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deivim17

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  1. opa pessoal do Tibiaking blz? queria que alguém me ajudasse nesse crytical system do night wolf, eu fiz uma pequena modificação nele para que o player com armas de atk 45+ funcionassem o crytical, até ai tudo bem o problema e que quando o player está sem nenhuma arma equipada ele não hita e fica aparecendo uns erros no exe.
  2. @Rutserzim void Game::showHotkeyUseMessage(Player* player, Item* item) { int32_t subType = -1; if(item->hasSubType() && !item->hasCharges()) subType = item->getSubType(); const ItemType& it = Item::items[item->getID()]; uint32_t count = player->__getItemTypeCount(item->getID(), subType, false); char buffer[40 + it.name.size()]; if(count == 1) sprintf(buffer, "Using the last %s...", it.name.c_str()); else sprintf(buffer, "Using one of %d %s...", count, it.pluralName.c_str()); player->sendTextMessage(MSG_INFO_DESCR, buffer); }
  3. Crio Conta No site normal Znote ACC Mais nao entra no server sqlType = "mysql" sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "root" sqlPass = "287817" sqlDatabase = "fenixz" sqlFile = "fenixz.sql" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1"
  4. Desculpas Reviver mais tava precisando de arruma tbm esse mesmo erro @xWhiteWolf @deivim17 @xWhiteWolf
  5. @Fir3element tfs 0.2 @deivim17 ta aii ? @deivim17 ajuda o pai aki kkkkkkkkkkkkkk
  6. @Fir3element sim eu to usando
  7. @Fir3element
  8. @Fir3element qualquer coisa que coloka da erro la qualquer msg @deivim17
  9. @Fir3element
  10. .Qual servidor ou website você utiliza como base? TFS 0.2 Qual o motivo deste tópico? ajuda Está surgindo algum erro? Se sim coloque-o aqui. Queria coloka delay na mgs guando segura na hotkay fica subindo no defalt sem para
  11. @vyctor17 kkkkkkkkkkkkkkkkkk ai n ne mais vlw
  12. posta aii pra gente ou ensina como faz assim com outfit?
  13. @Heartless @ Rusherzin storege do reset e = 7777
  14. Preciso de Uma Ajuda Para Cria Um Rank .. Exemplo.. Rank Reset A storage do reset e = 7777 mas precizo q o rank puxa uma storage do otserver esse meu rank.. \/ @Sekk #####HIGHSCORES##### case "highscores": connect_db(); $cfg['rank'] = 25; if(isset($_GET['skill'])){ $skill = $_GET['skill']; } else { $skill = "Level"; } if(!isset($_GET['pg'])) { $pg = 1; } else { $pg = $_GET['pg']; } if($pg > 11){ $inicio = 11; }else{ $inicio = $pg - 1; } $ini = $inicio * $cfg['rank']; $prox = $cfg['rank'] * $pg + 1; $prox_ = $cfg['rank'] * $pg + $cfg['rank']; if($pg == 2){ $ante = "1-".$cfg['rank']; }elseif($pg > 2){ $aa = $pg - 1; $b = $pg - 2; $a = $cfg['rank'] * $b; $ante = $a+'1'."-".$cfg['rank']*$aa; } if($pg == 1 or $pg == ""){ $asd = " "; }else{ $asd = " | "; } ?> <style type="text/css"> <!-- .style1 {color: #FFFFFF} --> </style> <font color="#4682B4"><h1>Ranking: </font><br><font size="3"><a href="info.php?act=highscores"><strong><font color="#4682B4">Psychotick Souls</strong></a></font></h1></font> <table width="100%" border="0" cellspacing="0" cellpadding="2"> <tr> <td width="87%" valign="top"><table width="100%" border="0" cellpadding="1" cellspacing="1"> <tr> <td width="10%"><div align="center"><span class="style1">Rank</span></div></td> <td width="50%"><span class="style1">Name</span></td> <? if($skill == "Level"){?><td width="5%"><div align="center"><span class="style1">Vocs</span></div></td><? } ?> <td width="10%"><div align="center"><span class="style1">Level</span></div></td> <? if($skill == "Level"){?><td width="25%"><div align="center"><span class="style1">Points</span></div></td><? } ?> <? if($skill == "Reset"){?><td width="10%"><div align="center"><span class="style1">Reset's</span></div></td><? } ?> </tr> <?php switch($skill){ case "Fist": $id = 0; break; case "Club": $id = 1; break; case "Sword": $id = 2; break; case "Axe": $id = 3; break; case "Distance": $id = 4; break; case "Shield": $id = 5; break; case "Fish": $id = 6; break; } if($skill == "Level") { $total = mysql_query("SELECT * FROM players ORDER BY level"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,level,vocation,experience FROM players WHERE access < ".$accesslvl." ORDER BY level DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><font color="#4682B4"><center>'.$vocabre[$dados['vocation']].'</center></font></td> <td><center>'.$dados['level'].'</center></td> <td><center>'.$dados['experience'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=4><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } elseif($skill == "Magic") { $total = mysql_query("SELECT * FROM players ORDER BY maglevel"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,maglevel FROM players WHERE access < ".$accesslvl." ORDER BY maglevel DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['maglevel'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } elseif($skill == "Reset") { $total = mysql_query("SELECT * FROM players ORDER BY reset"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,reset FROM players WHERE access < ".