Postado Fevereiro 9, 2013 12 anos olha queria muito a ajuda de quem fes o soul system... pois eu instalei desisnstalei fiz tudo no maximo cuidado tudo certinho .. mas quando eu mato um dragon lord e pego a alma dele aparece a letra "A" maiuscula em cima de mim ai depois disso so da pra resucitar o bixo, não da pra fazer mais nada eu digo !aura ice !aura death !aura e não acontece nada.. ajuda ae passa um tuotrial bem explicadinho por favor obrigado! PS: esse Soul System eu acho quem fez foi o MaXwEllDeN não tenho certeza Editado Fevereiro 9, 2013 12 anos por kbsao500 (veja o histórico de edições)
Postado Fevereiro 9, 2013 12 anos Sem o script ninguem vai sanar sua dúvida, poste-o no seu tópico se não fica impossivel, acho que nem mesmo o vodkart vai lembrar qual é o script dele
Postado Fevereiro 9, 2013 12 anos Autor é muito grande o escript e eu não sei coloca em partes escondidos no forum.. mais la vai esta parte é da pasta lib --[[ System developed by MaXwEllDeN[[email protected]] Version 1.0 ]] L_Soul = { souls = { ["dark"] = {effects = {distance = 31, eff = 17}, combat = COMBAT_DEATHDAMAGE}, ["flame"] = {effects = {distance = 3, eff = 15}, combat = COMBAT_FIREDAMAGE}, ["frozen"] = {effects = {distance = 36, eff = 43}, combat = COMBAT_ICEDAMAGE}, ["holy"] = {effects = {distance = 37, eff = 39}, combat = COMBAT_HOLYDAMAGE}, ["electric"] = {effects = {distance = 35, eff = 11}, combat = COMBAT_ENERGYDAMAGE}, }, creatures = { ["Necromancer"] = {chance = 50, type = "dark", summ = { hp = {hpb = 50, maxb = 700}, needSoulPoints = 50, needMana = 0, needHealth = 20, minP = 50, }, enchant = {charges = 100, min = 10, max = 60, attack_speed = 250}, }, ["Dragon Lord"] = {chance = 100, type = "flame", summ = { hp = {hpb = 50, maxb = 700}, needSoulPoints = 50, needMana = 0, needHealth = 20, minP = 50, }, enchant = {charges = 200, min = 50, max = 150, attack_speed = 1000}, }, ["Frost Dragon"] = {chance = 100, type = "frozen", summ = { hp = {hpb = 50, maxb = 700}, needSoulPoints = 50, needMana = 0, needHealth = 20, minP = 50, }, enchant = {charges = 200, min = 50, max = 160, attack_speed = 1500}, }, ["Wyrm"] = {chance = 100, type = "electric", summ = { hp = {hpb = 50, maxb = 700}, needSoulPoints = 50, needMana = 0, needHealth = 20, minP = 50, }, enchant = {charges = 200, min = 50, max = 160, attack_speed = 550}, }, ["Monk"] = {chance = 150, type = "holy", summ = { hp = {hpb = 50, maxb = 700}, needSoulPoints = 50, needMana = 0, needHealth = 20, minP = 50, }, enchant = {charges = 200, min = 50, max = 160, attack_speed = 550}, }, }, ids = {8300}, max_distance = 5, language = "en", auras_sto = 77143, soul_t = 10, -- Em Minutos } ---------------------- A U R A S ---------------------------- L_Soul.auras = { ["dark"] = {stones_n = 7, damage = {25, 250}, interval = 1200, duration = 120, raio = 4, speed = 150}, ["flame"] = {stones_n = 5, damage = {250, 650}, interval = 500, duration = 60, raio = 7, speed = 75}, ["frozen"] = {stones_n = 2, damage = {150, 350}, interval = 750, duration = 60, raio = 2, speed = 150}, ["electric"] = {stones_n = 5, damage = {150, 350}, interval = 750, duration = 60, raio = 2, speed = 150}, ["holy"] = {stones_n = 0, damage = {150, 350}, interval = 750, duration = 60, raio = 7, speed = 150}, } ------------------- E N C A N T A M E N T O ----------------- L_Soul.enchant = { weapons = { [2408] = {"dark", "flame", "frozen"}, -- Warlord Sword [2190] = {"dark", "holy"}, -- Wand of Vortex [2456] = {"dark", "holy"}, -- Bow [2400] = {"dark", "holy", "frozen", "flame", "electric"}, -- Magic Sword(SOV) }, } ------------------ L I N G U A G E M ------------------------ L_Soul.lang = { ["en"] = { "This soul stone is filled with a %s's %s soul!", "This soul stone must be near the creature's corpse.", "There's no soul!", "Your soul stone didn't supported the soul and broke! This %s's %s soul escaped!", "Congratulations, you caught a %s's soul[%s]!", "Filled with a %s's %s soul.", "This item can't be enchanted.", "To summon a %s you must have at least %d soul points.", "You can't summon a %s there.", "To summon a %s you must have at least %d mana points.", "To summon a %s you must have at least %d health points.", "The soul stone broke and the corpse was possessed by %s's %s soul!", "This corpse doesn't support this %s's powerful %s soul. The soul has escaped and is roaming the world and tormenting people.", "A body can't have two souls.", "The %s's soul was aprisioned in weapon.", "This weapon is enchanted with a %s's soul. Charges: %d/%d.", "Your %s lost charm.", "This weapon already is enchanted with a soul!", -- 18 --> AURAS <-- "You haven't enought %s souls[%d].", "You need wait %d minutes to use an aura protection again.", "You can't use an aura protection on protected zones.", { "Alive again!? How!? AH! It doesn't matter, i just want to get my revenge! MUHAUHAUHUAUA!", "OH how is sweet live!", }, } } function isWeapon(uid) -- Function by Mock the bear. local uid = uid or 0 local f = getItemWeaponType(uid) return (f == 1 or f == 2 or f == 3) or false end function string:formal() local self = self:sub(1, 1):upper() .. self:sub(2, #self) while (self:find(" (%l)")) do local a = self:find(" (%l)") self = self:sub(1, a) .. self:sub(a + 1, a + 1):upper() .. self:sub(a + 2, #self) end return self end function getUidsInArea(ext1, ext2) local uids = {} for a = 0, ext2.x-ext1.x do for b = 0, ext2.y-ext1.y do local pos = {x = ext1.x+a, y = ext1.y+b, z = ext1.z, stackpos = 255} local cid = getTopCreature(pos).uid if (isCreature(cid)) then table.insert(uids, cid) end end end return uids end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot = 0, getContainerSize(container) - 1 do local item = getContainerItem(container, slot) if isContainer(item.uid) then for i, v in ipairs (getItemsInContainerById(item.uid, itemid)) do table.insert(items, v) end elseif itemid == item.itemid then table.insert(items, item) end end end return items end function getAllPlayerItemsById(uid, itemid) local items = {} for a = CONST_SLOT_FIRST, CONST_SLOT_LAST do local item = getPlayerSlotItem(uid, a) if ((item.uid > 0) and (item.itemid == itemid)) then table.insert(items, item) end if ((isContainer(item.uid)) and (getContainerSize(item.uid) > 0)) then for i, v in ipairs(getItemsInContainerById(item.uid, itemid)) do table.insert(items, v) end end end return items end function getAllPlayerSoulStones(uid, empty) local stones = {} for _, s in ipairs(L_Soul.ids) do for _, v in pairs(getAllPlayerItemsById(uid, s)) do if not ((empty) and (not getItemAttribute(v.uid, "Soul"))) then table.insert(stones, v) end end end return stones end function getPlayerSoulStonesByType(uid, type) local stones = {} for _, v in pairs(getAllPlayerSoulStones(uid)) do if ((getItemAttribute(v.uid, "Soul")) and (L_Soul.creatures[getItemAttribute(v.uid, "Soul")].type:lower() == type:lower())) then table.insert(stones, v) end end return stones end function doPlayerRemoveSoulStoneByType(uid, type, ammount) local stones = getPlayerSoulStonesByType(uid, type) local ammount = ammount or 1 if (#stones < ammount) then return false end local a = 0 for _, v in pairs(stones) do if (a ~= ammount) then a = a + 1 doRemoveItem(v.uid, 1) else break end end return true end function getPlayerSoulStonesCount(uid, type) return #getPlayerSoulStonesByType(uid, type) end -------------------- esta parte é da pasta mods.xml <?xml version = "1.0" encoding = "UTF-8" ?