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cesarfilho55

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  1. cesarfilho55's post in (Resolvido)AJUDA SCRIPT WODBO! was marked as the answer   
    vai no seu servidor dat/spell/script e abra transforms.lua
     
    primeiro vc coloca as outfits do seu personagem
     
      j1 = {lookType=452} j2 = {lookType=453} j3 = {lookType=454} j4 = {lookType=455}   j5 = {lookType=456} j6 = {lookType=457} j7 = {lookType=458} j8 = {lookType=459} j9 = {lookType=460}     dps vc coloca na msm script        ---Jenk---   elseif getPlayerVocation(cid) == 484 then     if getPlayerLevel(cid) >= 50 then       doPlayerSetVocation(cid,485)          doSetCreatureOutfit(cid, j1, -1)        addEvent(trans83,ext,cid)      doSendMagicEffect(getPlayerPosition(cid), 32)  else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end   elseif getPlayerVocation(cid) == 485 then     if getPlayerLevel(cid) >= 100 then       doPlayerSetVocation(cid,486)        addEvent(trans84,ext,cid)          doSendMagicEffect(getPlayerPosition(cid), 32)             doSetCreatureOutfit(cid, j2, -1)   else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end   elseif getPlayerVocation(cid) == 486 then     if getPlayerLevel(cid) >= 150 then       doPlayerSetVocation(cid,487)        addEvent(trans85,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)              doSetCreatureOutfit(cid, j3, -1)   else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end       elseif getPlayerVocation(cid) == 487 then     if getPlayerLevel(cid) >= 200 then       doPlayerSetVocation(cid,488)        addEvent(trans86,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, j4, -1)   else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end     --- Reborn ---   elseif getPlayerVocation(cid) == 489 then     if getPlayerLevel(cid) >= 50 then       doPlayerSetVocation(cid,490)        addEvent(trans87,ext,cid)      doSendMagicEffect(getPlayerPosition(cid), 32)              doSetCreatureOutfit(cid, j5, -1)   else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end       elseif getPlayerVocation(cid) == 490 then     if getPlayerLevel(cid) >= 100 then       doPlayerSetVocation(cid,491)        addEvent(trans88,ext,cid)        doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, j6, -1)   else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end   elseif getPlayerVocation(cid) == 491 then     if getPlayerLevel(cid) >= 150 then       doPlayerSetVocation(cid,492)        addEvent(trans89,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)              doSetCreatureOutfit(cid, j7, -1)   else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end     elseif getPlayerVocation(cid) == 492 then     if getPlayerLevel(cid) >= 200 then       doPlayerSetVocation(cid,493)        addEvent(trans90,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, j8, -1)   else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end     elseif getPlayerVocation(cid) == 493 then     if getPlayerLevel(cid) >= 400 then       doPlayerSetVocation(cid,494)        addEvent(trans91,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, j9, -1)   else doPlayerSendCancel(cid, "You need 400 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2)  end   ---End Jenk ---     é mt simples  
      elseif getPlayerVocation(cid) == 493 then transform atual     if getPlayerLevel(cid) >= 400 then lvl       doPlayerSetVocation(cid,494) prossima transform       addEvent(trans91,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, j9, -1) essa é a outfit q vc adiciono anteriormente,vc pode mudando o nome de acordo com a que vc quer coloca   ex: raditz4 = {lookType=512} < outfit (imagem do personagem)   elseif getPlayerVocation(cid) == 511 then     if getPlayerLevel(cid) >= 400 then        doPlayerSetVocation(cid,512)        addEvent(trans91,ext,cid)    doSendMagicEffect(getPlayerPosition(cid), 32)                doSetCreatureOutfit(cid, raditz4, -1)  
     
    espero ter ajudado !
     
     
     
     
    esqueci \/ script full power up ,mude de acordo com o seu gosto  
     
    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 26) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.32, 0, 0.50, 0)   local arr = { {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 3, 0} }   local area = createCombatArea(arr) setCombatArea(combat, area)     function onCastSpell(cid, var) doPlayerSay(cid, 'Full Power Up', 1)  local parameters = { cid = cid, var = var, combat = combat } addEvent(onCastSpell1, 2000, parameters)  addEvent(onCastSpell1, 4000, parameters)  addEvent(onCastSpell1, 6000, parameters) addEvent(onCastSpell1, 8000, parameters)  addEvent(onCastSpell1, 12000, parameters)  addEvent(onCastSpell1, 14000, parameters)  addEvent(onCastSpell1, 16000, parameters) addEvent(onCastSpell1, 18000, parameters)  addEvent(onCastSpell1, 20000, parameters)  addEvent(onCastSpell1, 22000, parameters)  addEvent(onCastSpell1, 24000, parameters) addEvent(onCastSpell1, 26000, parameters)  addEvent(onCastSpell1, 28000, parameters) addEvent(onCastSpell1, 30000, parameters)  end  

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