Postado Outubro 30, 2012 12 anos Aew galerinha, essa spell faz basicamente o player "correr" em círculos e após certo tempo quando atingi uma velocidade alta, ele sumona um boss! (Vídeo demonstrativo se encontra logo abaixo) Monstro surgindo (imagem apenas imaginativa) Lembrando que você pode editar os efeitos e as frases como quiser. Primeiramente crie um monstro para ser seu boss, depois siga os seguintes passos: Em data/talkactions/scripts crie um arquivo.lua nomeie para boss e adicione: function onSay(cid, words, param) local waittime = 20 -- Tempo de exhaustion local level = 100 -- Level necessário local effra = 40 -- Efeito ------------------------------------------------------- local storage = 5560 local ppos = getCreaturePosition(cid) local from = {x=ppos.x, y=ppos.y, z=ppos.z} local level = 100 -- Level necessário local posr1 = {x=ppos.x-2, y=ppos.y, z=ppos.z} local posr2 = {x=ppos.x-2, y=ppos.y-2, z=ppos.z} local posr3 = {x=ppos.x, y=ppos.y-2, z=ppos.z} local posr4 = {x=ppos.x+2, y=ppos.y-2, z=ppos.z} local posr5 = {x=ppos.x+2, y=ppos.y, z=ppos.z} local posr6 = {x=ppos.x+2, y=ppos.y+2, z=ppos.z} local posr7 = {x=ppos.x, y=ppos.y+2, z=ppos.z} local posr8 = {x=ppos.x-2, y=ppos.y+2, z=ppos.z} local eff1 = {x=ppos.x-2, y=ppos.y+2, z=ppos.z} local eff2 = {x=ppos.x+2, y=ppos.y-2, z=ppos.z} local eff3 = {x=ppos.x+2, y=ppos.y+2, z=ppos.z} local eff4 = {x=ppos.x-2, y=ppos.y-2, z=ppos.z} local eff5 = {x=ppos.x, y=ppos.y+2, z=ppos.z} local eff6 = {x=ppos.x, y=ppos.y-2, z=ppos.z} local eff7 = {x=ppos.x-2, y=ppos.y, z=ppos.z} local eff8 = {x=ppos.x+2, y=ppos.y, z=ppos.z} local arear1 = {x=ppos.x+7, y=ppos.y+5, z=ppos.z} local arear2 = {x=ppos.x-7, y=ppos.y-5, z=ppos.z} if getPlayerLevel(cid) < level then doPlayerSendCancel(cid, "Você precisa de level "..level.." para usar essa magia.") return true end function walk1(cid) if isInArea(getCreaturePosition(cid), from, from) then doTeleportThing(cid, posr1) end end function walk2(cid) if isInArea(getCreaturePosition(cid), posr1, posr1) then doTeleportThing(cid, posr2) doCreatureSay(cid,'COME ON BOOS!') -- Sua frase end end function walk3(cid) if isInArea(getCreaturePosition(cid), posr2, posr2) then doTeleportThing(cid, posr3) end end function walk4(cid) if isInArea(getCreaturePosition(cid), posr3, posr3) then doTeleportThing(cid, posr4) doCreatureSay(cid,'WANT MORE SPEED?!') -- Sua frase end end function walk5(cid) if isInArea(getCreaturePosition(cid), posr4, posr4) then doTeleportThing(cid, posr5) end end function walk6(cid) if isInArea(getCreaturePosition(cid), posr5, posr5) then doTeleportThing(cid, posr6) end end function walk7(cid) if isInArea(getCreaturePosition(cid), posr6, posr6) then doTeleportThing(cid, posr7) doCreatureSay(cid,'MUHAHA!') -- Sua frase end end function walk8(cid) if isInArea(getCreaturePosition(cid), posr7, posr7) then doTeleportThing(cid, posr8) end end function walk9(cid) if isInArea(getCreaturePosition(cid), posr8, posr8) then doTeleportThing(cid, posr1) doCreatureSay(cid,'TOO SLOW!') -- Sua frase end end function walk10(cid) if isInArea(getCreaturePosition(cid), posr1, posr1) then doTeleportThing(cid, from) doCreatureSay(cid,'SUMMON ULTIMATE BOSS!') -- Frase final doSummonMonster(cid, "Ultimate Boss") end end if exhaustion.check(cid, storage) == false then for _, pid in ipairs(getPlayersOnline()) do addEvent(walk1, 1, pid) addEvent(walk2, 500, pid) addEvent(walk3, 1000, pid) addEvent(walk4, 1500, pid) addEvent(walk5, 2000, pid) addEvent(walk6, 2500, pid) addEvent(walk7, 3000, pid) addEvent(walk8, 