Tudo que ViitinG postou
- Erro no save
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(Resolvido)Item
Manda a tag do item.
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Como Criar Um OT SERVER ?
Tente liberar as portas do modem e do firewall..
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(Resolvido)[Pedido] Arrow Atirando Efeito?
Adicione está tag na arrow que desejar em "data/items/items.xml". <attribute key="shootType" value="enchantedspear"/>
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(Resolvido)Error ao abrir otserv
Tente mudar para isso : <?xml version="1.0" encoding="UTF-8"?> <weapons> <!-- Rods --> <wand id="2182" level="7" mana="2" min="10" max="15" type="earth" event="function" value="default"> <!-- Snakebite Rod --> <vocation id="2"/> </wand> <wand id="2186" level="13" mana="3" min="10" max="20" type="ice" event="function" value="default"> <!-- Moonlight Rod --> <vocation id="2"/> </wand> <wand id="2185" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Necrotic Rod --> <vocation id="2"/> </wand> <wand id="8911" level="22" mana="5" min="20" max="30" type="ice" event="function" value="default"> <!-- Northwind Rod --> <vocation id="2"/> </wand> <wand id="2181" level="26" mana="8" min="30" max="40" type="earth" event="function" value="default"> <!-- Terra Rod --> <vocation id="2"/> </wand> <wand id="2183" level="33" mana="13" min="40" max="50" type="ice" event="function" value="default"> <!-- Hailstorm Rod --> <vocation id="2"/> </wand> <wand id="8912" level="37" mana="13" min="50" max="60" type="earth" event="function" value="default"> <!-- Springsprout Rod --> <vocation id="2"/> </wand> <wand id="8910" level="42" mana="13" min="60" max="70" type="death" event="function" value="default"> <!-- Underworld Rod --> <vocation id="2"/> </wand> <wand id="7958" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Rod --> <vocation id="2"/> <vocation id="6"/> </wand> <wand id="12609" level="120" mana="20" min="450" max="450" type="holy" event="function" value="default"> <!-- staff of Baiak --> <vocation id="2"/> <vocation id="1"/> </wand> <wand id="7414" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Wand --> <vocation id="2"/> <vocation id="1"/> </wand> <!-- Wands --> <wand id="2190" level="7" mana="2" min="5" max="15" type="energy" event="function" value="default"> <!-- Wand of Vortex --> <vocation id="1"/> </wand> <wand id="2191" level="13" mana="3" min="10" max="20" type="fire" event="function" value="default"> <!-- Wand of Dragonbreath --> <vocation id="1"/> </wand> <wand id="2188" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Wand of Decay --> <vocation id="1"/> </wand> <wand id="8921" level="22" mana="5" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Draconia --> <vocation id="1"/> </wand> <wand id="2189" level="26" mana="8" min="40" max="30" type="energy" event="function" value="default"> <!-- Wand of Cosmic Energy --> <vocation id="1"/> </wand> <wand id="2187" level="33" mana="13" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Inferno --> <vocation id="1"/> </wand> <wand id="8920" level="37" mana="13" min="40" max="50" type="energy" event="function" value="default"> <!-- Wand of Starmstorm --> <vocation id="1"/> </wand> <wand id="8922" level="42" mana="13" min="50" max="60" type="death" event="function" value="default"> <!-- Wand of Voodoo --> <vocation id="1"/> </wand> <wand id="2184" level="100" mana="15" min="79" max="100" type="death" event="function" value="default"> <!-- Wand of Baiak --> <vocation id="1"/> </wand> <wand id="7424" level="100" mana="15" min="750" max="750" type="holy" event="function" value="default"> <!-- DNT Staff --> <vocation id="1"/> <vocation id="2"/> </wand> <!-- Swords --> <melee id="2413" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7385" level="20" unproperly="1" event="function" value="default"/> <melee id="2377" level="20" unproperly="1" event="function" value="default"/> <melee id="11303" level="20" unproperly="1" event="function" value="default"/> <melee id="7408" level="25" unproperly="1" event="function" value="default"/> <melee id="7449" level="25" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2392" level="30" unproperly="1" event="function" value="default"/> <melee id="2407" level="30" unproperly="1" event="function" value="default"/> <melee id="2438" level="30" unproperly="1" event="function" value="default"/> <melee id="7407" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7406" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2451" level="35" unproperly="1" event="function" value="default"/> <melee id="7404" level="40" unproperly="1" event="function" value="default"/> <melee id="7386" level="40" unproperly="1" event="function" value="default"/> <melee id="2446" level="45" unproperly="1" event="function" value="default"/> <melee id="7402" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7383" level="50" unproperly="1" event="function" value="default"/> <melee id="7391" level="50" unproperly="1" event="function" value="default"/> <melee id="11300" level="50" unproperly="1" event="function" value="default"/> <melee