event="function" value="default"/> <melee id="2387" level="25" unproperly="1" event="function" value="default"/> <melee id="2381" level="25" unproperly="1" event="function" value="default"/> <melee id="2440" level="25" unproperly="1" event="function" value="default"/> <melee id="2426" level="25" unproperly="1" event="function" value="default"/> <melee id="11317" level="25" unproperly="1" event="function" value="default"/> <melee id="3962" level="30" unproperly="1" event="function" value="default"/> <melee id="7454" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2432" level="35" unproperly="1" event="function" value="default"/> <melee id="7380" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7456" level="35" unproperly="1" event="function" value="default"/> <melee id="7419" level="40" unproperly="1" event="function" value="default"/> <melee id="7413" level="40" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7412" level="45" unproperly="1" event="function" value="default"/> <melee id="7436" level="45" unproperly="1" event="function" value="default"/> <melee id="7411" level="50" unproperly="1" event="function" value="default"/> <melee id="2447" level="50" unproperly="1" event="function" value="default"/> <melee id="7388" level="55" unproperly="1" event="function" value="default"/> <melee id="2427" level="55" unproperly="1" event="function" value="default"/> <melee id="7389" level="60" unproperly="1" event="function" value="default"/> <melee id="2414" level="60" unproperly="1" event="function" value="default"/> <melee id="11299" level="60" unproperly="1" event="function" value="default"/> <melee id="7433" level="65" unproperly="1" event="function" value="default"/> <melee id="2454" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2443" level="70" unproperly="1" event="function" value="default"/> <melee id="7420" level="70" unproperly="1" event="function" value="default"/> <melee id="7434" level="75" unproperly="1" event="function" value="default"/> <melee id="6553" level="75" unproperly="1" event="function" value="default"/> <melee id="7455" level="80" unproperly="1" event="function" value="default"/> <melee id="7435" level="85" unproperly="1" event="function" value="default"/> <melee id="7453" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2431" level="90" unproperly="1" event="function" value="default"/> <melee id="2415" level="95" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8924" level="110" unproperly="1" event="function" value="default"/> <melee id="8926" level="120" unproperly="1" event="function" value="default"/> <melee id="8925" level="130" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7749" level="20" event="function" value="default"/> <melee id="7750" level="25" unproperly="1" event="function" value="default"/> <melee id="7751" level="60" unproperly="1" event="function" value="default"/> <melee id="7752" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7753" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7768" level="20" event="function" value="default"/> <melee id="7769" level="25" unproperly="1" event="function" value="default"/> <melee id="7770" level="60" unproperly="1" event="function" value="default"/> <melee id="7771" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7772" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7859" level="20" event="function" value="default"/> <melee id="7860" level="25" unproperly="1" event="function" value="default"/> <melee id="7861" level="60" unproperly="1" event="function" value="default"/> <melee id="7862" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7863" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7874" level="20" event="function" value="default"/> <melee id="7875" level="25" unproperly="1" event="function" value="default"/> <melee id="7876" level="60" unproperly="1" event="function" value="default"/> <melee id="7877" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7878" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Clubs --> <melee id="2423" level="20" unproperly="1" event="function" value="default"/> <melee id="7381" level="20" unproperly="1" event="function" value="default"/> <melee id="7425" level="20" unproperly="1" event="function" value="default"/> <melee id="7432" level="20" unproperly="1" event="function" value="default"/> <melee id="2434" level="25" unproperly="1" event="function" value="default"/> <melee id="7387" level="25" unproperly="1" event="function" value="default"/> <melee id="7379" level="25" unproperly="1" event="function" value="default"/> <melee id="7430" level="30" unproperly="1" event="function" value="default"/> <melee id="2436" level="30" unproperly="1" event="function" value="default"/> <melee id="7437" level="30" unproperly="1" event="function" value="default"/> <melee id="7424" level="30" unproperly="1" event="function" value="default"/> <melee id="7452" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="3961" level="35" unproperly="1" event="function" value="default"/> <melee id="2445" level="35" unproperly="1" event="function" value="default"/> <melee id="7451" level="35" unproperly="1" event="function" value="default"/> <melee id="7392" level="35" unproperly="1" event="function" value="default"/> <melee id="7426" level="40" unproperly="1" event="function" value="default"/> <melee id="2424" level="45" unproperly="1" event="function" value="default"/> <melee id="7427" level="45" unproperly="1" event="function" value="default"/> <melee id="2391" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7410" level="55" unproperly="1" event="function" value="default"/> <melee