$accesslvl." ORDER BY reset DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['reset'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } else { $total = mysql_query("SELECT name,access,skill FROM players, skills WHERE players.id = skills.player AND skills.id = ".$id." ORDER BY skill DESC"); $tr = mysql_num_rows($total); $tp = $tr / $cfg['rank']; $tp = ceil($tp); $ant = $pg-1; $pro = $pg+1; $verifica = mysql_query("SELECT name,access,skill FROM players, skills WHERE access < ".$accesslvl." AND players.id = skills.player AND skills.id = ".$id." ORDER BY skill DESC LIMIT ".$ini.",".$cfg['rank'].""); if($pg == 1 or $pg == 0){ $i = 1; }elseif($pg > 1){ $i = $ini+1; } while($dados = mysql_fetch_array($verifica)) { $id=$i+1; echo ($i % 2) ? "<tr bgcolor=\"#444444\">" : "<tr bgcolor=\"#4C4B4B\">"; echo ' <td><center>'.$i.'</center></td> <td><a href="info.php?act=players&char='.$dados['name'].'">'.$dados['name'].'</a></td> <td><center>'.$dados['skill'].'</center></td> </tr>'; $i++; } if($tr > $cfg['rank']){ echo '<tr> <td colspan=3><div align="right">'; if($pg > 1){ $anterior = '<a href="?skill='.$skill.'&pg='.$ant.'">Rank '.$ante.'</a>'; } if($pg != 11){ if($pg < $tp){ $proxima = '<a href="?skill='.$skill.'&pg='.$pro.'">Rank '.$prox.'-'.$prox_.'</a>'; $tt = true; } } echo $anterior; if($tt == true) echo $asd; echo $proxima; echo '</div></td><tr>'; } } ?> </table> <div align="right"> </div> <table width="100%" border="1" cellpadding="2" cellspacing="1"> </table></td> <td width="13%" valign="top"><table width="130" border="0" align="right" cellpadding="2" cellspacing="1"> <tr> <td><div align="center"><a href="?act=highscores&skill=Level">Level</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Magic">Magic Level </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Fist">Fist Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Club">Club Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Sword">Sword Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Axe">Axe Fighting </a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Distance">Distance Fighting</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Shield">Shielding</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Fish">Fishing</a></div></td> </tr> <tr> <td><div align="center"><a href="?act=highscores&skill=Reset"><font color="orange">Resets</a></div></td></font> </tr> </table></td> </tr> </table> <?php mysql_close();
  15. @Sekk
  16. Queria ajuda nesse script .. queria q ele resetaçe a mapa e life e q dasse um porcentagem a cada reset e tbm q ele resetasse penas as vocaçoes 13,14,15,16 e almentaçe a guantedade de dinheiro acada reset explo 1° 10k 2° 20k esse script ate fala q faz oq peço acima mas ela apenas reseta o level @Sekk local config = { minlevel = 510, --- level inical para resetar price = 10000, --- preço inicial para resetar newlevel = 8, --- level após reset priceByReset = 0, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 50, levelbyreset = 10 --- quanto de level vai precisar a mais no próximo reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/100) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/100) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  17. @Sekk @Sekk
  18. Taava precisando De ajuda Nesse Script .. Queria q ele Resetasse a Mana e Hp tbm Mas O player Ganha Uma Guantidade A cada Reset Q ele Fizer \/ --[[ <(Advanced Reset System 2.0)> Autor: Juniior Cwb ;*. Contato: ([email protected]) Versão: 2.0 Testado em: 8.50 e 8.60 TFS: 0.3.6 and 0.4.0 Atenção , Se Achar Esse Sistema em outro site ou forum favor comunicar Eu ( Juniior Cwb ) [email protected] ) -=[Características]=- ~( Versão 2.0 )~ - Resets agora Armazenados na DataBase; (Sem Valor de Storage) - Instala o System e cria a Tabela de Resets com o comando "/installreset"; - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.; - [STAGES] para "Premium Account" e "Free Account"; ]] --=[Functions]=-- -- installReset()' [Instala o Sistema.] -- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.] -- nowReseting()' [Verifica, retorna o erro ou reseta.] -- getPlayerReset(cid)' [Pega numero de resets do player.] -- checLevelStageReset(cid)' [Verifica o Level para Resetar.] -- newReset(cid)' [Verifica todas as Condições de Reset.] -- addValue(value)' [Adiciona numero de resets.] --=[Comandos de Jogadores]=-- -- "!resetar" -- Para Resetar. local exhaustionMinutes = 10 -- exausted em segundos local storageUse = 34538 -- storage usado no exausted. function onSay(cid, words, param) if words =="!resetar" then if(exhaustion.check(cid, storageUse) == TRUE) then if (exhaustion.get(cid, storageUse) >= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 5 + 1) .."] Segundos.") end if (exhaustion.get(cid, storageUse) <= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.") end return TRUE end exhaustion.set(cid, storageUse, exhaustionMinutes*5) --[ Condições de Reset ] -- local coNdConf = { needPz = false, -- Precisa estar em Pz pra