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opa, belezura, vou testar agora mesmo ! ja te falo se deu certo. ..

Blz Vod, mas ele só ta promovendo uma promotion só, testei com um knight, e ele vira Blade Knight, e perde os 10 golden nuggets, perfeito!

mas quando eu tento comprar novamente a promotion, para ele subir para blade elite knight, o npc diz que Já fui promovido!

não tem problema se precisar criar outro npc, se o problema for este eu faço outro, só preciso que o player seje promovido mais 2 vezes.

como faço isso ?

Editado por Vinix E. Michele (veja o histórico de edições)

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  • local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:o

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local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

local msg = string.lower(msg)


local t = {

["first promote"] = {items = {2160,2}, level = 20, promotion = 1},

["second promote"] = {items = {2157,10}, level = 40, promotion = 2},

["third promote"] = {items = {2157,20}, level = 60, promotion = 3}

}


if isInArray({"promot","promotion", "promover", "promo", "promote"}, msg) then

npcHandler:say("I can promote you for {first promote}, {second promote} and {third promote}.", cid)

talkState[talkUser] = 1

elseif talkState[talkUser] == 1 then

if t[msg] then

if getPlayerLevel(cid) >= t[msg].level then

if (getPlayerPromotionLevel(cid) < t[msg].promotion) then

if doPlayerRemoveItem(cid, t[msg].items[1], t[msg].items[2]) then 

setPlayerPromotionLevel(cid, t[msg].promotion)

npcHandler:say("Congratulations! You are now promoted.", cid)

else

npcHandler:say("You need "..t[msg].items[2].." "..getItemNameById(t[msg].items[1]).."!", cid)

end

else

npcHandler:say("You are already promoted!", cid)

end

else

npcHandler:say("Sorry, You need level "..t[msg].level.." or more to buy promotion!", cid)

talkState[talkUser] = 0

end

end

elseif isInArray({"no","nao"}, msg)  then  

selfSay("Then not.", cid)  

talkState[talkUser] = 0  

npcHandler:releaseFocus(cid)  

end

return TRUE

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

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DISCORDvodkart#6090

 

  • 1 month later...
Postado

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid

local msg = string.lower(msg)


local t = {

["first promote"] = {items = {2160,2}, level = 20, promotion = 1},

["second promote"] = {items = {2157,10}, level = 40, promotion = 2},

["third promote"] = {items = {2157,20}, level = 60, promotion = 3}

}


if isInArray({"promot","promotion", "promover", "promo", "promote"}, msg) then

npcHandler:say("I can promote you for {first promote}, {second promote} and {third promote}.", cid)

talkState[talkUser] = 1

elseif talkState[talkUser] == 1 then

if t[msg] then

if getPlayerLevel(cid) >= t[msg].level then

if (getPlayerPromotionLevel(cid) < t[msg].promotion) then

if doPlayerRemoveItem(cid, t[msg].items[1], t[msg].items[2]) then

setPlayerPromotionLevel(cid, t[msg].promotion)

npcHandler:say("Congratulations! You are now promoted.", cid)

else

npcHandler:say("You need "..t[msg].items[2].." "..getItemNameById(t[msg].items[1]).."!", cid)

end

else

npcHandler:say("You are already promoted!", cid)

end

else

npcHandler:say("Sorry, You need level "..t[msg].level.." or more to buy promotion!", cid)

talkState[talkUser] = 0

end

end

elseif isInArray({"no","nao"}, msg) then

selfSay("Then not.", cid)

talkState[talkUser] = 0

npcHandler:releaseFocus(cid)

end

return TRUE

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

Valeu Vodkart, funcionou certinho :D

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