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Bug No Shop ot server.

Estou com um problema no meu site , um exemplo compro 1 axe no site não para de vir , qual quer item do site é claro

menos a vip , vou postar um imagen para vcs ver oque esta acontecendo.

1zgrgra.jpg

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Postado

Vá até sua pasta Globalevents do seu ot e abra a pasta script..

Abra Shop.Lua

E troque Por este!


local SHOP_MSG_TYPE = MESSAGE_EVENT_ORANGE

local SQL_interval = 30

function onThink(interval, lastExecution)

	    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

	    if(result_plr:getID() ~= -1) then

			    while(true) do

					    local id = tonumber(result_plr:getDataInt("id"))

					    local action = tostring(result_plr:getDataString("action"))

					    local delete = tonumber(result_plr:getDataInt("delete_it"))

					    local cid = getCreatureByName(tostring(result_plr:getDataString("name")))

					    if isPlayer(cid) then

							    local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

							    local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

							    local container_id = tonumber(result_plr:getDataInt("param3"))

							    local container_count = tonumber(result_plr:getDataInt("param4"))

							    local add_item_type = tostring(result_plr:getDataString("param5"))

							    local add_item_name = tostring(result_plr:getDataString("param6"))

							    local received_item = 0

							    local full_weight = 0

							    if add_item_type == 'container' then

									    container_weight = getItemWeightById(container_id, 1)

									    if isItemRune(itemtogive_id) == TRUE then

											    items_weight = container_count * getItemWeightById(itemtogive_id, 1)

									    else

											    items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)

									    end

									    full_weight = items_weight + container_weight

							    else

									    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

									    if isItemRune(itemtogive_id) == TRUE then

											    full_weight = getItemWeightById(itemtogive_id, 1)

									    else

											    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)

									    end

							    end

							    local free_cap = getPlayerFreeCap(cid)

							    if full_weight <= free_cap then

									    if add_item_type == 'container' then

											    local new_container = doCreateItemEx(container_id, 1)

											    local iter = 0

											    while iter ~= container_count do

													    doAddContainerItem(new_container, itemtogive_id, itemtogive_count)

													    iter = iter + 1

											    end

											    received_item = doPlayerAddItemEx(cid, new_container)

									    else

											    local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

											    doItemSetAttribute(new_item, "description", "Este item pertence a ".. getPlayerName(cid) .."!")

											    doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000)

											    received_item = doPlayerAddItemEx(cid, new_item)

									    end

									    if received_item == RETURNVALUE_NOERROR then

											    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')

											    db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

											    db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

									    else

											    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')

									    end

							    else

									    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')

							    end

					    end

					    if not(result_plr:next()) then

							    break

					    end

			    end

			    result_plr:free()

	    end

	    return true

end

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