Postado Março 27, 2014 11 anos o erro da sua magia foi que ela tinha um end a mais. Você tem que se ligar nesses detalhes. Recomendo que vc baixe algum bloco de notas inteligente pra fazer esse tipo de alteração (eu uso o notepad ++) local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS) function onGetFormulaValues(cid, level, maglevel) local min = -((level/5)+(maglevel*3.99)+75) local max = -((level/5)+(maglevel*9.99)+150) return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local area = createCombatArea(AREA_CROSS6X6) setCombatArea(combat, area) function onCastSpell(cid, var) if exhaustion.check(cid, 23001) == false then exhaustion.set(cid, 23000, 1000) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") end end e na sua potion vc não colocou nada pra setar storage, o certo seria assim: local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "yes", -- make text effect visible only for players in range 1x1 multiplier = { health = 1.0, mana = 1.0 } } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {45, 95}}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {100, 180}}, -- health potion [7588] = {empty = 7634, splash = 42, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {450, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {600, 750}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {40, 130}}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {120, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {100, 150}, level = 80, vocations = {3, 7}, vocStr = "paladins"} } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if exhaustion.check(cid, 23000) == false then if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then return false end exhaustion.set(cid, 23001, 1000) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") end local mana = potion.mana if exhaustion.check(cid, 23000) == false then if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then return false end exhaustion.set(cid, 23001, 1000) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end return TRUE end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end testa agora e me fala se deu Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
Postado Março 28, 2014 11 anos Autor Quando vou usar a magia , dar esse... Error - Spell Interface data/spells/script/attack/rage of the skies.lua:onCastSpell Description: data/spells/script/attack/rage of the skies.lua:25: attempt to concatenate a boolean value stack traceback: data/spells/script/attack/rage of the skies.lua:25: in function <data/spells/script/attack/rage of the skies.lua:20> Minha SPELL: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS) function onGetFormulaValues(cid, level, maglevel) local min = -((level/5)+(maglevel*3.99)+75) local max = -((level/5)+(maglevel*9.99)+150) return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local area = createCombatArea(AREA_CROSS6X6) setCombatArea(combat, area) function onCastSpell(cid, var) if exhaustion.check(cid, 23001) == false then exhaustion.set(cid, 23000, 1000) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") end end Gostei muito desse notepad ++ ajuda mto.. valeu a dica cara.. Se tem face, ou algo para que possamos trocar umas ideias depois? tinha umas dúvidas e um projeto que talvez você pode-se me ajudar.. Flw mano, aguardando resposta!!
Postado Março 28, 2014 11 anos spell: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS) function onGetFormulaValues(cid, level, maglevel) local min = -((level/5)+(maglevel*3.99)+75) local max = -((level/5)+(maglevel*9.99)+150) return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local area = createCombatArea(AREA_CROSS6X6) setCombatArea(combat, area) function onCastSpell(cid, var) if exhaustion.check(cid, 23001) == false then exhaustion.set(cid, 23000, 1000) return doCombat(cid, combat, var) else doPlayerSendCancel(cid, "You are exhausted.") end end potion: local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", range = -1, realAnimation = "yes", -- make text effect visible only for players in range 1x1 multiplier = { health = 1.0, mana = 1.0 } } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {45, 95}}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {100, 180}}, -- health potion [7588] = {empty = 7634, splash = 42, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {450, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {600, 750}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {40, 130}}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {120, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {100, 150}, level = 80, vocations = {3, 7}, vocStr = "paladins"} } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end if(hasCondition(cid, CONDITION_EXHAUST)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return true end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then return false end local health = potion.health if exhaustion.check(cid, 23000) == false then if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then return false end exhaustion.set(cid, 23001, 1000) else doPlayerSendCancel(cid, "You are exhausted.") end local mana = potion.mana if exhaustion.check(cid, 23000) == false then if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then return false end exhaustion.set(cid, 23001, 1000) else doPlayerSendCancel(cid, "You are exhausted.") end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not config.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end return TRUE end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) if(not potion.empty or config.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end obs: eu não tenho certeza se em "exhaustion.set(cid, 23001, 1000) " esse 1000 é em milisegundos ou em segundos então caso o exhausted ficar muito escroto mude ali pra 60 Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá! "Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda (obg ao @Beeny por fazer essa linda sign <3)
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