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o erro da sua magia foi que ela tinha um end a mais. Você tem que se ligar nesses detalhes. Recomendo que vc baixe algum bloco de notas inteligente pra fazer esse tipo de alteração (eu uso o notepad ++)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)


function onGetFormulaValues(cid, level, maglevel)
local min = -((level/5)+(maglevel*3.99)+75)
local max = -((level/5)+(maglevel*9.99)+150)
return min, max
end


setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")


local area = createCombatArea(AREA_CROSS6X6)
setCombatArea(combat, area)


function onCastSpell(cid, var)
if exhaustion.check(cid, 23001) == false then 
exhaustion.set(cid, 23000, 1000)
return doCombat(cid, combat, var)
else
  doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") 
end
end

e na sua potion vc não colocou nada pra setar storage, o certo seria assim:
 

local config = {


removeOnUse = "yes",


usableOnTarget = "yes", -- can be used on target? (fe. healing friend)


splashable = "no",


range = -1,


realAnimation = "yes", -- make text effect visible only for players in range 1x1


multiplier = {
health = 1.0,
mana = 1.0
}
}






config.removeOnUse = getBooleanFromString(config.removeOnUse)


config.usableOnTarget = getBooleanFromString(config.usableOnTarget)


config.splashable = getBooleanFromString(config.splashable)


config.realAnimation = getBooleanFromString(config.realAnimation)




local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {45, 95}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 180}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {450, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {600, 750}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion


[7620] = {empty = 7636, splash = 47, mana = {40, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {120, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion


[8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {100, 150}, level = 80, vocations = {3, 7}, vocStr = "paladins"}
}






local exhaust = createConditionObject(CONDITION_EXHAUST)


setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))






function onUse(cid, item, fromPosition, itemEx, toPosition)


local potion = POTIONS[item.itemid]


if(not potion) then


return false


end




if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then


if(not config.splashable) then


return false


end




if(toPosition.x == CONTAINER_POSITION) then


toPosition = getThingPosition(item.uid)


end




doDecayItem(doCreateItem(POOL, potion.splash, toPosition))


doRemoveItem(item.uid, 1)


if(not potion.empty or config.removeOnUse) then


return true


end




if(fromPosition.x ~= CONTAINER_POSITION) then


doCreateItem(potion.empty, fromPosition)


else


doPlayerAddItem(cid, potion.empty, 1)


end




return true


end




if(hasCondition(cid, CONDITION_EXHAUST)) then


doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)


return true


end




if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then


doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)


return true


end




if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then


return false


end




local health = potion.health
 if exhaustion.check(cid, 23000) == false then  
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
 return false
 end
 exhaustion.set(cid, 23001, 1000)
else
 doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]")
 end


local mana = potion.mana
 if exhaustion.check(cid, 23000) == false then  
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
 return false
 end
 exhaustion.set(cid, 23001, 1000)
else
 doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]")
 end


doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)


if(not config.realAnimation) then


doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)


else


for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do


if(isPlayer(tid)) then


doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  
end


end


return TRUE


end




doAddCondition(cid, exhaust)


doRemoveItem(item.uid, 1)


if(not potion.empty or config.removeOnUse) then


return true


end




if(fromPosition.x ~= CONTAINER_POSITION) then


doCreateItem(potion.empty, fromPosition)


else


doPlayerAddItem(cid, potion.empty, 1)


end




return true


end

testa agora e me fala se deu

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • se vc manjar de script faz assim: toda vez q usar pot seta um storage por x tempo e antes de castar qualquer spell checa o storage, se tiver com valor 1 ele nao solta, se tiver com valor 0 ele solta

Postado
  • Autor

Quando vou usar a magia , dar esse...

