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7 horas atrás, Jepart disse:

 





<?xml version="1.0" encoding="UTF-8"?>  
<mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes">
------------------------------------------------------------------------------------
<config name="market"><![CDATA[
price = 27112
owner = 27113
level = 30 -- Level mínimo que o character deve ter para ser vendido
min_price = 100 -- Preço mínimo de um character
max_price = 1000000 -- Preço máximo de um character

function doTransferCharacter(cid, accId)
    return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end

function doOfflinePlayerAddMoney(guid, money)
    return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end

function setOfflinePlayerStorageValue(name, key, value)
    local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
    if result:getID() == -1 then
        return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
    else
        result:free()
        return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
    end
end

function getOfflinePlayerStorageValue(name, key)
    local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
    if result:getID() == -1 then
        return nil
    end
    ret = result:getDataInt("value")
    result:free()
    return ret
end

function getOfflinePlayerValue(name, value)
    local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
    ret = result:getDataInt(value)
    result:free()
    return ret
end

function isCharacterForSale(name)
    if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
    return false
    else
    return true
    end
end
]]></config>
------------------------------------------------------------------------------------
<talkaction words="!character" event="buffer"><![CDATA[
domodlib('market')
    local t = string.explode(param, ",")
    
    if t[1] == "sell" then
        if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
        elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
        elseif isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
        elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
        elseif getPlayerByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
        elseif getOfflinePlayerValue(t[2], "level") < level then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
        elseif tonumber(t[3]) < min_price then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
        elseif tonumber(t[3]) > max_price then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
        end
    
            setOfflinePlayerStorageValue(t[2], price, t[3])
            setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.')
    elseif t[1] == "buy" then
        if not t[2] then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
        elseif not playerExists(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
        elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
        elseif not isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
        elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true
        end
            
        if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
            doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
            setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
        else
            doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
            doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
        end
            doTransferCharacter(t[2], getPlayerAccountId(cid))
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
            setOfflinePlayerStorageValue(t[2], owner, -1)
            setOfflinePlayerStorageValue(t[2], price, -1) return true
    elseif t[1] == "remove" then
        if not t[2] then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
        elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
        elseif not isCharacterForSale(t[2]) then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
        end
        
            setOfflinePlayerStorageValue(t[2], price, -1)
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true
    elseif t[1] == "list" then
        local result = db.getResult("SELECT `name` FROM `players`")
        if result:getID() == -1 then
            return true
        end
        local msg = "Characters for Sale:\n\n"
        while true do
            local name = result:getDataString("name")
            if isCharacterForSale(name) then
            local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
            msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Reset: "..getOfflinePlayerStorageValue(name,2310).." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"            end
            if not result:next() then
                break
            end
        end
            doPlayerPopupFYI(cid, msg) return true
    elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true
    end
return true
]]></talkaction>
------------------------------------------------------------------------------------
<event type="login" name="MarketLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('market')
    if getPlayerStorageValue(cid, price) > 0 then return false
    elseif getPlayerStorageValue(cid, 41792) ~= -1 then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.")
        setPlayerStorageValue(cid, 41792, -1)
    end
return true
end
]]></event>
</mod>


Alteração foi na linha 126 na variável msg

nice apareceu os resets mas tipo tem como por os skills tbm? e remover o nome do dono do char pq aparece o nome do char q vai ser vendido isso ta certo, e tbm ta aparecendo o outro char que colocou o char pra vender 

 

e eu mudei meu sistema reset pq tava bugado e agora o character market system parou de funcionar

 

meu sistema de reset novo 

Spoiler

--[[ <(Advanced Reset System 2.0)>

           Autor: MarcelloMkez. Contato: ([email protected])
           Versão: 2.0
           Testado em: 8.50 e 8.60
           TFS: 0.3.6 and 0.4.0
           Fórum: http://www.xtibia.com/forum/topic/142463-advanced-reset-system-20/

       -=[Características]=-
        ~( Versão 2.0 )~

       - Resets agora Armazenados na DataBase; (Sem Valor de Storage)
       - Instala o System e cria a Tabela de Resets com o comando "/installreset";
       - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;
       - [sTAGES] para "Premium Account" e "Free Account";  ]] 

--=[Functions]=--

-- installReset()'                    [instala o Sistema.]
-- tableResetInstall()'               [Verifica Se o Sistema ja foi instaladao.]
-- nowReseting()'                     [Verifica, retorna o erro ou reseta.]
-- getPlayerReset(cid)'               [Pega numero de resets do player.]
-- checLevelStageReset(cid)'          [Verifica o Level para Resetar.]
-- newReset(cid)'                     [Verifica todas as Condições de Reset.]
-- addValue(value)'                   [Adiciona numero de resets.]

