Postado Dezembro 31, 2012 12 anos Salve galera do Tibia King, vim hoje postar essa spell muito legal que da uma tempestade de gelo megafodástica e pega uma grande parte da tela e que vai girando em torno do player. (Recomendo para druids) local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -399.5, -399975, -399.5, -399975) arr1 = { {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 800, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 100, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 800, parameters) addEvent(onCastSpell8, 1000, parameters) return TRUE end Ta Aki uma Screenshot para vcs verem a spell sendo invocada (usando a palavra "hyakka") Se quiser, tambe pode baixar o .lua pronto da spell, que basta apenas configurar para seu OT e pronto (também serve "pruis" preguiçosos ) Hyakka Rekkyoudan.lua Valeu galera, até a próxima.
Participe da conversa
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