Postado Agosto 31, 2012 12 anos Aê pessoal, queria saber um script ou algo sei lá, para por no meu server que se o player ficar + de 30 dias sem logar a conta dele é deletada. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Assinatura~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Postado Agosto 31, 2012 12 anos Global Event: <globalevent name="dbcleaner" type="startup" event="script" value="dbcleaner.lua"/> dbcleaner.lua: ------------------------------------------------------------------------------* ----- [[> Automated Database Cleanup 1.1 Structure //By Cybermaster <]] ------| -------------- [[> System 2.0 Revamped by Teh Maverick <3 <]] ----------------| ------------- [[> Removal of empty accounts by darkaos <]] ---------------| --------------- [[> Function getDBPlayersCount() by Elf <]] ------------------| ------------------------------------------------------------------------------| ------------------------------------------------------------------------------| --- ~!READ THIS!~ ------------------------------------------------------------| --- Be sure to back up your database and test this on your server first, -----| --- I(Teh Maverick) cannot guarantee it will work the same for every core. ---| --- It is very easy to test, with the log file and values that are printed ---| -----------------------------------Enjoy!-------------------------------------| ------------------------------------------------------------------------------* function countRowsWhereInTable(table, field, condition) local result = db.getResult("SELECT COUNT(" .. field .. ") as count FROM " .. table .. " WHERE " .. field .. " = '" .. condition .. "';") local tmp = result:getDataInt("count") result:free() return tmp end function getDBPlayersCount() local result = db.getResult("SELECT COUNT(id) as count FROM `players`;") local tmp = result:getDataInt("count") result:free() return tmp end function getDBAccountsCount() local result = db.getResult("SELECT COUNT(id) as count FROM `accounts`;") local tmp = result:getDataInt("count") result:free() return tmp end function onstartup() local DB_BEFORE = {players = getDBPlayersCount(), accounts = getDBAccountsCount()} local result,result1, ii, numPlayersToDelete, numAccountsDeleted, tmp = 0, 0, 0, 0, 0 local pid, aid = {}, {} local dropCount = {players={},accounts={}} local config = { deleteAccountWithNoPlayers = true, cleanChildTables = true, printResult = true, saveResultToFile = true, logFileName = 'db_cleanup.txt' } --In each table, players with below specified level, and days of inactivity will be deleted from db on server startup local cleanup = { [1] = {level = 11, time = 5 * 24 * 60 * 60}, [2] = {level = 20, time = 15 * 24 * 60 * 60}, [3] = {level = 50, time = 30 * 24 * 60 * 60}, [4] = {level = 100, time = 60 * 24 * 60 * 60}, [5] = {level = 130, time = 90 * 24 * 60 * 60} } local childAttributeTables = { players = { [1] = {table = "`player_viplist`", idField = "`player_id`"}, [2] = {table = "`player_storage`", idField = "`player_id`"}, [3] = {table = "`player_spells`", idField = "`player_id`"}, [4] = {table = "`player_skills`", idField = "`player_id`"}, [5] = {table = "`player_namelocks`", idField = "`player_id`"}, [6] = {table = "`player_items`", idField = "`player_id`"}, [7] = {table = "`player_depotitems`", idField = "`player_id`"}, [8] = {table = "`houses`", idField = "`owner`"}, [9] = {table = "`house_auctions`", idField = "`player_id`"}, [10] = {table = "`players`", idField = "`id`"} -- Keep this as the last item in the array --Note: `houses` and `bans` are in the DB triggers for TFS so don't worry about them. --Also I did not want to put killers, or deaths on here because that is historic data, --do so at your own risk. }, accounts = { [1] = {table = "`accounts`", idField = "`id`"}, [2] = {table = "`account_viplist`", idField = "`account_id`"} } } --Clean up all the players and player data for i = 1, #cleanup do result = db.getResult("SELECT `id`,`name`,`account_id` FROM `players` WHERE `level` < ".. cleanup.level .." AND `name` NOT IN('Account Manager', 'Sorcerer Sample', 'Druid Sample', 'Paladin Sample', 'Knight Sample', 'Rook Sample') AND `group_id` < 2 AND `lastlogin` < UNIX_TIMESTAMP() - ".. cleanup.time ..";") if(result:getID() ~= -1) then ii = 1 repeat pid[ii] = result:getDataInt("id") -- list the players id into an array aid[ii] = result:getDataInt("account_id") -- list the account id of each player being removed into an array ii = ii + 1 until not(result:next()) result:free() end numPlayersToDelete = ii - 1 --Drop players and their child table attribute data such as skills, items, etc. for j = 1, numPlayersToDelete do if(config.cleanChildTables) then for k = 1, #childAttributeTables.players do if childAttributeTables.players[k].table == "houses" then house = getHouseByPlayerGUID(pid[j]) if house ~= 0 or house ~= nil then doCleanHouse(house) doUpdateHouseAuctions() end else dropCount.players[k] = ((dropCount.players[k] or 0) + countRowsWhereInTable(childAttributeTables.players[k].table, childAttributeTables.players[k].idField, pid[j])) db.executeQuery("DELETE FROM " .. childAttributeTables.players[k].table .. " WHERE " .. childAttributeTables.players[k].idField .. " = '" .. pid[j] .. "';") end end else db.executeQuery("DELETE FROM `players` WHERE `id` = '" .. pid[j] .. "';") end end end --Drop all the accounts that have 0 players linked to them (at the moment its only checking from the list of players removed) if config.deleteAccountWithNoPlayers then --This part was scripted by Darkhaos, modified/fixed by Teh Maverick --[[ for acc = 1, #aid do result1 = db.getResult("SELECT `id` FROM `accounts` WHERE `id` = '" .. aid[acc] .. "';") if result1:getID() ~= -1 then -- check to make sure the account exists result1:free() for i = 1, #childAttributeTables.accounts do --Make sure there are no other players on the account result1 = db.getResult("SELECT COUNT(id) as count FROM `players` WHERE `account_id` = '" .. aid[acc] .. "';") tmp = result1:getDataInt("count") if(tmp <= 0) then --Remove accounts dropCount.accounts = ((dropCount.accounts or 0) + countRowsWhereInTable(childAttributeTables.accounts.table, childAttributeTables.accounts.idField, aid[acc])) db.executeQuery("DELETE FROM " .. childAttributeTables.accounts.table .. " WHERE " .. childAttributeTables.accounts.idField .. " = '" .. aid[acc] .. "';") end end end end end --]] --Print and Save results (configurable) local DB_NOW = {players = DB_BEFORE.players - getDBPlayersCount(), accounts = DB_BEFORE.accounts - getDBAccountsCount()} if DB_NOW.players > 0 or DB_NOW.accounts > 0 then local text = ">> [DBCLEANUP] " .. DB_NOW.players .. " inactive players" .. (config.deleteAccountWithNoPlayers and " and " .. DB_NOW.accounts .. " empty accounts" or "") .. " have been deleted from the database." --Write to console if config.printResult then print("") print(text) if config.cleanChildTables then --Write player info for i = 1,#dropCount.players do print("[!] --> Dropped: " .. dropCount.players .. " from " .. childAttributeTables.players.table .. " table") end --Write account info if config.deleteAccountWithNoPlayers then for i = 1,#dropCount.accounts do print("[!] --> Dropped: " .. dropCount.accounts .. " from " .. childAttributeTables.accounts.table .. " table") end end print("") end end --Write to file if config.saveResultToFile then local file = io.open("data/logs/"..config.logFileName, "a") file:write("[" .. os.date("%d %B %Y %X ", os.time()) .. "] " .. text .. "\n") if config.cleanChildTables then --Write player info for i = 1, #dropCount.players do file:write("[!] --> Dropped: " .. dropCount.players .. " from " .. childAttributeTables.players.table .. " table\n") end --Write account info if config.deleteAccountWithNoPlayers then for i = 1, #dropCount.accounts do file:write("[!] --> Dropped: " .. dropCount.accounts .. " from " .. childAttributeTables.accounts.table .. " table\n") end end file:write("\n") end file:close() end end return true end espero ter ajudado. Creditos: Dudu Ruller
Postado Agosto 31, 2012 12 anos Boa script, irei testar Web Master 100% Scripter 20% Spriter 20% Mapper 5% Hoster 0%
Postado Agosto 31, 2012 12 anos Autor Irei testar e já ganhou meu rep + proxima vez, coloque com spoiler (: EDIT : TÁ BUGADO . O SCRIPT ARRUMA AE ! Editado Setembro 1, 2012 12 anos por karlkalvin (veja o histórico de edições) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Assinatura~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.