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kinomoto

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  1. agora que vi, ta dando erro no console, como faço pra arrumar?
  2. po mano, eu não sei ver a versão, o ot que baixei veio sem a pasta pra compilar o tfs, ele ja veio compilado.. quando eu abro o server aparece "crystal server version 2.1"
  3. Qual o motivo deste tópico? Eu tentei usar o mesmo script para outro monstro, mas não funciona, funciona apenas com o primeiro monstro. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: local tpId = 1387 -- id do teleport que aparece(deixe assim) local tp = { info = { pos = {x = 647, y = 250, z = 6}, -- onde aparece o teleport toPos = {x = 658, y = 251, z = 6}, -- para onde o teleport leva time = 15, -- tempo em segundos que dura o portal }, kill = { ["Weakened Lich"] = {count = 1, str = 10002}, -- monstro 1, quantidade, stor }, } function checkTask() for name, info in pairs(tp.kill) do if getGlobalStorageValue(info.str) < info.count then return false end end return true end function removeTp(tp) local t = getTileItemById(tp.info.pos, tpId) if t then doRemoveItem(t.uid, 1) doSendMagicEffect(tp.info.pos, CONST_ME_POFF) end end function onDeath(cid) local m = tp.kill[getCreatureName(cid)] if not tp then return true end setGlobalStorageValue(m.str, getGlobalStorageValue(m.str) < 0 and 1 or getGlobalStorageValue(m.str) + 1) if checkTask() then doCreateTeleport(tpId, tp.info.toPos, tp.info.pos) doCreatureSay(cid, "O teleport vai sumir em "..tp.info.time.." segundos.", TALKTYPE_ORANGE_1) addEvent(removeTp, tp.info.time * 1000, tp) for _, info in pairs(tp.kill) do setGlobalStorageValue(info.str, -1) end end return true end Eu queria poder fazer uma cópia do script e mudar apenas o monstro e o local de onde o portal vai aparecer.
  4. eu to usando os arquivos do otg, mas consegui fazer funcionar depois que mudei o latestnews, daí tem alguns erros no site, mas acho que consigo resolver :'v qual versão do xampp você ta usando?
  5. eu baixei o xampp 5.6.40 e continuou dando o mesmo erro ;-; Fatal error: Call to a member function fetchAll() on boolean in R:\******\htdocs\pages\latestnews.php on line 237
  6. o meu ta dando esse erro: Fatal error: Uncaught Error: Call to a member function fetchAll() on boolean in R:\*****\htdocs\htdocs\pages\latestnews.php:237 Stack trace: #0 R:\*****\htdocs\htdocs\system\load.page.php(7): include() #1 R:\*****\htdocs\htdocs\index.php(44): include_once('R:\\***** ...') #2 {main} thrown in R:\*****\htdocs\htdocs\pages\latestnews.php on line 237
  7. mudei aqui e deu isso Lua Script Error: [Npc interface] data/npc/scripts/Eva.lua:onCreatureSay data/npc/scripts/Eva.lua:18: attempt to call field 'getResult' (a nil value) stack traceback: [C]: in function 'getResult' data/npc/scripts/Eva.lua:18: in function 'findPlayer' data/npc/scripts/Eva.lua:172: in function 'callback' data/npc/lib/npcsystem/npchandler.lua:411: in function 'onCreatureSay' data/npc/scripts/Eva.lua:9: in function <data/npc/scripts/Eva.lua:9>
  8. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic, count, transfer = {}, {}, {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getCount(s) local b, e = s:find('%d+') return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1 end local function findPlayer(name) local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil if q:getID() == -1 then return end local r = q:getDataString('name') q:free() return r end function greet(cid) Topic[cid], count[cid], transfer[cid] = nil, nil, nil return true end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, 'balance') then npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid) Topic[cid] = nil elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then if getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else count[cid] = getPlayerMoney(cid) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 end elseif msgcontains(msg, 'deposit') then if getCount(msg) == 0 then npcHandler:say('You are joking, aren\'t you??', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 elseif getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then if doPlayerRemoveMoney(cid, count[cid]) then doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid]) npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid) else npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say('As you wish. Is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'withdraw') then if getCount(msg) == 0 then npcHandler:say('Sure, you want nothing you get nothing!', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif getPlayerBalance(cid) == 0 then npcHandler:say('You don\'t have any money on your bank account.