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Fala pessoal,

 

Queria saber pq os monstros da warzone dps que agente mata eles, eles nao caem ?.

 

Ele fica bugado, como se tivesse vivo, mas verdade estão mortos.

 

Alguem sabe?

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Humongous Fungus" nameDescription="a humongous fungus" race="venom" experience="2600" speed="370" manacost="0">
  <health now="3400" max="3400"/>
  <look type="488" corpse="18382"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="50" attack="80"/>
		<attack name="physical" interval="2800" chance="100" range="7" min="-140" max="-340">
			<attribute key="shootEffect" value="poisonarrow"/>
		</attack>
		<attack name="poisonfield" interval="1000" chance="10" range="7" radius="4" target="1">
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="poison" interval="750" chance="25" radius="4" range="4" target="1" min="-250" max="-380">
			<attribute key="areaEffect" value="stun"/>			
		</attack>
  </attacks>
  <defenses armor="55" defense="55">    
  </defenses>
	<elements>		
		<element deathPercent="-10"/>		
		<element icePercent="-10"/>		
		<element firePercent="+30"/>
	</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="100"/>
    <immunity invisible="100"/>
  </immunities>   
	<voices interval="2500" chance="10">
		<voice sentence="Hissss!"/>
		<voice sentence="Munch munch munch!"/>
	</voices>
  <loot>
 	<item id="2148" countmax="100" chance="30000"/> 
 	<item id="2148" countmax="90" chance="33333"/> 
	<item id="2152" countmax="6" chance="33333"/> 
 	<item id="18436" countmax="15" chance="200"/><!-- Drill Bolts -->   
 	<item id="18397" countmax="3" chance="900"/><!-- Mushroom Pie -->               
        <item id="7884" chance="300"/><!-- Terra Mantle -->        
        <item id="7885" chance="500"/><!-- Terra Legs -->        
        <item id="7887" chance="820"/><!-- Terra Amulet -->
        <item id="7436" chance="220"/><!-- Angelic Axe -->   
        <item id="18454" chance="180"/><!-- Mycological Bow -->       
        <item id="5909" chance="450"/><!-- White POC -->   
        <item id="5911" chance="300"/><!-- Red POC -->            
        <item id="5912" chance="450"/><!-- Blue POC -->  
        <item id="5913" chance="250"/><!-- Brown POC -->        
        <item id="18411" chance="500"/><!-- Muck Rod -->        
        <item id="7886" chance="400"/><!-- Terra Boots -->     
        <item id="18393" chance="250"/><!-- Mushroom Backpack -->   
  	
</loot>
</monster>

Esse é um, porem acontece com todos da warzone apenas, mas é bem randomico

Editado por sleepzin (veja o histórico de edições)

Postado

Ok, vou precisa das seguinte informações :

  1. O seu creaturescript.xml inteiro.
  2. Print da sua pasta mod para eu ver se tem algo que relacione a isso.

"A alma permanece em suas criações" V89E5aN.png


142c9d3439.jpg
(Não dou suporte por mensagem privada.)

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<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
	<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
	<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
	<event type="MailReceive" name="Mail" event="script" value="mail.lua"/>
	<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
	<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>
	<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
	<event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/>
	<event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/>
	<event type="advance" name="fullmh" event="script" value="fullmh.lua"/>
	<event type="combat" name="partyAndGuildProtection" event="script" value="partyandguildprotection.lua"/>
	<event type="death" name="SkullAmulet" event="script" value="preparedeath.lua"/>
	<event type="login" name="FirstItems" script="firstitems.lua"/>
	<event type="login" name="Welcome" script="welcome.lua"/>
    	<event type="login" name="ExpToken" event="script" value="xp.lua"/>
    	<event type="advance" name="LevelRecompense" event="script" value="recompenselvl.lua"/>
	<event type="kill" name="task_count" event="script" value="task_count.lua"/>
	<event type="death" name="fury" event="script" value="fury.lua"/>
	<event type="death" name="wrath" event="script" value="wrath.lua"/>
	<event type="death" name="spite" event="script" value="spite.lua"/>
	<event type="death" name="scorn" event="script" value="scorn.lua"/>
	<event type="death" name="snake" event="script" value="snake.lua"/>
	<event type="death" name="Versperoth" event="script" value="Versperoth.lua"/>
 	<event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>

	<!-- ban -->
	<event type="channelrequest" name="Ban_Type" event="script" value="ban/type.lua"/>
	<event type="channelrequest" name="Ban_Action" event="script" value="ban/action.lua"/>
	<event type="textedit" name="Ban_Finish" event="script" value="ban/finish.lua"/>

	<!-- VIP EXP -->
	<event type="login" name="ExpVip" script="vipexp.lua"/>

	<!-- Dota -->
	<event type="death" name="ga1" event="script" value="ga1.lua"/>
	<event type="death" name="ga2" event="script" value="ga2.lua"/>
    	<event type="death" name="ga3" event="script" value="ga3.lua"/>
    	<event type="death" name="gv1" event="script" value="gv1.lua"/>
    	<event type="death" name="gv2" event="script" value="gv2.lua"/>
	<event type="death" name="gv3" event="script" value="gv3.lua"/>

	<!-- Zombie Event -->
	<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>

	<!-- WoE -->
	<event type="death" name="empe_broken" event="script" value="empe_broken.lua"/>
	<event type="death" name="pre_empes" event="script" value="pre_empes.lua"/>
	<event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/>
	<event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/>
	<event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/>

	<!-- Inquisition Full Quest -->
	<event type="kill" name="inquisitionPortals" script="Inquisition.lua"/>

<!--	<event type="think" name="Idle" event="script" value="idle.lua"/> -->
	<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>


</creaturescripts>

yf77.jpg

 

Pasta monster esta vazia.!

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