Postado Agosto 25, 2020 4 anos Autor @H3ITORR Aah, tudo bem então. O seu script, teria como adicionar essas mensagens que sai ao usar? As mensagens em branco? Pq se der, eu substituo o meu.
Postado Agosto 25, 2020 4 anos @Kevin Araujo local tempo = 300 -- tempo em segundos. local ml = 30 -- quantos ira aumentar o skill de ML local skillclub = 35 -- quantos ira aumentar o skill de Club local skillshield = 15 -- quantos ira aumentar o skill de Shield local health = 5000 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_EFFECT, Effect) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_SUBID, 100) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) if not getCreatureCondition(cid, CONDITION_ATTRIBUTES, 100) then doCombat(cid, combat, var) repeateffect(cid, 130, {x=0,y=0,z=0}, tempo) local effect = {x=getPlayerPosition(cid).x+3, y=getPlayerPosition(cid).y+3, z=getPlayerPosition(cid).z} doSendMagicEffect(effect, repeateffect) doCreatureSay(cid, "Kyuubi Furie", TALKTYPE_MONSTER) addEvent(doSendAnimatedText, 0, getThingPos(cid), "Ninj 30%", COLOR_WHITE) addEvent(doSendAnimatedText, 1000, getThingPos(cid), "Taiju 35%", COLOR_WHITE) addEvent(doSendAnimatedText, 1800, getThingPos(cid), "Health 5%", COLOR_WHITE) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end -- se funciona da rp+
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