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 elseif getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then if getPlayerBalance(cid) >= count[cid] then doPlayerAddMoney(cid, count[cid]) doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 4 then npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid) Topic[cid] = nil elseif msgcontains(msg, 'transfer') then if getCount(msg) == 0 then npcHandler:say('Please think about it. Okay?', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end else npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 end elseif Topic[cid] == 5 then if getCount(msg) == -1 then npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 else count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end end elseif Topic[cid] == 6 then local v = getPlayerByName(msg) if getPlayerBalance(cid) >= count[cid] then if v then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid) Topic[cid] = 7 elseif findPlayer(msg):lower() == msg:lower() then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid) Topic[cid] = 7 else npcHandler:say('This player does not exist.', cid) Topic[cid] = nil end else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= count[cid] then local v = getPlayerByName(transfer[cid]) if v then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) doPlayerSetBalance(v, getPlayerBalance(v) + count[cid]) npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid) elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1') npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid) else npcHandler:say('This player does not exist.', cid) end else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif Topic[cid] == 7 and msgcontains(msg, 'no') then npcHandler:say('Alright, is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'change gold') then npcHandler:say('How many platinum coins would you like to get?', cid) Topic[cid] = 8 elseif Topic[cid] == 8 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid) Topic[cid] = 9 end elseif Topic[cid] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid]) else npcHandler:say('Sorry, you do not have enough gold coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change platinum') then npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid) Topic[cid] = 10 elseif Topic[cid] == 10 then if msgcontains(msg, 'gold') then npcHandler:say('How many platinum coins would you like to change into gold?', cid) Topic[cid] = 11 elseif msgcontains(msg, 'crystal') then npcHandler:say('How many crystal coins would you like to get?', cid) Topic[cid] = 13 else npcHandler:say('Well, can I help you with something else?', cid) Topic[cid] = nil end elseif Topic[cid] == 11 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid) Topic[cid] = 12 end elseif Topic[cid] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2148, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif Topic[cid] == 13 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid) Topic[cid] = 14 end elseif Topic[cid] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2160, count[cid]) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change crystal') then npcHandler:say('How many crystal coins would you like to change into platinum?', cid) Topic[cid] = 15 elseif Topic[cid] == 15 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid) Topic[cid] = 16 end elseif Topic[cid] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough crystal coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change') then npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid) Topic[cid] = nil elseif msgcontains(msg, 'bank') then npcHandler:say('We can change money for you. You can also access your bank account.', cid) Topic[cid] = nil end return true end npcHandler:setCallback(CALLBACK_GREET, greet) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end
  9. fiz certinho mas ainda não funciona o transfer (acho que vou tirar a opção de transfer do npc)
  10. funcionou!!! mt obrigado! +rep tentei usar o transfer e apareceu um erro Lua Script Error: [Npc interface] data/npc/scripts/Eva.lua:onCreatureSay data/npc/scripts/Eva.lua:18: attempt to call field 'getResult' (a nil value) stack traceback: [C]: in function 'getResult' data/npc/scripts/Eva.lua:18: in function 'findPlayer' data/npc/scripts/Eva.lua:172: in function 'callback' data/npc/lib/npcsystem/npchandler.lua:411: in function 'onCreatureSay' data/npc/scripts/Eva.lua:9: in function <data/npc/scripts/Eva.lua:9> Lua Script Error: [Npc interface] data/npc/scripts/Eva.lua:onCreatureSay data/npc/scripts/Eva.lua:18: attempt to call field 'getResult' (a nil value) stack traceback: [C]: in function 'getResult' data/npc/scripts/Eva.lua:18: in function 'findPlayer' data/npc/scripts/Eva.lua:172: in function 'callback' data/npc/lib/npcsystem/npchandler.lua:411: in function 'onCreatureSay' data/npc/scripts/Eva.lua:9: in function <data/npc/scripts/Eva.lua:9>
