Postado Novembro 18, 2023 1 ano Ola teria como alguem transformar esse script em script action (function onUse) porfavor ? Tipo, tiraria esse negocio de reset, e botasse pra quando ele clicasse no item 8300 ele ganhasse o bonus (damage_percent) TFS 0.4 [8.60] Citar ResetSystem = { back_to_level = 500, Reset = { [1] = {needed_level = 15000, damage_percent = 2}, [2] = {needed_level = 16000, damage_percent = 4}, [3] = {needed_level = 16500, damage_percent = 6}, [4] = {needed_level = 16700, damage_percent = 8}, [5] = {needed_level = 20000, damage_percent = 10}, [6] = {needed_level = 20000, damage_percent = 12}, [7] = {needed_level = 20000, damage_percent = 14}, [8] = {needed_level = 20000, damage_percent = 16}, [9] = {needed_level = 20000, damage_percent = 18}, [10] = {needed_level = 21000, damage_percent = 20}, [11] = {needed_level = 21000, damage_percent = 22}, [12] = {needed_level = 21000, damage_percent = 24}, [13] = {needed_level = 21000, damage_percent = 26}, [14] = {needed_level = 21000, damage_percent = 28}, [15] = {needed_level = 22500, damage_percent = 30}, [16] = {needed_level = 24000, damage_percent = 32}, [17] = {needed_level = 25500, damage_percent = 34}, [18] = {needed_level = 27000, damage_percent = 36}, [19] = {needed_level = 28500, damage_percent = 38}, [20] = {needed_level = 30000, damage_percent = 40}, [21] = {needed_level = 31500, damage_percent = 42}, [22] = {needed_level = 33000, damage_percent = 44}, [23] = {needed_level = 34500, damage_percent = 46}, [24] = {needed_level = 36000, damage_percent = 48}, [25] = {needed_level = 37500, damage_percent = 50}, [26] = {needed_level = 39000, damage_percent = 52}, [27] = {needed_level = 40500, damage_percent = 54}, [28] = {needed_level = 42000, damage_percent = 56}, [29] = {needed_level = 43500, damage_percent = 58}, [30] = {needed_level = 45000, damage_percent = 60}, [31] = {needed_level = 46500, damage_percent = 62}, [32] = {needed_level = 48000, damage_percent = 64}, [33] = {needed_level = 49500, damage_percent = 66}, [34] = {needed_level = 51000, damage_percent = 68}, [35] = {needed_level = 52500, damage_percent = 70}, [36] = {needed_level = 54000, damage_percent = 72}, [37] = {needed_level = 55500, damage_percent = 74}, [38] = {needed_level = 57000, damage_percent = 76}, [39] = {needed_level = 58500, damage_percent = 78}, [40] = {needed_level = 60000, damage_percent = 80}, [41] = {needed_level = 61500, damage_percent = 82}, [42] = {needed_level = 63000, damage_percent = 84}, [43] = {needed_level = 64500, damage_percent = 86}, [44] = {needed_level = 66000, damage_percent = 88}, [45] = {needed_level = 67500, damage_percent = 90}, [46] = {needed_level = 69000, damage_percent = 92}, [47] = {needed_level = 70500, damage_percent = 94}, [48] = {needed_level = 72000, damage_percent = 96}, [49] = {needed_level = 73500, damage_percent = 98}, [50] = {needed_level = 75000, damage_percent = 100}, [51] = {needed_level = 80000, damage_percent = 102}, [52] = {needed_level = 85000, damage_percent = 104}, [53] = {needed_level = 90000, damage_percent = 106}, [54] = {needed_level = 100000, damage_percent = 108}, [55] = {needed_level = 110000, damage_percent = 110}, [56] = {needed_level = 130000, damage_percent = 112}, [57] = {needed_level = 150000, damage_percent = 114}, [58] = {needed_level = 170000, damage_percent = 116}, [59] = {needed_level = 180000, damage_percent = 118}, [60] = {needed_level = 200000, damage_percent = 120}, } } function ResetSystem:getCount(pid) return getPlayerResets(pid) end function ResetSystem:setCount(pid, value) setPlayerResets(pid, value) end function ResetSystem:addCount(pid) self:setCount(pid, self:getCount(pid) + 1) end function ResetSystem:getInfo(pid) return self.Reset[math.min(self:getCount(pid), #self.Reset)] end function ResetSystem:addBonuses(pid) local bonus = self:getInfo(pid) if (bonus and bonus.damage_percent) then setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) + (bonus.damage_percent / 100.0)) end end function ResetSystem:removeBonuses(pid) local bonus = self:getInfo(pid) if (bonus and bonus.damage_percent) then setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) - (bonus.damage_percent / 100.0)) end end function ResetSystem:execute(pid) self:removeBonuses(pid) local oldMaxHealth = getCreatureMaxHealth(pid) local oldMaxMana = getCreatureMaxMana(pid) local playerLevel = getPlayerLevel(pid) if (playerLevel > self.back_to_level) then doPlayerAddExperience(pid, getExperienceForLevel(self.back_to_level) - getPlayerExperience(pid)) playerLevel = self.back_to_level end self:addCount(pid) self:addBonuses(pid) setCreatureMaxHealth(pid, oldMaxHealth) setCreatureMaxMana(pid, oldMaxMana) doCreatureAddHealth(pid, oldMaxHealth) doCreatureAddMana(pid, oldMaxMana) local bonus = self:getInfo(pid) if (bonus) then local message = "[RESET-SYSTEM]\nVocê efetuou seu " .. self:getCount(pid) .. "° RESET." if (bonus.damage_percent) then message = message .. "\nAgora você tem +" .. bonus.damage_percent .. "% de dano." end doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, message) doRemoveCreature(pid) end end Editado Novembro 18, 2023 1 ano por deza (veja o histórico de edições)