> <mod name="Soul System" version="1.0" author="MaXwEllDeN" contact="tibiaking.com" enabled="yes"> <talkaction words="dark protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/> <talkaction words="flame protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/> <talkaction words="frozen protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/> <talkaction words="electric protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/> <talkaction words="holy protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/> <action itemid="8300" event="script" value="Soul System/Action.lua" allowfaruse="1"/> <event type = "login" name = "SoulL" event="script" value="Soul System/Creaturescript.lua"/> <event type = "kill" name = "SoulKill" event="script" value="Soul System/Creaturescript.lua"/> <event type = "death" name = "SoulD" event="script" value="Soul System/Creaturescript.lua"/> <event type = "attack" name = "SoulATK" event="script" value="Soul System/Creaturescript.lua"/> </mod> --------------------- esta parte é da pasta mods/script/soul system dentro da pasta sol system tem 3 arquivos lua vou posta eles abaixo 1º Action.lua --[[ System developed by MaXwEllDeN[[email protected]] Version 1.0 ]] function onUse(cid, item, fromPos, item2, toPos) doCreatureSay(cid, "A") if (getItemAttribute(item2.uid, "M_Soul")) and (os.clock() - getItemAttribute(item2.uid, "M_Time") > L_Soul.soul_t) then doItemSetAttribute(item2.uid, "M_Soul", false) end local fromPos = (fromPos.x ~= 65535) and fromPos or getThingPos(cid) local lan = L_Soul.lang[L_Soul.language] if (getItemAttribute(item.uid, "Soul")) then if (toPos.x ~= 65535) and (getItemAttribute(item2.uid, "criaturaS")) then if (getItemAttribute(item2.uid, "M_Soul")) then return doPlayerSendCancel(cid, lan[14]) end local soulT = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type local summ = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].summ local tos = getMonsterInfo(getItemAttribute(item2.uid, "criaturaS")) if (tos.experience < getMonsterInfo(getItemAttribute(item.uid, "Soul")).experience) then doSendMagicEffect(fromPos, L_Soul.souls[soulT].effects.eff) doPlayerSendTextMessage(cid, 27, string.format(lan[13], getItemAttribute(item.uid, "Soul"), soulT)) return doRemoveItem(item.uid, 1) elseif (getPlayerSoul(cid) < summ.needSoulPoints) then return doPlayerSendCancel(cid, string.format(lan[8], getItemAttribute(item.uid, "Soul"), summ.needSoulPoints)) elseif (getCreatureMana(cid) < summ.needMana) then return doPlayerSendCancel(cid, string.format(lan[10], getItemAttribute(item.uid, "Soul"), summ.needMana)) elseif (getCreatureHealth(cid) < summ.needHealth) then return doPlayerSendCancel(cid, string.format(lan[11], getItemAttribute(item.uid, "Soul"), summ.needHealth)) elseif (getTopCreature(toPos).uid > 0) then return doPlayerSendCancel(cid, string.format(lan[9], getItemAttribute(item.uid, "Soul"))) elseif (getTileInfo(toPos).protection) then return doPlayerSendCancel(cid, string.format(lan[9], getItemAttribute(item.uid, "Soul"))) end