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  • <?xml version="1.0" encoding="UTF-8"?> <mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes"> ------------------------------------------------

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  • Autor
16 horas atrás, Jepart disse:

Acredito que se por essa modificação na linha do doPlayerPopupFYI ja aparecerá os resets

 

 


msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Reset: "..getOfflinePlayerStorageValue(name,2310).." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"

 

Tem como você enviar com a modificação completa? pfv, pq eu sou leigo ?

Postado
Em 12/10/2021 em 03:11, Gatinha Pirada disse:

Tem como você enviar com a modificação completa? pfv, pq eu sou leigo ?

 

<?xml version="1.0" encoding="UTF-8"?>  
<mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes">
------------------------------------------------------------------------------------
<config name="market"><![CDATA[
price = 27112
owner = 27113
level = 30 -- Level mínimo que o character deve ter para ser vendido
min_price = 100 -- Preço mínimo de um character
max_price = 1000000 -- Preço máximo de um character

function doTransferCharacter(cid, accId)
    return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end

function doOfflinePlayerAddMoney(guid, money)
    return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end

function setOfflinePlayerStorageValue(name, key, value)
    local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
    if result:getID() == -1 then
        return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
    else
        result:free()
        return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
    end
end

function getOfflinePlayerStorageValue(name, key)
    local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
    if result:getID() == -1 then
        return nil
    end
    ret = result:getDataInt("value")
    result:free()
    return ret
end

function getOfflinePlayerValue(name, value)
    local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
    ret = result:getDataInt(value)
    result:free()
    return ret
end

function isCharacterForSale(name)
    if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
    return false
    else
    return true
    end
end
]]></config>
------------------------------------------------------------------------------------
<talkaction words="!character" event="buffer"><![CDATA[
domodlib('market')
    local t = string.explode(param, ",")
    
    if t[1] == "sell" then
        if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
        elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
        elseif isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
        elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
        elseif getPlayerByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
        elseif getOfflinePlayerValue(t[2], "level") < level then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
        elseif tonumber(t[3]) < min_price then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
        elseif tonumber(t[3]) > max_price then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
        end
    
            setOfflinePlayerStorageValue(t[2], price, t[3])
            setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.')
    elseif t[1] == "buy" then
        if not t[2] then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
        elseif not playerExists(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
        elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
        elseif not isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
        elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true
        end
            
        if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
            doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
            setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
        else
            doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
            doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
        end
            doTransferCharacter(t[2], getPlayerAccountId(cid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
            setOfflinePlayerStorageValue(t[2], owner, -1)
            setOfflinePlayerStorageValue(t[2], price, -1) return true
    elseif t[1] == "remove" then
        if not t[2] then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
        elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
        elseif not isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
        end
        
            setOfflinePlayerStorageValue(t[2], price, -1)
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true
    elseif t[1] == "list" then
        local result = db.getResult("SELECT `name` FROM `players`")
        if result:getID() == -1 then
            return true
        end
        local msg = "Characters for Sale:\n\n"
        while true do
            local name = result:getDataString("name")
            if isCharacterForSale(name) then
            local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
            msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Reset: "..getOfflinePlayerStorageValue(name,2310).." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"            end
            if not result:next() then
                break
            end
        end
            doPlayerPopupFYI(cid, msg) return true
    elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true
    end
return true
]]></talkaction>
------------------------------------------------------------------------------------
<event type="login" name="MarketLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('market')
    if getPlayerStorageValue(cid, price) > 0 then return false
    elseif getPlayerStorageValue(cid, 41792) ~= -1 then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.")
        setPlayerStorageValue(cid, 41792, -1)
    end
return true
end
]]></event>
</mod>


Alteração foi na linha 126 na variável msg

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