Postado Novembro 19, 2023 1 ano Diretor function onUse(player, item, fromPosition, target, toPosition, isHotkey) local pid = getPlayerGUID(player) local resetSystem = { back_to_level = 500, Reset = { [1] = {needed_level = 15000, damage_percent = 2}, [2] = {needed_level = 16000, damage_percent = 4}, [3] = {needed_level = 16500, damage_percent = 6}, [4] = {needed_level = 16700, damage_percent = 8}, [5] = {needed_level = 20000, damage_percent = 10}, [6] = {needed_level = 20000, damage_percent = 12}, [7] = {needed_level = 20000, damage_percent = 14}, [8] = {needed_level = 20000, damage_percent = 16}, [9] = {needed_level = 20000, damage_percent = 18}, [10] = {needed_level = 21000, damage_percent = 20}, [11] = {needed_level = 21000, damage_percent = 22}, [12] = {needed_level = 21000, damage_percent = 24}, [13] = {needed_level = 21000, damage_percent = 26}, [14] = {needed_level = 21000, damage_percent = 28}, [15] = {needed_level = 22500, damage_percent = 30}, [16] = {needed_level = 24000, damage_percent = 32}, [17] = {needed_level = 25500, damage_percent = 34}, [18] = {needed_level = 27000, damage_percent = 36}, [19] = {needed_level = 28500, damage_percent = 38}, [20] = {needed_level = 30000, damage_percent = 40}, [21] = {needed_level = 31500, damage_percent = 42}, [22] = {needed_level = 33000, damage_percent = 44}, [23] = {needed_level = 34500, damage_percent = 46}, [24] = {needed_level = 36000, damage_percent = 48}, [25] = {needed_level = 37500, damage_percent = 50}, [26] = {needed_level = 39000, damage_percent = 52}, [27] = {needed_level = 40500, damage_percent = 54}, [28] = {needed_level = 42000, damage_percent = 56}, [29] = {needed_level = 43500, damage_percent = 58}, [30] = {needed_level = 45000, damage_percent = 60}, [31] = {needed_level = 46500, damage_percent = 62}, [32] = {needed_level = 48000, damage_percent = 64}, [33] = {needed_level = 49500, damage_percent = 66}, [34] = {needed_level = 51000, damage_percent = 68}, [35] = {needed_level = 52500, damage_percent = 70}, [36] = {needed_level = 54000, damage_percent = 72}, [37] = {needed_level = 55500, damage_percent = 74}, [38] = {needed_level = 57000, damage_percent = 76}, [39] = {needed_level = 58500, damage_percent = 78}, [40] = {needed_level = 60000, damage_percent = 80}, [41] = {needed_level = 61500, damage_percent = 82}, [42] = {needed_level = 63000, damage_percent = 84}, [43] = {needed_level = 64500, damage_percent = 86}, [44] = {needed_level = 66000, damage_percent = 88}, [45] = {needed_level = 67500, damage_percent = 90}, [46] = {needed_level = 69000, damage_percent = 92}, [47] = {needed_level = 70500, damage_percent = 94}, [48] = {needed_level = 72000, damage_percent = 96}, [49] = {needed_level = 73500, damage_percent = 98}, [50] = {needed_level = 75000, damage_percent = 100}, [51] = {needed_level = 80000, damage_percent = 102}, [52] = {needed_level = 85000, damage_percent = 104}, [53] = {needed_level = 90000, damage_percent = 106}, [54] = {needed_level = 100000, damage_percent = 108}, [55] = {needed_level = 110000, damage_percent = 110}, [56] = {needed_level = 130000, damage_percent = 112}, [57] = {needed_level = 150000, damage_percent = 114}, [58] = {needed_level = 170000, damage_percent = 116}, [59] = {needed_level = 180000, damage_percent = 118}, [60] = {needed_level = 200000, damage_percent = 120}, } } local function getInfo(pid) return resetSystem.Reset[1] -- Sempre obtém o bônus da primeira entrada end local function addBonuses(pid) local bonus = getInfo(pid) if (bonus and bonus.damage_percent) then setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) + (bonus.damage_percent / 100.0)) local mensagem = "[SISTEMA DE BÔNUS]\nVocê recebeu um bônus de +" .. bonus.damage_percent .. "% de dano." doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, mensagem) doRemoveItem(item.uid, 1) end end addBonuses(pid) return true end Eu sou um entusiasta da programação apaixonado por ajudar a comunidade open source a crescer. Sempre em busca de novos desafios e oportunidades para contribuir com meu código. #OpenSource #Programação #Contribuição