--=[Comandos de Jogadores]=--
--  "/installreset"   -- Só será usado uma vez, para instalar o sistema.
--  "!resetar"        -- Para Resetar.

function onSay(cid, words, param)

            if words =="!resetar" then

--[ Condições de Reset ] --
local coNdConf = {

needPz = true,                  -- Precisa estar em Pz pra resetar?               [true, false]
needPa = false,                 -- Precisa ser Premium Account Pra resetar?       [true, false]
withe = false,                  -- Players com Pk Withe podem resetar?            [true, false]
red = true,                    -- Players com Pk Red pode resetar?               [true, false]
battle = false,                 -- Players precisão estar sem battle pra resetar? [true, false]
teleport = false,                -- Teleportar Player para o templo após resetar?  [true, false]
look = true,                   -- Aparecer Resets no Look do Player?             [true, false]
pid = getPlayerGUID(cid),       -- Não Mexer.


--[ Configurações do Reset ] --
resetConf = {

Level = 350,                    -- Level Necessário para Resetar.                         [Valor]
backLvl = 8,                    -- Level que voltará após o Reset.                        [Valor]
time = 1,                       -- Tempo para o Player deslogar ao resetar, em segundos.  [Valor]

  },
}
          --[[>> STAGES <<]]--
x=true;X=true -- Não Mexer.
local stage = {Abilitar = {x}, Desabilitar = {},     --<< Abilitar Stages?? >>--            [{x};{}]

--      [RESETS]    |  [PREMMY]  |   [FREE]
 stage1= {resets= 4,  premmy= 330, free= 350},
 stage2= {resets= 9,  premmy= 340, free= 355},     -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
 stage3= {resets= 14, premmy= 355, free= 360},     -- resets = Número de resets para o Stage;
 stage4= {resets= 19, premmy= 360, free= 365},     -- premmy = Level necessário para Premium Accounts;
 stage5= {resets= 24, premmy= 370, free= 380},     -- free    = Level necessário para Free Accounts;
 stage6= {resets= 29, premmy= 380, free= 390},       -- Coloque em Ordem...
 stage7= {resets= 35, premmy= 400, free= 410},     -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
 stage8= {resets= 40, premmy= 410, free= 440},     -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
 stage9= {resets= 45, premmy= 450, free= 450},
 stage10={resets= 50, premmy= 465, free= 465},
 stage11={resets= 55, premmy= 535, free= 535},
 stage12={resets= 60, premmy= 565, free= 565},
 stage13={resets= 65, premmy= 655, free= 655},
 stage14={resets= 70, premmy= 705, free= 705},
 stage15={resets= 75, premmy= 765, free= 765},
 stage16={resets= 80, premmy= 825, free= 825},
 stage17={resets= 85, premmy= 865, free= 865},
 stage18={resets= 90, premmy= 935, free= 935},
 stage19={resets= 95, premmy= 975, free= 975},
 stage20={resets= 100, premmy= 1005, free= 1005},
 stage21={resets= 105, premmy= 1015, free= 1015},
 stage22={resets= 110, premmy= 1035, free= 1035},
 stage23={resets= 115, premmy= 1055, free= 1055},

}
        --[[>> FIM STAGES <<]]--

--=[Pega Valor de Resets]=--
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
rss = qr:getDataInt("reset", coNdConf.pid)
if rss < 0 then
rss = 0
end
return rss
end

local success = "                   ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

--=[Reseta]=--
function addValue(value)
if coNdConf.look == false then
  doRemoveCreature(cid)
 db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
else
  doRemoveCreature(cid)
   db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
  return LUA_NO_ERROR
 end
end

function nowReseting()
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
  return true
end
if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
      doPlayerPopupFYI(cid, success)
      addEvent(addValue, coNdConf.resetConf.time*1000, value)
    else
      doPlayerPopupFYI(cid, success)
      addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
      addEvent(addValue, coNdConf.resetConf.time*1000, value)
  return true
 end
end