3500, pid) addEvent(walk9, 3750, pid) addEvent(walk1, 4000, pid) addEvent(walk2, 4250, pid) addEvent(walk3, 4500, pid) addEvent(walk4, 4750, pid) addEvent(walk5, 5000, pid) addEvent(walk6, 5250, pid) addEvent(walk7, 5500, pid) addEvent(walk8, 5750, pid) addEvent(walk9, 5850, pid) addEvent(walk1, 5950, pid) addEvent(walk2, 6050, pid) addEvent(walk3, 6150, pid) addEvent(walk4, 6250, pid) addEvent(walk5, 6350, pid) addEvent(walk6, 6450, pid) addEvent(walk7, 6550, pid) addEvent(walk8, 6650, pid) addEvent(walk9, 6700, pid) addEvent(walk1, 6750, pid) addEvent(walk2, 6800, pid) addEvent(walk3, 6850, pid) addEvent(walk4, 6900, pid) addEvent(walk5, 6950, pid) addEvent(walk6, 7000, pid) addEvent(walk7, 7050, pid) addEvent(walk8, 7100, pid) addEvent(walk9, 7125, pid) addEvent(walk1, 7150, pid) addEvent(walk2, 7175, pid) addEvent(walk3, 7200, pid) addEvent(walk4, 7225, pid) addEvent(walk5, 7250, pid) addEvent(walk6, 7275, pid) addEvent(walk7, 7300, pid) addEvent(walk8, 7325, pid) addEvent(walk9, 7335, pid) addEvent(walk1, 7150, pid) addEvent(walk2, 7175, pid) addEvent(walk3, 7200, pid) addEvent(walk4, 7225, pid) addEvent(walk5, 7250, pid) addEvent(walk6, 7275, pid) addEvent(walk7, 7300, pid) addEvent(walk8, 7325, pid) addEvent(walk9, 7335, pid) addEvent(walk1, 7150, pid) addEvent(walk2, 7175, pid) addEvent(walk3, 7200, pid) addEvent(walk4, 7225, pid) addEvent(walk5, 7250, pid) addEvent(walk6, 7275, pid) addEvent(walk7, 7300, pid) addEvent(walk8, 7325, pid) addEvent(walk9, 7335, pid) addEvent(walk1, 7150, pid) addEvent(walk2, 7175, pid) addEvent(walk3, 7200, pid) addEvent(walk4, 7225, pid) addEvent(walk5, 7250, pid) addEvent(walk6, 7275, pid) addEvent(walk7, 7300, pid) addEvent(walk8, 7325, pid) addEvent(walk9, 7335, pid) addEvent(walk1, 7345, pid) addEvent(walk2, 7355, pid) addEvent(walk3, 7365, pid) addEvent(walk4, 7375, pid) addEvent(walk5, 7385, pid) addEvent(walk6, 7395, pid) addEvent(walk7, 7405, pid) addEvent(walk8, 7415, pid) addEvent(walk9, 7425, pid) addEvent(walk1, 7435, pid) addEvent(walk2, 7445, pid) addEvent(walk3, 7455, pid) addEvent(walk4, 7465, pid) addEvent(walk5, 7475, pid) addEvent(walk6, 7485, pid) addEvent(walk7, 7495, pid) addEvent(walk8, 7505, pid) addEvent(walk9, 7510, pid) addEvent(walk10, 7520, pid) doSendMagicEffect(getCreaturePosition(pid), 28) doCreatureSay(pid, "I GO SUMMON A BOSS", TALKTYPE_MONSTER) -- Frase inicial aquela que fala tipo um monstro addEvent(setPlayerStorageValue, 10000, pid, 1634, -1) addEvent(doSendMagicEffect,7600,from,3) addEvent(doSendMagicEffect,7600,posr4,3) addEvent(doSendMagicEffect,7600,posr6,3) addEvent(doSendMagicEffect,7600,posr8,3) addEvent(doSendMagicEffect,7600,posr2,3) addEvent(doSendMagicEffect,7800,eff1,effra) addEvent(doSendMagicEffect,7800,eff2,effra) addEvent(doSendMagicEffect,7800,eff3,effra) addEvent(doSendMagicEffect,7800,eff4,effra) addEvent(doSendMagicEffect,7800,eff5,effra) addEvent(doSendMagicEffect,7800,eff6,effra) addEvent(doSendMagicEffect,7800,eff7,effra) addEvent(doSendMagicEffect,7800,eff8,effra) end exhaustion.set(cid, storage, waittime) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para usar a spell novamente.") end return true end Editando: -Verde: Variáveis, script auto-explicativo, qualquer duvida pergunte. -Vermelho: Nome do seu monstro. Em talkactions.xml adicione: <talkaction words="summon boss" event="script" value="boss.lua"/> Editando: -Verde: Palavra magica. Agora um vídeo demonstrativo: Créditos: Newtonnotwen Comentem!
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