Postado Fevereiro 11, 2013 12 anos Alguem tem os npcs de bless do global? Quem tiver ou sober onde tem me passa ai, leva meu rep
Postado Fevereiro 11, 2013 12 anos <?xml version="1.0" encoding="UTF-8"?> <npc name="Tiger Lucan" script="data/npc/scripts/bless.lua" walkinterval="1000" floorchange="0"> <health now="100" max="100"/> <look type="73" head="0" body="0" legs="0" feet="0" addons="0"/> <parameters> <parameter key="message_greet" value="Hi, Selling 5 Types of Bless. {First Bless}, {Second Bless}, {Third Bless}, {Fourth Bless}, {Fifth Bless} Want to Buy?'"/> <parameter key="message_farewell" value="bye.."/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;" /> <parameter key="keyword_reply1" value="I am a busy man. I run the Ironhouse also im selling bless." /> <parameter key="module_shop" value="1"/> <parameter key="shop_sellable" value="" /> <parameter key="shop_buyable" value="" /> </parameters> </npc> Data>Npc>Scripts cria um arquivo chamado bless local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'}) node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'}) node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'}) node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'}) node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'}) node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) npcHandler:addModule(FocusModule:new()) Editado Fevereiro 11, 2013 12 anos por MalokeroO (veja o histórico de edições)
Postado Fevereiro 11, 2013 12 anos @MalokeroO Creio que ele queira igual como é no global '-'. -"Supra Omnes Lux Lucis" - Acima de todos brilha a Luz -
Postado Fevereiro 11, 2013 12 anos Autor <?xml version="1.0" encoding="UTF-8"?> <npc name="Tiger Lucan" script="data/npc/scripts/bless.lua" walkinterval="1000" floorchange="0"> <health now="100" max="100"/> <look type="73" head="0" body="0" legs="0" feet="0" addons="0"/> <parameters> <parameter key="message_greet" value="Hi, Selling 5 Types of Bless. {First Bless}, {Second Bless}, {Third Bless}, {Fourth Bless}, {Fifth Bless} Want to Buy?'"/> <parameter key="message_farewell" value="bye.."/> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;" /> <parameter key="keyword_reply1" value="I am a busy man. I run the Ironhouse also im selling bless." /> <parameter key="module_shop" value="1"/> <parameter key="shop_sellable" value="" /> <parameter key="shop_buyable" value="" /> </parameters> </npc> Data>Npc>Scripts cria um arquivo chamado bless local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'}) node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = true, cost = 10000}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'}) node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = true, cost = 10000}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'}) node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = true, cost = 10000}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'}) node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = true, cost = 10000}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'}) node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = true, cost = 10000}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'}) npcHandler:addModule(FocusModule:new()) Poxa cara, valeu, se não tiver jeito eu uso esse ai e te dou +rep, mas eu queria parecido com os do global tlg?
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