Postado Outubro 12, 2022 2 anos alguém poderia me ajudar a editar esse script ? depois de muita procura consegui um script de boss room, mas ele nao kika os jogadores da sala em um tempo X alguem poderia me ajudar com isso ? adicionar o removePlayersTime desse script: Spoiler -- Diiego Liima local posInicio = {x = 1353, y = 908, z = 6} --pos inicio da sala local posFim = {x = 1371, y = 921, z = 6}--pos final inicio da sala local posExitTime = {x = 1358, y = 915, z = 7}-- pos para onde o player vai sair local function verificaPlayers() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isPlayer(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then return 1 end end end end local function verificaBoss() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isMonster(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then doRemoveCreature(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) end end end end local function removePlayersTime() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do local remove, clean = true, true local pos = {x = x, y = y, z = posInicio.z} local m = getTopCreature(pos).uid if m ~= 0 and isPlayer(m) then doTeleportThing(m, posExitTime) end end end doSendMagicEffect(posExitTime, 10) return true end function onUse(cid, item, frompos, item2, topos) -- Lever Boss if item.aid == 2320 then -- action id da alavanca local playerChecked = false local teleportToRoom = false local stoExhaust = 5534241 -- staorage de segurança para exhaust local stoExhaustPlayer = getPlayerStorageValue(cid, stoExhaust) if stoExhaustPlayer > os.time() then doPlayerSendCancel(cid, "You have to wait " .. stoExhaustPlayer - os.time() .. " seconds to try again.") return true end if verificaPlayers() then doPlayerSendCancel(cid, "There are other players inside the room at the moment.") doSendMagicEffect(topos,2) setPlayerStorageValue(cid, stoExhaust, os.time()+5) return true end local config = { [1] = {pos = {x = 1356, y = 915, z = 7}}, --posições dos pisos [2] = {pos = {x = 1357, y = 915, z = 7}}, [3] = {pos = {x = 1358, y = 915, z = 7}}, [4] = {pos = {x = 1359, y = 915, z = 7}}, [5] = {pos = {x = 1360, y = 915, z = 7}}, } local storageTime = 5534240 -- storage de tempo for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid if getPlayerStorageValue(player, storageTime) > os.time() then time = (getPlayerStorageValue(player, storageTime)-os.time())/60 str = "minutes" if time > 60 then time = time/60 str = "hours" end if player == cid then name = "You" else name = getCreatureName(player) end doPlayerSendCancel(cid, name .. " need to wait more " .. math.floor(time+0.5) .. " " .. str .. " to do again.") doSendMagicEffect(topos,2) return true end if player == cid then playerChecked = true end end end if playerChecked then for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid doSendMagicEffect(getCreaturePosition(player), 2) doTeleportThing(player, {x = 1358, y = 917, z = 6}) -- posiçao que player vai cair dentro da sala setPlayerStorageValue(player, storageTime, os.time()+72000) -- 20 horas teleportToRoom = true end end if teleportToRoom then stopEvent(ResetArea) verificaBoss() doSendMagicEffect({x = 1357, y = 914, z = 6}, 10) -- efeito aonde o boss nasce doCreateMonster("Brother Freeze", {x = 1357, y = 914, z = 6}) -- onde o boss nasce ResetArea = addEvent(function() removePlayersTime() end, 20 * 60 * 1000) -- tempo dentro da sala return false end else doPlayerSendCancel(cid, "Wouldn't you like to go too?") doSendMagicEffect(topos,2) end return true end end e colocar nesse : Spoiler -- CONFIG -- local playersOnly = "no" local questLevel = 1 local STORAGE_BOSS_CD = 22117 local cdtime = 1 * 1 * 2 -- exhaust in seconds local room = { -- boss room fromX = 4467, fromY = 8211, fromZ = 7, -------------- toX = 4486, toY = 8230, toZ = 7 } local monster_pos = { [1] = {pos = {4476, 8222, 7}, monster = "Flame Crystal"} } local players_pos = { {x = 4496, y = 8230, z = 7, stackpos = 253}, {x = 4496, y = 8231, z = 7, stackpos = 253}, {x = 4496, y = 8232, z = 7, stackpos = 253}, {x = 4496, y = 8233, z = 7, stackpos = 253}, {x = 4496, y = 8234, z = 7, stackpos = 253} } local new_player_pos = { {x = 4478, y = 8226, z = 7}, {x = 4479, y = 8226, z = 7}, {x = 4480, y = 8226, z = 7}, {x = 4481, y = 8226, z = 7}, {x = 4482, y = 8226, z = 7} } -- CONFIG END -- function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 9826 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == true then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == true then if getPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD) > os.time() then doPlayerSendCancel(cid,"Acesso so liberado a cada 20h.") return false end if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i]) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD,os.time() + cdtime) end doTransformItem(item.uid,9825) else doPlayerSendTextMessage(cid,19,"Only players can do this quest.") return false end else doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.") return false end else doPlayerSendCancel(cid,"You need "..table.getn(players_pos).." players to do this quest.") return false end elseif item.itemid == 9825 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == true then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.") return false elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,9826) end end return true end FICAREI MUITO GRATO! pois, ja tentei de varias formas e nao consegui.