id="7428" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="11302" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7415" level="60" unproperly="1" event="function" value="default"/> <melee id="7414" level="100" unproperly="1" event="function" value="default"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </melee> <melee id="7421" level="65" unproperly="1" event="function" value="default"/> <melee id="2444" level="65" unproperly="1" event="function" value="default"/> <melee id="2452" level="70" unproperly="1" event="function" value="default"/> <melee id="7422" level="70" unproperly="1" event="function" value="default"/> <melee id="7429" level="75" unproperly="1" event="function" value="default"/> <melee id="2453" level="75" unproperly="1" event="function" value="default"/> <melee id="2437" level="80" unproperly="1" event="function" value="default"/> <melee id="7431" level="80" unproperly="1" event="function" value="default"/> <melee id="2421" level="85" unproperly="1" event="function" value="default"/> <melee id="7423" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8928" level="100" unproperly="1" event="function" value="default"/> <melee id="8929" level="100" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8927" level="120" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7754" level="20" unproperly="1" event="function" value="default"/> <melee id="7755" level="35" unproperly="1" event="function" value="default"/> <melee id="7756" level="60" unproperly="1" event="function" value="default"/> <melee id="7757" level="35" unproperly="1" event="function" value="default"/> <melee id="7758" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Ice --> <melee id="7773" level="20" unproperly="1" event="function" value="default"/> <melee id="7774" level="35" unproperly="1" event="function" value="default"/> <melee id="7775" level="60" unproperly="1" event="function" value="default"/> <melee id="7776" level="35" unproperly="1" event="function" value="default"/> <melee id="7777" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Earth --> <melee id="7864" level="20" unproperly="1" event="function" value="default"/> <melee id="7865" level="35" unproperly="1" event="function" value="default"/> <melee id="7866" level="60" unproperly="1" event="function" value="default"/> <melee id="7867" level="35" unproperly="1" event="function" value="default"/> <melee id="7868" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Energy --> <melee id="7879" level="20" unproperly="1" event="function" value="default"/> <melee id="7880" level="35" unproperly="1" event="function" value="default"/> <melee id="7881" level="60" unproperly="1" event="function" value="default"/> <melee id="7882" level="35" unproperly="1" event="function" value="default"/> <melee id="7883" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Bows and Crossbows --> <distance id="8849" level="45" unproperly="1" event="function" value="default"> <!-- Modified Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8850" level="60" unproperly="1" event="function" value="default"> <!-- Chain Bolter --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8853" level="80" unproperly="1" event="function" value="default"> <!-- Ironworker --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8852" level="100" unproperly="1" event="function" value="default"> <!-- Devileye --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8851" level="130" unproperly="1" event="function" value="default"> <!-- Royal Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8857" level="40" unproperly="1" event="function" value="default"> <!-- Silkweaver Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8855" level="50" unproperly="1" event="function" value="default"> <!-- Composite Hornbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8856" level="60" unproperly="1" event="function" value="default"> <!-- Yol's Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8858" level="70" unproperly="1" event="function" value="default"> <!-- Elethriel's Elemental Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8854" level="80" unproperly="1" event="function" value="default"> <!-- Warsinger Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <!-- Ammunition --> <distance id="2545" event="script" value="poison_arrow.lua"/> <distance id="2546" event="script" value="burst_arrow.lua"/> <distance id="7366" event="script" value="viper_star.lua"/> <distance id="7838" type="energy" event="function" value="default"/> <distance id="7839" type="ice" event="function" value="default"/> <distance id="7840" type="fire" event="function" value="default"/> <distance id="7850" type="earth" event="function" value="default"/> <distance id="3965" level="20" event="function" value="default"/> <!-- Hunting Spear --> <distance id="7378" level="25" event="function" value="default"/> <!-- Royal Spear --> <distance id="7367" level="42" event="function" value="default"/> <!-- Enchanted Spear --> <distance id="7368" level="80" event="function" value="default"/> <!-- Assassin Star --> <distance id="7364" level="20" event="function" value="default"/> <!-- Sniper Arrow --> <distance id="2352" type="ice" level="100" event="function" value="default"/> <!-- Baiak Arrow --> <distance id="7365" level="40" event="function" value="default"/> <!-- Onyx Arrow --> <distance id="7363" level="30" event="function" value="default"/> <!-- Piercing Bolt --> <distance id="2547" level="55" event="function" value="default"/> <!-- Power Bolt --> <distance id="6529" level="70" event="function" value="default"/> <!-- Infernal Bolt --> </weapons>
