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<?xml version="1.0" encoding="UTF-8"?>
<npc name="Reseter" script="reseter.lua">
    <health now="1000" max="1000"/>
    <look type="133" head="95" body="86" legs="86" feet="38" addons="3"/>
        <parameters>
            <parameter key="message_greet" value="Hello |PLAYERNAME|.I've been waiting for you to come.. Say 'reset' or 'quantity'" />
            <parameter key="message_farewell" value="Cya folk." />
            <parameter key="message_walkaway" value="How Rude!" />
        </parameters>
</npc> 


 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                  npcHandler:onThink()                  end


function creatureSayCallback(cid, type, msg)


if not npcHandler:isFocused(cid) then
return false
end


local player = Player(cid)
config = {


minlevel = 1, --- Level inical para resetar
price = 100000, --- Preço inicial para resetar
newlevel = 1, --- Level após reset
priceByReset = 0, --- Preço acrescentado por reset
percent = 0, ---- Porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
maxresets = 100, ---- Maximo de resets
levelbyreset = 717217 --- Quanto de level vai precisar a mais no próximo reset 


}


function addReset(cid)
player = Player(cid)
resets = getResets(cid)
hp = player:getMaxHealth()
resethp = hp*(config.percent/100)
player:setMaxHealth(resethp)
mana = player:getMaxMana()
resetmana = mana*(config.percent/100)
player:setMaxMana(resetmana)
playerid = player:getGuid()
    player:remove() 
db.query("UPDATE `players` SET `resets`="..resets.. + 1",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
db.query("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
    return true
end 


local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)


if msgcontains(msg, 'reset') then
if getResets(cid) < config.maxresets then
npcHandler:say('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
npcHandler.topic[cid] = 1
else
npcHandler:say('You already reached the maximum reset level!', cid)
end
elseif msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1 then
if player:getLevel() > newminlevel then
if player:removeMoney(newPrice) then
addEvent(function()
if isPlayer(cid) then
addReset(cid)
end
end, 3000)
local number = getResets(cid)+1
local msg ="---[Reset: "..number.."]-- You have reseted!  You'll be disconnected in 3 seconds."
player:popupFYI(msg) 
npcHandler.topic[cid] = 0
npcHandler:releaseFocus(cid)
else
npcHandler:say('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
npcHandler.topic[cid] = 0
end
else
npcHandler:say('The minimum level for reseting is '..newminlevel..'!', cid)
npcHandler.topic[cid] = 0
end
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
npcHandler.topic[cid] = 0
npcHandler:releaseFocus(cid)
npcHandler:say('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
npcHandler:say('You have a total of '..getResets(cid)..' reset(s).', cid)
npcHandler.topic[cid] = 0
end
return true
end


npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new()) 

 

DA ESSE ERRO: 

 

[26/08/2021 16:23:30] [Error - LuaScriptInterface::loadFile] data/npc/scripts/reseter.lua:47: unexpected symbol near '+'
[26/08/2021 16:23:30] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/reseter.lua
[26/08/2021 16:23:30] data/npc/scripts/reseter.lua:47: unexpected symbol near '+'

 

 

91-thais.png

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