Postado Novembro 21, 2023 1 ano Em 19/11/2023 em 02:10, L3K0T disse: function onUse(player, item, fromPosition, target, toPosition, isHotkey) local pid = getPlayerGUID(player) local resetSystem = { back_to_level = 500, Reset = { [1] = {needed_level = 15000, damage_percent = 2}, [2] = {needed_level = 16000, damage_percent = 4}, [3] = {needed_level = 16500, damage_percent = 6}, [4] = {needed_level = 16700, damage_percent = 8}, [5] = {needed_level = 20000, damage_percent = 10}, [6] = {needed_level = 20000, damage_percent = 12}, [7] = {needed_level = 20000, damage_percent = 14}, [8] = {needed_level = 20000, damage_percent = 16}, [9] = {needed_level = 20000, damage_percent = 18}, [10] = {needed_level = 21000, damage_percent = 20}, [11] = {needed_level = 21000, damage_percent = 22}, [12] = {needed_level = 21000, damage_percent = 24}, [13] = {needed_level = 21000, damage_percent = 26}, [14] = {needed_level = 21000, damage_percent = 28}, [15] = {needed_level = 22500, damage_percent = 30}, [16] = {needed_level = 24000, damage_percent = 32}, [17] = {needed_level = 25500, damage_percent = 34}, [18] = {needed_level = 27000, damage_percent = 36}, [19] = {needed_level = 28500, damage_percent = 38}, [20] = {needed_level = 30000, damage_percent = 40}, [21] = {needed_level = 31500, damage_percent = 42}, [22] = {needed_level = 33000, damage_percent = 44}, [23] = {needed_level = 34500, damage_percent = 46}, [24] = {needed_level = 36000, damage_percent = 48}, [25] = {needed_level = 37500, damage_percent = 50}, [26] = {needed_level = 39000, damage_percent = 52}, [27] = {needed_level = 40500, damage_percent = 54}, [28] = {needed_level = 42000, damage_percent = 56}, [29] = {needed_level = 43500, damage_percent = 58}, [30] = {needed_level = 45000, damage_percent = 60}, [31] = {needed_level = 46500, damage_percent = 62}, [32] = {needed_level = 48000, damage_percent = 64}, [33] = {needed_level = 49500, damage_percent = 66}, [34] = {needed_level = 51000, damage_percent = 68}, [35] = {needed_level = 52500, damage_percent = 70}, [36] = {needed_level = 54000, damage_percent = 72}, [37] = {needed_level = 55500, damage_percent = 74}, [38] = {needed_level = 57000, damage_percent = 76}, [39] = {needed_level = 58500, damage_percent = 78}, [40] = {needed_level = 60000, damage_percent = 80}, [41] = {needed_level = 61500, damage_percent = 82}, [42] = {needed_level = 63000, damage_percent = 84}, [43] = {needed_level = 64500, damage_percent = 86}, [44] = {needed_level = 66000, damage_percent = 88}, [45] = {needed_level = 67500, damage_percent = 90}, [46] = {needed_level = 69000, damage_percent = 92}, [47] = {needed_level = 70500, damage_percent = 94}, [48] = {needed_level = 72000, damage_percent = 96}, [49] = {needed_level = 73500, damage_percent = 98}, [50] = {needed_level = 75000, damage_percent = 100}, [51] = {needed_level = 80000, damage_percent = 102}, [52] = {needed_level = 85000, damage_percent = 104}, [53] = {needed_level = 90000, damage_percent = 106}, [54] = {needed_level = 100000, damage_percent = 108}, [55] = {needed_level = 110000, damage_percent = 110}, [56] = {needed_level = 130000, damage_percent = 112}, [57] = {needed_level = 150000, damage_percent = 114}, [58] = {needed_level = 170000, damage_percent = 116}, [59] = {needed_level = 180000, damage_percent = 118}, [60] = {needed_level = 200000, damage_percent = 120}, } } local function getInfo(pid) return resetSystem.Reset[1] -- Sempre obtém o bônus da primeira entrada end local function addBonuses(pid) local bonus = getInfo(pid) if (bonus and bonus.damage_percent) then setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) + (bonus.damage_percent / 100.0)) local mensagem = "[SISTEMA DE BÔNUS]\nVocê recebeu um bônus de +" .. bonus.damage_percent .. "% de dano." doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, mensagem) doRemoveItem(item.uid, 1) end end addBonuses(pid) return true end Opa, bllz ? Grato por ajudar, mas deu seguinte error ! =[
Postado Novembro 21, 2023 1 ano A função getPlayerDamageMultiplier não foi encontrada. Ela existe no teu servidor?
Postado Novembro 21, 2023 1 ano 45 minutos atrás, Anderson Sacani disse: A função getPlayerDamageMultiplier não foi encontrada. Ela existe no teu servidor? Veio a lista que veio no server. A unica q encontrei foram essas... addDamageCondition(condition, rounds, time, value)
Participe da conversa
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