  6. Você alterou alguma coisa relacionada a pasta weapons ?
  7. Mande seu weapons.xml !
  8. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Eu uso este no meu servidor : "data/creaturescript/scripts/antimc.lua" local config = { max = 2, -- número de players permitido com o mesmo ip group_id = 1 -- kikar apenas player com o group id 1 } local accepted_ip_list = {""} -- lista dos players permitidos a usar MC, exemplo: {"200.85.3.60", "201.36.5.222"} local function antiMC(p) if #getPlayersByIp(getPlayerIp(p.pid)) >= p.max then doRemoveCreature(p.pid) end return true end function onLogin(cid) if getPlayerGroupId(cid) <= config.group_id then if isInArray(accepted_ip_list,doConvertIntegerToIp(getPlayerIp(cid))) == false then addEvent(antiMC, 1000, {pid = cid, max = config.max+1}) end end return true end "data/creaturescript/creaturescript.xml" <event type="login" name="AntiMC" event="script" value="antimc.lua"/>
  9. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Manda o script do reset.
  10. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    skype : victorvgoulart
  11. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Mandei uma msg para você com meu skype,me adicione para eu resolver mais rapido o problema..
  12. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Você tem skype ? se tiver me mande uma msg com o skype.
  13. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Manda o script da spell que tem este efeito.
  14. Sinto muito esses items não contem ID algum. Fonte : http://tibiaid.wikia.com/wiki/Liquids
  15. Tente usar este outro site : http://reverse-hash-lookup.online-domain-tools.com/ obs : selecione sha1 em Hash function,coloque o password em Hash values e clique em Reverse.
  16. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Cara oque ta acontecendo é que o efeito da spell está soltando um sqm pro lado esquerdo não tem nada errado no script porque está para soltar aonde o player estiver,no caso ele está soltando onde o player está mas a spell está configurada um sqm no lado esquerdo então teria que fazer algo para esse script soltar o efeito para o lado direito,não sei mecher muito com isso mas espera um pouco que surge alguem para ajudar.
  17. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Tente este : local tempo = 60 -- tempo em segundos. local effect = {228} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 35 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function Effect228(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=east(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(Effect228, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
  18. Use Sha1 Convertor. http://www.usefulconversions.co.uk/
  19. Coloque creditos,creio que esse script não seja seu pois ja vi em outro topico...
  20. ViitinG postou uma resposta no tópico em Suporte Tibia OTServer
    Tente isso aqui para ver se da certo : local tempo = 60 -- tempo em segundos. local effect = {228} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 35 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function Effect228(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(cid, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(Effect228, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end creditos : maarkin.
  21. Mude o numero desta duas linhas para o efeito que você desejar : Para saber o efeito certo que você quer,escolhe um efeito de alguma spell in-game,vá na pasta spells,abra o script da spell e veja o numero do magiceffect. Resolvido. Relatado.
  22. Tente este : local tempo = 60 -- tempo em segundos. local effect = {184} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 200 -- quantos ira aumentar o skill de ML local skillfist = 200 -- quantos ira aumentar o skill de Fist local skillsword = 200 -- quantos ira aumentar o skill de Sword local skillaxe = 200 -- quantos ira aumentar o skill de Axe local skillclub = 200 -- quantos ira aumentar o skill de Club local skilldistance = 200 -- quantos ira aumentar o skill de Distance local skillshield = 200 -- quantos ira aumentar o skill de Shield local health = 500 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect18(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 103063) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 103063) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect18, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 103063,2) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
  23. Veja se o efeito da spell que você quer ficou igual ao efeito da segunda spell que você me mandou (usa esse script na spell que você quer mudar,no caso a spell que você mandou quando abriu o topico) : local tempo = 60 -- tempo em segundos. local effect = {183} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 200 -- quantos ira aumentar o skill de ML local skillfist = 200 -- quantos ira aumentar o skill de Fist local skillsword = 200 -- quantos ira aumentar o skill de Sword local skillaxe = 200 -- quantos ira aumentar o skill de Axe local skillclub = 200 -- quantos ira aumentar o skill de Club local skilldistance = 200 -- quantos ira aumentar o skill de Distance local skillshield = 200 -- quantos ira aumentar o skill de Shield local health = 500 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect18(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 103063) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 103063) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect16, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 103063,2) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
  24. Manda o script de uma outra spell com outro efeito.
  25. Vai em "data/spells/scripts" procure o lugar que está a spell e me manda o script dela.

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