Postado Novembro 5, 2020 4 anos .Qual servidor ou website você utiliza como base? tfs 0.3.6 poketibia Qual o motivo deste tópico? Boost Stone dando Erro Ou Não acrescenta nada Está surgindo algum erro? Se sim coloque-o aqui. Citar Você tem o código disponível? Se tiver publique-o aqui: function onUse(cid, item, topos, item2, frompos) local myball = getPlayerSlotItem(cid, ? local boost = getItemAttribute(myball.uid, "boost") or 0 local boosts = 10 if boost == 100 then doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.") return true end if not isSummon(item2.uid) then doPlayerSendCancel(cid, "Use only in your pokemons.") return true end boosts = boosts local pokemon = getItemAttribute(myball.uid, "poke") local off = pokes[pokemon].offense * boost_rate * boosts local def = pokes[pokemon].defense * boost_rate * boosts local agi = pokes[pokemon].agility * boosts local spatk = pokes[pokemon].specialattack * boost_rate * boosts local vit = pokes[pokemon].vitality * boost_rate * boosts newBoost = boost + boosts if newBoost > 100 then newBoost = 100 end doSetItemAttribute(myball.uid, "boost", newBoost) doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit) doRemoveItem(item.uid) doSendMagicEffect(getThingPos(item2.uid), 103) doPlayerSendTextMessage(cid, 27, "Congrulations, your "..pokemon..", as beem boosted +"..boosts..".") doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..newBoost..".") doSendAnimatedText(getThingPos(item2.uid), "+"..boosts.." Boost", 215) return true end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Novembro 6, 2020 4 anos Spoiler function onUse(cid, item, topos, item2, frompos) local myball = getPlayerSlotItem(cid, ? local boost = getItemAttribute(myball.uid, "boost") or 0 local boosts = 10 if boost == 100 then doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.") return true end if not isSummon(item2.uid) then doPlayerSendCancel(cid, "Use only in your pokemons.") return true end boosts = boosts local pokemon = getItemAttribute(myball.uid, "poke") local off = pokes[pokemon].offense * boost_rate * boosts local def = pokes[pokemon].defense * boost_rate * boosts local agi = pokes[pokemon].agility * boosts local spatk = pokes[pokemon].specialattack * boost_rate * boosts local vit = pokes[pokemon].vitality * boost_rate * boosts newBoost = boost + boosts if newBoost > 100 then newBoost = 100 end doSetItemAttribute(myball.uid, "boost", newBoost) doSetItemAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit) doRemoveItem(item.uid) doSendMagicEffect(getThingPos(item2.uid), 103) doPlayerSendTextMessage(cid, 27, "Congrulations, your "..pokemon..", as beem boosted +"..boosts..".") doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..newBoost..".") doSendAnimatedText(getThingPos(item2.uid), "+"..boosts.." Boost", 215) return true end
Postado Novembro 6, 2020 4 anos Autor 14 horas atrás, So volto tarde disse: Ocultar conteúdo function onUse(cid, item, topos, item2, frompos) local myball = getPlayerSlotItem(cid, ? local boost = getItemAttribute(myball.uid, "boost") or 0 local boosts = 10 if boost == 100 then doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.") return true end if not isSummon(item2.uid) then doPlayerSendCancel(cid, "Use only in your pokemons.") return true end boosts = boosts local pokemon = getItemAttribute(myball.uid, "poke") local off = pokes[pokemon].offense * boost_rate * boosts local def = pokes[pokemon].defense * boost_rate * boosts local agi = pokes[pokemon].agility * boosts local spatk = pokes[pokemon].specialattack * boost_rate * boosts local vit = pokes[pokemon].vitality * boost_rate * boosts newBoost = boost + boosts if newBoost > 100 then newBoost = 100 end doSetItemAttribute(myball.uid, "boost", newBoost) doSetItemAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit) doRemoveItem(item.uid) doSendMagicEffect(getThingPos(item2.uid), 103) doPlayerSendTextMessage(cid, 27, "Congrulations, your "..pokemon..", as beem boosted +"..boosts..".") doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..newBoost..".") doSendAnimatedText(getThingPos(item2.uid), "+"..boosts.." Boost", 215) return true end ta a mesma coisa amigo, continua dando esse erro
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