Postado Fevereiro 11, 2022 3 anos .Qual servidor ou website você utiliza como base? Modern Aac TFS 0,4 Qual o motivo deste tópico? Gostaria de saber se é possivel alguem adicionar outfit a este signature, eu tentei mas não consegui, vi q o comand getLooktype funciona, tentei gerar um caminho com base nisso, mas sem sucesso. Script do Signature Citar Spoiler <?PHP // Exit the script in case GD is not installed on the local webserver. if ( !extension_loaded( 'gd' ) || !function_exists( 'imagettfbbox' ) ) { exit( 'Oh, noez! :-( It appears that you do not have the required GD/Freetype extension to use this script...' ); } ob_start( ); // Define the base path as a constant variable. define( 'BASEPATH', '../../..' ); // Create a second constant variable for the base path (used by Modern AAC). define( 'FCPATH', BASEPATH.'/' ); // Define the injection path as a constant variable. define( 'INJECTIONPATH', BASEPATH.dirname( $_SERVER['SCRIPT_NAME'] ) ); // Define the application path as a constant variable. define( 'APPPATH', BASEPATH.'/system/application/' ); // Include the signature configuration file. require_once( INJECTIONPATH.'/config.inc.php' ); // Include the ImageDraw class. require_once( INJECTIONPATH.'/system/ImageDraw.class.php' ); // Include the POT library. require_once( APPPATH.'/libraries/POT/OTS.php' ); // Include the system file. require_once( APPPATH.'/libraries/system.php' ); // Include the configuration file. require_once( BASEPATH.'/config.php' ); // Get the ID from the URL arguments. $ID = ( ( isset( $_GET['id'] ) && ctype_digit( $_GET['id'] ) ) ? $_GET['id'] : 0 ); // Instantiate a new POT object, as well as connect to the database. POT::getInstance( )->connect( POT::DB_MYSQL, connection( ) ); // Create a variable to hold the database handle. $database = POT::getInstance( )->getDBHandle( ); // Instantiate a new OTS_PLAYER object and attempt to load the character supplied by the URL arguments.. $character = new OTS_Player( ); $character->load( $ID ); // Return false in case the player was not found. if ( !$character->isLoaded( ) ) die( 'Failed to load player with ID of '.$ID.'.' ); // Fetch the player items and the house from the database. $info = $database->query( 'SELECT `i`.`pid`, `i`.`itemtype`, `i`.`count`, `h`.`name` AS `house`, `h`.`town` FROM `player_items` AS `i` LEFT JOIN `houses` AS `h` ON `h`.`OWNER` = `i`.`player_id` WHERE `i`.`pid` BETWEEN 1 AND 10 AND `i`.`player_id` = '.( (int) $character->getID( ) ).';' )->fetchAll( ); // Set the default values for vocations and towns. list( $vocation, $town, $houseTown, $world ) = array( 'no vocation', 'an unknown town', 'an unknown town', NULL ); // If a vocation name was found, use that rather than the default value. if ( array_key_exists( $character->getVocation( ), $config['server_vocations'] ) ) $vocation = ( $character->getPromotion( ) != 0 ? $config['promotions'][$character->getVocation( )] : $config['server_vocations'][$character->getVocation( )] ); // If a town name was found, use that rather than the default value. if ( array_key_exists( $character->getTownID( ), $config['cities'] ) ) $town = $config['cities'][$character->getTownID( )]; // If a world name was found, use that rather than the default value. if ( array_key_exists( $character->getWorld( ), $config['worlds'] ) ) $world = $config['worlds'][$character->getWorld( )]; // If a town name was found, use that rather than the default value. if ( isset( $info[0]['town'] ) && array_key_exists( $info[0]['town'], $config['cities'] ) ) $houseTown = $config['cities'][$info[0]['town']]; // Instantiate a new ImageDraw instance. $signature = new ImageDraw( TRUE, $injectionSettings['enableCache'] ); // Make sure the ImageDraw instance is enabled before outputting it. if ( $signature->isEnabled( ) ) { // Create a cache object from the ImageDraw instance. $cache = $signature->createObject( 'cache' ) ->setTime( $injectionSettings['cacheLength'] ) /* 60 minutes */ ->setDirectory( INJECTIONPATH.'/cache/' ) ->setFile( $character->getID( ) ); // (Re-)create the ImageDraw instance in case it does not exist, or the cache has expired. if ( $cache->hasExpired( ) ) { // Create an image object from the ImageDraw instance. $image = $signature->createObject( 'image' ) ->applyBackground( $injectionSettings['background'] ) ->applyFont( $injectionSettings['fontDefault'], $injectionSettings['fontSize'], $injectionSettings['colourDefault'] ); // Add the characters name to the image object. $image->applyString( $character->getName( ), 10, 25, TRUE, ( $character->isOnline( ) ? $injectionSettings['colourOnline'] : $injectionSettings['colourOffline'] ), INJECTIONPATH.'