
cesarfilho55
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cesarfilho55's post in (Resolvido)AJUDA SCRIPT WODBO! was marked as the answervai no seu servidor dat/spell/script e abra transforms.lua
primeiro vc coloca as outfits do seu personagem
j1 = {lookType=452} j2 = {lookType=453} j3 = {lookType=454} j4 = {lookType=455} j5 = {lookType=456} j6 = {lookType=457} j7 = {lookType=458} j8 = {lookType=459} j9 = {lookType=460} dps vc coloca na msm script ---Jenk--- elseif getPlayerVocation(cid) == 484 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,485) doSetCreatureOutfit(cid, j1, -1) addEvent(trans83,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 485 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,486) addEvent(trans84,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j2, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 486 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,487) addEvent(trans85,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j3, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 487 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,488) addEvent(trans86,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j4, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- elseif getPlayerVocation(cid) == 489 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,490) addEvent(trans87,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j5, -1) else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 490 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,491) addEvent(trans88,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j6, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 491 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,492) addEvent(trans89,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j7, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 492 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,493) addEvent(trans90,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j8, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 493 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,494) addEvent(trans91,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j9, -1) else doPlayerSendCancel(cid, "You need 400 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Jenk --- é mt simples
elseif getPlayerVocation(cid) == 493 then transform atual if getPlayerLevel(cid) >= 400 then lvl doPlayerSetVocation(cid,494) prossima transform addEvent(trans91,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, j9, -1) essa é a outfit q vc adiciono anteriormente,vc pode mudando o nome de acordo com a que vc quer coloca ex: raditz4 = {lookType=512} < outfit (imagem do personagem) elseif getPlayerVocation(cid) == 511 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,512) addEvent(trans91,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, raditz4, -1)
espero ter ajudado !
esqueci \/ script full power up ,mude de acordo com o seu gosto
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 26) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.32, 0, 0.50, 0) local arr = { {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 3, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) doPlayerSay(cid, 'Full Power Up', 1) local parameters = { cid = cid, var = var, combat = combat } addEvent(onCastSpell1, 2000, parameters) addEvent(onCastSpell1, 4000, parameters) addEvent(onCastSpell1, 6000, parameters) addEvent(onCastSpell1, 8000, parameters) addEvent(onCastSpell1, 12000, parameters) addEvent(onCastSpell1, 14000, parameters) addEvent(onCastSpell1, 16000, parameters) addEvent(onCastSpell1, 18000, parameters) addEvent(onCastSpell1, 20000, parameters) addEvent(onCastSpell1, 22000, parameters) addEvent(onCastSpell1, 24000, parameters) addEvent(onCastSpell1, 26000, parameters) addEvent(onCastSpell1, 28000, parameters) addEvent(onCastSpell1, 30000, parameters) end