id="11301" level="55" unproperly="1" event="function" value="default"/> <melee id="7416" level="55" unproperly="1" event="function" value="default"/> <melee id="2393" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7384" level="60" unproperly="1" event="function" value="default"/> <melee id="7382" level="60" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7417" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7403" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7418" level="70" unproperly="1" event="function" value="default"/> <melee id="7405" level="70" unproperly="1" event="function" value="default"/> <melee id="7390" level="75" unproperly="1" event="function" value="default"/> <melee id="6528" level="75" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2400" level="80" unproperly="1" event="function" value="default"/> <melee id="8930" level="100" unproperly="1" event="function" value="default"/> <melee id="12610" level="100" unproperly="1" event="function" value="default"/> <melee id="8932" level="100" unproperly="1" event="function" value="default"/> <melee id="2408" level="120" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8931" level="140" unproperly="1" event="function" value="default"/> <melee id="2390" level="140" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Fire --> <melee id="7745" level="50" unproperly="1" event="function" value="default"/> <melee id="7746" level="60" unproperly="1" event="function" value="default"/> <melee id="7747" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7748" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7764" level="50" unproperly="1" event="function" value="default"/> <melee id="7765" level="60" unproperly="1" event="function" value="default"/> <melee id="7766" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7767" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7855" level="50" unproperly="1" event="function" value="default"/> <melee id="7856" level="60" unproperly="1" event="function" value="default"/> <melee id="7857" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7858" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7870" level="50" unproperly="1" event="function" value="default"/> <melee id="7871" level="60" unproperly="1" event="function" value="default"/> <melee id="7872" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7873" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Axes --> <melee id="2429" level="20" unproperly="1" event="function" value="default"/> <melee id="2435" level="20" unproperly="1" event="function" value="default"/> <melee id="2425" level="20" unproperly="1" event="function" value="default"/> <melee id="2430" level="25" unproperly="1" event="function" value="default"/> <melee id="2387" level="25" unproperly="1" event="function" value="default"/> <melee id="2381" level="25" unproperly="1" event="function" value="default"/> <melee id="2440" level="25" unproperly="1" event="function" value="default"/> <melee id="2426" level="25" unproperly="1" event="function" value="default"/> <melee id="11317" level="25" unproperly="1" event="function" value="default"/> <melee id="3962" level="30" unproperly="1" event="function" value="default"/> <melee id="7454" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2432" level="35" unproperly="1" event="function" value="default"/> <melee id="7380" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7456" level="35" unproperly="1" event="function" value="default"/> <melee id="7419" level="40" unproperly="1" event="function" value="default"/> <melee id="7413" level="40" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7412" level="45" unproperly="1" event="function" value="default"/> <melee id="7436" level="45" unproperly="1" event="function" value="default"/> <melee id="7411" level="50" unproperly="1" event="function" value="default"/> <melee id="2447" level="50" unproperly="1" event="function" value="default"/> <melee id="7388" level="55" unproperly="1" event="function" value="default"/> <melee id="2427" level="55" unproperly="1" event="function" value="default"/> <melee id="7389" level="60" unproperly="1" event="function" value="default"/> <melee id="2414" level="60" unproperly="1" event="function" value="default"/> <melee id="11299" level="60" unproperly="1" event="function" value="default"/> <melee id="7433" level="65" unproperly="1" event="function" value="default"/> <melee id="2454" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2443" level="70" unproperly="1" event="function" value="default"/> <melee id="7420" level="70" unproperly="1" event="function" value="default"/> <melee id="7434" level="75" unproperly="1" event="function" value="default"/> <melee id="6553" level="75" unproperly="1" event="function" value="default"/> <melee id="7455" level="80" unproperly="1" event="function" value="default"/> <melee id="7435" level="85" unproperly="1" event="function" value="default"/> <melee id="7453" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2431" level="90" unproperly="1" event="function" value="default"/> <melee