doPlayerAddSoul(cid, -summ.needSoulPoints) doCreatureAddMana(cid, -summ.needMana) doCreatureAddHealth(cid, -summ.needHealth) local crea = doCreateMonster(getItemAttribute(item.uid, "Soul"), toPos) if (summ.needMana > 0) then doSendAnimatedText(getThingPos(cid), -summ.needMana, 120) end if (summ.needHealth > 0) then doSendAnimatedText(getThingPos(cid), -summ.needHealth, 180) end setCreatureMaxHealth(crea, summ.hp.maxb) doCreatureAddHealth(crea, summ.hp.maxb) doCreatureChangeOutfit(crea, tos.outfit) doCreatureAddHealth(crea, (-summ.hp.maxb + 1) + summ.hp.hpb - 1) doMonsterSetTarget(crea, cid) setPlayerStorageValue(crea, 7148, getItemAttribute(item2.uid, "criaturaS")) doSendMagicEffect(toPos, L_Soul.souls[soulT].effects.eff) doSendDistanceShoot(fromPos, toPos, L_Soul.souls[soulT].effects.distance) doPlayerSendTextMessage(cid, 27, string.format(lan[12], getItemAttribute(item.uid, "Soul"), soulT)) doRemoveItem(item.uid, 1) doCreatureSay(crea, lan[#lan][math.random(#lan[#lan])], 19) return doRemoveItem(item2.uid, 1) elseif (toPos.x == 65535) then local enchant = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].enchant if not (L_Soul.enchant.weapons[item2.itemid] or (L_Soul.enchant.weapons[item2.itemid] and not isInArray(L_Soul.enchant.weapons[item2.itemid], soulT:lower()))) then return doPlayerSendCancel(cid, lan[7]) end if (getItemAttribute(item2.uid, "ES_Charges")) then return doPlayerSendCancel(cid, lan[18]) end doItemSetAttribute(item2.uid, "description", string.format(lan[16], getItemAttribute(item.uid, "Soul"), enchant.charges, enchant.charges)) doItemSetAttribute(item2.uid, "ES_Charges", enchant.charges) doItemSetAttribute(item2.uid, "ES_Type", getItemAttribute(item.uid, "Soul")) doPlayerSendTextMessage(cid, 27, string.format(lan[15], getItemAttribute(item.uid, "Soul"))) doSendMagicEffect(toPos, L_Soul.souls[L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type].effects.eff) return doRemoveItem(item.uid, 1) end end if not (isContainer(item2.uid)) or not (getItemAttribute(item2.uid, "M_Soul")) then return doPlayerSendCancel(cid, lan[3]) end if (getItemAttribute(item.uid, "Soul")) then return doPlayerSendCancel(cid, string.format(lan[1], getItemAttribute(item.uid, "Soul"), L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type)) end if (getDistanceBetween(fromPos, toPos) > L_Soul.max_distance) then return doPlayerSendCancel(cid, lan[2]) end if (isCreature(item2.uid)) then return true end local soul = L_Soul.creatures[getItemAttribute(item2.uid, "M_Soul")] if not (soul) then return true end if (math.random(100) + soul.chance < 100 + math.floor(soul.chance/2)) then doRemoveItem(item.uid, 1) doSendMagicEffect(toPos, L_Soul.souls[L_Soul.creatures[getItemAttribute(item2.uid, "M_Soul")].type].effects.eff) doPlayerSendTextMessage(cid, 27, string.format(lan[4], getItemAttribute(item2.uid, "M_Soul"), soul.type:formal())) doSendMagicEffect(fromPos, 2) return doItemSetAttribute(item2.uid, "M_Soul", false) end doSendDistanceShoot(toPos, fromPos, L_Soul.souls[soul.type].effects.distance) doPlayerSendTextMessage(cid, 27, string.format(lan[5], getItemAttribute(item2.uid, "M_Soul"), soul.type:formal())) doItemSetAttribute(item.uid, "Soul", getItemAttribute(item2.uid, "M_Soul")) doItemSetAttribute(item.uid, "description", string.format(lan[6], getItemAttribute(item2.uid, "M_Soul"), soul.type)) doSendMagicEffect(fromPos, 28) doSendMagicEffect(fromPos, 29) doSendMagicEffect(fromPos, 30) return