Postado Abril 9, 2013 12 anos Estou com esse erro ao soltar uma magia, alguem poderia me ajudar? [09/04/2013 19:43:54] [Error - Spell Interface] [09/04/2013 19:43:54] In a timer event called from: [09/04/2013 19:43:54] data/spells/scripts/gaara/sabaku kyusou.lua:onCastSpell [09/04/2013 19:43:54] Description: [09/04/2013 19:43:54] attempt to index a number value [09/04/2013 19:43:54] stack traceback: [09/04/2013 19:43:54] [C]: ? Spell:local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -31.2, 1, -32.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -35.2, 1, -30.2, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 197) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -32.2, 1, -31.2, 1) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -300) setConditionFormula(condition, -0.7, 0, -0.7, 0) setCombatCondition(combat1, condition) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end function onCastSpell(cid, var) local position14 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local position15 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local position16 = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(doSendMagicEffect, position16, 197, parameters) doSendMagicEffect(position14, 166) return TRUE end
Postado Abril 10, 2013 12 anos esse código ai com certeza vai entrar na lista dos mais feios que eu já ví. local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -31.2, 1, -32.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 134) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -35.2, 1, -30.2, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 197) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -32.2, 1, -31.2, 1) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionFormula(condition, -0.7, 0, -0.7, 0) setCombatCondition(combat1, condition) local area1 = createCombatArea({{3}}) setCombatArea(combat1, area1) setCombatArea(combat2, area1) setCombatArea(combat3, area1) local function onCastSpellC(uid, var, combat, pos) if not isCreature(isPlayer(uid)) or not isCreature(getCreatureTarget(uid)) then return false end return doCombat(uid, combat, pos) end function onCastSpell(cid, var) if not isCreature(getCreatureTarget(cid)) then return true end addEvent(onCastSpellC, 200, cid, var, combat1) addEvent(onCastSpellC, 600, cid, var, combat2) addEvent(onCastSpellC, 1000, cid, var, combat3) return true end -"Supra Omnes Lux Lucis" - Acima de todos brilha a Luz -
Participe da conversa
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