 

 

Error - Spell Interface

 

data/spells/script/attack/rage of the skies.lua:onCastSpell

 

Description:

 

data/spells/script/attack/rage of the skies.lua:25: attempt to concatenate a boolean value

 

stack traceback:

 

data/spells/script/attack/rage of the skies.lua:25: in function <data/spells/script/attack/rage of the skies.lua:20>

 

 

Minha SPELL:

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
 
 
function onGetFormulaValues(cid, level, maglevel)
local min = -((level/5)+(maglevel*3.99)+75)
local max = -((level/5)+(maglevel*9.99)+150)
return min, max
end
 
 
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
 
 
local area = createCombatArea(AREA_CROSS6X6)
setCombatArea(combat, area)
 
 
function onCastSpell(cid, var)
if exhaustion.check(cid, 23001) == false then 
exhaustion.set(cid, 23000, 1000)
return doCombat(cid, combat, var)
else
  doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 23000).."]") 
end
end

 
 
Gostei muito desse notepad ++ ajuda mto.. valeu a dica cara..
 
Se tem face, ou algo para que possamos trocar umas ideias depois? tinha umas dúvidas e um projeto que talvez você pode-se me ajudar..
 
Flw mano, aguardando resposta!!
Postado

spell:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)




function onGetFormulaValues(cid, level, maglevel)
local min = -((level/5)+(maglevel*3.99)+75)
local max = -((level/5)+(maglevel*9.99)+150)
return min, max
end




setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")




local area = createCombatArea(AREA_CROSS6X6)
setCombatArea(combat, area)




function onCastSpell(cid, var)
if exhaustion.check(cid, 23001) == false then 
exhaustion.set(cid, 23000, 1000)
return doCombat(cid, combat, var)
else
doPlayerSendCancel(cid, "You are exhausted.")
end
end

potion:
 


local config = {




removeOnUse = "yes",




usableOnTarget = "yes", -- can be used on target? (fe. healing friend)




splashable = "no",




range = -1,




realAnimation = "yes", -- make text effect visible only for players in range 1x1




multiplier = {
health = 1.0,
mana = 1.0
}
}












config.removeOnUse = getBooleanFromString(config.removeOnUse)




config.usableOnTarget = getBooleanFromString(config.usableOnTarget)




config.splashable = getBooleanFromString(config.splashable)




config.realAnimation = getBooleanFromString(config.realAnimation)








local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {45, 95}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 180}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {450, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {600, 750}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion




[7620] = {empty = 7636, splash = 47, mana = {40, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {120, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion




[8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {100, 150}, level = 80, vocations = {3, 7}, vocStr = "paladins"}
}












local exhaust = createConditionObject(CONDITION_EXHAUST)




setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))












function onUse(cid, item, fromPosition, itemEx, toPosition)




local potion = POTIONS[item.itemid]




if(not potion) then




return false




end








if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then




if(not config.splashable) then




return false




end








if(toPosition.x == CONTAINER_POSITION) then




toPosition = getThingPosition(item.uid)




end








doDecayItem(doCreateItem(POOL, potion.splash, toPosition))




doRemoveItem(item.uid, 1)




if(not potion.empty or config.removeOnUse) then




return true




end








if(fromPosition.x ~= CONTAINER_POSITION) then




doCreateItem(potion.empty, fromPosition)




else




doPlayerAddItem(cid, potion.empty, 1)




end








return true




end








if(hasCondition(cid, CONDITION_EXHAUST)) then




doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)




return true




end








if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then




doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)




return true




end








if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then




return false




end








local health = potion.health
 if exhaustion.check(cid, 23000) == false then  
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
 return false
 end
 exhaustion.set(cid, 23001, 1000)
else
doPlayerSendCancel(cid, "You are exhausted.")
 end




local mana = potion.mana
 if exhaustion.check(cid, 23000) == false then  
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
 return false
 end
 exhaustion.set(cid, 23001, 1000)
else
doPlayerSendCancel(cid, "You are exhausted.")
 end




doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)




if(not config.realAnimation) then




doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)




else




for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do




if(isPlayer(tid)) then




doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  
end




end




return TRUE




end








doAddCondition(cid, exhaust)




doRemoveItem(item.uid, 1)




if(not potion.empty or config.removeOnUse) then




return true




end








if(fromPosition.x ~= CONTAINER_POSITION) then




doCreateItem(potion.empty, fromPosition)




else




doPlayerAddItem(cid, potion.empty, 1)




end








return true




end

obs: eu não tenho certeza se em "exhaustion.set(cid, 23001, 1000) " esse 1000 é em milisegundos ou em segundos então caso o exhausted ficar muito escroto mude ali pra 60

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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