doItemSetAttribute(item2.uid, "M_Soul", false) end 2º Auras.lua -- ######################################################## -- -- ## Aura System ## -- -- ## Developed by MaXwEllDeN[[email protected]] ## -- -- ## Version: 1.0 ## -- -- ######################################################## -- function checkDam(uid, AurAz, st) if (isCreature(uid)) and (os.time() - st < L_Soul.auras[AurAz].duration)then local p = getThingPos(uid) local poz = {{x = p.x, y = p.y - 2, z = p.z}, {x = p.x - 2, y = p.y, z = p.z}, {x = p.x, y = p.y + 2, z = p.z}, {x = p.x + 2, y = p.y, z = p.z},} if (getTileInfo(p).protection) then st = st - L_Soul.auras[AurAz].duration end local function getBest(a) local pz = poz[1] for i, v in pairs(poz) do if (getDistanceBetween(v, getThingPos(a)) < getDistanceBetween(pz, getThingPos(a))) then pz = v end end return pz end local creat = getUidsInArea({x = p.x - L_Soul.auras[AurAz].raio, y = p.y - L_Soul.auras[AurAz].raio, z = p.z}, {x = p.x + L_Soul.auras[AurAz].raio, y = p.y + L_Soul.auras[AurAz].raio, z = p.z}) local target = ((isCreature(getCreatureTarget(uid))) and getCreatureTarget(uid)) or 0 local cs = {} if (target == 0) then for _, v in pairs(creat) do if ((getCreatureTarget(v) == uid)) or ((isMonster(v)) or ((getCreatureSkullType(v) > 2) and (getCreatureTarget(v) == uid))) and (v ~= uid) then table.insert(cs, v) end end target = (#cs > 0 and cs[math.random(#cs)]) or 0 end if (target ~= 0) then doSendDistanceShoot(getBest(target), getThingPos(target), L_Soul.souls[AurAz].effects.distance) doTargetCombatHealth(uid, target, L_Soul.souls[AurAz].combat, -L_Soul.auras[AurAz].damage[1], -L_Soul.auras[AurAz].damage[2], 255) end addEvent(checkDam, L_Soul.auras[AurAz].interval, uid, AurAz, st) end end function sendEffect(uid, interval, at, st, AurAz) local at = at or 1 if (isCreature(uid)) then local p = getThingPos(uid) if (getTileInfo(p).protection) then st = st - L_Soul.auras[AurAz].duration end local poz = {{x = p.x, y = p.y - 2, z = p.z}, {x = p.x - 2, y = p.y, z = p.z}, {x = p.x, y = p.y + 2, z = p.z}, {x = p.x + 2, y = p.y, z = p.z},} if (os.time() - st > L_Soul.auras[AurAz].duration) then for i, v in ipairs(poz) do doSendDistanceShoot(v, p, L_Soul.souls[AurAz].effects.distance) end setPlayerStorageValue(uid, L_Soul.auras_sto, -1) addEvent(doSendMagicEffect, 250, p, L_Soul.souls[AurAz].effects.eff) return true end local next = poz[at + 1] and at+1 or 1 doSendDistanceShoot(poz[at], poz[next], L_Soul.souls[AurAz].effects.distance) addEvent(sendEffect, interval, uid, interval, next, st, AurAz) end return true end function onSay(cid, words, param) domodlib("Soul System[LIB]") local lan = L_Soul.lang[L_Soul.language] local AurAz = words:explode(" ")[1] if not (L_Soul.auras[AurAz]) then return false end if (#getPlayerSoulStonesByType(cid, AurAz) < L_Soul.auras[AurAz].stones_n) then return doPlayerSendCancel(cid, string.format(lan[19], AurAz, L_Soul.auras[AurAz].stones_n)) end if (getPlayerStorageValue(cid, L_Soul.auras_sto) > 0) then return doPlayerSendCancel(cid, string.format(lan[20], math.floor(L_Soul.auras[AurAz].duration/60))) end if (getTileInfo(getThingPos(cid)).protection) then return doPlayerSendCancel(cid, lan[21]) end setPlayerStorageValue(cid, L_Soul.auras_sto, os.time()) doPlayerRemoveSoulStoneByType(cid, AurAz, L_Soul.auras[AurAz].stones_n) sendEffect(cid, L_Soul.auras[AurAz].speed, nil, os.time(), AurAz) checkDam(cid, AurAz, os.time()) return true end 3° Creaturescript.lua --[[ System developed by MaXwEllDeN[[email protected]] Version 1.0 ]] function onKill(cid, target, lastHit) if (getPlayerStorageValue(target, 7148) ~= -1) then doCreatureSetDropLoot(target, {}) end return registerCreatureEvent(target, "SoulD") end function onLogin(cid) setPlayerStorageValue(cid, 7126, -1) registerCreatureEvent(cid, "SoulATK") setPlayerStorageValue(cid, L_Soul.auras_sto, -1) return registerCreatureEvent(cid, "SoulKill") end local function TransformAMerda(cas) for a = 0, 255 do local pos = cas.pos pos.stackpos = a local item = getThingFromPos(pos) if (item.uid > 0) and (item.itemid == cas.it.itemid) and (cas.n == getItemAttribute(item.uid, "criaturaS")) and (not getItemAttribute(item.uid, "M_Time")) then return doTransformItem(item.uid, cas.nid) end end return false end function onDeath(cid, corpse, deathList) doItemSetAttribute(corpse.uid, "criaturaS", getCreatureName(cid):formal()) if (getPlayerStorageValue(cid, 7148) ~= -1) then addEvent(TransformAMerda, 1, {pos = getThingPos(cid), it = corpse, n = getCreatureName(cid), nid = getMonsterInfo(getPlayerStorageValue(cid, 7148)).lookCorpse}) return true end doItemSetAttribute(corpse.uid, "M_Time", os.clock()) return doItemSetAttribute(corpse.uid, "M_Soul", getCreatureName(cid):formal()) end local function Atacar(cid) if (not isCreature(cid)) then return false elseif (not isCreature(getCreatureTarget(cid))) then setPlayerStorageValue(cid, 7126, -1) return false end local target = getCreatureTarget(cid) local enc = isWithEnchantedW(cid) local lan = L_Soul.lang[L_Soul.language] if (enc) then if (isWeapon(enc.arma.uid)) and (getDistanceBetween(getThingPos(getCreatureTarget(cid)), getThingPos(cid)) > 1) then setPlayerStorageValue(cid, 7126, -1) return false end local typ, enchant = L_Soul.souls[L_Soul.creatures[getItemAttribute(enc.arma.uid, "ES_Type")].type:lower()], L_Soul.creatures[getItemAttribute(enc.arma.uid, "ES_Type")].enchant doTargetCombatHealth(cid, target, typ.combat, -enchant.min, -enchant.max, typ.effects.eff) doSendDistanceShoot(getThingPos(cid), getThingPos(target), typ.effects.distance) if (enc.at == 1) then doPlayerSendTextMessage(cid, 27, string.format(lan[17], getItemNameById(enc.arma.itemid))) doItemSetAttribute(enc.arma.uid, "description", false) doItemSetAttribute(enc.arma.uid, "ES_Charges", false) else doItemSetAttribute(enc.arma.uid, "description", string.format(lan[16], getItemAttribute(enc.arma.uid, "ES_Type"), enc.at - 1, enchant.charges)) doItemSetAttribute(enc.arma.uid, "ES_Charges", enc.at - 1) end addEvent(Atacar, enchant.attack_speed, cid) else setPlayerStorageValue(cid, 7126, -1) end end function onAttack(cid, target) if (getPlayerStorageValue(cid, 7126) < 1) then setPlayerStorageValue(cid, 7126, 5) Atacar(cid) end return true end function isWithEnchantedW(uid) for a = 5, 6 do local item = getPlayerSlotItem(uid, a) if (item.uid > 2) and (getItemAttribute(item.uid, "ES_Charges")) then return {arma = item, at = getItemAttribute(item.uid, "ES_Charges")} end end return false end la no perfil do maxwell tem pra fazer download mais não funfa os escript queria uma explicação mais clara! desculpa por ta tao grande cara eu não sei mexe direito no forum!
Postado Fevereiro 9, 2013 12 anos Edita ele assim troque os () por []: (b) Mods... (/b) (quote) texto (/quote)
Postado Fevereiro 9, 2013 12 anos Autor vlw! Editado Fevereiro 9, 2013 12 anos por kbsao500 (veja o histórico de edições)
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