Postado Março 6, 2014 11 anos Como faço para consertar: Quando um player upa regenera a sua vida e mana toda. Queria saber como tirar isso rep ++ para quem ajudar. Te ajudei? Então Rep +
Postado Março 6, 2014 11 anos Autor <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="channelrequest" name="Ban_Type" event="script" value="ban/type.lua"/> <event type="channelrequest" name="Ban_Action" event="script" value="ban/action.lua"/> <event type="textedit" name="Ban_Finish" event="script" value="ban/finish.lua"/> <event type="channeljoin" name="GuildEvents" event="script" value="guild.lua"/> <event type="mailreceive" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="ReportBug" script="reportbug.lua"/> <event type="thankyou" name="ThankYou" script="thankyou.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="extendedopcode" name="ExtendedOpcode" event="script" value="extendedopcode.lua"/> <!-- Custom --> <!-- Others --> <event type="think" name="MapMark" event="script" value="mapmark.lua"/> <event type="login" name="Sorteio" event="script" value="sorteio.lua"/> <event type="login" name="Arena" event="script" value="arena.lua"/> <event type="login" name="BoasVindas" event="script" value="boasvindas.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <!-- Arena --> <event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/> <event type="login" name="ArenaLogin" event="script" value="loginarena.lua"/> <event type="login" name="unmount" event="script" value="unmount.lua"/> <event type="textedit" name="BanBook" event="script" value="banbook.lua"/> </creaturescripts> Ele está assim. Te ajudei? Então Rep +
Postado Março 6, 2014 11 anos Autor aqui: local config = { savePlayer = true, healPlayerOnLevel = true} function onAdvance(cid, skill, oldLevel, newLevel) if(skill == SKILL__EXPERIENCE) then return true end if(skill == SKILL__LEVEL and config.healPlayerOnLevel) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) end if(config.savePlayer) then doPlayerSave(cid, true) end return true end Te ajudei? Então Rep +
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