resetar? [false, false] needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false] withe = false, -- Players com Pk Withe podem resetar? [false, false] red = true, -- Players com Pk Red pode resetar? [false, false] battle = true, -- Players precisão estar sem battle pra resetar? [true, true] teleport = false, -- Teleportar Player para o templo após resetar? [false, false] look = true, -- Aparecer Resets no Look do Player? [true, true] pid = getPlayerGUID(cid), -- Não Mexer. --[ Configurações do Reset ] -- resetConf = { Level = 510, -- Level Necessário para Resetar. [Valor] backLvl = 8, -- Level que voltará após o Reset. [Valor] time = 5, manamax = (10*getCreatureMaxMana(cid)/100 +2000), -- Mana que ficará após o reset. [valor] hpmax = (5*getCreatureMaxHealth(cid)/100 +300), -- HP que ficará após o reset. [valor] -- Tempo para o Player deslogar ao resetar, em segundos. [Valor] }, } --[[>> STAGES <<]]-- x=true;X=true -- Não Mexer. local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}] -- [RESETS] | [PREMMY] | [FREE] stage1= {resets= 1, premmy= 330, free= 330}, stage2= {resets= 5, premmy= 355, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) stage3= {resets= 10, premmy= 360, free= 360}, -- resets = Número de resets para o Stage; stage4= {resets= 15, premmy= 365, free= 365}, -- premmy = Level necessário para Premium Accounts; stage5= {resets= 20, premmy= 380, free= 380}, -- free = Level necessário para Free Accounts; stage6= {resets= 25, premmy= 390, free= 390}, -- Coloque em Ordem... stage7= {resets= 30, premmy= 410, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] stage8= {resets= 35, premmy= 430, free= 430}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} stage9= {resets= 40, premmy= 450, free= 450}, stage10={resets= 45, premmy= 480, free= 480}, stage11={resets= 50, premmy= 510, free= 510}, stage12={resets= 55, premmy= 550, free= 550}, stage13={resets= 60, premmy= 610, free= 610}, stage14={resets= 65, premmy= 750, free= 750}, stage15={resets= 70, premmy= 760, free= 760}, stage16={resets= 75, premmy= 900, free= 900}, stage17={resets= 80, premmy= 1000, free= 1000}, stage18={resets= 85, premmy= 1300, free= 1300}, stage19={resets= 90, premmy= 1500, free= 1500}, stage20={resets= 95, premmy= 3000, free= 3000}, stage21={resets= 100, premmy= 2800, free= 2800}, stage22={resets= 105, premmy= 2900, free= 2900}, stage23={resets= 110, premmy= 3200, free= 3200}, stage24={resets= 115, premmy= 3500, free= 3500}, stage25={resets= 120, premmy= 4300, free= 4300}, stage26={resets= 125, premmy= 4500, free= 4500}, stage27={resets= 130, premmy= 99500, free= 99500}, } --[[>> FIM STAGES <<]]-- --=[Pega Valor de Resets]=-- function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") rss = qr:getDataInt("reset", coNdConf.pid) if rss < 0 then rss = 0 end return rss end local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid) local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";" db.executeQuery("UPDATE `players` SET `manamax` = "..config.resetStatus.manamax..",`mana` = "..config.resetStatus.manamax.." WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `healthmax` = "..config.resetStatus.hpmax..",`health` = "..config.resetStatus.hpmax.." WHERE `id` = "..config.resetStatus.player) local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";" local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";" local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";" --=[Reseta]=-- function addValue(value) if coNdConf.look == false then doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query) else doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query) return LUA_NO_ERROR end end function nowReseting() if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return true end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1, value) else doPlayerPopupFYI(cid, success) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) addEvent(addValue, coNdConf.resetConf.time*1000, value) return true end end --[STAGES Nao mexer em nada.]-- function checkLevelStageReset(cid) local stages = { {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free}, {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free}, {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free}, {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free}, {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free}, {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free}, {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free}, {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free}, {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free}, {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free}, {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free}, {resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free}, {resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free}, {resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free}, {resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free}, {resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free}, {resets=stage.stage26.resets, premmy=stage.stage26.premmy, free=stage.stage26.free}, {resets=stage.stage27.resets, premmy=stage.stage27.premmy, free=stage.stage27.free}, } local