vai no seu servidor dat/spell/script e abra transforms.lua
primeiro vc coloca as outfits do seu personagem
j1 = {lookType=452}
j2 = {lookType=453}
j3 = {lookType=454}
j4 = {lookType=455}
j5 = {lookType=456}
j6 = {lookType=457}
j7 = {lookType=458}
j8 = {lookType=459}
j9 = {lookType=460}
dps vc coloca na msm script
---Jenk---
elseif getPlayerVocation(cid) == 484 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,485)
doSetCreatureOutfit(cid, j1, -1)
addEvent(trans83,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
else
doPlayerSendCancel(cid, "You need 50 level to first transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 485 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,486)
addEvent(trans84,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j2, -1)
else
doPlayerSendCancel(cid, "You need 100 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 486 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,487)
addEvent(trans85,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j3, -1)
else
doPlayerSendCancel(cid, "You need 150 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 487 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,488)
addEvent(trans86,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j4, -1)
else
doPlayerSendCancel(cid, "You need 200 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Reborn ---
elseif getPlayerVocation(cid) == 489 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,490)
addEvent(trans87,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j5, -1)
else
doPlayerSendCancel(cid, "You need 50 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 490 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,491)
addEvent(trans88,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j6, -1)
else
doPlayerSendCancel(cid, "You need 100 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 491 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,492)
addEvent(trans89,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j7, -1)
else
doPlayerSendCancel(cid, "You need 150 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 492 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,493)
addEvent(trans90,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j8, -1)
else
doPlayerSendCancel(cid, "You need 200 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 493 then
if getPlayerLevel(cid) >= 400 then
doPlayerSetVocation(cid,494)
addEvent(trans91,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j9, -1)
else
doPlayerSendCancel(cid, "You need 400 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---End Jenk ---
é mt simples
elseif getPlayerVocation(cid) == 493 then transform atual
if getPlayerLevel(cid) >= 400 then lvl
doPlayerSetVocation(cid,494) prossima transform
addEvent(trans91,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, j9, -1) essa é a outfit q vc adiciono anteriormente,vc pode mudando o nome de acordo com a que vc quer coloca
ex: raditz4 = {lookType=512} < outfit (imagem do personagem)
elseif getPlayerVocation(cid) == 511 then
if getPlayerLevel(cid) >= 400 then
doPlayerSetVocation(cid,512)
addEvent(trans91,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 32)
doSetCreatureOutfit(cid, raditz4, -1)
espero ter ajudado !
esqueci \/ script full power up ,mude de acordo com o seu gosto
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 26)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0.32, 0, 0.50, 0)
local arr = {
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 3, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
doPlayerSay(cid, 'Full Power Up', 1)
local parameters = { cid = cid, var = var, combat = combat }
addEvent(onCastSpell1, 2000, parameters)
addEvent(onCastSpell1, 4000, parameters)
addEvent(onCastSpell1, 6000, parameters)
addEvent(onCastSpell1, 8000, parameters)
addEvent(onCastSpell1, 12000, parameters)
addEvent(onCastSpell1, 14000, parameters)
addEvent(onCastSpell1, 16000, parameters)
addEvent(onCastSpell1, 18000, parameters)
addEvent(onCastSpell1, 20000, parameters)
addEvent(onCastSpell1, 22000, parameters)
addEvent(onCastSpell1, 24000, parameters)
addEvent(onCastSpell1, 26000, parameters)
addEvent(onCastSpell1, 28000, parameters)
addEvent(onCastSpell1, 30000, parameters)
end