Postado Novembro 7, 2022 2 anos .Qual servidor ou website você utiliza como base? tfs 0.4 Qual o motivo deste tópico? alguem poderia me ajudar a corrigir esse erro nessa spell?? Está surgindo algum erro? Se sim coloque-o aqui. Citar [Error - Spell Interface] In a timer event called from: data/spells/scripts/reset5/mage5.lua:onCastSpell Description: (luaDoCombat) Combat not found Você tem o código disponível? Se tiver publique-o aqui: function getPlayerReset(cid) local storage = 14335 resets = getPlayerStorageValue(cid, storage) if resets < 0 then resets = 0 end return resets end -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{1, 1, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 2, 0, 1, 0}, {0, 1, 0, 0, 0, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 1, 1}})) function getDmg_Brush(cid, level, maglevel) return (200000)*-1,(210000)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_ICE,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1,-2,3,-3,3,-3,2,2,-3,-3,-2,-3,-3,-2,-3,3,-3,3,-2,3,2,3,3,2,3}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 1, 1, 0, 1, 0}, {1, 1, 0, 1, 2, 1, 0, 1, 1}, {0, 1, 0, 1, 1, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_2(cid, level, maglevel) return (200000)*-1,(210000)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_SMALLICE,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,1,1,1,3,0,3,-1,3,0,4,3,1,3,0,3,-1,4,0,1,-3,0,-3,-1,-3,0,-4,-3,-1,-3,0,-3,1,-4,0,1,0} -- Areas/Combat for 200ms local combat2_Brush_3 = createCombatObject() setCombatParam(combat2_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat2_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat2_Brush_3,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 1, 1, 0, 1, 0}, {1, 1, 0, 1, 2, 1, 0, 1, 1}, {0, 1, 0, 1, 1, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}})) function getDmg_Brush_3(cid, level, maglevel) return (200000)*-1,(205000)*-1 end setCombatCallback(combat2_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local resets = 5 if getPlayerReset(cid) >= resets then local startPos = getCreaturePosition(cid) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) addEvent(RunPart,700,combat7_Brush_3,cid,var) return true else doPlayerSendCancel(cid, "You need to have at least " .. resets .. " resets to cast this spell.") return false end end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. Editado Novembro 7, 2022 2 anos por mullino (veja o histórico de edições)
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