id="2415" level="95" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8924" level="110" unproperly="1" event="function" value="default"/> <melee id="8926" level="120" unproperly="1" event="function" value="default"/> <melee id="8925" level="130" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7749" level="20" event="function" value="default"/> <melee id="7750" level="25" unproperly="1" event="function" value="default"/> <melee id="7751" level="60" unproperly="1" event="function" value="default"/> <melee id="7752" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7753" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7768" level="20" event="function" value="default"/> <melee id="7769" level="25" unproperly="1" event="function" value="default"/> <melee id="7770" level="60" unproperly="1" event="function" value="default"/> <melee id="7771" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7772" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7859" level="20" event="function" value="default"/> <melee id="7860" level="25" unproperly="1" event="function" value="default"/> <melee id="7861" level="60" unproperly="1" event="function" value="default"/> <melee id="7862" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7863" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7874" level="20" event="function" value="default"/> <melee id="7875" level="25" unproperly="1" event="function" value="default"/> <melee id="7876" level="60" unproperly="1" event="function" value="default"/> <melee id="7877" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7878" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Clubs --> <melee id="2423" level="20" unproperly="1" event="function" value="default"/> <melee id="7381" level="20" unproperly="1" event="function" value="default"/> <melee id="7425" level="20" unproperly="1" event="function" value="default"/> <melee id="7432" level="20" unproperly="1" event="function" value="default"/> <melee id="2434" level="25" unproperly="1" event="function" value="default"/> <melee id="7387" level="25" unproperly="1" event="function" value="default"/> <melee id="7379" level="25" unproperly="1" event="function" value="default"/> <melee id="7430" level="30" unproperly="1" event="function" value="default"/> <melee id="2436" level="30" unproperly="1" event="function" value="default"/> <melee id="7437" level="30" unproperly="1" event="function" value="default"/> <melee id="7424" level="30" unproperly="1" event="function" value="default"/> <melee id="7452" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="3961" level="35" unproperly="1" event="function" value="default"/> <melee id="2445" level="35" unproperly="1" event="function" value="default"/> <melee id="7451" level="35" unproperly="1" event="function" value="default"/> <melee id="7392" level="35" unproperly="1" event="function" value="default"/> <melee id="7426" level="40" unproperly="1" event="function" value="default"/> <melee id="2424" level="45" unproperly="1" event="function" value="default"/> <melee id="7427" level="45" unproperly="1" event="function" value="default"/> <melee id="2391" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7410" level="55" unproperly="1" event="function" value="default"/> <melee id="7428" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="11302" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7415" level="60" unproperly="1" event="function" value="default"/> <melee id="7414" level="100" unproperly="1" event="function" value="default"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </melee> <melee id="7421" level="65" unproperly="1" event="function" value="default"/> <melee id="2444" level="65" unproperly="1" event="function" value="default"/> <melee id="2452" level="70" unproperly="1" event="function" value="default"/> <melee id="7422" level="70" unproperly="1" event="function" value="default"/> <melee id="7429" level="75" unproperly="1" event="function" value="default"/> <melee id="2453" level="75" unproperly="1" event="function" value="default"/> <melee id="2437" level="80" unproperly="1" event="function" value="default"/> <melee id="7431" level="80" unproperly="1" event="function" value="default"/> <melee id="2421" level="85" unproperly="1" event="function" value="default"/> <melee id="7423" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8928" level="100" unproperly="1" event="function" value="default"/> <melee id="8929" level="100" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8927" level="120" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7754" level="20" unproperly="1" event="function" value="default"/> <melee id="7755" level="35" unproperly="1" event="function" value="default"/> <melee id="7756" level="60" unproperly="1" event="function" value="default"/> <melee id="7757" level="35" unproperly="1" event="function" value="default"/> <melee id="7758" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Ice --> <melee id="7773" level="20" unproperly="1" event="function" value="default"/> <melee id="7774" level="35" unproperly="1" event="function" value="default"/> <melee