resets = getPlayerReset(cid) for i, tab in ipairs(stages) do if resets <= tab.resets then coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free break end end if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return TRUE end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) return true end end function newReset(cid) if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end if(coNdConf.needPa == true) and not isPremium(cid) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end local xy = {true,false} table.insert(stage.Abilitar, false) table.insert(stage.Desabilitar, false) if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then checkLevelStageReset(cid) elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then nowReseting() else doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!") end return true end function tableResetInstall() print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") addEvent(newReset, 1000, cid) return false end if tableResetInstall() then end end --=[Install System]=-- function installReset() if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") return TRUE end print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') return FALSE end local tt = { "Preparando Instalação...", "Instalando: TableReset Db...", "Instalando: getPlayerReset()...", "Instalando: addValue()...", "Instalando: checkLevelStageReset()...", "Instalando: newReset() and nowReseting()...", "Finalizando Instalação...", "...", success = { "Iniciando...", "function: TableReset Db... [success]", "function: getPlayerReset()... [success]", "function: addValue(value)... [success]", "function: checkLevelStageReset()... [success]", "function: newReset() and nowReseting()... [success]", "Fim da Instalação. ", "by: ~~ MarcelloMkez ~~ \nContato: [email protected]", inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase" }, }, } if words == "/installresetguiizeera" and getPlayerAccess(cid) >= 3 then function install() if installReset() then print(""..tt.success[7].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") else print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") end return 1 end function concl(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[7].."") print(""..tt[8].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") doPlayerSendTextMessage(cid, typetx,""..tt[8].."") addEvent(install, 1000,cid) end function finall(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[6].."") print(""..tt[7].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") doPlayerSendTextMessage(cid, typetx,""..tt[7].."") addEvent(concl, 3000,cid) end function installDd(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[5].."") print(""..tt[6].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") doPlayerSendTextMessage(cid, typetx,""..tt[6].."") addEvent(finall, 1000,cid) end function installCc(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[4].."") print(""..tt[5].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") doPlayerSendTextMessage(cid, typetx,""..tt[5].."") addEvent(installDd, 1000,cid) end function installBb(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[3].."") print(""..tt[4].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") doPlayerSendTextMessage(cid, typetx,""..tt[4].."") addEvent(installCc, 1000,cid) end function installAa(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[2].."") print(""..tt[3].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") doPlayerSendTextMessage(cid, typetx,""..tt[3].."") addEvent(installBb, 1000,cid) end function toInstall() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[1].."") print(""..tt[2].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[2].."") addEvent(installAa, 1000,cid) end function preparation() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[1].."") addEvent(toInstall, 3000,cid) end if preparation() then end end return 1 end --=[By: Juniior Cwb ;* ]=--
  19. como transforma uma distro 8.60 para 7.92? essa distro q vou posta aki quero volta ela para 7.92 \/ forgottenserver-trunk.r3884.tar.gz
  20. deivim17 postou uma resposta no tópico em Tutoriais Websites
    oks Esse id tem q ser colocado onde
  21. deivim17 postou uma resposta no tópico em Tutoriais Websites
    @Sekk COmo assim qual id q tenho q coloca e aonde ? so novato nessa area teria como da uma ajudinha a mais..?
  22. deivim17 postou uma resposta no tópico em Tutoriais Websites
    como n entedi
  23. deivim17 postou uma resposta no tópico em Tutoriais Websites
    cara eu fiz como ta aii no tutorial e n aparece as imagens das montarias nei as dos addons e tbm nao aparece as montarias novas pq ? E guando Compro algumas delas nao e entregue para personagem @up

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