Postado Outubro 18, 2022 2 anos Não consegui entender o que você quer fazer , o player fica online e não sai por exemplo ele da exit e continua online?
Postado Outubro 19, 2022 2 anos Autor 21 horas atrás, El Capitchi disse: Não consegui entender o que você quer fazer , o player fica online e não sai por exemplo ele da exit e continua online? bom dia amigo, muito grato pela atencao. Se trata de um script de BOSSROOM tipo anihi, esse SEGUNDO escript nao remove os jogadores da sala do boss com um determinado tempo, ou seja, o jogador pode ficar la bloqueando a sala. já nesse PRIMEIRO tem uma parte que remove o jogadores da sala em uma tempo X, eu queria que o SEGUNDO script fosse igual o PRIMEIRO contendo essa parte de remover os playes. e quando passasse 15 minutos dentro da sala todos os jogadores fosse kikados da sala do boss. PRIMEIRO (está com um bug na parte de remover o boss e criar um novo quando puxa a alavanca mas o resto funciona) Spoiler -- Diiego Liima local posInicio = {x = 1353, y = 908, z = 6} --pos inicio da sala local posFim = {x = 1371, y = 921, z = 6}--pos final inicio da sala local posExitTime = {x = 1358, y = 915, z = 7}-- pos para onde o player vai sair local function verificaPlayers() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isPlayer(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then return 1 end end end end local function verificaBoss() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isMonster(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then doRemoveCreature(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) end end end end local function removePlayersTime() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do local remove, clean = true, true local pos = {x = x, y = y, z = posInicio.z} local m = getTopCreature(pos).uid if m ~= 0 and isPlayer(m) then doTeleportThing(m, posExitTime) end end end doSendMagicEffect(posExitTime, 10) return true end function onUse(cid, item, frompos, item2, topos) -- Lever Boss if item.aid == 2320 then -- action id da alavanca local playerChecked = false local teleportToRoom = false local stoExhaust = 5534241 -- staorage de segurança para exhaust local stoExhaustPlayer = getPlayerStorageValue(cid, stoExhaust) if stoExhaustPlayer > os.time() then doPlayerSendCancel(cid, "You have to wait " .. stoExhaustPlayer - os.time() .. " seconds to try again.") return true end if verificaPlayers() then doPlayerSendCancel(cid, "There are other players inside the room at the moment.") doSendMagicEffect(topos,2) setPlayerStorageValue(cid, stoExhaust, os.time()+5) return true end local config = { [1] = {pos = {x = 1356, y = 915, z = 7}}, --posições dos pisos [2] = {pos = {x = 1357, y = 915, z = 7}}, [3] = {pos = {x = 1358, y = 915, z = 7}}, [4] = {pos = {x = 1359, y = 915, z = 7}}, [5] = {pos = {x = 1360, y = 915, z = 7}}, } local storageTime = 5534240 -- storage de tempo for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid if getPlayerStorageValue(player, storageTime) > os.time() then time = (getPlayerStorageValue(player, storageTime)-os.time())/60 str = "minutes" if time > 60 then time = time/60 str = "hours" end if player == cid then name = "You" else name = getCreatureName(player) end doPlayerSendCancel(cid, name .. " need to wait more " .. math.floor(time+0.5) .. " " .. str .. " to do again.") doSendMagicEffect(topos,2) return true end if player == cid then playerChecked = true end end end if playerChecked then for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid doSendMagicEffect(getCreaturePosition(player), 2) doTeleportThing(player, {x = 1358, y = 917, z = 6}) -- posiçao que player vai cair dentro da sala setPlayerStorageValue(player, storageTime, os.time()+72000) -- 20 horas teleportToRoom = true end end if teleportToRoom then stopEvent(ResetArea) verificaBoss() doSendMagicEffect({x = 1357, y = 914, z = 6}, 10) -- efeito aonde o boss nasce doCreateMonster("Brother Freeze", {x = 1357, y = 914, z = 6}) -- onde o boss nasce ResetArea = addEvent(function() removePlayersTime() end, 