id="7775" level="60" unproperly="1" event="function" value="default"/> <melee id="7776" level="35" unproperly="1" event="function" value="default"/> <melee id="7777" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Earth --> <melee id="7864" level="20" unproperly="1" event="function" value="default"/> <melee id="7865" level="35" unproperly="1" event="function" value="default"/> <melee id="7866" level="60" unproperly="1" event="function" value="default"/> <melee id="7867" level="35" unproperly="1" event="function" value="default"/> <melee id="7868" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Energy --> <melee id="7879" level="20" unproperly="1" event="function" value="default"/> <melee id="7880" level="35" unproperly="1" event="function" value="default"/> <melee id="7881" level="60" unproperly="1" event="function" value="default"/> <melee id="7882" level="35" unproperly="1" event="function" value="default"/> <melee id="7883" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Bows and Crossbows --> <distance id="8849" level="45" unproperly="1" event="function" value="default"> <!-- Modified Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8850" level="60" unproperly="1" event="function" value="default"> <!-- Chain Bolter --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8853" level="80" unproperly="1" event="function" value="default"> <!-- Ironworker --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8852" level="100" unproperly="1" event="function" value="default"> <!-- Devileye --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8851" level="130" unproperly="1" event="function" value="default"> <!-- Royal Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8857" level="40" unproperly="1" event="function" value="default"> <!-- Silkweaver Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8855" level="50" unproperly="1" event="function" value="default"> <!-- Composite Hornbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8856" level="60" unproperly="1" event="function" value="default"> <!-- Yol's Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8858" level="70" unproperly="1" event="function" value="default"> <!-- Elethriel's Elemental Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8854" level="80" unproperly="1" event="function" value="default"> <!-- Warsinger Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <!-- Ammunition --> <distance id="2545" event="script" value="poison_arrow.lua"/> <distance id="2546" event="script" value="burst_arrow.lua"/> <distance id="7366" event="script" value="viper_star.lua"/> <distance id="7838" type="energy" event="function" value="default"/> <distance id="7839" type="ice" event="function" value="default"/> <distance id="7840" type="fire" event="function" value="default"/> <distance id="7850" type="earth" event="function" value="default"/> <distance id="3965" level="20" event="function" value="default"/> <!-- Hunting Spear --> <distance id="7378" level="25" event="function" value="default"/> <!-- Royal Spear --> <distance id="7367" level="42" event="function" value="default"/> <!-- Enchanted Spear --> <distance id="7368" level="80" event="function" value="default"/> <!-- Assassin Star --> <distance id="7364" level="20" event="function" value="default"/> <!-- Sniper Arrow --> <distance id="2352" type="ice" level="100" event="function" value="default"/> <!-- Baiak Arrow --> <distance id="7365" level="40" event="function" value="default"/> <!-- Onyx Arrow --> <distance id="7363" level="30" event="function" value="default"/> <!-- Piercing Bolt --> <distance id="2547" level="55" event="function" value="default"/> <!-- Power Bolt --> <distance id="6529" level="70" event="function" value="default"/> <!-- Infernal Bolt --> </weapons>
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(Resolvido)Error ao abrir otserv
Você alterou alguma coisa relacionada a pasta weapons ?
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(Resolvido)Error ao abrir otserv
Mande seu weapons.xml !
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[Anti-Magebomb]
Eu uso este no meu servidor : "data/creaturescript/scripts/antimc.lua" local config = { max = 2, -- número de players permitido com o mesmo ip group_id = 1 -- kikar apenas player com o group id 1 } local accepted_ip_list = {""} -- lista dos players permitidos a usar MC, exemplo: {"200.85.3.60", "201.36.5.222"} local function antiMC(p) if #getPlayersByIp(getPlayerIp(p.pid)) >= p.max then doRemoveCreature(p.pid) end return true end function onLogin(cid) if getPlayerGroupId(cid) <= config.group_id then if isInArray(accepted_ip_list,doConvertIntegerToIp(getPlayerIp(cid))) == false then addEvent(antiMC, 1000, {pid = cid, max = config.max+1}) end end return true end "data/creaturescript/creaturescript.xml" <event type="login" name="AntiMC" event="script" value="antimc.lua"/>
- Piso de resets
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Alguem pode me ajduar
skype : victorvgoulart
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Alguem pode me ajduar
Mandei uma msg para você com meu skype,me adicione para eu resolver mais rapido o problema..