/system/SeanHand.ttf', 18 )->breakRow( 9 ); // Add the characters sex, level, vocation and world to the image object. $image->applyString( ( $character->getSex( ) == 0 ? 'She' : 'He' ).' is a', 10 )->applySpacer( 5 ); $image->applyString( $vocation, 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 10 ); $image->applyString( 'level' )->applySpacer( 5 ); $image->applyString( $character->getLevel( ), 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 5 ); if ( !is_null( $world ) ) { $image->applySpacer( 3 )->applyString( ' in world' )->applySpacer( 5 ); $image->applyString( $world, 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 2 ); } $image->applySpacer( 3 )->applyString( '.' )->breakRow( 7 ); // Add the characters house (if he/she has one) and town to the image object. $image->applyString( ( $character->getSex( ) == 0 ? 'She' : 'He' ), 10 )->applySpacer( 5 ); $image->applyString( 'currently resides in' )->applySpacer( 5 ); $image->applyString( $town, 0, 0, TRUE, $injectionSettings['colourKeywords'] ); // Fetch the characters house (if he/she has one) from the database. if ( isset( $info[0] ) && !is_null( $info[0]['house'] ) ) { $image->applySpacer( 5 )->applyString( 'and owns' )->breakRow( 7 ); $image->applyString( 'the', 10 )->applySpacer( 5 ); $image->applyString( $info[0]['house'], 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 5 ); $image->applyString( 'in '.$houseTown ); } $image->applySpacer( 2 )->applyString( '.' )->breakRow( 7 ); // Add the characters guild (if he/she has one) to the image object. if ( $character->getRank( ) != NULL ) { $image->applyString( ( $character->getSex( ) == 0 ? 'She' : 'He' ), 10 )->applySpacer( 5 ); $image->applyString( 'is' )->applySpacer( 5 ); $image->applyString( $character->getRank( )->getName( ), 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 5 ); $image->applyString( 'of the' )->applySpacer( 5 ); $image->applyString( $character->getRank( )->getGuild( )->getName( ), 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 2 ); $image->applyString( '.' )->breakRow( 7 ); } // Add the characters latest login and account status to the image object. $lastlogin = $character->getLastLogin( ) == 0 ? FALSE : TRUE; $image->applyString( ( $character->getSex( ) == 0 ? 'She' : 'He' ), 10 )->applySpacer( 5 ); if ( $character->isOnline( ) ) { $image->applyString( 'is currently online as a '.( $character->getAccount( )->getPremDays( ) > 0 ? 'premium' : 'free' ).' account.' ); } else { if ( $character->getLastLogin( ) == 0 ) { $image->applyString( 'has never been seen.' ); } else { $image->applyString( 'was last seen' )->applySpacer( 5 ); $image->applyString( ago( $character->getLastLogin( ) ), 0, 0, TRUE, $injectionSettings['colourKeywords'] )->applySpacer( 5 ); $image->applyString( 'as a '.( $character->getAccount( )->getPremDays( ) > 0 ? 'premium' : 'free' ).' account.' ); } } // Add the character equipments to the image object. $slots = array( 1 => array( 350, 8 ), # Helmet 2 => array( 318, 18 ), # Amulet 3 => array( 382, 18 ), # Backpack 4 => array( 350, 40 ), # Armor 5 => array( 318, 50 ), # Right hand 6 => array( 382, 50 ), # Left hand 7 => array( 350, 72 ), # Legs 8 => array( 350, 104 ), # Boots 9 => array( 318, 82 ), # Ring 10 => array( 382, 82 ) # Ammunition ); // Loop through all of the returned items. foreach( $info as $id => $item ) { // Continue the loop in case a match was not found within the slots array. if ( !array_key_exists( $item['pid'], $slots ) ) { continue; } // Continue the loop in case an item id was not set. if ( is_null( $item['itemtype'] ) ) { continue; } // Set the default count to one. $count = ( $item['count'] > 0 ? $item['count'] : 1 ); // Set the image path. $imagePath = BASEPATH.'/public/images/items/'.( $count > 1 ? $item['itemtype'].'/'.$count : $item['itemtype'] ).'.gif'; // Create an image in case the current image does not exist already. if ( !file_exists( $imagePath ) ) { // Set the two required variables. list( $myId, $myCount ) = array( $item['itemtype'], $count ); // Include the image creation script. include( INJECTIONPATH.'/system/CreateItem.class.php' ); } // Check if the image exists after attempting to create it. if ( file_exists( $imagePath ) ) { // Add the item to the proper position. $image->applyIcon( $imagePath, $slots[$item['pid']][0], $slots[$item['pid']][1] ); } } // Save the cache. $cache->saveCache( ); } // Load the cache. $cache->loadCache( ); } ob_end_flush( ); Eu gostaria que a outfit ficasse +- neste ponto.
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