20 * 60 * 1000) -- tempo dentro da sala return false end else doPlayerSendCancel(cid, "Wouldn't you like to go too?") doSendMagicEffect(topos,2) end return true end end SEGUNDO Spoiler -- CONFIG -- local playersOnly = "no" local questLevel = 1 local STORAGE_BOSS_CD = 22117 local cdtime = 1 * 1 * 2 -- exhaust in seconds local room = { -- boss room fromX = 4467, fromY = 8211, fromZ = 7, -------------- toX = 4486, toY = 8230, toZ = 7 } local monster_pos = { [1] = {pos = {4476, 8222, 7}, monster = "Flame Crystal"} } local players_pos = { {x = 4496, y = 8230, z = 7, stackpos = 253}, {x = 4496, y = 8231, z = 7, stackpos = 253}, {x = 4496, y = 8232, z = 7, stackpos = 253}, {x = 4496, y = 8233, z = 7, stackpos = 253}, {x = 4496, y = 8234, z = 7, stackpos = 253} } local new_player_pos = { {x = 4478, y = 8226, z = 7}, {x = 4479, y = 8226, z = 7}, {x = 4480, y = 8226, z = 7}, {x = 4481, y = 8226, z = 7}, {x = 4482, y = 8226, z = 7} } -- CONFIG END -- function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 9826 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == true then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == true then if getPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD) > os.time() then doPlayerSendCancel(cid,"Acesso so liberado a cada 20h.") return false end if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i]) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD,os.time() + cdtime) end doTransformItem(item.uid,9825) else doPlayerSendTextMessage(cid,19,"Only players can do this quest.") return false end else doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.") return false end else doPlayerSendCancel(cid,"You need "..table.getn(players_pos).." players to do this quest.") return false end elseif item.itemid == 9825 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == true then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.") return false elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,9826) end end return true end Editado Outubro 19, 2022 2 anos por Carlinhous1996 (veja o histórico de edições)
Postado Outubro 31, 2022 2 anos Em 19/10/2022 em 09:27, Carlinhous1996 disse: bom dia amigo, muito grato pela atencao. Se trata de um script de BOSSROOM tipo anihi, esse SEGUNDO escript nao remove os jogadores da sala do boss com um determinado tempo, ou seja, o jogador pode ficar la bloqueando a sala. já nesse PRIMEIRO tem uma parte que remove o jogadores da sala em uma tempo X, eu queria que o SEGUNDO script fosse igual o PRIMEIRO contendo essa parte de remover os playes. e quando passasse 15 minutos dentro da sala todos os jogadores fosse kikados da sala do boss. PRIMEIRO (está com um bug na parte de remover o boss e criar um novo quando puxa a alavanca mas o resto funciona) Mostrar conteúdo oculto -- Diiego Liima local posInicio = {x = 1353, y = 908, z = 6} --pos inicio da sala local posFim = {x = 1371, y = 921, z = 6}--pos final inicio da sala local posExitTime = {x = 1358, y = 915, z = 7}-- pos para onde o player vai sair local function verificaPlayers() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isPlayer(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then return 1 end end end end local function verificaBoss() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isMonster(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then doRemoveCreature(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) end end end end local function removePlayersTime() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do local remove, clean = true, true local pos = {x = x, y = y, z = posInicio.z} local m = getTopCreature(pos).uid if m ~= 0 and isPlayer(m) then doTeleportThing(m, posExitTime) end end end doSendMagicEffect(posExitTime, 10) return true end function onUse(cid, item, frompos, item2, topos) -- Lever Boss if item.aid == 2320 then -- action id da alavanca local playerChecked = false local teleportToRoom = false local stoExhaust = 5534241 -- staorage de segurança para exhaust local stoExhaustPlayer = getPlayerStorageValue(cid, stoExhaust) if stoExhaustPlayer > os.time() then doPlayerSendCancel(cid, "You have to wait " .. stoExhaustPlayer - os.time() .. " seconds to try again.") return true end if verificaPlayers() then doPlayerSendCancel(cid, "There are other players inside the room at the moment.") doSendMagicEffect(topos,2) setPlayerStorageValue(cid, stoExhaust, os.time()+5) return true end local config = { [1] = {pos = {x = 1356, y = 915, z = 7}}, --posições dos pisos [2] = {pos = {x = 1357, y = 915, z = 7}}, [3] = {pos = {x = 1358, y = 915, z = 7}}, [4] = {pos = {x = 1359, y = 915, z = 7}}, [5] = {pos = {x = 1360, y = 915, z = 7}}, } local storageTime = 5534240 -- storage de tempo for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid if getPlayerStorageValue(player, storageTime) > os.time() then time = (getPlayerStorageValue(player, storageTime)-os.time())/60 str = "minutes" if time > 60 then time = time/60 str = "hours" end if player == cid then name = "You" else name = getCreatureName(player) end doPlayerSendCancel(cid, name .. " need to wait more " .. math.floor(time+0.5) .. " " .. str .. " to do again.") doSendMagicEffect(topos,2) return true end if player == cid then playerChecked = true end end end if playerChecked then for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid doSendMagicEffect(getCreaturePosition(player), 2) doTeleportThing(player, {x = 1358, y = 917, z = 6}) -- posiçao que player vai cair dentro da sala setPlayerStorageValue(player, storageTime, os.time()+72000) -- 20 horas teleportToRoom = true end end if teleportToRoom then stopEvent(ResetArea) verificaBoss() doSendMagicEffect({x = 1357, y = 914, z = 6}, 10) -- efeito aonde o boss nasce doCreateMonster("Brother Freeze", {x = 1357, y = 914, z = 6}) -- onde o boss nasce ResetArea = addEvent(function() removePlayersTime() end, 20 * 60 * 1000) -- tempo dentro da sala return false end else doPlayerSendCancel(cid, "Wouldn't you like to go too?") doSendMagicEffect(topos,2) end return true end end SEGUNDO Mostrar conteúdo oculto -- CONFIG -- local playersOnly = "no" local questLevel = 1 local STORAGE_BOSS_CD = 22117 local cdtime = 1 * 1 * 2 -- exhaust in seconds local room = { -- boss room fromX = 4467, fromY = 8211, fromZ = 7, -------------- toX = 4486, toY = 8230, toZ = 7 } local monster_pos = { [1] = {pos = {4476, 8222, 7}, monster = "Flame Crystal"} } local players_pos = { {x = 4496, y = 8230, z = 7, stackpos = 253}, {x = 4496, y = 8231, z = 7, stackpos = 253}, {x = 4496, y = 8232, z = 7, stackpos = 253}, {x = 4496, y = 8233, z = 7, stackpos = 253}, {x = 4496, y = 8234, z = 7, stackpos = 253} } local new_player_pos = { {x = 4478, y = 8226, z = 7}, {x = 4479, y = 8226, z = 7}, {x = 4480, y = 8226, z = 7}, {x = 4481, y = 8226, z = 7}, {x = 4482, y = 8226, z = 7} } -- CONFIG END -- function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 9826 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == true then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == true then if getPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD) > os.time() then doPlayerSendCancel(cid,"Acesso so liberado a cada 20h.") return false end if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i]) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) setPlayerStorageValue(player[i].uid,STORAGE_BOSS_CD,os.time() + cdtime) end doTransformItem(item.uid,9825) else doPlayerSendTextMessage(cid,19,"Only players can do this quest.") return false end else doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.") return false end else doPlayerSendCancel(cid,"You need "..table.getn(players_pos).." players to do this quest.") return false end elseif item.itemid == 9825 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == true then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.") return false elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,9826) end end return true end Leia com Atenção eu Adicionei um Sistema de Boss Room ! so vc utilizar
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