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Alguem pode me ajduar
Você tem skype ? se tiver me mande uma msg com o skype.
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Alguem pode me ajduar
Manda o script da spell que tem este efeito.
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Ql id desses 2 itens n acho de jeito nenhum!?
Sinto muito esses items não contem ID algum. Fonte : http://tibiaid.wikia.com/wiki/Liquids
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[ AJUDA ] Sqlitestudio erro Password
Tente usar este outro site : http://reverse-hash-lookup.online-domain-tools.com/ obs : selecione sha1 em Hash function,coloque o password em Hash values e clique em Reverse.
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Alguem pode me ajduar
Cara oque ta acontecendo é que o efeito da spell está soltando um sqm pro lado esquerdo não tem nada errado no script porque está para soltar aonde o player estiver,no caso ele está soltando onde o player está mas a spell está configurada um sqm no lado esquerdo então teria que fazer algo para esse script soltar o efeito para o lado direito,não sei mecher muito com isso mas espera um pouco que surge alguem para ajudar.
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Alguem pode me ajduar
Tente este : local tempo = 60 -- tempo em segundos. local effect = {228} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 35 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function Effect228(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=east(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(Effect228, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
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[ AJUDA ] Sqlitestudio erro Password
Use Sha1 Convertor. http://www.usefulconversions.co.uk/
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Sistema de Trainer Inovador
Coloque creditos,creio que esse script não seja seu pois ja vi em outro topico...
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Alguem pode me ajduar
Tente isso aqui para ver se da certo : local tempo = 60 -- tempo em segundos. local effect = {228} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 35 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function Effect228(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(cid, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(Effect228, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end creditos : maarkin.
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(Resolvido)[DUVIDA]Como mudar imagem da spell
Mude o numero desta duas linhas para o efeito que você desejar : Para saber o efeito certo que você quer,escolhe um efeito de alguma spell in-game,vá na pasta spells,abra o script da spell e veja o numero do magiceffect. Resolvido. Relatado.
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(Resolvido)[DUVIDA]Como mudar imagem da spell
Tente este : local tempo = 60 -- tempo em segundos. local effect = {184} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 200 -- quantos ira aumentar o skill de ML local skillfist = 200 -- quantos ira aumentar o skill de Fist local skillsword = 200 -- quantos ira aumentar o skill de Sword local skillaxe = 200 -- quantos ira aumentar o skill de Axe local skillclub = 200 -- quantos ira aumentar o skill de Club local skilldistance = 200 -- quantos ira aumentar o skill de Distance local skillshield = 200 -- quantos ira aumentar o skill de Shield local health = 500 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect18(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 103063) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 103063) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect18, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 103063,2) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
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(Resolvido)[DUVIDA]Como mudar imagem da spell
Veja se o efeito da spell que você quer ficou igual ao efeito da segunda spell que você me mandou (usa esse script na spell que você quer mudar,no caso a spell que você mandou quando abriu o topico) : local tempo = 60 -- tempo em segundos. local effect = {183} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 200 -- quantos ira aumentar o skill de ML local skillfist = 200 -- quantos ira aumentar o skill de Fist local skillsword = 200 -- quantos ira aumentar o skill de Sword local skillaxe = 200 -- quantos ira aumentar o skill de Axe local skillclub = 200 -- quantos ira aumentar o skill de Club local skilldistance = 200 -- quantos ira aumentar o skill de Distance local skillshield = 200 -- quantos ira aumentar o skill de Shield local health = 500 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect18(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 103063) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 103063) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Kurama Chakra esta ativado.') doPlayerSay(cid, 'Kurama Chakra!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect16, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 103063,2) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
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(Resolvido)[DUVIDA]Como mudar imagem da spell
Manda o script de uma outra spell com outro efeito.
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(Resolvido)[DUVIDA]Como mudar imagem da spell
Vai em "data/spells/scripts" procure o lugar que está a spell e me manda o script dela.