--[sTAGES Nao mexer em nada.]--
function checkLevelStageReset(cid)

local stages = {
    {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
    {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
    {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
    {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
    {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
    {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
    {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
    {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
    {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
    {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
    {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
    {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
    {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
    {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
    {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
    {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
    {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
    {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
    {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
    {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},   
    {resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free},
    {resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free},
    {resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free},
}
    local resets = getPlayerReset(cid)
        for i, tab in ipairs(stages) do
            if resets <= tab.resets then
                coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
                break
            end
        end
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
return TRUE
end

  if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
     doPlayerPopupFYI(cid, success)
     addEvent(addValue, coNdConf.resetConf.time*1000, value)
   else
   doPlayerPopupFYI(cid, success)
   addEvent(addValue, coNdConf.resetConf.time*1000, value)
   addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
    return true
  end
end
    function newReset(cid)
    if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
    if(coNdConf.needPa == true) and not isPremium(cid) then
     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
    if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
    if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
    if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end

local xy = {true,false}
table.insert(stage.Abilitar, false)
table.insert(stage.Desabilitar, false)
if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
checkLevelStageReset(cid)
elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
nowReseting()
else
doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
end
return true
end
    function tableResetInstall()
     print(not rss_db  and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
     addEvent(newReset, 1000, cid)
     return false
     end
    if tableResetInstall() then
  end
end
    --=[install System]=--
       function installReset()
        if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then
                print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")
                return TRUE
        end
        print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')
        return FALSE
     end
        local tt = {
           "Preparando Instalação...",
           "Instalando: TableReset Db...",
           "Instalando: getPlayerReset()...",
           "Instalando: addValue()...",
           "Instalando: checkLevelStageReset()...",
           "Instalando: newReset() and nowReseting()...",
           "Finalizando Instalação...",
           "...",
           success = {
           "Iniciando...",
           "function: TableReset Db...    [success]",
           "function: getPlayerReset()...    [success]",
           "function: addValue(value)...       [success]",
           "function: checkLevelStageReset()... [success]",
           "function: newReset() and nowReseting()...     [success]",
           "Fim da Instalação.  ",
           "by: ~~ MarcelloMkez ~~              \nContato: [email protected]",
           inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"

           },

         },

        }
     if words == "/installreset" and getPlayerAccess(cid) >= 3 then
            function install()
            if installReset() then
                print(""..tt.success[7].."")
                   doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")
           else
                print("["..tt.success.inst[1].."]  FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
                  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
            end
            return 1
        end
          function concl(cid)
            local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[7].."")
                 print(""..tt[8].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[8].."")
                addEvent(install, 1000,cid)
            end
            function finall(cid)
                local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[6].."")
                print(""..tt[7].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[7].."")
                addEvent(concl, 3000,cid)
            end
             function installDd(cid)
               local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[5].."")
                print(""..tt[6].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[6].."")
                addEvent(finall, 1000,cid)
            end
            function installCc(cid)
               local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[4].."")
                print(""..tt[5].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[5].."")
              addEvent(installDd, 1000,cid)
            end
            function installBb(cid)
               local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[3].."")
                print(""..tt[4].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")
              doPlayerSendTextMessage(cid, typetx,""..tt[4].."")
            addEvent(installCc, 1000,cid)
            end
            function installAa(cid)
              local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[2].."")
                print(""..tt[3].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[3].."")
                addEvent(installBb, 1000,cid)
            end
            function toInstall()
              local typetx = MESSAGE_STATUS_CONSOLE_BLUE
                print(""..tt.success[1].."")
                print(""..tt[2].."")
                doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")
                doPlayerSendTextMessage(cid, typetx,""..tt[2].."")
               addEvent(installAa, 1000,cid)
              end
            function preparation()
              local typetx = MESSAGE_STATUS_CONSOLE_BLUE
               print(""..tt[1].."")
             doPlayerSendTextMessage(cid, typetx,""..tt[1].."")
            addEvent(toInstall, 3000,cid)
        end
            if preparation() then
            end
        end
return 1
end
--=[by: MarcelloMkez]=-- 

 

Editado por Gatinha Pirada (veja o histórico de edições)

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