  11. Deu isso aqui oh Lua Script Error: [Npc interface] data/npc/scripts/Eva.lua data/npc/scripts/Eva.lua:14: attempt to index global 'VoiceModule' (a nil value) stack traceback: [C]: in function '__index' data/npc/scripts/Eva.lua:14: in main chunk [C]: in function 'createNpc' data/talkactions/scripts/place_npc.lua:11: in function <data/talkactions/scripts/place_npc.lua:1> [Warning - NpcScript::NpcScript] Can not load script: Eva.lua
  12. Bom dia pessoal, estou com um problema no meu ot, eu baixei um ot 10.90 e ele não tinha quase nenhum npc, quando fui colocar o npc Bank, apareceu vários erros: Lua Script Error: [Npc interface] data/npc/scripts/Eva.lua:onCreatureSay data/npc/scripts/Eva.lua:64: attempt to call global 'doPlayerDepositMoney' (a nil value) stack traceback: [C]: in function 'doPlayerDepositMoney' data/npc/scripts/Eva.lua:64: in function 'callback' data/npc/lib/npcsystem/npchandler.lua:411: in function 'onCreatureSay' data/npc/scripts/Eva.lua:8: in function <data/npc/scripts/Eva.lua:8> pesquisei um pouco sobre esses erros e vi que era preciso adicionar umas coisas no 050 functions, acabei descobrindo que meu ot não tem o 050 functions... como posso fazer para que funcione o npc bank? aqui está o script do npc: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end
  13. kinomoto postou uma resposta no tópico em Suporte Tibia OTServer
    Boa tarde pessoal, eu preciso de uma ajuda, meu ot server funcionava normal até que tive que resetar o modem colocando padrão de fábrica. depois que resetei o modem, tentei ligar o meu servidor e não consegui. reparei que estava aparecendo um erro: oq pode ser? procurei em vários lugares mas não encontrei solução consegui resolver mudando nas configurações do xampp! pode deletar o tópico!
  14. eu acho que é 1.2, é assim que vê? sou meio burro com relação a isso kkkkk
  15. putz, eu não sei aonde fica o marketsystem ;-;, pode me ajudar?
  16. Bom dia pessoal, estou com um problema no ot que baixei, ele é versão 10.90 mas o market não está funcionando, alguém sabe oq pode ser? ele abre normal e chega a aparecer os items, mas não consigo botar o item pra vender.
  17. mt obrigado nego! agora só falta meu market funcionar kkkkk valeu mesmo
  18. ta dando o mesmo erro ahhh consegui!!! era o caminho do arquivo que tinha que mudar, mt obrigado nego! como te dou +rep?
  19. é o da obsidian knife, eu só queria colocar ele pra funcionar, tentei vários scripts mas continua dando o mesmo erro. to com medo do problema ser o ot e não os scripts
  20. local config = { level = 2 } local SKINS = { -- Minotaurs [2830] = {25000, 5878}, [2871] = {25000, 5878}, [2866] = {25000, 5878}, [2876] = {25000, 5878}, [3090] = {25000, 5878}, -- Lizards [4259] = {25000, 5876}, [4262] = {25000, 5876}, [4256] = {25000, 5876}, -- Dragons [3104] = {25000, 5877}, [2844] = {25000, 5877}, -- Dragon Lords [2881] = {25000, 5948}, -- Behemoths [2931] = {25000, 5893}, -- Bone Beasts [3031] = {25000, 5925} } function onUse(cid, item, fromPosition, itemEx, toPosition) if(getPlayerLevel(cid) < config.level) then doPlayerSendCancel(cid, "You have to be at least Level " .. config.level .. " to use this tool.") return true end local skin = SKINS[itemEx.itemid] if(not skin) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end local random, effect = math.random(1, 100000), CONST_ME_GROUNDSHAKER if(random <= skin[1]) then doPlayerAddItem(cid, skin[2], 1) elseif(skin[3] and random >= skin[3]) then doPlayerAddItem(cid, skin[4], 1) else effect = CONST_ME_POFF end doSendMagicEffect(toPosition, effect) doTransformItem(itemEx.uid, itemEx.itemid + 1) return true end
  21. Oi pessoal tudo bom? estou com um problema, eu estou usando um ot como base para poder modificar algumas coisas nele, o ot veio sem os npcs do mapa global do Tibia, daí aproveitei e comecei a criar do zero e percebi que estava faltando o script do obsidian knife.. quando coloquei o script no ot, ficou aparecendo essa mensagem: [Warning - Action::loadFunction] Function "" does not exist. eu já tentei vários scripts mas nenhum funcionou e a mensagem ainda ficou aparecendo, alguém sabe oq pode ser?

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